本文整理汇总了C#中GameDataCacheSet.RefreshMaxLife方法的典型用法代码示例。如果您正苦于以下问题:C# GameDataCacheSet.RefreshMaxLife方法的具体用法?C# GameDataCacheSet.RefreshMaxLife怎么用?C# GameDataCacheSet.RefreshMaxLife使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameDataCacheSet
的用法示例。
在下文中一共展示了GameDataCacheSet.RefreshMaxLife方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Create
private CombatGeneral Create(UserEmbattle embattle, double inspirePercent, short replacePotion)
{
GameUser userInfo = UserCacheGlobal.CheckLoadUser(embattle.UserID);
UserGeneral userGeneral = new GameDataCacheSet<UserGeneral>().FindKey(embattle.UserID, embattle.GeneralID);
if (userGeneral == null || userInfo == null)
{
return null;
}
AbilityInfo ability = new ConfigCacheSet<AbilityInfo>().FindKey(userGeneral.AbilityID);
CareerInfo careerInfo = new ConfigCacheSet<CareerInfo>().FindKey(userGeneral.CareerID);
if (ability == null || careerInfo == null)
{
throw new Exception("职业或技能为空");
}
//职业加成
decimal baojiNum = GetCareerAddition(careerInfo, AbilityType.BaoJi);
decimal bishaNum = GetCareerAddition(careerInfo, AbilityType.BiSha);
decimal renxingNum = GetCareerAddition(careerInfo, AbilityType.RenXing);
decimal hitNum = GetCareerAddition(careerInfo, AbilityType.MingZhong);
decimal shanbiNum = GetCareerAddition(careerInfo, AbilityType.ShanBi);
decimal gedangNum = GetCareerAddition(careerInfo, AbilityType.GeDang);
decimal pojiNum = GetCareerAddition(careerInfo, AbilityType.PoJi);
//公会技能加成
short powerNum = MathUtils.Addition(userGeneral.PowerNum, userGeneral.TrainingPower, short.MaxValue);
short soulNum = MathUtils.Addition(userGeneral.SoulNum, userGeneral.TrainingSoul, short.MaxValue);
short intellectNum = MathUtils.Addition(userGeneral.IntellectNum, userGeneral.TrainingIntellect, short.MaxValue);
GameUser user = new GameDataCacheSet<GameUser>().FindKey(embattle.UserID);
if (user != null && !string.IsNullOrEmpty(user.MercenariesID) && userGeneral.GeneralID == LanguageManager.GetLang().GameUserGeneralID)
{
powerNum = MathUtils.RoundCustom(powerNum * CombatHelper.GetGuildAbilityNum(user.UserID, GuildAbilityType.PowerNum)).ToShort();
soulNum = MathUtils.RoundCustom(soulNum * CombatHelper.GetGuildAbilityNum(user.UserID, GuildAbilityType.SoulNum)).ToShort();
intellectNum = MathUtils.RoundCustom(intellectNum * CombatHelper.GetGuildAbilityNum(user.UserID, GuildAbilityType.IntellectNum)).ToShort();
}
if (embattle.GeneralID == LanguageManager.GetLang().GameUserGeneralID)
{
//法宝基础属性加成
powerNum = MathUtils.Addition(powerNum, TrumpAbilityAttack.TrumpPropertyNum(embattle.UserID, embattle.GeneralID, AbilityType.PowerNum));
soulNum = MathUtils.Addition(soulNum, TrumpAbilityAttack.TrumpPropertyNum(embattle.UserID, embattle.GeneralID, AbilityType.SoulNum));
intellectNum = MathUtils.Addition(intellectNum, TrumpAbilityAttack.TrumpPropertyNum(embattle.UserID, embattle.GeneralID, AbilityType.IntelligenceNum));
//法宝--技能属性转换获得的值
//法宝--技能属性转换获得的值
decimal trumpPower = TrumpAbilityAttack.ConversionPropertyNum(embattle.UserID, powerNum, soulNum, intellectNum, AbilityType.PowerNum);
decimal trumpsoul = TrumpAbilityAttack.ConversionPropertyNum(embattle.UserID, powerNum, soulNum, intellectNum, AbilityType.SoulNum);
