本文整理汇总了C#中Graphics.SetVertexProgram方法的典型用法代码示例。如果您正苦于以下问题:C# Graphics.SetVertexProgram方法的具体用法?C# Graphics.SetVertexProgram怎么用?C# Graphics.SetVertexProgram使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Graphics
的用法示例。
在下文中一共展示了Graphics.SetVertexProgram方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ReleasePrograms
internal void ReleasePrograms( Graphics.Pass pass, TargetRenderState renderState )
{
ProgramSet programSet = renderState.ProgramSet;
pass.SetVertexProgram( string.Empty );
pass.SetFragmentProgram( string.Empty );
renderState.DestroyProgramSet();
foreach ( var key in this.vertexShaderMap.Keys )
{
if ( true ) //TODO
{
DestroyGpuProgram( this.vertexShaderMap[ key ] );
this.vertexShaderMap.Remove( key );
break;
}
}
foreach ( var key in this.fragmentShaderMap.Keys )
{
if ( true )
{
DestroyGpuProgram( this.fragmentShaderMap[ key ] );
this.fragmentShaderMap.Remove( key );
break;
}
}
}
示例2: AcquirePrograms
internal void AcquirePrograms( Graphics.Pass pass, TargetRenderState renderState )
{
//Create the CPU programs
if ( !renderState.CreateCpuPrograms() )
{
throw new Core.AxiomException( "Could not apply render state " );
}
ProgramSet programSet = renderState.ProgramSet;
//Create the GPU programs
if ( !CreateGpuPrograms( programSet ) )
{
throw new Core.AxiomException( "Could not create gpu program from render state " );
}
//bind the created gpu programs to the target pass
pass.SetVertexProgram( programSet.GpuVertexProgram.Name );
pass.SetFragmentProgram( programSet.GpuFragmentProgram.Name );
//Bind uniform parameters to pass parameters
BindUniformParameters( programSet.CpuVertexProgram, pass.VertexProgramParameters );
BindUniformParameters( programSet.CpuFragmentProgram, pass.FragmentProgramParameters );
}