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C# Client.SendStatMessage方法代码示例

本文整理汇总了C#中Client.SendStatMessage方法的典型用法代码示例。如果您正苦于以下问题:C# Client.SendStatMessage方法的具体用法?C# Client.SendStatMessage怎么用?C# Client.SendStatMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Client的用法示例。


在下文中一共展示了Client.SendStatMessage方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Reincarnation


//.........这里部分代码省略.........
                                item.Send(client);
                                client.LoadItemStats(client.Entity);
                                client.CalculateStatBonus();
                                client.CalculateHPBonus();
                                Database.ConquerItemTable.UpdateItemID(item, client);
                            }
                            catch
                            {
                                Console.WriteLine("Reborn item problem: " + item.ID);
                            }
                        }
                    }
                }
                #region Alt Fix By Amjad
                Interfaces.IConquerItem AltRing = client.Equipment.TryGetItem(26);
                if (AltRing != null)
                {
                    client.Equipment.Remove(26);
                    client.CalculateStatBonus();
                    client.CalculateHPBonus();
                }
                else
                    client.SendScreen(client.Entity.SpawnPacket, false);
                Interfaces.IConquerItem AltRightHand = client.Equipment.TryGetItem(24);
                if (AltRightHand != null)
                {
                    client.Equipment.Remove(24);
                    client.CalculateStatBonus();
                    client.CalculateHPBonus();
                }
                else
                    client.SendScreen(client.Entity.SpawnPacket, false);
                Interfaces.IConquerItem AltNecklace = client.Equipment.TryGetItem(22);
                if (AltNecklace != null)
                {
                    client.Equipment.Remove(22);
                    client.CalculateStatBonus();
                    client.CalculateHPBonus();
                }
                else
                    client.SendScreen(client.Entity.SpawnPacket, false);
                Interfaces.IConquerItem AltHead = client.Equipment.TryGetItem(21);
                if (AltHead != null)
                {
                    client.Equipment.Remove(21);
                    client.CalculateStatBonus();
                    client.CalculateHPBonus();
                }
                else
                    client.SendScreen(client.Entity.SpawnPacket, false);
                Interfaces.IConquerItem AltLeftHand = client.Equipment.TryGetItem(25);
                if (AltLeftHand != null)
                {
                    client.Equipment.Remove(25);
                    client.CalculateStatBonus();
                    client.CalculateHPBonus();
                }
                else
                    client.SendScreen(client.Entity.SpawnPacket, false);
                Interfaces.IConquerItem AltBoots = client.Equipment.TryGetItem(28);
                if (AltBoots != null)
                {
                    client.Equipment.Remove(28);
                    client.CalculateStatBonus();
                    client.CalculateHPBonus();
                }
                else
                    client.SendScreen(client.Entity.SpawnPacket, false);
                Interfaces.IConquerItem AltArmor = client.Equipment.TryGetItem(23);
                if (AltArmor != null)
                {
                    client.Equipment.Remove(23);
                    client.CalculateStatBonus();
                    client.CalculateHPBonus();
                }
                else
                    client.SendScreen(client.Entity.SpawnPacket, false);

                #endregion
                Interfaces.IConquerItem hand = client.Equipment.TryGetItem(5);
                if (hand != null)
                {
                    client.Equipment.Remove(5);
                    client.CalculateStatBonus();
                    client.CalculateHPBonus();
                    client.SendStatMessage();
                }
                else
                    client.SendScreen(client.Entity.SpawnPacket, false);
                #endregion
                Database.DataHolder.GetStats(client.Entity.Class, client.Entity.Level, client);
                // client.loadi
                client.CalculateStatBonus();
                client.CalculateHPBonus();
                client.GemAlgorithm();
                client.SendStatMessage();
                client.Equipment.UpdateEntityPacket();
                //Database.ReincarnationTable.NewReincarnated(client.Entity);
                Network.PacketHandler.WorldMessage(client.Entity.Name + " has got Reincarnation! Congratulations!");
            }
开发者ID:Mromany,项目名称:Conquista5679-TheHunterSource-,代码行数:101,代码来源:PacketHandler.cs

