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C# GameDataCacheSet.Add方法代码示例

本文整理汇总了C#中GameDataCacheSet.Add方法的典型用法代码示例。如果您正苦于以下问题:C# GameDataCacheSet.Add方法的具体用法?C# GameDataCacheSet.Add怎么用?C# GameDataCacheSet.Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameDataCacheSet的用法示例。


在下文中一共展示了GameDataCacheSet.Add方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TakeAction

        public override bool TakeAction()
        {
            var cacheSet = new GameDataCacheSet<GameUser>();

            GameUser user = cacheSet.FindKey(_useridreq);
            if (null != user)
            {
                if ((user.UserName != _username)
                    || (user.UserType != _usertype))
                {
                    return false;
                }

                /*更新客户端上报的存档信息*/
                user.ClientArchive = _clientarchive;

                cacheSet.Add(user);
                cacheSet.Update();

                return true;
            }
            else
            {
                return false;
            }
        }
开发者ID:wenhulove333,项目名称:ScutServer,代码行数:26,代码来源:Action1001.cs

示例2: ProcessCmd

        protected override void ProcessCmd(string[] args)
        {
            int magicID = args.Length > 0 ? args[0].Trim().ToInt() : 0;
            short magicLv = args.Length > 1 ? args[1].Trim().ToShort() : (short)1;

            var cacheSet = new GameDataCacheSet<UserMagic>();
            var userMagic = cacheSet.FindKey(UserID, magicID);
            MagicInfo magic = new ConfigCacheSet<MagicInfo>().FindKey(magicID);
            if (magic == null)
            {
                return;
            }
            if (userMagic == null)
            {
                userMagic = new UserMagic()
                {
                    UserID = UserID,
                    MagicID = magicID,
                    MagicLv = magicLv,
                    IsEnabled = false,
                    MagicType = magic.MagicType,
                };
                cacheSet.Add(userMagic);
            }
            else
            {
                userMagic.MagicLv = magicLv;
            }
        }
开发者ID:jinfei426,项目名称:Scut,代码行数:29,代码来源:MagicCommand.cs

示例3: CreateUserGeneral

        public static short _currMaxLv = GameConfigSet.CurrMaxLv.ToShort(); //玩家最大等级

        #endregion Fields

        #region Methods

        /// <summary>
        /// 创建佣兵或佣兵灵魂
        /// </summary>
        /// <param name="userID"></param>
        /// <param name="general"></param>
        /// <param name="type"></param>
        /// <param name="num"></param>
        public static void CreateUserGeneral(string userID, GeneralInfo general, GeneralType type, int num)
        {
            var cacheSet = new GameDataCacheSet<UserGeneral>();
            int generalID = 0;
            CareerInfo careerInfo = null;
            if (type == GeneralType.YongBing)
            {
                generalID = general.GeneralID;
                careerInfo = new ConfigCacheSet<CareerInfo>().FindKey(general.CareerID);
            }
            else if (type == GeneralType.Soul)
            {
                generalID = general.SoulID;
            }
            if (generalID > 0)
            {
                UserGeneral userGeneral = new UserGeneral();
                userGeneral.UserID = userID;
                userGeneral.GeneralID = generalID;
                userGeneral.GeneralName = general.GeneralName;
                userGeneral.HeadID = general.HeadID;
                userGeneral.PicturesID = general.PicturesID;
                userGeneral.GeneralLv = 1;
                userGeneral.GeneralType = type;
                userGeneral.CareerID = general.CareerID;
                userGeneral.PowerNum = general.PowerNum;
                userGeneral.SoulNum = general.SoulNum;
                userGeneral.IntellectNum = general.IntellectNum;
                userGeneral.TrainingPower = 0;
                userGeneral.TrainingSoul = 0;
                userGeneral.TrainingIntellect = 0;
                userGeneral.AbilityID = general.AbilityID;
                userGeneral.Momentum = 0;
                userGeneral.Description = string.Empty;
                userGeneral.HitProbability = ConfigEnvSet.GetDecimal("Combat.HitiNum");
                userGeneral.GeneralStatus = GeneralStatus.DuiWuZhong;
                userGeneral.CurrExperience = 0;
                userGeneral.Experience1 = 0;
                userGeneral.Experience2 = 0;
                if (careerInfo != null)
                {
                    userGeneral.LifeNum = MathUtils.Addition(general.LifeNum, careerInfo.LifeIncreaseNum * (MathUtils.Subtraction(careerInfo.Lv, (short)1, (short)0)), int.MaxValue);
                }
                if (type == GeneralType.Soul)
                {
                    userGeneral.AtmanNum = num;
                }
                userGeneral.HeritageType = HeritageType.Normal;
                userGeneral.AbilityNum = 3;
                cacheSet.Add(userGeneral, GameEnvironment.CacheUserPeriod);
            }
        }
开发者ID:rongxiong,项目名称:Scut,代码行数:65,代码来源:GeneralHelper.cs

