本文整理汇总了C#中GameDataCacheSet.Delete方法的典型用法代码示例。如果您正苦于以下问题:C# GameDataCacheSet.Delete方法的具体用法?C# GameDataCacheSet.Delete怎么用?C# GameDataCacheSet.Delete使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameDataCacheSet
的用法示例。
在下文中一共展示了GameDataCacheSet.Delete方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RemovePack
/// <summary>
/// //删除不是本周,本月已领取的数据
/// </summary>
/// <param name="userID"></param>
public static void RemovePack(string userID)
{
var cacheSet = new GameDataCacheSet<PackageReceive>();
List<PackageReceive> packageReceiveArray = cacheSet.FindAll(userID, u => u.PacksType == 3 || u.PacksType == 4);
foreach (PackageReceive packageReceive in packageReceiveArray)
{
if (!PaymentService.IsCurrentWeek(packageReceive.ReceiveDate) && packageReceive.PacksType == 3)
{
cacheSet.Delete(packageReceive);
}
if (packageReceive.ReceiveDate.Month != DateTime.Now.Month && packageReceive.PacksType == 4)
{
cacheSet.Delete(packageReceive);
}
}
}
示例2: TriggerWeekPack
public static void TriggerWeekPack(string userID, int gameCoin)
{
int packType = 3;
List<RechargePacks> rechargePackseArray = new ConfigCacheSet<RechargePacks>().FindAll(m => m.PacksType == packType);
foreach (RechargePacks rechargePackse in rechargePackseArray)
{
if (rechargePackse.RechargeNum <= gameCoin)
{
var packCacheSet = new GameDataCacheSet<PackageReceive>();
List<PackageReceive> packageReceivess = packCacheSet.FindAll(userID, m => m.PacksID == rechargePackse.PacksID);
if (packageReceivess.Count == 0)
{
PackageReceive receive = new PackageReceive();
receive.ReceiveID = Guid.NewGuid().ToString();
receive.PacksID = rechargePackse.PacksID;
receive.UserID = userID;
receive.IsReceive = false;
receive.ReceiveDate = DateTime.Now;
packCacheSet.Add(receive, GameEnvironment.CacheUserPeriod);
}
else if (!IsHaveWeek(packageReceivess))
{
PackageReceive receive = packageReceivess[0];
if (receive.IsReceive)
{
receive.IsReceive = false;
receive.ReceiveDate = DateTime.Now;
//receive.Update();
}
for (int i = 1; i <= packageReceivess.Count - 1; i++)
{
packCacheSet.Delete(packageReceivess[i]);
}
}
}
}
}
示例3: RemoveCharge
/// <summary>
/// 删除累计充值礼包多个,只余一个
/// </summary>
/// <param name="userID"></param>
/// <param name="packID"></param>
/// <returns></returns>
public static void RemoveCharge(string userID, int packID)
{
List<PackageReceive> packageReceiveArray = new GameDataCacheSet<PackageReceive>().FindAll(userID, m => m.PacksID == packID);
if (packageReceiveArray.Count > 1)
{
var packCacheSet = new GameDataCacheSet<PackageReceive>();
packageReceiveArray = packCacheSet.FindAll(userID, u => u.IsReceive && u.PacksID == packID);
if (packageReceiveArray.Count > 0)
{
packageReceiveArray = packCacheSet.FindAll(userID, u => !u.IsReceive && u.PacksID == packID);
foreach (PackageReceive packageReceive in packageReceiveArray)
{
packCacheSet.Delete(packageReceive);
}
}
else
{
packageReceiveArray = packCacheSet.FindAll(userID, u => !u.IsReceive && u.PacksID == packID);
for (int i = 1; i <= packageReceiveArray.Count - 1; i++)
{
