本文整理汇总了C#中Engine类的典型用法代码示例。如果您正苦于以下问题:C# Engine类的具体用法?C# Engine怎么用?C# Engine使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Engine类属于命名空间,在下文中一共展示了Engine类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BgColorChangeMaterial
public BgColorChangeMaterial(Engine engine, Material baseMaterial)
: base(engine, baseMaterial)
{
Navin = BgColorChangeParameter.None;
foreach (var param in baseMaterial.TextureParameters) {
var tex = baseMaterial.TexturesFiles[param.TextureIndex];
BgColorChangeParameter currentParam;
if (!CharacterParameterMap.TryGetValue(param.ParameterId, out currentParam)) {
System.Diagnostics.Trace.WriteLine(string.Format("Unknown character parameter {0:X8} for texture '{1}' in material '{2}'.", param.ParameterId, tex.Path, baseMaterial.File.Path));
continue;
}
Navin |= currentParam;
switch (currentParam) {
case BgColorChangeParameter.ColorMap0:
ColorMap0 = Engine.TextureFactory.GetResource(tex);
break;
case BgColorChangeParameter.SpecularMap0:
SpecularMap0 = Engine.TextureFactory.GetResource(tex);
break;
case BgColorChangeParameter.NormalMap0:
NormalMap0 = Engine.TextureFactory.GetResource(tex);
break;
}
}
CurrentTechniqueName = "BgColorChange"; // TechniqueNames[Navin];
}
示例2: Main
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main(string[] args)
{
using (Engine game = new Engine())
{
game.Run();
}
}
示例3: Transform
public void Transform(Engine engine, Package package)
{
TemplatingLogger log = TemplatingLogger.GetLogger(GetType());
RepositoryLocalObject context;
if (package.GetByName(Package.PageName) != null)
{
context = (RepositoryLocalObject)engine.GetObject(package.GetByName(Package.PageName));
log.Debug("Setting context to page with ID " + context.Id);
}
else
{
log.Info("This template building block should only run on a page. Exiting.");
return;
}
if (!(context is Page)) return;
Page page = (Page)context;
package.PushItem(SiteEditPageContext, package.CreateStringItem(ContentType.Text, page.OwningRepository.Id));
package.PushItem(SiteEditPublishContext, package.CreateStringItem(ContentType.Text, page.ContextRepository.Id));
if (page.ComponentPresentations.Count <= 0) return;
Component component = page.ComponentPresentations[0].Component;
package.PushItem(SiteEditComponentContext, package.CreateStringItem(ContentType.Text, component.OwningRepository.Id));
}
示例4: TileData
public TileData(Engine engine)
{
_instance = this;
IConfigurationService configurationService = engine.Services.GetService<IConfigurationService>();
string ultimaOnlineDirectory = configurationService.GetValue<string>(ConfigSections.UltimaOnline, ConfigKeys.UltimaOnlineDirectory);
string filePath = Path.Combine(ultimaOnlineDirectory, "tiledata.mul");
if (filePath != null)
{
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
BinaryReader bin = new BinaryReader(fs);
m_LandData = new LandData[0x4000];
for (int i = 0; i < 0x4000; ++i)
{
if ((i & 0x1F) == 0)
{
bin.ReadInt32(); // header
}
TileFlag flags = (TileFlag)bin.ReadInt32();
bin.ReadInt16(); // skip 2 bytes -- textureID
m_LandData[i] = new LandData(ReadNameString(bin), flags);
}
m_ItemData = new ItemData[0x4000];
m_HeightTable = new int[0x4000];
for (int i = 0; i < 0x4000; ++i)
{
if ((i & 0x1F) == 0)
bin.ReadInt32(); // header
TileFlag flags = (TileFlag)bin.ReadInt32();
int weight = bin.ReadByte();
int quality = bin.ReadByte();
bin.ReadInt16();
bin.ReadByte();
int quantity = bin.ReadByte();
int anim = bin.ReadInt16();
bin.ReadInt16();
bin.ReadByte();
int value = bin.ReadByte();
int height = bin.ReadByte();
m_ItemData[i] = new ItemData(ReadNameString(bin), flags, weight, quality, quantity, value, height, anim);
m_HeightTable[i] = height;
}
}
}
else
{
throw new FileNotFoundException();
}
}
示例5: OrderByOrdersThenByInAscendingOrder
public void OrderByOrdersThenByInAscendingOrder()