示例2: Reincarnation

        public Reincarnation(Client.GameState client, byte new_class)
        {
            if (client.Entity.Level < 130)
                return;
            _client = client;
            RemoveSkill = new SafeDictionary<ushort, PhoenixProject.Interfaces.ISkill>(500);
            Addskill = new SafeDictionary<ushort, PhoenixProject.Interfaces.ISkill>(500);
            #region Low level items
            for (byte i = 1; i < 9; i++)
            {
                if (i != 7)
                {
                    Interfaces.IConquerItem item = client.Equipment.TryGetItem(i);
                    if (item != null && item.ID != 0)
                    {
                        try

                        {
                            //client.UnloadItemStats(item, false);
                            Database.ConquerItemInformation cii = new PhoenixProject.Database.ConquerItemInformation(item.ID, item.Plus);
                            item.ID = cii.LowestID(Network.PacketHandler.ItemMinLevel(Network.PacketHandler.ItemPosition(item.ID)));
                            item.Mode = PhoenixProject.Game.Enums.ItemMode.Update;
                            item.Send(client);
                            client.LoadItemStats(client.Entity);
                            Database.ConquerItemTable.UpdateItemID(item, client);
                        }
                        catch
                        {
                            Console.WriteLine("Reborn item problem: " + item.ID);
                        }
                    }
                }
            }
            Interfaces.IConquerItem hand = client.Equipment.TryGetItem(5);
            if (hand != null)
            {
                client.Equipment.Remove(5);
                client.CalculateStatBonus();
                client.CalculateHPBonus();
                client.SendStatMessage();
            }
            else
                //client.Screen.send(client.Entity.SpawnPacket, false);
            #endregion

            #region Remove Extra Skill
            if (client.Entity.FirstRebornClass == 15 && client.Entity.SecondRebornClass == 15 && client.Entity.Class == 15)
            {
                WontAdd(PhoenixProject.Game.Enums.SkillIDs.DragonWhirl);
            }
            if (client.Entity.FirstRebornClass == 25 && client.Entity.SecondRebornClass == 25 && client.Entity.Class == 25)
            {
                WontAdd(PhoenixProject.Game.Enums.SkillIDs.Perseverance);
            }
            if (client.Entity.FirstRebornClass == 45 && client.Entity.SecondRebornClass == 45 && client.Entity.Class == 45)
            {
                WontAdd(PhoenixProject.Game.Enums.SkillIDs.StarArrow);
            }
            if (client.Entity.FirstRebornClass == 55 && client.Entity.SecondRebornClass == 55 && client.Entity.Class == 55)
            {
                WontAdd(PhoenixProject.Game.Enums.SkillIDs.PoisonStar);
            }
            if (client.Entity.FirstRebornClass == 65 && client.Entity.SecondRebornClass == 65 && client.Entity.Class == 65)
            {
                WontAdd(PhoenixProject.Game.Enums.SkillIDs.SoulShackle);
            }
            if (client.Entity.FirstRebornClass == 135 && client.Entity.SecondRebornClass == 135 && client.Entity.Class == 135)
            {
                WontAdd(PhoenixProject.Game.Enums.SkillIDs.AzureShield);
            }
            if (client.Entity.FirstRebornClass == 145 && client.Entity.SecondRebornClass == 145 && client.Entity.Class == 145)
            {
                WontAdd(PhoenixProject.Game.Enums.SkillIDs.HeavenBlade);
            }
            #endregion
            Database.ReincarnationTable.NewReincarnated(client.Entity);
            Game.Features.Reincarnation.ReincarnateInfo info = new Game.Features.Reincarnation.ReincarnateInfo();
            info.UID = client.Entity.UID;
            info.Level = client.Entity.Level;
            info.Experience = client.Entity.Experience;
            ServerBase.Kernel.ReincarnatedCharacters.Add(info.UID, info);
            client.Entity.FirstRebornClass = client.Entity.SecondRebornClass;
            client.Entity.SecondRebornClass = client.Entity.Class;
            client.Entity.Class = new_class;
            client.Entity.SecondRebornLevel = client.Entity.Level;
            client.Entity.Level = 15;
            client.Entity.Experience = 0;
            client.Entity.Atributes =
             (ushort)(client.ExtraAtributePoints(client.Entity.FirstRebornClass, client.Entity.FirstRebornLevel) +
              client.ExtraAtributePoints(client.Entity.SecondRebornClass, client.Entity.SecondRebornLevel) + 62);

            client.Spells.Clear();
            client.Spells = new SafeDictionary<ushort, PhoenixProject.Interfaces.ISkill>(100);
            switch (client.Entity.FirstRebornClass)
            {
                case 15:
                    {
                        Add(PhoenixProject.Game.Enums.SkillIDs.Cyclone);
                        Add(PhoenixProject.Game.Enums.SkillIDs.Hercules);
                        Add(PhoenixProject.Game.Enums.SkillIDs.SpiritHealing);
//.........这里部分代码省略.........
开发者ID:Mromany,项目名称:Conquista5679-TheHunterSource-,代码行数:101,代码来源:Handle.cs

