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C# Engine.GetTexture2D方法代码示例

本文整理汇总了C#中Engine.GetTexture2D方法的典型用法代码示例。如果您正苦于以下问题:C# Engine.GetTexture2D方法的具体用法?C# Engine.GetTexture2D怎么用?C# Engine.GetTexture2D使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Engine的用法示例。


在下文中一共展示了Engine.GetTexture2D方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Init

 public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory)
 {
     this.toon = factory.GetEffect("toon1",false,true);
     this.line = factory.GetEffect("LineDetection",false,true);
     this.cell = factory.GetTexture2D("Toon",true);            
     target = factory.CreateRenderTarget(ginfo.BackBufferWidth,ginfo.BackBufferHeight,SurfaceFormat.Color,ginfo.UseMipMap,DepthFormat.None,ginfo.MultiSample);
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:ToonPostEffect.cs

示例2: Init

        public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory)
        {
            target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample);

            target2 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample);

            target3 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample);

            effect = factory.GetEffect("SSAOPOST", false, true);
            ssaofinal = factory.GetEffect("ssaofinal", false, true);

            RandomTexture = factory.GetTexture2D("random", true);
            gbp = new GaussianBlurPostEffect();
            gbp.Init(ginfo, factory);
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:15,代码来源:SSSAOPostEffect.cs

示例3: Init

 public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory)
 {
     
     effect = factory.GetEffect("Sun",false,true);
     if (flareTexture==null)
         tex = factory.GetTexture2D("flare",true);
     else
         tex = factory.GetTexture2D(flareTexture);          
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:9,代码来源:SunPostEffect.cs

示例4: Initialize

        public override void  Initialize(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory, IObject obj)        
        {
            base.Initialize(ginfo, factory, obj);
            effect = factory.GetEffect("Water",true,true);
            normal = factory.GetTexture2D("waves2", true);
            //effect.Parameters["tNormalMap"].SetValue(factory.GetTexture2D("waves2",true));

            if (String.IsNullOrEmpty(TexureName) && environmentTexture == null)
            {
                ActiveLogger.LogMessage("WaterModel: TextCubeName cannot be null/empty", LogLevel.FatalError);
                throw new Exception("WaterModel: TextCubeName cannot be null/empty");
            }
            if (environmentTexture == null)
            {
                environmentTexture = factory.GetTextureCube(TexureName);                
            }
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:17,代码来源:DeferredWaterShader.cs


注:本文中的Engine.GetTexture2D方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。