packCacheSet.Delete(packageReceiveArray[i]);
}
}
}
}
示例4: UserGeneralPromptBlood
/// <summary>
/// 佣兵自动使用绷带补血
/// </summary>
public static void UserGeneralPromptBlood(GameUser user)
{
int subLifeNum = 0;
if (IsPromptBlood(user.UserID))
{
var userItemArray = UserItemHelper.GetItems(user.UserID).FindAll(u => u.ItemType == ItemType.BengDai && u.ItemStatus != ItemStatus.Sell);
if (userItemArray.Count > 0)
{
int itemID = userItemArray[0].ItemID;
ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(itemID);
var propsCacheSet = new GameDataCacheSet<UserProps>();
List<UserProps> propsArray = propsCacheSet.FindAll(user.UserID, u => u.PropType == 1);
if (propsArray.Count > 0 && propsArray[0].SurplusNum == 0)
{
foreach (UserProps userPropse in propsArray)
{
if (userPropse.SurplusNum == 0)
{
propsCacheSet.Delete(userPropse);
}
}
}
//给佣兵补血
List<UserGeneral> userGeneralArray = new GameDataCacheSet<UserGeneral>().FindAll(user.UserID, u => u.GeneralStatus == GeneralStatus.DuiWuZhong);
int effectNum = itemInfo.EffectNum;
foreach (var userGeneral in userGeneralArray)
{
int maxLifeNum = GetMaxLife(user.UserID, userGeneral.GeneralID);
if (userGeneral.LifeNum < maxLifeNum)
{
subLifeNum = MathUtils.Subtraction(maxLifeNum, userGeneral.LifeNum, 0);
userGeneral.LifeNum = MathUtils.Addition(userGeneral.LifeNum, effectNum, maxLifeNum);
//userGeneral.Update();
effectNum = MathUtils.Subtraction(effectNum, subLifeNum, 0);
}
}
UserProps props = new UserProps(user.UserID, itemInfo.ItemID)
{
SurplusNum = effectNum
};
propsCacheSet.Add(props, GameEnvironment.CacheUserPeriod);
user.IsUseupItem = false;
UserItemHelper.UseUserItem(user.UserID, itemInfo.ItemID, 1);
}
}
}
示例5: TakeAction
public override bool TakeAction()
{
List<PlotNPCInfo> plotNPCInfoList = new ConfigCacheSet<PlotNPCInfo>().FindAll(m => m.PlotID == plotID);
npcCount = (short)plotNPCInfoList.Count;
var cacheSet = new GameDataCacheSet<UserQueue>();
List<UserQueue> userQueueList = cacheSet.FindAll(ContextUser.UserID, m => m.QueueType == QueueType.SaoDang);
if (userQueueList.Count > 0)
{
UserQueue userQueue = userQueueList[0];
coldTime = userQueue.DoRefresh();
if (coldTime == 0)
{
cacheSet.Delete(userQueue);
ContextUser.ResetSweepPool(0);
ContextUser.UserStatus = UserStatus.Normal;
//ContextUser.Update();
}
int tempNum = PlotHelper.GetBattleNum(userQueue.GetTiming()) + 1;
if (npcCount > 0)
{
turnsNum = PlotHelper.GetTurnsNum(npcCount, tempNum);
timesNum = PlotHelper.GetTimesNum(npcCount, tempNum);
}
//PlotHelper.CheckSweepCount(npcCount, userQueue.GetTiming(), out turnsNum, out battleNum);
//if (battleNum >= npcCount)
//{
// turnsNum = turnsNum + 1;
//}
//else
//{
// battleNum = battleNum + 1;
//}
}
userItemCount = (short)UserItemHelper.GetItems(Uid).FindAll(m => m.ItemStatus == ItemStatus.BeiBao).Count;
plotInfo = new ConfigCacheSet<PlotInfo>().FindKey(plotID);
if (plotInfo == null)
{
return false;
}
foreach (PlotNPCInfo npcInfo in plotNPCInfoList)
{
if (npcInfo == null)
{
continue;
}
List<PlotEmbattleInfo> embattleInfoList = new ConfigCacheSet<PlotEmbattleInfo>().FindAll(m => m.PlotNpcID == npcInfo.PlotNpcID);
