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C# GameDataCacheSet.FindAll方法代码示例

本文整理汇总了C#中GameDataCacheSet.FindAll方法的典型用法代码示例。如果您正苦于以下问题:C# GameDataCacheSet.FindAll方法的具体用法?C# GameDataCacheSet.FindAll怎么用?C# GameDataCacheSet.FindAll使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameDataCacheSet的用法示例。


在下文中一共展示了GameDataCacheSet.FindAll方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TakeAction

        public override bool TakeAction()
        {
            var cacheSet = new GameDataCacheSet<UserQueue>();
            List<UserQueue> userQueueList = cacheSet.FindAll(ContextUser.UserID, m => m.QueueType == QueueType.SaoDang);

            foreach (UserQueue queue in userQueueList)
            {
                if (queue != null)
                {
                    int npcCount = new ConfigCacheSet<PlotNPCInfo>().FindAll(m => m.PlotID == plotID).Count;
                    //战斗次数
                    int totalBattleNum = (int)Math.Floor((double)(queue.TotalColdTime - queue.DoRefresh()) / PlotInfo.BattleSpeedNum);
                    int turnsNum = totalBattleNum / npcCount;
                    int battleNum = totalBattleNum % npcCount;
                    //没发生战斗或上未通关都返还精力
                    //if (turnsNum == 0 || battleNum > 0)
                    //{
                    //    ContextUser.EnergyNum = ContextUser.EnergyNum.Addition(PlotInfo.BattleEnergyNum, short.MaxValue);
                    //}
                    cacheSet.Delete(queue);
                }
            }

            if (ContextUser.UserStatus == UserStatus.SaoDang)
            {
                ContextUser.ResetSweepPool(0);
                ContextUser.UserStatus = UserStatus.Normal;
                //ContextUser.Update();
            }
            return true;
        }
开发者ID:0jpq0,项目名称:Scut,代码行数:31,代码来源:Action4010.cs

示例2: SendAllowTask

        /// <summary>
        /// 下发任务
        /// </summary>
        /// <param name="user"></param>
        /// <param name="taskID"></param>
        public static List<UserTask> SendAllowTask(GameUser user, int taskID)
        {
            List<UserTask> userTaskList = new List<UserTask>();
            var cacheSet = new GameDataCacheSet<UserTask>();
            UserTask preTask = cacheSet.FindKey(user.UserID, taskID);
            if (taskID > 0 && preTask != null && (preTask.TaskState != TaskState.Close || preTask.TaskType == TaskType.Offset))
            {
                return userTaskList;
            }
            if (taskID == 0 && cacheSet.FindAll(user.UserID, m => m.TaskType < TaskType.Daily).Count > 0)
            {
                return userTaskList;
            }

            IList<StoryTaskInfo> taskList = StoryTaskInfo.GetNextTask(taskID);
            bool isSend = true;
            foreach (StoryTaskInfo taskInfo in taskList)
            {
                if (taskInfo.CountryID != CountryType.None && user.CountryID != taskInfo.CountryID)
                {
                    continue;
                }
                UserTask userTask = cacheSet.FindKey(user.UserID, taskInfo.TaskID);
                if (userTask == null)
                {
                    userTask = new UserTask
                    {
                        TaskID = taskInfo.TaskID,
                        UserID = user.UserID,
                        TaskType = taskInfo.TaskType,
                        TaskState = taskInfo.TaskLv <= user.UserLv ? TaskState.AllowTake : TaskState.NoTake,
                        CompleteNum = 0,
                        CreateDate = DateTime.Now
                    };
                    cacheSet.Add(userTask);
                    userTask = cacheSet.FindKey(user.UserID, taskInfo.TaskID);
                    userTaskList.Add(userTask);
                }
                else
                {
                    //判断是否已下发过
                    isSend = false;
                    break;
                }
            }
            if (isSend)
            {
                return userTaskList;
            }
            return new List<UserTask>();
        }
开发者ID:jinfei426,项目名称:Scut,代码行数:56,代码来源:TaskHelper.cs