示例4: SendAllowTask

        /// <summary>
        /// 下发任务
        /// </summary>
        /// <param name="user"></param>
        /// <param name="taskID"></param>
        public static List<UserTask> SendAllowTask(GameUser user, int taskID)
        {
            List<UserTask> userTaskList = new List<UserTask>();
            var cacheSet = new GameDataCacheSet<UserTask>();
            UserTask preTask = cacheSet.FindKey(user.UserID, taskID);
            if (taskID > 0 && preTask != null && (preTask.TaskState != TaskState.Close || preTask.TaskType == TaskType.Offset))
            {
                return userTaskList;
            }
            if (taskID == 0 && cacheSet.FindAll(user.UserID, m => m.TaskType < TaskType.Daily).Count > 0)
            {
                return userTaskList;
            }

            IList<StoryTaskInfo> taskList = StoryTaskInfo.GetNextTask(taskID);
            bool isSend = true;
            foreach (StoryTaskInfo taskInfo in taskList)
            {
                if (taskInfo.CountryID != CountryType.None && user.CountryID != taskInfo.CountryID)
                {
                    continue;
                }
                UserTask userTask = cacheSet.FindKey(user.UserID, taskInfo.TaskID);
                if (userTask == null)
                {
                    userTask = new UserTask
                    {
                        TaskID = taskInfo.TaskID,
                        UserID = user.UserID,
                        TaskType = taskInfo.TaskType,
                        TaskState = taskInfo.TaskLv <= user.UserLv ? TaskState.AllowTake : TaskState.NoTake,
                        CompleteNum = 0,
                        CreateDate = DateTime.Now
                    };
                    cacheSet.Add(userTask);
                    userTask = cacheSet.FindKey(user.UserID, taskInfo.TaskID);
                    userTaskList.Add(userTask);
                }
                else
                {
                    //判断是否已下发过
                    isSend = false;
                    break;
                }
            }
            if (isSend)
            {
                return userTaskList;
            }
            return new List<UserTask>();
        }
开发者ID:jinfei426,项目名称:Scut,代码行数:56,代码来源:TaskHelper.cs

示例5: CreateGameuser

        /// <summary>
        /// 创建用户
        /// </summary>
        public GameUser CreateGameuser()
        {
            GameUser newuser = new GameUser(_buserinfo.UserId);
            newuser.UserName = _userinfo.UserName;
            newuser.UserType = _userinfo.UserType;
            newuser.ClientOS = _userinfo.ClientOS;
            newuser.ClientVersion = _userinfo.ClientVersion;
            newuser.UserMagic = _userinfo.UserMagic;
            newuser.UserBirthday = _userinfo.UserBirthday;
            var cacheSet = new GameDataCacheSet<GameUser>();
            cacheSet.Add(newuser);
            cacheSet.Update();

            return _userinfo;
        }
开发者ID:wenhulove333,项目名称:ScutServer,代码行数:18,代码来源:BaseUser.cs