decimal trumpintellect = TrumpAbilityAttack.ConversionPropertyNum(embattle.UserID, powerNum, soulNum, intellectNum, AbilityType.IntelligenceNum);
powerNum = MathUtils.Addition(trumpPower.ToShort(), powerNum);
soulNum = MathUtils.Addition(trumpsoul.ToShort(), soulNum);
intellectNum = MathUtils.Addition(trumpintellect.ToShort(), intellectNum);
}
if (userGeneral.LifeMaxNum == 0 || userGeneral.LifeNum > userGeneral.LifeMaxNum)
{
userGeneral.RefreshMaxLife();
userGeneral.LifeNum = userGeneral.LifeMaxNum;
}
//
decimal effectValue = 0;// AbilityDispose.GetAbilityEffect(embattle.UserID, embattle.GeneralID, ability.AbilityID);
decimal selfEffectValue = 0;
List<AbilityInfo> selfAbilityList = AbilityDispose.GetSelfAbilityList(embattle.UserID, embattle.GeneralID,
ability.AbilityID, out selfEffectValue);
CombatGeneral general = new CombatGeneral()
{
UserID = embattle.UserID,
Position = embattle.Position,
GeneralID = embattle.GeneralID,
CombatType = _combatType,
GeneralName = userGeneral.GeneralName,
HeadID = userGeneral.HeadID,
CareerID = userGeneral.CareerID,
CareerType = careerInfo.CareerType,
IsMove = careerInfo.IsMove,
LifeNum = userGeneral.LifeNum,
LifeMaxNum = userGeneral.LifeMaxNum,
Lv = userGeneral.GeneralLv,
Momentum = (short)CombatMomentum,
Ability = ability,
IsAttrMove = ability.IsMove,
BaojiNum = MathUtils.Addition(CombatBaojiNum, baojiNum, decimal.MaxValue),
BishaNum = bishaNum,
RenxingNum = renxingNum,
HitNum = MathUtils.Addition(userGeneral.HitProbability, hitNum, decimal.MaxValue),
ShanbiNum = shanbiNum,
GedangNum = gedangNum,
PojiNum = pojiNum,
BattleStatus = BattleStatus.Normal,
PowerNum = powerNum,
SoulNum = soulNum,
IntellectNum = intellectNum,
ExtraAttack = new CombatProperty(),
ExtraDefense = new CombatProperty(),
InspirePercent = inspirePercent,
Fatigue = userInfo.Fatigue,
UserStatus = userInfo.UserStatus,
IsMonster = false,
IsWait = false,
EffectValue = effectValue,
//.........这里部分代码省略.........
示例2: TakeAction
public override bool TakeAction()
{
var package = UserCrystalPackage.Get(Uid);
UserGeneral userGeneral = new GameDataCacheSet<UserGeneral>().FindKey(ContextUser.UserID, generalID);
UserCrystalInfo userCrystal = package.CrystalPackage.Find(m => m.UserCrystalID.Equals(userCrystalID));
if (userCrystal == null || userGeneral == null)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
return false;
}
var userCrystalArray = package.CrystalPackage.FindAll(m => m.IsSale == 2 && m.GeneralID.Equals(0));
var crystalArray = package.CrystalPackage.FindAll(m => m.IsSale == 2 && m.GeneralID.Equals(generalID));
if (ops == 0)
{
if (userCrystal.IsSale == 2 && userCrystal.GeneralID != 0)
{
if (userCrystalArray.Count >= ContextUser.CrystalNum)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1307_FateBackpackFull;
return false;
}
if (userCrystalArray.Count < ContextUser.CrystalNum &&
userCrystal.GeneralID > 0 &&
userCrystal.Position > 0)
{
userCrystal.GeneralID = 0;
userCrystal.Position = 0;
package.SaveCrystal(userCrystal);
//package.DelayChange();
}
}
}
if (potion > IsGridOpen(userGeneral.GeneralLv))
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1213_GridNumNotEnough;
return false;
}
else if (ops == 1)
{
if (userCrystal.IsSale == 2)
{
CrystalInfo crystalInfo = new ConfigCacheSet<CrystalInfo>().FindKey(userCrystal.CrystalID);