{
// Given
List<string> content = new List<string>();
Engine engine = new Engine();
engine.CleanOutputFolderOnExecute = false;
engine.Trace.AddListener(new TestTraceListener());
CountModule count = new CountModule("A")
{
AdditionalOutputs = 4
};
CountModule count2 = new CountModule("B")
{
AdditionalOutputs = 1
};
OrderBy orderBy = new OrderBy((d, c) => d.Get<int>("A"))
.ThenBy((d, c) => d.Get<int>("B"));
Execute gatherData = new Execute((d, c) =>
{
content.Add(d.Content);
return null;
});
engine.Pipelines.Add(count, count2, orderBy, gatherData);
// When
engine.Execute();
// Then
Assert.AreEqual(10, content.Count); // (4+1) * (21+1)
CollectionAssert.AreEqual(new[] { "11", "12", "23", "24", "35", "36", "47", "48", "59", "510" }, content);
}
示例6: ClrAccessDescriptor
public ClrAccessDescriptor(Engine engine, Func<JsValue, JsValue> get, Action<JsValue, JsValue> set)
: base(
get: new GetterFunctionInstance(engine, get),
set: set == null ? Native.Undefined.Instance : new SetterFunctionInstance(engine, set)
)
{
}
示例7: EngineTests
public EngineTests()
{
_engine = new Engine()
.SetValue("log", new Action<object>(Console.WriteLine))
.SetValue("assert", new Action<bool>(Assert.True))
;
}
示例8: RollingCircleEnemy
public RollingCircleEnemy(Engine engine, Vector2 position)
: base(engine, position)
{
animation = new Animation(engine, @"Characters\FlickeringCircle", 64, 64, 1, 2, 2, 15, Global.Animations.Repeat);
animation.Play();
enemyPhysicsComponent = new EnemyPhysicsComponent(Engine, position, Global.Shapes.Circle);
enemyPhysicsComponent.MainFixture.Body.LinearDamping = 2.0f;
enemyPhysicsComponent.MainFixture.CollisionFilter.CollisionCategories = (Category)Global.CollisionCategories.Enemy;
enemyPhysicsComponent.MainFixture.OnCollision += EnemyOnCollision;
deathAnimation = new Animation(engine, @"Miscellaneous\Explosion", 512, 512, 3, 4, 9, 20, Global.Animations.PlayOnce);
deathAnimation.Scale = 0.3f;
deathAnimation.DrawOrder = int.MaxValue - 1;
enemySound = Engine.Audio.GetCue("EnterTheVoid");
light = new Light(engine);
light.Color = Color.White;
light.Fov = MathHelper.TwoPi;
light.Position = position;
light.Range = 100;
engine.AddComponent(this);
}
示例9: PaginateSetsCorrectMetadata
public void PaginateSetsCorrectMetadata()
{
// Given
List<int> currentPage = new List<int>();
List<int> totalPages = new List<int>();
List<bool> hasNextPage = new List<bool>();
List<bool> hasPreviousPage = new List<bool>();
Engine engine = new Engine();
engine.Trace.AddListener(new TestTraceListener());
CountModule count = new CountModule("A")
{
AdditionalOutputs = 7
};
Paginate paginate = new Paginate(3, count);
Execute gatherData = new Execute((d, c) =>
{
currentPage.Add(d.Get<int>(Keys.CurrentPage));
totalPages.Add(d.Get<int>(Keys.TotalPages));
hasNextPage.Add(d.Get<bool>(Keys.HasNextPage));
hasPreviousPage.Add(d.Get<bool>(Keys.HasPreviousPage));
return null;
});
engine.Pipelines.Add(paginate, gatherData);
// When
engine.Execute();
// Then
CollectionAssert.AreEqual(new[] { 1, 2, 3 }, currentPage);
CollectionAssert.AreEqual(new[] { 3, 3, 3 }, totalPages);
CollectionAssert.AreEqual(new[] { true, true, false }, hasNextPage);
CollectionAssert.AreEqual(new[] { false, true, true }, hasPreviousPage);
}
示例10: Engine
public void 助詞によって引数の順番を切り替える()
{
// 副作用を有り。
var engine = new Engine();
string[] codes = {
"「A」が「B」を「C」にテストする。" ,
"「A」が「C」に「B」をテストする。" ,
"「B」を「A」が「C」にテストする。" ,
"「B」を「C」に「A」がテストする。" ,
"「C」に「A」が「B」をテストする。" ,
"「C」に「B」を「A」がテストする。"};
engine.Global.SetVariable("テスト", new SuffixFunc<Func<object, object, object, object>>(
(a, b, c) => ((string)a == "A" && (string)b == "B" && (string)c == "C"),
"が", "を", "に"));
foreach (var code in codes) {
Assert.IsTrue((bool)engine.Execute(code, Statics.TestName));
}
var defun =
"以下の定義でAがBをCにテストする。" +