示例6: Process

        private void Process(string userID, int fun)
        {
            FunctionEnum funEnum = fun.ToEnum<FunctionEnum>();

            var cacheSet = new GameDataCacheSet<UserFunction>();
            UserFunction userFunction = cacheSet.FindKey(UserID, funEnum);
            if (userFunction == null)
            {
                userFunction = new UserFunction()
                {
                    UserID = userID,
                    FunEnum = funEnum,
                    CreateDate = DateTime.Now
                };
                cacheSet.Add(userFunction, GameEnvironment.CacheUserPeriod);
            }
        }
开发者ID:rongxiong,项目名称:Scut,代码行数:17,代码来源:FunctionCommand.cs

示例7: CheckDialNum

 /// <summary>
 /// 检查每日抽奖次数
 /// </summary>
 /// <param name="userID"></param>
 public static void CheckDialNum(string userID)
 {
     UserDial userDial = new GameDataCacheSet<UserDial>().FindKey(userID);
     if (userDial != null && userDial.RefreshDate.Date != DateTime.Now.Date)
     {
         userDial.DialNum = 0;
         userDial.RefreshDate = DateTime.Now;
     }
     if (userDial == null)
     {
         var cacheSet = new GameDataCacheSet<UserDial>();
         userDial = new UserDial();
         userDial.UserID = userID;
         userDial.HeadID = string.Empty;
         userDial.ReturnRatio = 0;
         userDial.DialNum = 0;
         cacheSet.Add(userDial);
     }
 }
开发者ID:jinfei426,项目名称:Scut,代码行数:23,代码来源:DialHelper.cs

示例8: Process

 private void Process(string userID, int generalID)
 {
     GeneralInfo generalInfo = new ConfigCacheSet<GeneralInfo>().FindKey(generalID);
     if (generalInfo != null)
     {
         var cacheSet = new GameDataCacheSet<UserGeneral>();
         var usergeneral = cacheSet.FindKey(userID, generalID);
         if (usergeneral == null)
         {
             usergeneral = new UserGeneral()
             {
                 UserID = userID,
                 GeneralID = generalID,
                 GeneralName = generalInfo.GeneralName,
                 HeadID = generalInfo.HeadID,
                 PicturesID = generalInfo.PicturesID,
                 GeneralLv = generalInfo.GeneralLv,
                 LifeNum = generalInfo.LifeNum,
                 GeneralType = GeneralType.YongBing,
                 CareerID = generalInfo.CareerID,
                 PowerNum = generalInfo.PowerNum,
                 SoulNum = generalInfo.SoulNum,
                 IntellectNum = generalInfo.IntellectNum,
                 TrainingPower = 0,
                 TrainingSoul = 0,
                 TrainingIntellect = 0,
                 AbilityID = generalInfo.AbilityID,
                 Momentum = 25,
                 HitProbability = 85,
                 GeneralStatus = GeneralStatus.DuiWuZhong,
                 Experience1 = 0,
                 Experience2 = 0,
                 CurrExperience = 0,
                 Description = string.Empty,
             };
             cacheSet.Add(usergeneral);
         }
     }
 }
开发者ID:jinfei426,项目名称:Scut,代码行数:39,代码来源:GeneralCommand.cs