if (crystalInfo == null)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
return false;
}
if (crystalArray.Count >= UserHelper.GetOpenNum(userGeneral.GeneralLv))
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1309_OpenNumNotEnough;
return false;
}
foreach (UserCrystalInfo crystal in crystalArray)
{
CrystalInfo crystalInfo2 = new ConfigCacheSet<CrystalInfo>().FindKey(crystal.CrystalID);
if (crystalInfo2 != null && crystalInfo.AbilityID == crystalInfo2.AbilityID)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1309_TheSameFate;
return false;
}
}
UserCrystalInfo[] potionCrystalArray = package.CrystalPackage.FindAll(m => m.GeneralID == generalID && m.Position == potion).ToArray();
if (potionCrystalArray.Length > 0)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1309_TheGridFullSameFate;
return false;
}
if (userCrystal.IsSale == 2 &&
userCrystal.GeneralID == 0 &&
userCrystal.Position == 0)
{
userCrystal.GeneralID = generalID;
userCrystal.Position = potion;
package.SaveCrystal(userCrystal);
}
}
}
userGeneral.RefreshMaxLife();
return true;
}
示例3: TakeAction
public override bool TakeAction()
{
UserGeneral userGeneral = new GameDataCacheSet<UserGeneral>().FindKey(ContextUser.UserID, generalID);
if (userGeneral == null)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
return false;
}
if (ops == 0)
{
//用户装备更换
var package = UserItemPackage.Get(Uid);
if (package == null)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
return false;
}
UserItemInfo userItem = package.ItemPackage.Find(m => !m.IsRemove && m.UserItemID.Equals(userItemID));
if (userItem == null)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
return false;
}
ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(userItem.ItemID);
if (itemInfo != null)
{
if (string.IsNullOrEmpty(itemInfo.CareerRange) || itemInfo.CareerRange.IndexOf(userGeneral.CareerID.ToString()) == -1)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1203_CareerError;
return false;
}
//佣兵装备部位为空才能更换
var generalItem = package.ItemPackage.Find(s => !s.IsRemove && s.Equparts == itemInfo.EquParts && s.GeneralID == userGeneral.GeneralID && s.ItemStatus == ItemStatus.YongBing);
if (generalItem != null)
{
generalItem.GeneralID = 0;
generalItem.ItemStatus = ItemStatus.BeiBao;
package.SaveItem(generalItem);
userItem.GeneralID = generalID;
userItem.ItemStatus = ItemStatus.YongBing;
package.SaveItem(userItem);
}
else
{
userItem.GeneralID = generalID;
userItem.ItemStatus = ItemStatus.YongBing;
package.SaveItem(userItem);
}
//int equCount = UserItemHelper.GetItems(Uid).FindAll(
// m => new UserItemHelper(m).EquPartsID == (int)itemInfo.EquParts && m.GeneralID == userGeneral.GeneralID && m.ItemStatus == ItemStatus.YongBing).Count;
//if (equCount == 0)
//{
// userItem.GeneralID = generalID;
// userItem.ItemStatus = ItemStatus.YongBing;
// package.SaveItem(userItem);
//}
}
}
else if (ops == 1)
{
//卸下
//if (UserItemHelper.CheckItemOut(ContextUser, ItemStatus.BeiBao))
//{
// ErrorCode = LanguageManager.GetLang().ErrorCode;
// ErrorInfo = LanguageManager.GetLang().St1606_GridNumNotEnough;
// return false;
//}
string str = string.Empty;
if (UserPackHelper.PackIsFull(ContextUser, BackpackType.ZhuangBei, 1, out str))