" [A,B,C]を文字列連結する。" +
"以上。";
engine.Execute(defun, Statics.TestName);
foreach (var code in codes) {
Assert.AreEqual("ABC", (string)engine.Execute(code, Statics.TestName));
}
}
示例11: Transform
public void Transform(Engine engine, Package package)
{
if (package.GetByName(Package.PageName) == null) return;
Page page = (Page)engine.GetObject(package.GetByName(Package.PageName));
bool hasHeader = false;
bool hasFooter = false;
foreach (CP cp in page.ComponentPresentations)
{
if (cp.ComponentTemplate.Title.ToLower().Contains("header")) hasHeader = true;
if (cp.ComponentTemplate.Title.ToLower().Contains("footer")) hasFooter = true;
}
if (!hasHeader)
{
ComponentTemplate headerCt = (ComponentTemplate)engine.GetObject(page.ContextRepository.RootFolder.WebDavUrl + HeaderComponentTemplateUrl);
Component header = (Component)engine.GetObject(page.ContextRepository.RootFolder.WebDavUrl + HeaderComponentUrl);
package.PushItem("headerCP", package.CreateStringItem(ContentType.Html, string.Format("<tcdl:ComponentPresentation type=\"Dynamic\" componentURI=\"{0}\" templateURI=\"{1}\" />", header.Id, headerCt.Id)));
}
if (!hasFooter)
{
ComponentTemplate footerCt = (ComponentTemplate)engine.GetObject(page.ContextRepository.RootFolder.WebDavUrl + FooterComponentTemplateUrl);
Component footer = (Component)engine.GetObject(page.ContextRepository.RootFolder.WebDavUrl + FooterComponentUrl);
package.PushItem("footerCP", package.CreateStringItem(ContentType.Html, string.Format("<tcdl:ComponentPresentation type=\"Dynamic\" componentURI=\"{0}\" templateURI=\"{1}\" />", footer.Id, footerCt.Id)));
}
}
示例12: Camera3D
public Camera3D(Engine engine)
: base(engine)
{
ResetCamera();
Engine.AddComponent(this);
}
示例13: BuildPage
public static Dynamic.Page BuildPage(TCM.Page tcmPage, Engine engine, BuildManager manager, int linkLevels, bool resolveWidthAndHeight)
{
Dynamic.Page p = new Dynamic.Page();
p.Title = tcmPage.Title;
p.Id = tcmPage.Id.ToString();
p.Filename = tcmPage.FileName;
p.PageTemplate = manager.BuildPageTemplate(tcmPage.PageTemplate);
p.Schema = manager.BuildSchema(tcmPage.MetadataSchema);
p.Metadata = new Dynamic.SerializableDictionary<string, Dynamic.Field>();
if (linkLevels > 0) {
try {
if (tcmPage.Metadata != null) {
var tcmMetadataFields = new Tridion.ContentManager.ContentManagement.Fields.ItemFields(tcmPage.Metadata, tcmPage.MetadataSchema);
p.Metadata = manager.BuildFields(tcmMetadataFields, linkLevels, resolveWidthAndHeight);
}
} catch (ItemDoesNotExistException) {
// fail silently if there is no metadata schema
}
}
p.ComponentPresentations = new List<Dynamic.ComponentPresentation>();
foreach (TCM.ComponentPresentation cp in tcmPage.ComponentPresentations) {
Dynamic.ComponentPresentation dynCp = manager.BuildComponentPresentation(cp, engine, linkLevels - 1, resolveWidthAndHeight);
p.ComponentPresentations.Add(dynCp);
}
p.StructureGroup = manager.BuildOrganizationalItem((TCM.StructureGroup)tcmPage.OrganizationalItem);
p.Publication = manager.BuildPublication(tcmPage.ContextRepository);
p.Categories = manager.BuildCategories(tcmPage);
return p;
}
示例14: Update
public override void Update(Engine.GameTime gameTime)
{
if(AnimationSetRenderComponent.IsFinished())
{
AnimationSetRenderComponent.SetAnimation("Flying");
}
}
示例15: GameObject
/// <summary>
/// Constructor de la clase GameObject.
/// </summary>
/// <param name="effect">Effecto usado para dibujar.</param>
/// <param name="engine">Clase principal del juego.</param>
/// <param name="size">Tamaño del objeto.</param>
/// <param name="position">Posicion x, y, z dada como Vector3.</param>
/// <param name="color">Color del objeto.</param>
public GameObject(Engine engine, Vector3 position, Color color, float size)
: base(engine)
{
this.size = size;
this.color = color;
this.position = position;
}