示例9: ProcessCmd

        protected override void ProcessCmd(string[] args)
        {
            int taskID = args.Length > 0 ? args[0].Trim().ToInt() : 0;
            GameUser user = new GameDataCacheSet<GameUser>().FindKey(UserID);
            if (user == null)
            {
                UserCacheGlobal.Load(UserID);
                user = new GameDataCacheSet<GameUser>().FindKey(UserID);
            }
            var taskList = StoryTaskInfo.GetNextTask(taskID);
            foreach (StoryTaskInfo taskInfo in taskList)
            {
                if (taskInfo.CountryID != CountryType.None && user.CountryID != taskInfo.CountryID)
                {
                    continue;
                }
                var cacheSet = new GameDataCacheSet<UserTask>();
                UserTask userTask = cacheSet.FindKey(UserID, taskInfo.TaskID);
                if (userTask == null)
                {
                    userTask = new UserTask
                    {
                        TaskID = taskInfo.TaskID,
                        UserID = UserID,
                        TaskType = taskInfo.TaskType,
                        TaskState = TaskState.AllowTake,
                        CreateDate = DateTime.Now
                    };
                    cacheSet.Add(userTask);
                }
                else
                {
                    userTask.TaskState = TaskState.AllowTake;
                }
            }

        }
开发者ID:jinfei426,项目名称:Scut,代码行数:37,代码来源:EnableTaskCommand.cs

示例10: AddUserAbility

 /// <summary>
 /// 添加玩家魂技
 /// </summary>
 /// <param name="abilityId"></param>
 /// <param name="userId"></param>
 private void AddUserAbility(int abilityId, int userId, int generalID, int position)
 {
      GameDataCacheSet<UserAbility> _cacheSetAbility = new GameDataCacheSet<UserAbility>();
     var userAbility = _cacheSetAbility.FindKey(userId.ToString());
     var ability = userAbility != null && userAbility.AbilityList != null
                       ? userAbility.AbilityList.Find(s => s.AbilityID == abilityId)
                       : null;
     var abilityLv = new ConfigCacheSet<AbilityLvInfo>().FindKey(abilityId, 1);
     int experienceNum = abilityLv != null ? abilityLv.Experience : 0;
     if (userAbility == null)
     {
         userAbility = new UserAbility(userId);
         ability = new Ability();
         userAbility.CreateDate = DateTime.Now;
         ability.UserItemID = Guid.NewGuid().ToString();
         ability.AbilityID = abilityId;
         ability.AbilityLv = 1;
         ability.GeneralID = generalID;
         ability.ExperienceNum = experienceNum;
         ability.Position = position;
         userAbility.AbilityList.Add(ability);
         _cacheSetAbility.Add(userAbility);
     }
     else
     {
         ability = new Ability();
         ability.UserItemID = Guid.NewGuid().ToString();
         userAbility.CreateDate = DateTime.Now;
         ability.AbilityID = abilityId;
         ability.AbilityLv = 1;
         ability.GeneralID = generalID;
         ability.Position = position;
         ability.ExperienceNum = experienceNum;
         userAbility.AbilityList.Add(ability);
     }
 }
开发者ID:jinfei426,项目名称:Scut,代码行数:41,代码来源:AbilityCommand.cs

示例11: DoGiff

        /// <summary>
        /// 处理礼包
        /// </summary>
        /// <param name="userID"></param>
        /// <param name="order"></param>
        private static void DoGiff(string userID, OrderInfo order)
        {
            int packType = 0;
            List<PackageReceive> packageReceivess = new List<PackageReceive>();
            UserRechargeLog rechargeLog = new UserRechargeLog
            {
                LogID = Guid.NewGuid().ToString(),
                UserID = userID,
                OrderNo = order.OrderNO,
                ChargeAmount = order.Amount,
                PayGold = order.GameCoins,
                ReargeDate = DateTime.Now

            };
            var sender = DataSyncManager.GetDataSender();
            sender.Send(rechargeLog);