foreach (PlotEmbattleInfo embattleInfo in embattleInfoList)
{
if (monsterDict.ContainsKey(embattleInfo.MonsterID))
{
if (monsterNumDict.ContainsKey(embattleInfo.MonsterID))
{
monsterNumDict[embattleInfo.MonsterID] = monsterNumDict[embattleInfo.MonsterID] + 1;
}
}
else
{
MonsterInfo monsterInfo = new ConfigCacheSet<MonsterInfo>().FindKey(embattleInfo.MonsterID);
if (monsterInfo != null)
{
monsterDict.Add(embattleInfo.MonsterID, monsterInfo);
monsterNumDict.Add(embattleInfo.MonsterID, 1);
}
}
}
}
return true;
}
示例6: RefleshPrize
/// <summary>
/// 刷新副本奖励
/// </summary>
/// <param name="userID"></param>
/// <param name="plotID"></param>
public static bool RefleshPrize(string userID, int plotID)
{
int turnsNum = 0;
int battleNum = 0;
List<UserQueue> queueList = new GameDataCacheSet<UserQueue>().FindAll(userID, m => m.QueueType == QueueType.SaoDang);
if (queueList.Count == 0)
{
return false;
}
UserQueue saodangQueue = queueList[0];
var npcList = new ConfigCacheSet<PlotNPCInfo>().FindAll(m => m.PlotID == plotID);
int npcCount = npcList.Count;
GameUser gameUser = new GameDataCacheSet<GameUser>().FindKey(userID);
while (HasSweep(userID, plotID, saodangQueue.GetTiming(), npcCount, out turnsNum, out battleNum))
{
int tempbattleNum = 0;
if (gameUser.SweepPool.TurnsNum > 0)
{
tempbattleNum = (gameUser.SweepPool.TurnsNum - 1) * npcCount + gameUser.SweepPool.BattleNum;
}
tempbattleNum += 1;
turnsNum = GetTurnsNum(npcCount, tempbattleNum);
battleNum = GetTimesNum(npcCount, tempbattleNum);
DoPlotSweepPrize(userID, plotID, turnsNum, battleNum, npcCount);
if (gameUser.SweepPool.TurnsNum < turnsNum)
{
if (gameUser.SurplusEnergy > 0)
{
//每轮扣一次精力
gameUser.SurplusEnergy = MathUtils.Subtraction(gameUser.SurplusEnergy, PlotInfo.BattleEnergyNum, (short)0);
}
else
{
//每轮扣一次精力
gameUser.EnergyNum = MathUtils.Subtraction(gameUser.EnergyNum, PlotInfo.BattleEnergyNum, (short)0);
}
}
gameUser.SweepPool.UpdateNotify(obj =>
{
gameUser.SweepPool.PlotID = plotID;
gameUser.SweepPool.TurnsNum = turnsNum;
gameUser.SweepPool.BattleNum = battleNum;
return true;
});
//gameUser.Update();
}
if (saodangQueue.DoRefresh() == 0)
{
if (gameUser.UserStatus != UserStatus.Normal)
{
var cacheSet = new GameDataCacheSet<UserQueue>();
cacheSet.Delete(saodangQueue);
gameUser.UserStatus = UserStatus.Normal;
gameUser.ResetSweepPool(0);
//gameUser.Update();
}
}
return true;
}
示例7: TakeAction
public override bool TakeAction()
{
bool result = true;
taskInfo = new ConfigCacheSet<StoryTaskInfo>().FindKey(TaskID);
if (taskInfo == null)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
//this.ErrorInfo = LanguageManager.GetLang().St3002_NotFind;
SaveLog(new Exception(string.Format("{0},User:{1},task:{2}", LanguageManager.GetLang().St3002_NotFind, ContextUser.UserID, TaskID)));
return false;
}
_userGeneral = UserGeneral.GetMainGeneral(Uid);
//获得奖励
UserTask userTask = new GameDataCacheSet<UserTask>().FindKey(ContextUser.UserID, TaskID);