示例3: RemovePack

 /// <summary>
 ///  //删除不是本周,本月已领取的数据
 /// </summary>
 /// <param name="userID"></param>
 public static void RemovePack(string userID)
 {
     var cacheSet = new GameDataCacheSet<PackageReceive>();
     List<PackageReceive> packageReceiveArray = cacheSet.FindAll(userID, u => u.PacksType == 3 || u.PacksType == 4);
     foreach (PackageReceive packageReceive in packageReceiveArray)
     {
         if (!PaymentService.IsCurrentWeek(packageReceive.ReceiveDate) && packageReceive.PacksType == 3)
         {
             cacheSet.Delete(packageReceive);
         }
         if (packageReceive.ReceiveDate.Month != DateTime.Now.Month && packageReceive.PacksType == 4)
         {
             cacheSet.Delete(packageReceive);
         }
     }
 }
开发者ID:0jpq0,项目名称:Scut,代码行数:20,代码来源:Action9003.cs

示例4: TakeAction

        public override bool TakeAction()
        {
            var cacheSet = new GameDataCacheSet<UserQueue>();
            List<UserQueue> userQueueArray = cacheSet.FindAll(ContextUser.UserID, m => m.QueueType == QueueType.JingJiTiaoZhan);
            if (userQueueArray.Count > 0)
            {
                UserQueue userQueue = userQueueArray[0];
                int queueColdTime = userQueue.DoRefresh();
                queueColdTime = queueColdTime < 0 ? 0 : queueColdTime;
                if (ops == 1)
                {
                    this.ErrorCode = ops;
                    this.ErrorInfo = GetPrice().ToString();
                    return false;
                }
                else if (ops == 2)
                {
                    if (ContextUser.GoldNum >= GetPrice())
                    {
                        this.ErrorCode = ops;
                        ContextUser.UseGold = MathUtils.Addition(ContextUser.UseGold, GetPrice(), int.MaxValue);
                        //ContextUser.Update();
                        cacheSet.Delete(userQueue);
                    }
                    else
                    {

                        this.ErrorCode = LanguageManager.GetLang().ErrorCode;
                        this.ErrorInfo = LanguageManager.GetLang().St_GoldNotEnough;
                        return false;
                    }
                }
                else
                {
                    this.ErrorCode = LanguageManager.GetLang().ErrorCode;
                    return false;
                }
            }
            return true;
        }
开发者ID:jinfei426,项目名称:Scut,代码行数:40,代码来源:Action5105.cs

示例5: GetAbility

        /// <summary>
        /// 佣兵属性集合
        /// </summary>
        /// <param name="userID"></param>
        /// <param name="generalID"></param>
        /// <returns></returns>
        public static List<GeneralProperty> GetAbility(string userID, int generalID,UserGeneral userGeneral)
        {
           
            List<GeneralProperty> gPropertyList = new List<GeneralProperty>();
            var cacheSetUserEmbattle = new GameDataCacheSet<UserEmbattle>();
            GeneralProperty generalProperty = new GeneralProperty();
            var userMagic = new GameDataCacheSet<UserMagic>().Find(userID, s => s.IsEnabled);
            CombatGeneral combatGeneral = new CombatGeneral()
            {
                UserID = userID,
                GeneralID = generalID,
                ExtraAttack = new CombatProperty(),
                ExtraDefense = new CombatProperty(),
                LifeNum = userGeneral.LifeNum,
                LifeMaxNum = userGeneral.LifeMaxNum
            };
            