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1606_GridNumNotEnough;
ErrorInfo = str;
return false;
}
var package = UserItemPackage.Get(Uid);
UserItemInfo userItem = package.ItemPackage.Find(m => !m.IsRemove && m.UserItemID.Equals(userItemID));
if (userItem != null && userItem.GeneralID > 0 && userItem.ItemStatus == ItemStatus.YongBing)
{
userItem.GeneralID = 0;
userItem.ItemStatus = ItemStatus.BeiBao;
package.SaveItem(userItem);
}
}
userGeneral.RefreshMaxLife();
return true;
}
示例4: TakeAction
public override bool TakeAction()
{
ErrorCode = _ops;
int goldNum = ConfigEnvSet.GetInt("SparePart.PropertyGoldNum");
if (_ops == 1)
{
ErrorInfo = string.Format(LanguageManager.GetLang().St1216_EnableSpartProperty, goldNum, _position);
}
else if (_ops == 2)
{
if (ContextUser.GoldNum < goldNum)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St_GoldNotEnough;
return false;
}
if (ContextUser.EnableSpareProperty(_sparepartID, out _sparePart))
{
ContextUser.UseGold = MathUtils.Addition(ContextUser.UseGold, goldNum);
//ContextUser.Update();
var itempackage = UserItemPackage.Get(ContextUser.UserID);
UserItemInfo userItem = itempackage.ItemPackage.Find(m => !m.IsRemove && m.UserItemID.Equals(_sparePart.UserItemID));
if (userItem != null && userItem.ItemStatus.Equals(ItemStatus.YongBing))
{
var userGeneral = new GameDataCacheSet<UserGeneral>().FindKey(ContextUser.UserID, userItem.GeneralID);
if (userGeneral != null) userGeneral.RefreshMaxLife();
}
}
else
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
return false;
}
}
return true;
}
示例5: TakeAction
public override bool TakeAction()
{
//int maxEquNum = ConfigEnvSet.GetInt("UserQueue.EquStrengMaxNum");
//int coldTime = ConfigEnvSet.GetInt("UserItem.EquColdTime");
//铜钱不足
var package = UserItemPackage.Get(Uid);
userItem = package.ItemPackage.Find(m => !m.IsRemove && m.UserItemID.Equals(userItemID)) ?? new UserItemInfo();
if (ops == StrongOnce)
{
// 强化 1 次用钱
strongMoney = new UserItemHelper(userItem, 1).StrongMoney;
}
else if (ops == StrongTenTimes)
{
// 强化 10 次用钱
strongMoney = new UserItemHelper(userItem, 10).StrongMoney;
}
short strongMaxLv = (ContextUser.UserLv * 3).ToShort(); //MathUtils.Addition(ContextUser.UserLv, 1.ToShort()); //强化最高等级
if (ContextUser.GameCoin < strongMoney)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St_GameCoinNotEnough;
return false;
}
//UserGeneral userGeneral = new GameDataCacheSet<UserGeneral>().FindKey(ContextUser.UserID, userItem.GeneralID);
//if (userGeneral != null && userItem.ItemLv >= strongMaxLv)
//{
// ErrorCode = LanguageManager.GetLang().ErrorCode;
// ErrorInfo = LanguageManager.GetLang().St1204_EquGeneralMaxLv;
// return false;
//}
if (userItem.ItemLv >= strongMaxLv)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1204_EquMaxLv;
return false;
}
itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(userItem.ItemID);
if (itemInfo != null)
{
itemEquArray = new ConfigCacheSet<ItemEquAttrInfo>().FindAll(m => m.ItemID == itemInfo.ItemID);
}
if (strongMoney > ContextUser.GameCoin)
{
isStrong = 1;
}
else if (userItem.ItemLv >= strongMaxLv)
{
isStrong = 2;
}
UpdateUserItem(ContextUser, userItem, strongMoney);
//日常任务-强化
TaskHelper.TriggerDailyTask(Uid, 4001);
