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C# GameDataCacheSet.ForEach方法代码示例

本文整理汇总了C#中GameDataCacheSet.ForEach方法的典型用法代码示例。如果您正苦于以下问题:C# GameDataCacheSet.ForEach方法的具体用法?C# GameDataCacheSet.ForEach怎么用?C# GameDataCacheSet.ForEach使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameDataCacheSet的用法示例。


在下文中一共展示了GameDataCacheSet.ForEach方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Process

        private void Process(string userID, int potential)
        {
            var generalList = new GameDataCacheSet<UserGeneral>().FindAll(userID);

            if (generalList.Count > 0)
            {
                generalList.ForEach(general =>
                {
                    general.Potential = MathUtils.Addition(general.Potential, potential);
                });

            }
        }
开发者ID:rongxiong,项目名称:Scut,代码行数:13,代码来源:PotentialCommand.cs

示例2: GeneralSort

        public static void GeneralSort(string userId, List<UserGeneral> userGenerals)
        {
            if (userGenerals.Count > 0)
            {
                var _userMagicArray = new GameDataCacheSet<UserMagic>().FindAll(userId);

                var userMagic =
                    _userMagicArray.Find(
                        x => x.UserID == userId && x.MagicType == MagicType.MoFaZhen && x.IsEnabled == true);
                var userEmbattleInfo = new GameDataCacheSet<UserEmbattle>().FindAll(userId,
                                                                                    x =>
                                                                                    x.MagicID == userMagic.MagicID);
                if (userEmbattleInfo != null)
                {
                    userEmbattleInfo.ForEach(x =>
                                                 {
                                                     foreach (var userGeneral in userGenerals)
                                                     {
                                                         if (x.GeneralID == userGeneral.GeneralID)
                                                         {
                                                             userGeneral.Position = x.Position;
                                                         }
                                                     }
                                                 });
                }

                userGenerals.QuickSort((x, y) =>
                                           {
                                               int result = 0;
                                               if (x == null && y == null) return 0;
                                               if (x != null && y == null) return 1;
                                               if (x == null) return -1;
                                               // 1、是否上阵(出手先后) 2、品质高低 
                                               result = y.IsBattle.CompareTo(x.IsBattle);
                                               if (result == 0)
                                               {
                                                   result = x.Position.CompareTo(y.Position);
                                               }
                                               if (result == 0)
                                               {
                                                   result = y.GeneralQuality.CompareTo(x.GeneralQuality);
                                               }
                                               if (result == 0)
                                               {
                                                   result = x.GeneralID.CompareTo(y.GeneralID);
                                               }
                                               return result;
                                           });
            }
        }
开发者ID:jinfei426,项目名称:Scut,代码行数:50,代码来源:GeneralSortHelper.cs

示例3: RegainGeneralLife

 /// <summary>
 /// 恢复最大生命值 
 /// </summary>
 /// <param name="userID"></param>
 public static void RegainGeneralLife(string userID)
 {
     var generalList = new GameDataCacheSet<UserGeneral>().FindAll(userID, u => u.GeneralStatus == GeneralStatus.DuiWuZhong);
     generalList.ForEach(general =>
     {
         general.LifeNum = MathUtils.Addition(general.LifeNum, general.LifeMaxNum, general.LifeMaxNum);
     });
 }
开发者ID:rongxiong,项目名称:Scut,代码行数:12,代码来源:UserHelper.cs

示例4: DoPlotPrize

        /// <summary>
        /// 副本奖励,如果通关下发通关奖励
        /// </summary>
        /// <param name="userID"></param>
        /// <param name="plotNpcInfo"></param>
        /// <param name="userPlotCombat"></param>
        internal static void DoPlotPrize(string userID, PlotNPCInfo plotNpcInfo, UserPlotCombat userPlotCombat, int npcGeneralNum, out int honourNum)
        {
            honourNum = 0;
            int experience = 0;
            PlotInfo plotInfo = new ConfigCacheSet<PlotInfo>().FindKey(plotNpcInfo.PlotID);
            var package = UserPlotPackage.Get(userID);
            if (plotInfo == null || plotNpcInfo == null || userPlotCombat == null || package == null)
            {
                return;
            }