if (userTask == null || userTask.TaskState != TaskState.Completed)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St3007_NoCompleted;
return false;
}
//交付物品任务扣除材料
if (taskInfo.TermsType == PlotTermsType.Shouji || taskInfo.TermsType == PlotTermsType.Delivery)
{
UserItemHelper.UseUserItem(Uid, taskInfo.TargetItemID, taskInfo.TargetItemNum);
}
userTask.TaskState = TaskState.Close;
UserTaskLog taskLog = new UserTaskLog()
{
LogID = Guid.NewGuid().ToString(),
TaskID = userTask.TaskID,
UserID = userTask.UserID,
TaskType = userTask.TaskType,
TaskState = userTask.TaskState,
TaskPrize = string.Format("Experience:{0},GameCoin:{1};GameCoin:{2} ",
taskInfo.Experience,
taskInfo.GameCoin,
ContextUser.GameCoin
),
CreateDate = DateTime.Now
};
var sender = DataSyncManager.GetDataSender();
sender.Send(taskLog);
ContextUser.GameCoin = MathUtils.Addition(ContextUser.GameCoin, taskInfo.GameCoin, int.MaxValue);
if (taskInfo.TaskType == TaskType.Master && ContextUser.TaskProgress < TaskID)
{
ContextUser.TaskProgress = TaskID;
}
//ContextUser.Update();
//任务加佣兵经验
//var userEmbattles = new GameDataCacheSet<UserEmbattle>().FindAll(UserEmbattle.Index_UserID_MagicID, Uid, ContextUser.UseMagicID);
//foreach (var userEmbattle in userEmbattles)
//{
// UserGeneral userGeneral = new GameDataCacheSet<UserGeneral>().FindKey(ContextUser.UserID, userEmbattle.GeneralID);
// if (userGeneral == null) continue;
// userGeneral.CurrExperience = MathUtils.Addition(userGeneral.CurrExperience, taskInfo.Experience, int.MaxValue);
// //userGeneral.Update();
//}
UserHelper.UserGeneralExp(ContextUser.UserID,taskInfo.Experience);
//开启功能
TaskHelper.EnableFunction(ContextUser, taskInfo.FunctionEnum);
//下发可接任务
TaskHelper.SendAllowTask(ContextUser, TaskID);
//开启副本
PlotHelper.EnablePlot(Uid, taskInfo.EnablePlot);
//保留主线任务
var cacheSet = new GameDataCacheSet<UserTask>();
if (userTask.TaskType == TaskType.Master)
{
//userTask.Update();
}
else
{
//原因:最后支线任务无限刷新BUG
if (!TaskHelper.IsLastTask(userTask))
{
cacheSet.Delete(userTask);
}
}
return result;
}
示例8: FestivalStop
/// <summary>
/// 是否本次活动时间
/// </summary>
/// <param name="festivalID"></param>
/// <returns></returns>
public static void FestivalStop(string userID, int festivalID)
{
FestivalInfo festival = new ShareCacheStruct<FestivalInfo>().FindKey(festivalID);
if (festival != null)
{
DateTime startDate = festival.StartDate;
var cacheSet = new GameDataCacheSet<FestivalRestrain>();
FestivalRestrain festivalRestrain = cacheSet.FindKey(userID, festivalID);
if (festivalRestrain != null && festivalRestrain.RefreashDate < startDate)
{
cacheSet.Delete(festivalRestrain);
}
}
}
示例9: TakeAction
public override bool TakeAction()
{
int subLifeNum = 0;
var package = UserItemPackage.Get(Uid);
UserItemInfo userItem = package.ItemPackage.Find(m => !m.IsRemove && m.UserItemID.Equals(userItemID));
if (userItem == null)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
return false;
}
//wuzf modify 2012-05-19
ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(userItem.ItemID);
var propsArray = new GameDataCacheSet<UserProps>().FindAll(ContextUser.UserID, u => u.PropType == 1);
