本文整理汇总了C#中Engine.GetTextureCube方法的典型用法代码示例。如果您正苦于以下问题:C# Engine.GetTextureCube方法的具体用法?C# Engine.GetTextureCube怎么用?C# Engine.GetTextureCube使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Engine
的用法示例。
在下文中一共展示了Engine.GetTextureCube方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
public override void Initialize(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory, IObject obj)
{
base.Initialize(ginfo, factory, obj);
effect = factory.GetEffect("Water",true,true);
normal = factory.GetTexture2D("waves2", true);
//effect.Parameters["tNormalMap"].SetValue(factory.GetTexture2D("waves2",true));
if (String.IsNullOrEmpty(TexureName) && environmentTexture == null)
{
ActiveLogger.LogMessage("WaterModel: TextCubeName cannot be null/empty", LogLevel.FatalError);
throw new Exception("WaterModel: TextCubeName cannot be null/empty");
}
if (environmentTexture == null)
{
environmentTexture = factory.GetTextureCube(TexureName);
}
}
示例2: Initialize
/// <summary>
/// Initializes this instance.
/// </summary>
/// <param name="ginfo"></param>
/// <param name="factory"></param>
/// <param name="obj"></param>
public override void Initialize(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory, IObject obj)
{
this._shader = factory.GetEffect("EMSHADER",true,true);
if (texCube == null)
{
texCube = factory.GetTextureCube(texName, false);
}
base.Initialize(ginfo, factory, obj);
}