            
            var userEmbattleList = cacheSetUserEmbattle.FindAll(userID,
                                                                s =>
                                                                s.MagicID == (userMagic != null ? userMagic.MagicID : 0));
            UserEmbattleQueue.embattleList = userEmbattleList;
            UserEmbattleQueue.KarmaAddition(userID, combatGeneral);
            userGeneral.TLifeNum = combatGeneral.LifeNum;
            userGeneral.TLifeMaxNun = combatGeneral.LifeMaxNum;
            //int LifeReply = 0; // 生命回复
            //物理攻击
            generalProperty = GetAbilityProperty(userID, generalID, AbilityType.WuLiGongJi);
            generalProperty.AbilityValue = MathUtils.Addition(generalProperty.AbilityValue, generalProperty.AbilityValue*combatGeneral.ExtraAttack.AdditionWuliNum);
            gPropertyList.Add(generalProperty);
            //物理防御
            generalProperty = GetAbilityProperty(userID, generalID, AbilityType.WuLiFangYu);
            generalProperty.AbilityValue = MathUtils.Addition(generalProperty.AbilityValue, generalProperty.AbilityValue * combatGeneral.ExtraDefense.AdditionWuliNum);
            gPropertyList.Add(generalProperty);
            //魂技攻击
            generalProperty = GetAbilityProperty(userID, generalID, AbilityType.HunJiGongJi);
            generalProperty.AbilityValue = MathUtils.Addition(generalProperty.AbilityValue, generalProperty.AbilityValue * combatGeneral.ExtraAttack.AdditionHunjiNum);
            gPropertyList.Add(generalProperty);
            //魂技防御   
            generalProperty = GetAbilityProperty(userID, generalID, AbilityType.HunJiFangYu);
            generalProperty.AbilityValue = MathUtils.Addition(generalProperty.AbilityValue, generalProperty.AbilityValue * combatGeneral.ExtraDefense.AdditionHunjiNum);
            gPropertyList.Add(generalProperty);
            //魔法攻击
            generalProperty = GetAbilityProperty(userID, generalID, AbilityType.MoFaGongJi);
            generalProperty.AbilityValue = MathUtils.Addition(generalProperty.AbilityValue, generalProperty.AbilityValue * combatGeneral.ExtraAttack.AdditionMofaNum);
            gPropertyList.Add(generalProperty);
            //魔法防御
            generalProperty = GetAbilityProperty(userID, generalID, AbilityType.MoFaFangYu);
            generalProperty.AbilityValue = MathUtils.Addition(generalProperty.AbilityValue, generalProperty.AbilityValue * combatGeneral.ExtraDefense.AdditionMofaNum);
            gPropertyList.Add(generalProperty);

            //暴击
            gPropertyList.Add(GetAbilityProperty(userID, generalID, AbilityType.BaoJi));
            //命中
            gPropertyList.Add(GetAbilityProperty(userID, generalID, AbilityType.MingZhong));
            //破击 
            gPropertyList.Add(GetAbilityProperty(userID, generalID, AbilityType.PoJi));
            //韧性
            gPropertyList.Add(GetAbilityProperty(userID, generalID, AbilityType.RenXing));
            //闪避
            gPropertyList.Add(GetAbilityProperty(userID, generalID, AbilityType.ShanBi));
            //格挡
            gPropertyList.Add(GetAbilityProperty(userID, generalID, AbilityType.GeDang));
            //必杀
            gPropertyList.Add(GetAbilityProperty(userID, generalID, AbilityType.BiSha));

            //先攻
            gPropertyList.Add(new GeneralProperty() { AbilityType = AbilityType.FirstStrike, AbilityValue = (decimal)TotalPriorityNum(userID, generalID) });

            return gPropertyList;
        }
开发者ID:jinfei426,项目名称:Scut,代码行数:77,代码来源:CombatHelper.cs

示例6: UseProps

        private static bool UseProps(string userID, ItemBaseInfo itemInfo)
        {
            var cacheSet = new GameDataCacheSet<UserProps>();
            List<UserProps> propsArray = cacheSet.FindAll(userID, u => u.PropType == itemInfo.PropType);

            if (itemInfo.PropType == 9 && propsArray.Count > 0)
            {
                int refreshNum = propsArray[0].DoRefresh();
                if (refreshNum > 0)
                {
                    return false;
                }
            }
            bool isUsed = false;
            foreach (UserProps propse in propsArray)
            {
                if (propse.ItemID == 7003 || propse.ItemID == 5200)
                {
                    continue;
                }
                if (!isUsed && propse.ItemID == itemInfo.ItemID)
                {
                    isUsed = true;
                    propse.SurplusNum += itemInfo.EffectNum;
                    propse.ChangeTime = DateTime.Now;
                    //propse.Update();
                }
                else
                {
                    cacheSet.Delete(propse);
                }

            }
            //List<UserProps> propsArray1 = new GameDataCacheSet<UserProps>().FindAll(UserProps.Index_UserID, u => u.PropType == itemInfo.PropType && u.ItemID == itemInfo.ItemID, userID);
            if (!isUsed)
            {
                UserProps uProps = new UserProps(userID, itemInfo.ItemID)
                {
                    SurplusNum = itemInfo.EffectNum,
                    ChangeTime = DateTime.Now
                };
                new GameDataCacheSet<UserProps>().Add(uProps, GameEnvironment.CacheUserPeriod);
            }
            return true;
        }
开发者ID:rongxiong,项目名称:Scut,代码行数:45,代码来源:Action1608.cs