            GameUser user = new GameDataCacheSet<GameUser>().FindKey(userID);

            if (user != null)
            {

                experience += plotNpcInfo.Experience;
                userPlotCombat.Experience = plotNpcInfo.Experience;
                if (!string.IsNullOrEmpty(user.MercenariesID))
                {
                    //公会技能加成
                    userPlotCombat.Experience = MathUtils.RoundCustom(experience * CombatHelper.GetGuildAbilityNum(user.UserID, GuildAbilityType.Experience)).ToInt();
                    experience = userPlotCombat.Experience;
                }
                var cacheSetGeneral = new GameDataCacheSet<UserGeneral>();
                var userMagic = new GameDataCacheSet<UserMagic>().Find(user.UserID, s => s.IsEnabled);
                int userMagicID = userMagic == null ? 0 : userMagic.MagicID;
                var userEmbattleList = new GameDataCacheSet<UserEmbattle>().FindAll(userID, s => s.MagicID == userMagicID && s.GeneralID > 0);
                int generalNum = 0;
                userEmbattleList.ForEach(userEmbattle =>
                {
                    var userGeneral = cacheSetGeneral.FindKey(userID, userEmbattle.GeneralID);
                    generalNum = userGeneral != null && userGeneral.LifeNum > 0
                                     ? MathUtils.Addition(generalNum, 1)
                                     : generalNum;
                });
                user.GeneralAllCount = MathUtils.Addition(user.GeneralAllCount, userPlotCombat.GeneralNum);
                user.GeneralKillCount = MathUtils.Addition(user.GeneralKillCount,
                                                           (userPlotCombat.GeneralNum - generalNum));
                //怪物掉落物品)
                if (plotNpcInfo.IsBoss)
                {

                    if (plotInfo.PlotType == PlotType.Normal && user.PlotProgress < plotInfo.PlotID)
                    {
                        user.PlotProgress = plotInfo.PlotID;
                    }

                    //日常任务-通关副本
                    TaskHelper.TriggerDailyTask(userID, 4005);

                    DateTime currDate = DateTime.Now;
                    //通关奖励

                    var userPlot = UserPlotHelper.GetUserPlotInfo(userID, plotNpcInfo.PlotID);
                    if (userPlot == null)
                    {
                        userPlot = new UserPlotInfo();
                        userPlot.PlotID = plotNpcInfo.PlotID;
                        userPlot.CreateDate = currDate;
                        package.SaveItem(userPlot);
                    }

                    NoviceHelper.PlotFestivalList(user, plotInfo.PlotID); //活动集合
                    List<UserPlotCombat> preUserPlotList = new GameDataCacheSet<UserPlotCombat>().FindAll(userID, m => !m.PlotNpcID.Equals(userPlotCombat.PlotNpcID) && m.PlotID == plotNpcInfo.PlotID);
                    preUserPlotList.Add(userPlotCombat);
                    List<UserPlotCombat> plotCombatList = preUserPlotList;
                    short starScore;
                    PlotSuccessType plotSuccessType = PlotSuccessType.No;
                    userPlot.ScoreNum = GetPlotScoreNum(plotCombatList, out starScore);

                    userPlot.PlotStatus = PlotStatus.Completed;
                    userPlot.AttackScore = 0;
                    userPlot.DefenseScore = 0;
                    userPlot.ItemID = 0;
                    userPlot.EnchantID = 0;

                    userPlot.PlotSuccessType = plotSuccessType;
                    //获得星星等级
                    if (userPlotCombat.IsWin)
                    {
                        double pren = 0;
                        GetStar(user, generalNum, out starScore, out plotSuccessType, out  pren);
                        userPlot.StarScore = starScore;
                        userPlot.PlotSuccessType = plotSuccessType;
                        //获得荣誉值
                        honourNum = plotInfo.HonourNum;

                        userPlot.PlotNum = MathUtils.Addition(userPlot.PlotNum, 1);
                        if (GetPlotChallengeNum(userID, plotNpcInfo.PlotID) == 1)
                        {
                            if (starScore >= 3)
                            {
                                if (plotInfo.PlotType==PlotType.Elite)  // 如果是精英副本
//.........这里部分代码省略.........
开发者ID:0jpq0,项目名称:Scut,代码行数:101,代码来源:PlotHelper.cs


注:本文中的GameDataCacheSet.ForEach方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。