UserGeneral general = new GameDataCacheSet<UserGeneral>().FindKey(ContextUser.UserID, userItem.GeneralID);
if (general != null)
{
general.RefreshMaxLife();
}
return true;
}
示例6: TakeAction
public override bool TakeAction()
{
ErrorCode = _ops;
//1:镶嵌 2:卸下 3:出售
if (_ops == 1)
{
if (string.IsNullOrEmpty(_userItemID))
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
return false;
}
UserSparePart[] sparePartsArray = ContextUser.SparePartList.FindAll(m => m.UserItemID.Equals(_userItemID)).ToArray();
if (sparePartsArray.Length > 0)
{
//原因:装备上镶嵌超出开启位置数量的灵件
if (ContextUser.UserExtend != null)
{
if (_position > ContextUser.UserExtend.MaxLayerNum)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1213_GridNumNotEnough;
return false;
}
if (sparePartsArray.Length >= ContextUser.UserExtend.MaxLayerNum)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1213_OpenNumNotEnough;
return false;
}
}
foreach (UserSparePart part in sparePartsArray)
{
if (part.Position == _position)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1213_GridPotionFull;
return false;
}
}
}
var sparePart = ContextUser.SparePartList.Find(m => m.UserSparepartID.Equals(_sparepartID));
if (sparePart != null && string.IsNullOrEmpty(sparePart.UserItemID))
{
sparePart.UpdateNotify(obj =>
{
sparePart.UserItemID = _userItemID;
sparePart.SetPosition(_position);
return true;
});
UserLogHelper.AppendSparePartLog(ContextUser.UserID, sparePart, 3);
//ContextUser.UpdateSparePart();
var package = UserItemPackage.Get(Uid);
UserItemInfo userItem = package.ItemPackage.Find(m => !m.IsRemove && m.UserItemID.Equals(sparePart.UserItemID));
if (userItem != null && userItem.ItemStatus.Equals(ItemStatus.YongBing))
{
var userGeneral = new GameDataCacheSet<UserGeneral>().FindKey(Uid, userItem.GeneralID);
if (userGeneral != null) userGeneral.RefreshMaxLife();
}
}
}
else if (_ops == 2)
{
int currNum = ContextUser.SparePartList.FindAll(m => string.IsNullOrEmpty(m.UserItemID)).Count;
if (currNum >= ContextUser.UserExtend.SparePartGridNum)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1213_GridNumFull;
return false;
}
var sparePart = ContextUser.SparePartList.Find(m => m.UserSparepartID.Equals(_sparepartID));
if (sparePart != null && !string.IsNullOrEmpty(sparePart.UserItemID))
{
var package = UserItemPackage.Get(Uid);
UserItemInfo userItem = package.ItemPackage.Find(m => !m.IsRemove && m.UserItemID.Equals(sparePart.UserItemID));
sparePart.UpdateNotify(obj =>
{
sparePart.SetPosition(0);
sparePart.UserItemID = string.Empty;
return true;
});
UserLogHelper.AppendSparePartLog(ContextUser.UserID, sparePart, 3);
if (userItem != null && userItem.ItemStatus.Equals(ItemStatus.YongBing))
{
var userGeneral = new GameDataCacheSet<UserGeneral>().FindKey(Uid, userItem.GeneralID);
if (userGeneral != null) userGeneral.RefreshMaxLife();
}
}
}
else if (_ops == 3)
{
var sparePart = ContextUser.SparePartList.Find(m => m.UserSparepartID.Equals(_sparepartID));
if (sparePart != null)
{
var sparePartInfo = new ConfigCacheSet<SparePartInfo>().FindKey(sparePart.SparePartId) ?? new SparePartInfo();
ContextUser.GameCoin = MathUtils.Addition(ContextUser.GameCoin, sparePartInfo.CoinPrice);
ContextUser.UserExtend.UpdateNotify(obj =>
{
//.........这里部分代码省略.........