if (propsArray.Count > 0 && propsArray[0].SurplusNum > 0)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1605_BandageUse;
return false;
}
//判断背包是否有血包,没有提示去商城
var userItems = package.ItemPackage.FindAll(m => !m.IsRemove && new UserItemHelper(m).PropType == 1);
if (userItems.Count == 0)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1605_UseTwoGold;
return false;
}
//给佣兵补血
var userGeneralArray = new GameDataCacheSet<UserGeneral>().FindAll(ContextUser.UserID, u => u.GeneralStatus == GeneralStatus.DuiWuZhong);
int effectNum = itemInfo.EffectNum;
foreach (var userGeneral in userGeneralArray)
{
int maxLifeNum = UserHelper.GetMaxLife(ContextUser.UserID, userGeneral.GeneralID);
if (userGeneral.LifeNum < maxLifeNum)
{
subLifeNum = MathUtils.Subtraction(maxLifeNum, userGeneral.LifeNum, 0);
userGeneral.LifeNum = MathUtils.Addition(userGeneral.LifeNum, effectNum, maxLifeNum);
//userGeneral.Update();
effectNum = MathUtils.Subtraction(effectNum, subLifeNum, 0);
}
}
var cacheSet = new GameDataCacheSet<UserProps>();
UserProps props = new GameDataCacheSet<UserProps>().FindKey(ContextUser.UserID, userItem.ItemID);
if (props != null)
{
props.SurplusNum = effectNum;
//props.Update();
}
else
{
props = new UserProps(ContextUser.UserID, itemInfo.ItemID)
{
SurplusNum = effectNum
};
cacheSet.Add(props, GameEnvironment.CacheUserPeriod);
}
ContextUser.IsUseupItem = false;
UserItemHelper.UseUserItem(ContextUser.UserID, itemInfo.ItemID, 1);
foreach (UserProps userPropse in propsArray)
{
if (userPropse.SurplusNum == 0)
{
cacheSet.Delete(userPropse);
}
}
return true;
}
示例10: TakeAction
public override bool TakeAction()
{
ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(medicineID);
if (itemInfo == null)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
return false;
}
if (ops == 1)
{
ErrorCode = 1;
ErrorInfo = string.Format(LanguageManager.GetLang().St11415_ClearMedicine, itemInfo.ItemName, itemInfo.MedicineLv, itemInfo.EffectNum);
return false;
}
UserGeneral general = new GameDataCacheSet<UserGeneral>().FindKey(ContextUser.UserID, generalID);
if (general == null)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St10006_DoesNotExistTheGeneral;
return false;
}
var cacheSet = new GameDataCacheSet<GeneralMedicine>();
List<GeneralMedicine> generalMedicineArray = cacheSet.FindAll(ContextUser.UserID, g => g.MedicineID.Equals(medicineID) && g.GeneralID == generalID);
generalMedicineArray.QuickSort((x, y) =>
{
if (x == null && y == null) return 0;
if (x != null && y == null) return 1;
if (x == null) return -1;
return x.BaseNum.CompareTo(y.BaseNum);
});
if (generalMedicineArray.Count <= 0)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1415_MedicineNum;
return false;
}
if (UserHelper.IsBeiBaoFull(ContextUser))
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1415_GridNumNotEnough;
return false;
}
//UserItem[] userItemArray = UserItem.FindAll(UserItem.Index_UserID, u => (u.ItemStatus == ItemStatus.BeiBao || u.ItemStatus == ItemStatus.CangKu) && u.ItemID == itemID, ContextUser.UserID);