            UserRecharge recharge = new GameDataCacheSet<UserRecharge>().FindKey(userID);
            if (recharge == null)
            {
                recharge = new UserRecharge() { UserID = userID };
            }
            //处理充值活动
            recharge.LastNum = order.GameCoins;
            TriggerFestivalPack(recharge, order.GameCoins);
            if (IsCurrentWeek(recharge.ChargeDate))
            {
                recharge.WeekNum = MathUtils.Addition(recharge.WeekNum, order.GameCoins, int.MaxValue);
            }
            else
            {
                recharge.WeekNum = order.GameCoins;
            }
            if (recharge.ChargeDate.Month == DateTime.Now.Month)
            {
                recharge.MonthNum = MathUtils.Addition(recharge.MonthNum, order.GameCoins, int.MaxValue);
            }
            else
            {
                recharge.MonthNum = order.GameCoins;
            }

            recharge.TotalGoldNum = MathUtils.Addition(recharge.TotalGoldNum, order.GameCoins, int.MaxValue);
            recharge.ChargeDate = DateTime.Now;
            var rechargeCacheSet = new GameDataCacheSet<UserRecharge>();
            if (rechargeCacheSet.FindKey(userID) == null)
            {
                packType = 1;
                recharge.FirstNum = order.GameCoins;
                TriggerReceivePack(userID, packType, recharge.FirstNum);
                rechargeCacheSet.Add(recharge, GameEnvironment.CacheUserPeriod);
                FestivalHelper.GetFirstReward(userID, FestivalType.FirstReward);
                GameUser userInfo = new GameDataCacheSet<GameUser>().FindKey(userID);
                if (userInfo != null)
                {
                    FestivalHelper.GetPayReward(userInfo, order.GameCoins, FestivalType.FirstPayDoubleSpar);
                }
            }

            //触发总累计充值礼包
            packType = 2;
            TriggerReceivePack(userID, packType, recharge.TotalGoldNum);
            List<RechargePacks> rechargePackseArray = new ConfigCacheSet<RechargePacks>().FindAll(m => m.PacksType == packType);
            foreach (RechargePacks rechargePackse in rechargePackseArray)
            {
                RemoveCharge(userID, rechargePackse.PacksID);
            }
            TriggerWeekPack(userID, recharge.WeekNum); //每周礼包
            TriggerMonthPack(userID, recharge.MonthNum); //每月礼包
        }
开发者ID:0jpq0,项目名称:Scut,代码行数:75,代码来源:PaymentService.cs

示例12: AppendSparePart

        public void AppendSparePart(UserSparePart sparePart)
        {
            var cacheSet = new GameDataCacheSet<UserSparePackage>();
            UserSparePackage package = null;
            if (cacheSet.FindKey(UserID) == null)
            {
                package = new UserSparePackage() { UserID = UserID };
                cacheSet.Add(package, GameEnvironment.CacheUserPeriod);
            }
            package = cacheSet.FindKey(UserID);
            package.SparePackage.Add(sparePart);

            //package.Update();
        }
开发者ID:rayphoenix333,项目名称:Scut,代码行数:14,代码来源:GameUser.cs

示例13: TriggerWeekPack

        public static void TriggerWeekPack(string userID, int gameCoin)
        {
            int packType = 3;
            List<RechargePacks> rechargePackseArray = new ConfigCacheSet<RechargePacks>().FindAll(m => m.PacksType == packType);
            foreach (RechargePacks rechargePackse in rechargePackseArray)
            {
                if (rechargePackse.RechargeNum <= gameCoin)
                {
                    var packCacheSet = new GameDataCacheSet<PackageReceive>();
                    List<PackageReceive> packageReceivess = packCacheSet.FindAll(userID, m => m.PacksID == rechargePackse.PacksID);
                    if (packageReceivess.Count == 0)
                    {
                        PackageReceive receive = new PackageReceive();
                        receive.ReceiveID = Guid.NewGuid().ToString();
                        receive.PacksID = rechargePackse.PacksID;
                        receive.UserID = userID;
                        receive.IsReceive = false;
                        receive.ReceiveDate = DateTime.Now;
                        packCacheSet.Add(receive, GameEnvironment.CacheUserPeriod);
                    }
                    else if (!IsHaveWeek(packageReceivess))
                    {
                        PackageReceive receive = packageReceivess[0];