示例7: TriggerWeekPack

        public static void TriggerWeekPack(string userID, int gameCoin)
        {
            int packType = 3;
            List<RechargePacks> rechargePackseArray = new ConfigCacheSet<RechargePacks>().FindAll(m => m.PacksType == packType);
            foreach (RechargePacks rechargePackse in rechargePackseArray)
            {
                if (rechargePackse.RechargeNum <= gameCoin)
                {
                    var packCacheSet = new GameDataCacheSet<PackageReceive>();
                    List<PackageReceive> packageReceivess = packCacheSet.FindAll(userID, m => m.PacksID == rechargePackse.PacksID);
                    if (packageReceivess.Count == 0)
                    {
                        PackageReceive receive = new PackageReceive();
                        receive.ReceiveID = Guid.NewGuid().ToString();
                        receive.PacksID = rechargePackse.PacksID;
                        receive.UserID = userID;
                        receive.IsReceive = false;
                        receive.ReceiveDate = DateTime.Now;
                        packCacheSet.Add(receive, GameEnvironment.CacheUserPeriod);
                    }
                    else if (!IsHaveWeek(packageReceivess))
                    {
                        PackageReceive receive = packageReceivess[0];

                        if (receive.IsReceive)
                        {
                            receive.IsReceive = false;
                            receive.ReceiveDate = DateTime.Now;
                            //receive.Update();
                        }
                        for (int i = 1; i <= packageReceivess.Count - 1; i++)
                        {
                            packCacheSet.Delete(packageReceivess[i]);
                        }
                    }
                }
            }
        }
开发者ID:0jpq0,项目名称:Scut,代码行数:38,代码来源:PaymentService.cs

示例8: RemoveCharge

 /// <summary>
 /// 删除累计充值礼包多个,只余一个
 /// </summary>
 /// <param name="userID"></param>
 /// <param name="packID"></param>
 /// <returns></returns>
 public static void RemoveCharge(string userID, int packID)
 {
     List<PackageReceive> packageReceiveArray = new GameDataCacheSet<PackageReceive>().FindAll(userID, m => m.PacksID == packID);
     if (packageReceiveArray.Count > 1)
     {
         var packCacheSet = new GameDataCacheSet<PackageReceive>();
         packageReceiveArray = packCacheSet.FindAll(userID, u => u.IsReceive && u.PacksID == packID);
         if (packageReceiveArray.Count > 0)
         {
             packageReceiveArray = packCacheSet.FindAll(userID, u => !u.IsReceive && u.PacksID == packID);
             foreach (PackageReceive packageReceive in packageReceiveArray)
             {
                 packCacheSet.Delete(packageReceive);
             }
         }
         else
         {
             packageReceiveArray = packCacheSet.FindAll(userID, u => !u.IsReceive && u.PacksID == packID);
             for (int i = 1; i <= packageReceiveArray.Count - 1; i++)
             {
                 packCacheSet.Delete(packageReceiveArray[i]);
             }
         }
     }
 }
开发者ID:0jpq0,项目名称:Scut,代码行数:31,代码来源:PaymentService.cs

示例9: GetUserLightOpen

 /// <summary>
 /// 命运水晶开启点亮人物
 /// </summary>
 public static void GetUserLightOpen(string userID)
 {
     var cacheSet = new GameDataCacheSet<UserLight>();
     var userLightArray = cacheSet.FindAll(userID);
     if (userLightArray.Count == 0)
     {
         AddUserLight(cacheSet, userID, 1001, 1);
         AddUserLight(cacheSet, userID, 1002, 2);
         AddUserLight(cacheSet, userID, 1003, 2);
         AddUserLight(cacheSet, userID, 1004, 2);
         AddUserLight(cacheSet, userID, 1005, 2);
     }
     else
     {
         foreach (UserLight light in userLightArray)
         {
             UserLight uLight = new GameDataCacheSet<UserLight>().FindKey(userID, light.HuntingID);
             if (uLight == null || uLight.IsLight == 0)
             {
                 if (uLight != null && uLight.HuntingID == 1001)
                 {
                     AddUserLight(cacheSet, userID, light.HuntingID, 1);
                 }
                 else if (uLight != null && uLight.IsLight == 0)
                 {
                     uLight.IsLight = 2;
                 }
                 else
                 {
                     AddUserLight(cacheSet, userID, light.HuntingID, 2);
                 }
             }
         }
     }
 }
开发者ID:rongxiong,项目名称:Scut,代码行数:38,代码来源:UserHelper.cs

