本文整理汇总了C#中GameServer.SendMessage方法的典型用法代码示例。如果您正苦于以下问题:C# GameServer.SendMessage方法的具体用法?C# GameServer.SendMessage怎么用?C# GameServer.SendMessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameServer
的用法示例。
在下文中一共展示了GameServer.SendMessage方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Connected
private void Connected(GameServer server)
{
KProtocolHead protocol = new KProtocolHead();
protocol.ProtocolId = (ushort)ProtocolDef.e2g_GetGuardDir_def;
server.SendMessage(protocol);
_guardTask = GuardTask.Idle;
_GameProcessState = GameProcessState.Unknown;
switch (server.ConfigState)
{
case GameServer.ConfigGuardState.Configuring:
SwitchGuardMode();
//2008-3 huangbiao 只有在传输完配置文件后才更换状态
//server.ConfigState = GameServer.ConfigGuardState.WaitResponse;
//SetServerTime(0, DateTime.Now, GetLinuxZoneInfoFile());
break;
case GameServer.ConfigGuardState.None:
SwitchGuardMode();
server.ConfigState = GameServer.ConfigGuardState.WaitResponse;
//SetServerTime(0, DateTime.Now, GetLinuxZoneInfoFile());
break;
case GameServer.ConfigGuardState.WaitResponse:
SwitchGuardMode();
break;
case GameServer.ConfigGuardState.Configured:
//得到服务器时间
////2008-3 huangbiao
////GetServerTime(1);
break;
}
}
示例2: DoPing
private void DoPing(GameServer server)
{
KProtocolHead protocol = new KProtocolHead();
protocol.ProtocolId = (ushort)ProtocolDef.e2g_ping_def;
server.SendMessage(protocol);
}
示例3: Connected
private void Connected(GameServer server)
{
KProtocolHead protocol = new KProtocolHead();
protocol.ProtocolId = (ushort)ProtocolDef.e2g_getcpubaseinfo_def;
server.SendMessage(protocol);
}
示例4: Tick
private void Tick(GameServer server)
{
if (server != null)
{
if (server.IsConnected)
{
_updateDiskInfoTickCurrent++;
if (_updateDiskInfoTickCurrent >= _updateDiskInfoTickDo)
{
KProtocolHead protocol = new KProtocolHead();
protocol.ProtocolId = (ushort)ProtocolDef.e2g_getdiskinfo_def;
if (server.SendMessage(protocol))
{
_updateDiskInfoTickCurrent = 0;
}
}
}
else
{
_updateDiskInfoTickCurrent = 0;
}
}
}