var package = UserItemPackage.Get(Uid);
List<UserItemInfo> userItemArray = package.ItemPackage.FindAll(m => !m.IsRemove && m.ItemID == itemID);
//药剂摘除道不足
int Num = itemInfo.MedicineLv;
if (userItemArray.Count <= 0 || UserItemMedicineNum(userItemArray) < Num)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1415_MedicineNum;
return false;
}
UserItemHelper.UseUserItem(ContextUser.UserID, itemID, Num);
if (RandomUtils.GetRandom() <= itemInfo.EffectNum)
{
short propertyNum = MedicinePropertyNum(ContextUser.UserID, medicineID, generalID);
switch (itemInfo.MedicineType)
{
case 1:
general.PowerNum = MathUtils.Subtraction(general.PowerNum, propertyNum);
break;
case 2:
general.SoulNum = MathUtils.Subtraction(general.SoulNum, propertyNum);
break;
case 3:
general.IntellectNum = MathUtils.Subtraction(general.IntellectNum, propertyNum);
break;
default:
general.PowerNum = general.PowerNum; ;
break;
}
//general.Update();
cacheSet.Delete(generalMedicineArray[0]);
ErrorCode = 2;
UserItemHelper.AddUserItem(ContextUser.UserID, medicineID, 1);
}
else
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St11415_Clearfail;
return false;
}
return true;
}
示例11: TakeAction
public override bool TakeAction()
{
var cacheSet = new GameDataCacheSet<UserQueue>();
List<UserQueue> userQueueList = cacheSet.FindAll(ContextUser.UserID, m => m.QueueType == QueueType.SaoDang);
foreach (UserQueue queue in userQueueList)
{
if (queue != null)
{
int npcCount = new ConfigCacheSet<PlotNPCInfo>().FindAll(m => m.PlotID == plotID).Count;
//战斗次数
int totalBattleNum = (int)Math.Floor((double)(queue.TotalColdTime - queue.DoRefresh()) / PlotInfo.BattleSpeedNum);
int turnsNum = totalBattleNum / npcCount;
int battleNum = totalBattleNum % npcCount;
//没发生战斗或上未通关都返还精力
//if (turnsNum == 0 || battleNum > 0)
//{
// ContextUser.EnergyNum = ContextUser.EnergyNum.Addition(PlotInfo.BattleEnergyNum, short.MaxValue);
//}
cacheSet.Delete(queue);
}
}
if (ContextUser.UserStatus == UserStatus.SaoDang)
{
ContextUser.ResetSweepPool(0);
ContextUser.UserStatus = UserStatus.Normal;
//ContextUser.Update();
}
return true;
}
示例12: TakeAction
public override bool TakeAction()
{
UserQueue userQueue = null;
int energyNum;
int coleTime = GetSweepColdTime(out energyNum);
short surEnergy = MathUtils.Addition(ContextUser.EnergyNum, ContextUser.SurplusEnergy, short.MaxValue);
if ((ContextUser.EnergyNum == 0 && ContextUser.SurplusEnergy == 0) || surEnergy < energyNum)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St_EnergyNotEnough;
return false;
}
int goldNum = GetGoldNum(out userQueue);
if (goldNum == 0)
{
return false;
}
if (ops == 1)
{
//提示晶石操作
ErrorCode = ops;
ErrorInfo = string.Format(LanguageManager.GetLang().St4008_Tip, goldNum);
}
else if (ops == 2)
{
//使用晶石确认操作
int userGoldNum = ContextUser.GoldNum;
if (userGoldNum < goldNum)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St_GoldNotEnough;
return false;
}
//晶石扫荡
if (userQueue != null)
{
DoAccelerateQueue(goldNum, userQueue.DoRefresh(), userQueue.GetTiming(), userQueue.TotalColdTime);