示例10: UserGeneralPromptBlood

 /// <summary>
 /// 佣兵自动使用绷带补血
 /// </summary>
 public static void UserGeneralPromptBlood(GameUser user)
 {
     int subLifeNum = 0;
     if (IsPromptBlood(user.UserID))
     {
         var userItemArray = UserItemHelper.GetItems(user.UserID).FindAll(u => u.ItemType == ItemType.BengDai && u.ItemStatus != ItemStatus.Sell);
         if (userItemArray.Count > 0)
         {
             int itemID = userItemArray[0].ItemID;
             ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(itemID);
             var propsCacheSet = new GameDataCacheSet<UserProps>();
             List<UserProps> propsArray = propsCacheSet.FindAll(user.UserID, u => u.PropType == 1);
             if (propsArray.Count > 0 && propsArray[0].SurplusNum == 0)
             {
                 foreach (UserProps userPropse in propsArray)
                 {
                     if (userPropse.SurplusNum == 0)
                     {
                         propsCacheSet.Delete(userPropse);
                     }
                 }
             }
             //给佣兵补血
             List<UserGeneral> userGeneralArray = new GameDataCacheSet<UserGeneral>().FindAll(user.UserID, u => u.GeneralStatus == GeneralStatus.DuiWuZhong);
             int effectNum = itemInfo.EffectNum;
             foreach (var userGeneral in userGeneralArray)
             {
                 int maxLifeNum = GetMaxLife(user.UserID, userGeneral.GeneralID);
                 if (userGeneral.LifeNum < maxLifeNum)
                 {
                     subLifeNum = MathUtils.Subtraction(maxLifeNum, userGeneral.LifeNum, 0);
                     userGeneral.LifeNum = MathUtils.Addition(userGeneral.LifeNum, effectNum, maxLifeNum);
                     //userGeneral.Update();
                     effectNum = MathUtils.Subtraction(effectNum, subLifeNum, 0);
                 }
             }
             UserProps props = new UserProps(user.UserID, itemInfo.ItemID)
             {
                 SurplusNum = effectNum
             };
             propsCacheSet.Add(props, GameEnvironment.CacheUserPeriod);
             user.IsUseupItem = false;
             UserItemHelper.UseUserItem(user.UserID, itemInfo.ItemID, 1);
         }
     }
 }
开发者ID:rongxiong,项目名称:Scut,代码行数:49,代码来源:UserHelper.cs

示例11: TakeAction

        public override bool TakeAction()
        {
            List<PlotNPCInfo> plotNPCInfoList = new ConfigCacheSet<PlotNPCInfo>().FindAll(m => m.PlotID == plotID);
            npcCount = (short)plotNPCInfoList.Count;
            var cacheSet = new GameDataCacheSet<UserQueue>();
            List<UserQueue> userQueueList = cacheSet.FindAll(ContextUser.UserID, m => m.QueueType == QueueType.SaoDang);
            if (userQueueList.Count > 0)
            {
                UserQueue userQueue = userQueueList[0];
                coldTime = userQueue.DoRefresh();
                if (coldTime == 0)
                {
                    cacheSet.Delete(userQueue);
                    ContextUser.ResetSweepPool(0);
                    ContextUser.UserStatus = UserStatus.Normal;
                    //ContextUser.Update();
                }
                int tempNum = PlotHelper.GetBattleNum(userQueue.GetTiming()) + 1;
                if (npcCount > 0)
                {
                    turnsNum = PlotHelper.GetTurnsNum(npcCount, tempNum);
                    timesNum = PlotHelper.GetTimesNum(npcCount, tempNum);
                }
                //PlotHelper.CheckSweepCount(npcCount, userQueue.GetTiming(), out turnsNum, out battleNum);

