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C# GameServer.SendMessage方法代码示例

本文整理汇总了C#中GameServer.SendMessage方法的典型用法代码示例。如果您正苦于以下问题:C# GameServer.SendMessage方法的具体用法?C# GameServer.SendMessage怎么用?C# GameServer.SendMessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameServer的用法示例。


在下文中一共展示了GameServer.SendMessage方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Connected

		private void Connected(GameServer server)
		{
            KProtocolHead protocol = new KProtocolHead();
            protocol.ProtocolId = (ushort)ProtocolDef.e2g_GetGuardDir_def;
            server.SendMessage(protocol);

			_guardTask = GuardTask.Idle;
			_GameProcessState = GameProcessState.Unknown;

            switch (server.ConfigState)
            {
                case GameServer.ConfigGuardState.Configuring:
                    SwitchGuardMode();
                    //2008-3 huangbiao 只有在传输完配置文件后才更换状态
                    //server.ConfigState = GameServer.ConfigGuardState.WaitResponse;
                    //SetServerTime(0, DateTime.Now, GetLinuxZoneInfoFile());
                    break;
                case GameServer.ConfigGuardState.None:
                    SwitchGuardMode();
                    server.ConfigState = GameServer.ConfigGuardState.WaitResponse;
                    //SetServerTime(0, DateTime.Now, GetLinuxZoneInfoFile());
                    break;
                case GameServer.ConfigGuardState.WaitResponse:
                    SwitchGuardMode();
                    break;
                case GameServer.ConfigGuardState.Configured:
                    //得到服务器时间
                    ////2008-3 huangbiao
                    ////GetServerTime(1);
                    break;
            }
		}
开发者ID:viticm,项目名称:pap2,代码行数:32,代码来源:GameServerControl.cs

示例2: DoPing

		private void DoPing(GameServer server)
		{
			KProtocolHead protocol = new KProtocolHead();
            protocol.ProtocolId = (ushort)ProtocolDef.e2g_ping_def;
			server.SendMessage(protocol);
		}
开发者ID:viticm,项目名称:pap2,代码行数:6,代码来源:PlugIns.cs

示例3: Connected

		private void Connected(GameServer server)
		{
            KProtocolHead protocol = new KProtocolHead();
            protocol.ProtocolId = (ushort)ProtocolDef.e2g_getcpubaseinfo_def;
			server.SendMessage(protocol);
		}
开发者ID:viticm,项目名称:pap2,代码行数:6,代码来源:PlugIns.cs

示例4: Tick

		private void Tick(GameServer server)
		{
			if (server != null)
			{
				if (server.IsConnected)
				{
					_updateDiskInfoTickCurrent++;
					if (_updateDiskInfoTickCurrent >= _updateDiskInfoTickDo)
					{
                        KProtocolHead protocol = new KProtocolHead();
                        protocol.ProtocolId = (ushort)ProtocolDef.e2g_getdiskinfo_def;
 						if (server.SendMessage(protocol))
						{
							_updateDiskInfoTickCurrent = 0;
						}
					}
				}
				else
				{
					_updateDiskInfoTickCurrent = 0;
				}
			}
		}
开发者ID:viticm,项目名称:pap2,代码行数:23,代码来源:PlugIns.cs


注:本文中的GameServer.SendMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。