//加速完清除队列
var queueCacheSet = new GameDataCacheSet<UserQueue>();
queueCacheSet.Delete(userQueue);
ContextUser.ResetSweepPool(0);
//ContextUser.Update();
}
else
{
//清除扫荡池
var sweepCacheSet = new GameDataCacheSet<UserSweepPool>();
List<UserSweepPool> sweepPoolList = sweepCacheSet.FindAll(ContextUser.UserID);
foreach (UserSweepPool sweepPool in sweepPoolList)
{
if (sweepPool != null)
{
sweepCacheSet.Delete(sweepPool);
}
}
var itemList = UserItemHelper.GetItems(Uid).FindAll(m => m.ItemStatus == ItemStatus.BeiBao);
if (itemList.Count >= ContextUser.GridNum)
{
this.ErrorCode = LanguageManager.GetLang().ErrorCode;
this.ErrorInfo = LanguageManager.GetLang().St4007_BeiBaoTimeOut;
return false;
}
DoAccelerateQueue(goldNum, coleTime, 0, coleTime);
}
DateTime startDate = userQueue != null ? userQueue.Timing : DateTime.Now;
UserLogHelper.AppenRaidsLog(ContextUser.UserID, 2, startDate, DateTime.Now, (short)GetSweepEnergy(out energyNum), goldNum);
}
else
{
this.ErrorCode = LanguageManager.GetLang().ErrorCode;
return false;
}
return true;
}
示例13: TakeAction
public override bool TakeAction()
{
var cacheSet = new GameDataCacheSet<UserQueue>();
List<UserQueue> userQueueArray = cacheSet.FindAll(ContextUser.UserID, m => m.QueueType == QueueType.JingJiTiaoZhan);
if (userQueueArray.Count > 0)
{
UserQueue userQueue = userQueueArray[0];
int queueColdTime = userQueue.DoRefresh();
queueColdTime = queueColdTime < 0 ? 0 : queueColdTime;
if (ops == 1)
{
this.ErrorCode = ops;
this.ErrorInfo = GetPrice().ToString();
return false;
}
else if (ops == 2)
{
if (ContextUser.GoldNum >= GetPrice())
{
this.ErrorCode = ops;
ContextUser.UseGold = MathUtils.Addition(ContextUser.UseGold, GetPrice(), int.MaxValue);
//ContextUser.Update();
cacheSet.Delete(userQueue);
}
else
{
this.ErrorCode = LanguageManager.GetLang().ErrorCode;
this.ErrorInfo = LanguageManager.GetLang().St_GoldNotEnough;
return false;
}
}
else
{
this.ErrorCode = LanguageManager.GetLang().ErrorCode;
return false;
}
}
return true;
}
示例14: TakeAction
public override bool TakeAction()
{
List<UserQueue> queueList = new GameDataCacheSet<UserQueue>().FindAll(ContextUser.UserID, m => m.QueueType == QueueType.SaoDang);
if (queueList.Count > 0)
{
this.ErrorCode = LanguageManager.GetLang().ErrorCode;
this.ErrorInfo = LanguageManager.GetLang().St4007_Saodanging;
return false;
}
var itemList = UserItemHelper.GetItems(Uid).FindAll(m => m.ItemStatus == ItemStatus.BeiBao);
if (itemList.Count >= ContextUser.GridNum)
{
this.ErrorCode = LanguageManager.GetLang().ErrorCode;
this.ErrorInfo = LanguageManager.GetLang().St4007_BeiBaoTimeOut;
return false;
}
List<PlotNPCInfo> npcList = new ConfigCacheSet<PlotNPCInfo>().FindAll(m => m.PlotID == plotID);
//战斗次数
int plotNpcNum = npcList.Count;
int energyNum = 0;
int battleNum;
if (ops == 1)
{
//用尽精力,玩家可扫荡轮数
energyNum = ContextUser.EnergyNum > 200 ? 200 : ContextUser.EnergyNum.ToInt();
int userTurnsNum = (int)Math.Floor((double)energyNum / PlotInfo.BattleEnergyNum);
battleNum = userTurnsNum * plotNpcNum;