                //if (battleNum >= npcCount)
                //{
                //    turnsNum = turnsNum + 1;
                //}
                //else
                //{
                //    battleNum = battleNum + 1;
                //}
            }
            userItemCount = (short)UserItemHelper.GetItems(Uid).FindAll(m => m.ItemStatus == ItemStatus.BeiBao).Count;
            plotInfo = new ConfigCacheSet<PlotInfo>().FindKey(plotID);
            if (plotInfo == null)
            {
                return false;
            }
            foreach (PlotNPCInfo npcInfo in plotNPCInfoList)
            {
                if (npcInfo == null)
                {
                    continue;
                }
                List<PlotEmbattleInfo> embattleInfoList = new ConfigCacheSet<PlotEmbattleInfo>().FindAll(m => m.PlotNpcID == npcInfo.PlotNpcID);
                foreach (PlotEmbattleInfo embattleInfo in embattleInfoList)
                {
                    if (monsterDict.ContainsKey(embattleInfo.MonsterID))
                    {
                        if (monsterNumDict.ContainsKey(embattleInfo.MonsterID))
                        {
                            monsterNumDict[embattleInfo.MonsterID] = monsterNumDict[embattleInfo.MonsterID] + 1;
                        }
                    }
                    else
                    {
                        MonsterInfo monsterInfo = new ConfigCacheSet<MonsterInfo>().FindKey(embattleInfo.MonsterID);
                        if (monsterInfo != null)
                        {
                            monsterDict.Add(embattleInfo.MonsterID, monsterInfo);
                            monsterNumDict.Add(embattleInfo.MonsterID, 1);
                        }
                    }
                }
            }
            return true;
        }
开发者ID:rongxiong,项目名称:Scut,代码行数:69,代码来源:Action4006.cs

示例12: TakeAction

        public override bool TakeAction()
        {
            equMaxNum = ConfigEnvSet.GetInt("UserQueue.EquStrengMaxNum");
            _magicMaxNum = ConfigEnvSet.GetInt("UserQueue.MagicStrengMaxNum");

            equCount = ContextUser.QueueNum;
            List<UserLand> landArray = new GameDataCacheSet<UserLand>().FindAll(ContextUser.UserID, u => u.IsGain == 1 || u.DoRefresh() > 0);
            currPlantNum = landArray.Count;
            UserPlant plant = new GameDataCacheSet<UserPlant>().FindKey(ContextUser.UserID);
            if (plant != null)
            {
                maxPlantNum = plant.LandNum;
            }
            else
            {
                maxPlantNum = 0;
            }

            UserExpedition expedition = new GameDataCacheSet<UserExpedition>().FindKey(ContextUser.UserID);
            if (expedition != null && DateTime.Now.Date == expedition.InsertDate.Date)
            {
                currExploreNum = expedition.ExpeditionNum;
            }
            else
            {
                currExploreNum = 0;
            }

            UserFunction function = new GameDataCacheSet<UserFunction>().FindKey(ContextUser.UserID, FunctionEnum.Meiritanxian);
            if (function != null)
            {
                maxExploreNum = 10;
            }
            else
            {
                maxExploreNum = 0;
            }
            var cacheSet = new GameDataCacheSet<UserQueue>();
            List<UserQueue> uQueueArray = cacheSet.FindAll(ContextUser.UserID, m => m.QueueType == QueueType.EquipmentStrong);
            if (uQueueArray.Count > 3)
            {
                for (int i = 0; i < uQueueArray.Count - 3; i++)
                {
                    cacheSet.Delete(uQueueArray[i]);
                }
            }
            queueArray = new GameDataCacheSet<UserQueue>().FindAll(ContextUser.UserID, u => u.QueueType == QueueType.EquipmentStrong || u.QueueType == QueueType.MagicStrong || u.QueueType == QueueType.TianXianStrong);
            queueArray.QuickSort((x, y) =>
            {
                if (x == null && y == null) return 0;
                if (x != null && y == null) return 1;
                if (x == null) return -1;
                return y.Timing.CompareTo(x.Timing);
            });
            equOpenCount = EquStrongQueue(ContextUser.UserID);
            return true;
        }
开发者ID:rongxiong,项目名称:Scut,代码行数:57,代码来源:Action1701.cs

示例13: TakeAction

        public override bool TakeAction()
        {
            var cacheSet = new GameDataCacheSet<UserPlant>();
            UserPlant plant = cacheSet.FindKey(ContextUser.UserID);
            var landCacheSet = new GameDataCacheSet<UserLand>();
            List<UserLand> landArray = landCacheSet.FindAll(ContextUser.UserID);
            if (plant == null)
            {
                UserPlant uPlant = new UserPlant()
                {
                    UserID = ContextUser.UserID,
                    LandNum = 1,
                    DewNum = ConfigEnvSet.GetInt("UserQueue.ShengShuiMaxNum"),
                    PayDewTime = 0,
                };
                cacheSet.Add(uPlant);
            }
            if (landArray.Count == 0)
            {
                UserLand userLand = new UserLand()
                {
                    UserID = ContextUser.UserID,
                    PlantType = PlantType.Experience,
                    LandPositon = 1,
                    IsRedLand = 2,
                    IsBlackLand = 2,
                    IsGain = 2
                };
                landCacheSet.Add(userLand);
            }

            if (new GameDataCacheSet<UserFunction>().FindKey(ContextUser.UserID, FunctionEnum.Zhongzhijingqianshu) == null)
            {
                isShow = 2;
            }
            else
            {
                isShow = 1;
            }
            userPlant = new GameDataCacheSet<UserPlant>().FindKey(ContextUser.UserID);
            userLandArray = new GameDataCacheSet<UserLand>().FindAll(ContextUser.UserID);