                        if (receive.IsReceive)
                        {
                            receive.IsReceive = false;
                            receive.ReceiveDate = DateTime.Now;
                            //receive.Update();
                        }
                        for (int i = 1; i <= packageReceivess.Count - 1; i++)
                        {
                            packCacheSet.Delete(packageReceivess[i]);
                        }
                    }
                }
            }
        }
开发者ID:0jpq0,项目名称:Scut,代码行数:38,代码来源:PaymentService.cs

示例14: TakeAction

        public override bool TakeAction()
        {
            var cacheSet = new GameDataCacheSet<UserGeneral>();
            if (recruitType == RecruitType.SoulRecruit)
            {
                general = new ConfigCacheSet<GeneralInfo>().FindKey(soulID);
                if (general == null)
                {
                    ErrorCode = LanguageManager.GetLang().ErrorCode;
                    return false;
                }
                UserGeneral userGeneral = cacheSet.FindKey(ContextUser.UserID, soulID);
                if (soulID == 0 || userGeneral != null)
                {
                    UserItemHelper.AddUserItem(ContextUser.UserID, general.ItemID, 1);
                }
                else
                {
                    userGeneral = new UserGeneral();
                    userGeneral.UserID = ContextUser.UserID;
                    cacheSet.Add(userGeneral, GameEnvironment.CacheUserPeriod);
                    userGeneral.GeneralID = general.GeneralID;
                    userGeneral.GeneralName = general.GeneralName;
                    userGeneral.HeadID = general.HeadID;
                    userGeneral.PicturesID = general.PicturesID;
                    userGeneral.GeneralLv = (short)general.GeneralLv;
                    userGeneral.LifeNum = general.LifeNum;
                    userGeneral.GeneralType = GeneralType.YongBing;
                    userGeneral.CareerID = general.CareerID;
                    userGeneral.PowerNum = general.PowerNum;
                    userGeneral.SoulNum = general.SoulNum;
                    userGeneral.IntellectNum = general.IntellectNum;
                    userGeneral.TrainingPower = 0;
                    userGeneral.TrainingSoul = 0;
                    userGeneral.TrainingIntellect = 0;
                    userGeneral.HitProbability = ConfigEnvSet.GetDecimal("Combat.HitiNum");
                    userGeneral.AbilityID = general.AbilityID;
                    userGeneral.Momentum = 0;
                    userGeneral.Description = general.Description;
                    userGeneral.GeneralStatus = GeneralStatus.DuiWuZhong;
                    userGeneral.CurrExperience = 0;
                    userGeneral.Experience1 = 0;
                    userGeneral.Experience2 = 0;
                }
            }
            else
            {
                RecruitRule recruitRule = new ConfigCacheSet<RecruitRule>().FindKey(recruitType);
                if (recruitRule == null)
                {
                    ErrorCode = LanguageManager.GetLang().ErrorCode;
                    return false;
                }
                int surplusNum = GeneralHelper.SurplusNum(ContextUser.UserID, recruitRule.FreeNum,
                                                          recruitRule.RecruitType.ToEnum<RecruitType>());
                if (surplusNum > 0 && !GeneralHelper.GeneralRecruitColdTime(ContextUser.UserID, recruitType))
                {
                    GeneralHelper.UpdateDailyRecruitNum(ContextUser.UserID, recruitType);
                    GeneralHelper.UpdateRecruitColdTime(ContextUser.UserID, recruitRule);
                }
                else
                {
                    if (ContextUser.GoldNum < recruitRule.GoldNum)
                    {
                        ErrorCode = LanguageManager.GetLang().ErrorCode;
                        ErrorInfo = LanguageManager.GetLang().St_GoldNotEnough;
                        return false;
                    }
                    ContextUser.UseGold = MathUtils.Addition(ContextUser.UseGold, recruitRule.GoldNum);
                }

