本文整理汇总了C#中Engine.GetTexture2D方法的典型用法代码示例。如果您正苦于以下问题:C# Engine.GetTexture2D方法的具体用法?C# Engine.GetTexture2D怎么用?C# Engine.GetTexture2D使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Engine
的用法示例。
在下文中一共展示了Engine.GetTexture2D方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Init
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory)
{
this.toon = factory.GetEffect("toon1",false,true);
this.line = factory.GetEffect("LineDetection",false,true);
this.cell = factory.GetTexture2D("Toon",true);
target = factory.CreateRenderTarget(ginfo.BackBufferWidth,ginfo.BackBufferHeight,SurfaceFormat.Color,ginfo.UseMipMap,DepthFormat.None,ginfo.MultiSample);
}
示例2: Init
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory)
{
target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample);
target2 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample);
target3 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample);
effect = factory.GetEffect("SSAOPOST", false, true);
ssaofinal = factory.GetEffect("ssaofinal", false, true);
RandomTexture = factory.GetTexture2D("random", true);
gbp = new GaussianBlurPostEffect();
gbp.Init(ginfo, factory);
}
示例3: Init
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory)
{
effect = factory.GetEffect("Sun",false,true);
if (flareTexture==null)
tex = factory.GetTexture2D("flare",true);
else
tex = factory.GetTexture2D(flareTexture);
}
示例4: Initialize
public override void Initialize(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory, IObject obj)
{
base.Initialize(ginfo, factory, obj);
effect = factory.GetEffect("Water",true,true);
normal = factory.GetTexture2D("waves2", true);
//effect.Parameters["tNormalMap"].SetValue(factory.GetTexture2D("waves2",true));
if (String.IsNullOrEmpty(TexureName) && environmentTexture == null)
{
ActiveLogger.LogMessage("WaterModel: TextCubeName cannot be null/empty", LogLevel.FatalError);
throw new Exception("WaterModel: TextCubeName cannot be null/empty");
}
if (environmentTexture == null)
{
environmentTexture = factory.GetTextureCube(TexureName);
}
}