            //圣水恢复
            var queueCacheSet = new GameDataCacheSet<UserQueue>();
            List<UserQueue> ShengShuiQueueArray = queueCacheSet.FindAll(ContextUser.UserID, m => m.QueueType == QueueType.ShengShuiHuiFu);

            if (ShengShuiQueueArray.Count > 0)
            {
                UserQueue shengShuiQueue = ShengShuiQueueArray[0];
                if (userPlant != null)
                {
                    int shengshuiMaxNum = ConfigEnvSet.GetInt("UserQueue.ShengShuiMaxNum");
                    int restorationDate = ConfigEnvSet.GetInt("UserQueue.ShengShuiRestorationDate"); //三小时
                    int restorationNum = ConfigEnvSet.GetInt("UserQueue.ShengShuiRestorationNum"); //恢复1点
                    int timeCount = (int)(DateTime.Now - shengShuiQueue.Timing).TotalSeconds / restorationDate;

                    if (userPlant.DewNum < shengshuiMaxNum && timeCount > 0)
                    {
                        userPlant.DewNum = MathUtils.Addition(userPlant.DewNum, (timeCount * restorationNum), shengshuiMaxNum);
                        //userPlant.Update();

                        shengShuiQueue.Timing = DateTime.Now;
                        //shengShuiQueue.Update();
                    }
                }
            }
            else
            {
                UserQueue queue = new UserQueue()
                {
                    QueueID = Guid.NewGuid().ToString(),
                    UserID = ContextUser.UserID,
                    QueueType = QueueType.ShengShuiHuiFu,
                    QueueName = QueueType.ShengShuiHuiFu.ToString(),
                    Timing = DateTime.Now,
                    ColdTime = 0,
                    TotalColdTime = 0,
                    IsSuspend = false,
                    StrengNum = 0
                };
                queueCacheSet.Add(queue);
            }

            return true;
        }
开发者ID:huyanoperation,项目名称:Scut,代码行数:85,代码来源:Action10001.cs

示例14: TakeAction

        public override bool TakeAction()
        {
            ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(medicineID);
            if (itemInfo == null)
            {
                ErrorCode = LanguageManager.GetLang().ErrorCode;
                return false;
            }
            if (ops == 1)
            {
                ErrorCode = 1;
                ErrorInfo = string.Format(LanguageManager.GetLang().St11415_ClearMedicine, itemInfo.ItemName, itemInfo.MedicineLv, itemInfo.EffectNum);
                return false;
            }

            UserGeneral general = new GameDataCacheSet<UserGeneral>().FindKey(ContextUser.UserID, generalID);
            if (general == null)
            {
                ErrorCode = LanguageManager.GetLang().ErrorCode;
                ErrorInfo = LanguageManager.GetLang().St10006_DoesNotExistTheGeneral;
                return false;
            }
            var cacheSet = new GameDataCacheSet<GeneralMedicine>();
            List<GeneralMedicine> generalMedicineArray = cacheSet.FindAll(ContextUser.UserID, g => g.MedicineID.Equals(medicineID) && g.GeneralID == generalID);
            generalMedicineArray.QuickSort((x, y) =>
            {
                if (x == null && y == null) return 0;
                if (x != null && y == null) return 1;
                if (x == null) return -1;
                return x.BaseNum.CompareTo(y.BaseNum);
            });
            if (generalMedicineArray.Count <= 0)
            {
                ErrorCode = LanguageManager.GetLang().ErrorCode;
                ErrorInfo = LanguageManager.GetLang().St1415_MedicineNum;
                return false;
            }
            if (UserHelper.IsBeiBaoFull(ContextUser))
            {
                ErrorCode = LanguageManager.GetLang().ErrorCode;
                ErrorInfo = LanguageManager.GetLang().St1415_GridNumNotEnough;
                return false;
            }