示例7: TakeAction
public override bool TakeAction()
{
UserItemInfo useritem = null;
var itemPackage = UserItemPackage.Get(ContextUser.UserID);
var package = UserEnchant.Get(ContextUser.UserID);
if (itemPackage == null || package == null)
{
return false;
}
useritem = itemPackage.ItemPackage.Find(m => !m.IsRemove && m.UserItemID == userItemID);
if (ops == 0)
{
int currNum = package.EnchantPackage.FindAll(m => string.IsNullOrEmpty(m.UserItemID)).Count;
if (currNum >= ContextUser.UserExtend.EnchantGridNum)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1259_EnchantGridNumFull;
return false;
}
var uEnchantInfo = package.EnchantPackage.Find(m => m.UserEnchantID == userEnchantID);
if (uEnchantInfo != null && !string.IsNullOrEmpty(uEnchantInfo.UserItemID))
{
useritem = itemPackage.ItemPackage.Find(m => !m.IsRemove && m.UserItemID == uEnchantInfo.UserItemID);
uEnchantInfo.Position = 0;
uEnchantInfo.UserItemID = string.Empty;
package.SaveEnchant(uEnchantInfo);
if (useritem != null && useritem.ItemStatus.Equals(ItemStatus.YongBing))
{
var userGeneral = new GameDataCacheSet<UserGeneral>().FindKey(Uid, useritem.GeneralID);
if (userGeneral != null) userGeneral.RefreshMaxLife();
}
}
}
else if (ops == 1)
{
if (useritem == null || useritem.Equparts != EquParts.WuQi)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1259_UserItemNotWuQi;
return false;
}
int openGridNum = EnchantHelper.EnchantOpenGridNum(useritem.ItemLv);
if (potion > openGridNum)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1213_GridNumNotEnough;
return false;
}
var userEnchantArray = package.EnchantPackage.FindAll(m => m.UserItemID == userItemID);
if (userEnchantArray.Count >= openGridNum)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1213_OpenNumNotEnough;
return false;
}
foreach (var info in userEnchantArray)
{
if (info.Position == potion)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1259_EnchantOpenGridFull;
return false;
}
}
var uEnchantInfo = package.EnchantPackage.Find(m => m.UserEnchantID == userEnchantID);
if (uEnchantInfo != null && string.IsNullOrEmpty(uEnchantInfo.UserItemID))
{
uEnchantInfo.Position = (short)potion;
uEnchantInfo.UserItemID = userItemID;
package.SaveEnchant(uEnchantInfo);
var userGeneral = new GameDataCacheSet<UserGeneral>().FindKey(Uid, useritem.GeneralID);
if (userGeneral != null) userGeneral.RefreshMaxLife();
}
}
return true;
}
示例8: ResetProperty
private void ResetProperty()
{
//洗涤属性
var sparePart = ContextUser.SparePartList.Find(m => m.UserSparepartID.Equals(_sparepartID));
if (sparePart != null)
{
var sparePartInfo = new ConfigCacheSet<SparePartInfo>().FindKey(sparePart.SparePartId) ?? new SparePartInfo();
sparePart.UpdateNotify(obj =>
{
for (int i = 0; i < sparePart.Propertys.Count; i++)
{
if (!sparePart.Propertys[i].IsEnable) continue;
if (_partPropertys.Length > 0 && Array.Exists(_partPropertys, m => m.ToInt() - 1 == i)) continue;
sparePart.Propertys[i] = UserSparePart.RandomProperty(sparePartInfo, false, sparePart.Propertys);
var package = UserItemPackage.Get(Uid);
UserItemInfo userItem = package.ItemPackage.Find(m => !m.IsRemove && m.UserItemID.Equals(sparePart.UserItemID));
if (userItem != null && userItem.ItemStatus.Equals(ItemStatus.YongBing))
{
var userGeneral = new GameDataCacheSet<UserGeneral>().FindKey(Uid, userItem.GeneralID);
if (userGeneral != null) userGeneral.RefreshMaxLife();
}
}
return true;
});
_sparePart = ContextUser.SparePartList.Find(m => m.UserSparepartID.Equals(_sparepartID));
//ContextUser.UpdateSparePart();
}
}