                CacheList<RecruitInfo> recruitInfos = recruitRule.GeneralQuality;
                double[] probability = new double[recruitInfos.Count];
                for (int i = 0; i < recruitInfos.Count; i++)
                {
                    probability[i] = (double)recruitInfos[i].Probability;
                }
                int index2 = RandomUtils.GetHitIndex(probability);
                GeneralQuality quality = recruitInfos[index2].Quality;
                var generalList = new ConfigCacheSet<GeneralInfo>().FindAll(s => s.GeneralQuality == quality);
                if (generalList.Count > 0)
                {
                    int indexradom = RandomUtils.GetRandom(0, generalList.Count);
                    if (indexradom < 0 || indexradom >= generalList.Count)
                    {
                        return false;
                    }
                    general = generalList[indexradom];

                    UserGeneral userGeneral = cacheSet.FindKey(ContextUser.UserID, general.GeneralID);

                    if (userGeneral != null && userGeneral.GeneralStatus != GeneralStatus.YinCang)
                    {
                        currSoulID = general.SoulID;
                        gainNum = general.DemandNum;
                        userGeneral = cacheSet.FindKey(ContextUser.UserID, currSoulID);
                        if (userGeneral != null)
                        {
                            userGeneral.AtmanNum = MathUtils.Addition(userGeneral.AtmanNum, gainNum);
                            generalType = GeneralType.Soul;
//.........这里部分代码省略.........
开发者ID:0jpq0,项目名称:Scut,代码行数:101,代码来源:Action1404.cs

示例15: CreateRole

        private GameUser CreateRole()
        {
            GameUser user = new GameUser(UserId);
            user.SessionID = Sid;
            user.Pid = Pid;
            user.HeadIcon = HeadID;
            user.RetailId = RetailID;
            user.NickName = UserName;
            user.RealName = "";
            user.Hobby = "";
            user.Profession = "";
            user.Sex = Sex.ToBool();
            user.UserLv = (short)ConfigEnvSet.GetInt("User.Level", 1);
            user.GiftGold = ConfigEnvSet.GetInt("User.GiftGold", 100);
            user.GameCoin = ConfigEnvSet.GetInt("User.GameCoin", 1000);
            user.VipLv = ConfigEnvSet.GetInt("User.VipLv");
            user.UserStatus = UserStatus.Normal;
            user.MsgState = true;
            user.MobileType = MobileType;
            user.ScreenX = ScreenX;
            user.ScreenY = ScreenY;
            user.ClientAppVersion = ReqAppVersion;
            user.LoginDate = DateTime.Now;
            user.CreateDate = DateTime.Now;
            user.TitleId = 1001;
            user.Property.GameId = GameID;
            user.Property.ServerId = ServerID;
            user.Birthday = new DateTime(1970, 1, 1);
            var cacheSet = new GameDataCacheSet<GameUser>();
            cacheSet.Add(user);
            cacheSet.Update();

            //增加初始背包、玩家任务表、玩家成就表
            var itemCacheSet = new GameDataCacheSet<UserItemPackage>();
            itemCacheSet.Add(new UserItemPackage(UserId));
            itemCacheSet.Update();
            var taskCacheSet = new GameDataCacheSet<UserTask>();
            taskCacheSet.Add(new UserTask(UserId));
            taskCacheSet.Update();
            var achieveCacheSet = new GameDataCacheSet<UserAchieve>();
            achieveCacheSet.Add(new UserAchieve(UserId));
            achieveCacheSet.Update();
            UserDailyRestrain restrain = new UserDailyRestrain(UserId);
            restrain.RefreshDate = DateTime.Now.AddDays(-1);
            var restrainCacheSet = new GameDataCacheSet<UserDailyRestrain>();
            restrainCacheSet.Add(restrain);
            restrainCacheSet.Update();
            return user;
        }
开发者ID:keyor,项目名称:Scut-samples,代码行数:49,代码来源:Action1005.cs


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