            //UserItem[] userItemArray = UserItem.FindAll(UserItem.Index_UserID, u => (u.ItemStatus == ItemStatus.BeiBao || u.ItemStatus == ItemStatus.CangKu) && u.ItemID == itemID, ContextUser.UserID);
            var package = UserItemPackage.Get(Uid);
            List<UserItemInfo> userItemArray = package.ItemPackage.FindAll(m => !m.IsRemove && m.ItemID == itemID);
            //药剂摘除道不足
            int Num = itemInfo.MedicineLv;
            if (userItemArray.Count <= 0 || UserItemMedicineNum(userItemArray) < Num)
            {
                ErrorCode = LanguageManager.GetLang().ErrorCode;
                ErrorInfo = LanguageManager.GetLang().St1415_MedicineNum;
                return false;
            }
            UserItemHelper.UseUserItem(ContextUser.UserID, itemID, Num);
            if (RandomUtils.GetRandom() <= itemInfo.EffectNum)
            {
                short propertyNum = MedicinePropertyNum(ContextUser.UserID, medicineID, generalID);
                switch (itemInfo.MedicineType)
                {
                    case 1:
                        general.PowerNum = MathUtils.Subtraction(general.PowerNum, propertyNum);
                        break;
                    case 2:
                        general.SoulNum = MathUtils.Subtraction(general.SoulNum, propertyNum);
                        break;
                    case 3:
                        general.IntellectNum = MathUtils.Subtraction(general.IntellectNum, propertyNum);
                        break;
                    default:
                        general.PowerNum = general.PowerNum; ;
                        break;
                }
                //general.Update();
                cacheSet.Delete(generalMedicineArray[0]);
                ErrorCode = 2;
                UserItemHelper.AddUserItem(ContextUser.UserID, medicineID, 1);
            }
            else
            {
                ErrorCode = LanguageManager.GetLang().ErrorCode;
                ErrorInfo = LanguageManager.GetLang().St11415_Clearfail;
                return false;
            }

            return true;
        }
开发者ID:rongxiong,项目名称:Scut,代码行数:88,代码来源:Action1415.cs

示例15: GetSelfAbilityEffectList

 /// <summary>
 /// 被动魂技效果
 /// </summary>
 /// <param name="userId"></param>
 /// <returns></returns>
 public static List<SelfAbilityEffect> GetSelfAbilityEffectList(string userId, short role)
 {
     List<SelfAbilityEffect> selfAbilityEffectList = new List<SelfAbilityEffect>();
     var cacheSetUserAbility = new GameDataCacheSet<UserAbility>();
     var cacheSetUserEmbattle = new GameDataCacheSet<UserEmbattle>();
     var cacheSetAbilityInfo = new ConfigCacheSet<AbilityInfo>();
     var userAbility = cacheSetUserAbility.FindKey(userId);
     var userMagic = new GameDataCacheSet<UserMagic>().Find(userId, s => s.IsEnabled);
     if (userAbility != null && userAbility.AbilityList != null)
     {
         var userEmbattleList = cacheSetUserEmbattle.FindAll(userId, s => s.MagicID == userMagic.MagicID);
         userEmbattleList.ForEach(obj =>
         {
             if (obj.GeneralID > 0)
             {
                 var abilityList =
                     userAbility.AbilityList.FindAll(s => s.GeneralID == obj.GeneralID);
                 abilityList.ForEach(ability =>
                 {
                     var abilityInfo = cacheSetAbilityInfo.FindKey(ability.AbilityID);
                     if (abilityInfo != null && abilityInfo.IsActive == 1)
                     {
                         SelfAbilityEffect selfAbilityEffect = new SelfAbilityEffect();
                         selfAbilityEffect.GeneralID = obj.GeneralID;
                         selfAbilityEffect.EffectID1 = abilityInfo.EffectID1;
                         selfAbilityEffect.FntHeadID = abilityInfo.FntHeadID;
                         selfAbilityEffect.IsIncrease = abilityInfo.IsIncrease;
                         selfAbilityEffect.Position = obj.Position;
                         selfAbilityEffect.Role = role;
                         selfAbilityEffectList.Add(selfAbilityEffect);
                     }
                 });
             }
         });
     }
     return selfAbilityEffectList;
 }
开发者ID:jinfei426,项目名称:Scut,代码行数:42,代码来源:UserAbilityHelper.cs


注:本文中的GameDataCacheSet.FindAll方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。