coldTime = battleNum * PlotInfo.BattleSpeedNum;
}
else if (ops == 2)
{
//30分钟
coldTime = Time_30;
battleNum = PlotHelper.GetBattleNum(Time_30);
energyNum = PlotHelper.GetTurnsNum(plotNpcNum, battleNum) * PlotInfo.BattleEnergyNum;
}
else if (ops == 3)
{
//60分钟
coldTime = Time_60;
battleNum = PlotHelper.GetBattleNum(Time_60);
energyNum = PlotHelper.GetTurnsNum(plotNpcNum, battleNum) * PlotInfo.BattleEnergyNum;
}
else
{
this.ErrorCode = LanguageManager.GetLang().ErrorCode;
return false;
}
if (ContextUser.EnergyNum == 0 || ContextUser.EnergyNum < energyNum)
{
this.ErrorCode = LanguageManager.GetLang().ErrorCode;
this.ErrorInfo = LanguageManager.GetLang().St_EnergyNotEnough;
return false;
}
//清除扫荡池
var sweepCacheSet = new GameDataCacheSet<UserSweepPool>();
List<UserSweepPool> sweepPoolList = sweepCacheSet.FindAll(ContextUser.UserID);
foreach (UserSweepPool sweepPool in sweepPoolList)
{
if (sweepPool != null)
{
sweepCacheSet.Delete(sweepPool);
}
}
if (coldTime > 0)
{
//在开始战斗时扣一次玩家精力,无战斗离开返还
ContextUser.ResetSweepPool(plotID);
//开始扫荡暂不扣精力
//ContextUser.RemoveEnergyNum(PlotInfo.BattleEnergyNum);
ContextUser.UserStatus = UserStatus.SaoDang;
//ContextUser.Update();
//放入队列中
UserQueue userQueue = new UserQueue()
{
QueueID = Guid.NewGuid().ToString(),
UserID = ContextUser.UserID,
QueueType = QueueType.SaoDang,
QueueName = QueueType.SaoDang.ToString(),
TotalColdTime = coldTime,
Timing = DateTime.Now,
ColdTime = coldTime,
IsSuspend = false
};
new GameDataCacheSet<UserQueue>().Add(userQueue);
}
return true;
}
示例15: TakeAction
public override bool TakeAction()
{
//刷新副本奖励
if (!PlotHelper.RefleshPrize(ContextUser.UserID, plotID))
{
//this.ErrorCode = LanguageManager.GetLang().ErrorCode;
//this.ErrorInfo = LanguageManager.GetLang().St4007_SaodangOver;
}
var sweepCacheSet = new GameDataCacheSet<UserSweepPool>();
var tempSweepPoolList = sweepCacheSet.FindAll(ContextUser.UserID, m => m.IsSend == false);
tempSweepPoolList.QuickSort((x, y) =>
{
if (x == null && y == null) return 0;
if (x != null && y == null) return 1;
if (x == null) return -1;
int result = 0;
x.UserID = x.UserID == null ? "" : x.UserID;
y.UserID = y.UserID == null ? "" : y.UserID;
result = x.UserID.CompareTo(y.UserID);
if (result == 0)
{
if (x.TurnsNum < y.TurnsNum)
{
return -1;
}
else if (x.TurnsNum > y.TurnsNum)
{
return 1;
}
else
{
if (x.BattleNum < y.BattleNum)
{
return -1;
}
else if (x.BattleNum > y.BattleNum)
{
return 1;
}
}
}
return result;
});
userEmbattleList = new GameDataCacheSet<UserEmbattle>().FindAll(ContextUser.UserID, m => m.GeneralID > 0 && m.MagicID == ContextUser.UseMagicID);
foreach (UserSweepPool userSweepPool in tempSweepPoolList)
{
if (userSweepPool != null)
{
sweepCacheSet.Delete(userSweepPool);
}
}
var tempList = new List<UserSweepPool>(tempSweepPoolList);
int pageSize = 12;
int index = 0;
if (tempList.Count > pageSize)
{
index = tempList.Count - pageSize;
}
else
{
pageSize = tempList.Count;
}
if (tempList.Count > 0)
{
userSweepPoolList = tempList.GetRange(index, pageSize);
}
return true;
}