示例3: LoginMessages


//.........这里部分代码省略.........
            //        data.ID = Network.GamePackets.Data.OpenCustom;
            //        data.dwParam = Network.GamePackets.Data.CustomCommands.Minimize;
            //        client.Send(data);
            //        client.Send(new Message(ServerBase.Constants.ServerWebsite + ServerBase.Constants.WebAccExt + ServerBase.Constants.WebVoteExt, System.Drawing.Color.Red, Network.GamePackets.Message.Website));
            //    };
            //    client.Send(new NpcReply(NpcReply.MessageBox, "Would you like to consider voting for us? With more votes we will be come a bigger community."));
            //}

            /*if (client.Entity.VIPLevel != 0)
            {
                Database.PremiumTable.getVipInfo(client);
                if (client.VIPDays != 0)
                {
                    if (DateTime.Now >= client.VIPDate.AddDays(client.VIPDays))
                    {
                        client.Entity.VIPLevel = 0;
                        client.Send(ServerBase.Constants.VIPExpired);
                    }
                    else
                    {
                        DateTime VipEnds = client.VIPDate.AddDays(client.VIPDays);
                        TimeSpan span = VipEnds.Subtract(DateTime.Now);
                        client.Send(ServerBase.Constants.VIPRemaining(span.Days.ToString(), span.Hours.ToString()));
                    }
                }
                else
                    client.Send(ServerBase.Constants.VIPLifetime);
            }*/
            //if (Program.Today == DayOfWeek.Saturday || Program.Today == DayOfWeek.Sunday)
            //    client.Send(new Message("Double experience is on.", System.Drawing.Color.Red, Message.World));

            client.Send(new MapStatus() { BaseID = client.Map.BaseID, ID = client.Map.ID, Status = Database.MapsTable.MapInformations[client.Map.ID].Status });

            if (client.Entity.Hitpoints == 0)
                client.Entity.Hitpoints = 1;
            client.Entity.VIPLevel = (byte)(client.Entity.VIPLevel + 0);
            client.Entity.HandleTiming = true;
            if (client.Entity.ExtraBattlePower != 0)
                client.Entity.Update(Network.GamePackets.Update.ExtraBattlePower, client.Entity.ExtraBattlePower, false);
            if (client.Guild != null)
                client.Guild.SendAllyAndEnemy(client);
            if (Game.ConquerStructures.Broadcast.CurrentBroadcast.EntityID > 2)
                client.Send(new Network.GamePackets.Message(Game.ConquerStructures.Broadcast.CurrentBroadcast.Message, "ALLUSERS", Game.ConquerStructures.Broadcast.CurrentBroadcast.EntityName, System.Drawing.Color.Red, Network.GamePackets.Message.BroadcastMessage));
            client.Entity.Update(Network.GamePackets.Update.LuckyTimeTimer, client.BlessTime, false);
            if (client.Entity.HeavenBlessing != 0)
                client.Entity.Update(Network.GamePackets.Update.OnlineTraining, client.OnlineTrainingPoints, false);
            if (client.ClaimableItem.Count > 0)
                foreach (var item in client.ClaimableItem.Values)
                    item.Send(client);
            if (client.DeatinedItem.Count > 0)
                foreach (var item in client.DeatinedItem.Values)
                    item.Send(client);

            foreach (Interfaces.IConquerItem item in client.Inventory.Objects)
                item.Send(client);

            foreach (Interfaces.IConquerItem item in client.Equipment.Objects)
                if (item != null)
                {
                    if (Database.ConquerItemInformation.BaseInformations.ContainsKey(item.ID))
                    {
                        item.Send(client);
                        ItemUsage usage = new ItemUsage(true) { ID = ItemUsage.EquipItem };
                        usage.UID = item.UID;
                        usage.dwParam = item.Position;
                        client.Send(usage);
                        client.LoadItemStats(item);
                    }
                    else
                    {
                        client.Equipment.DestroyArrow(item.Position);
                        Console.WriteLine("Announcement: Item have been removed because of invalid info. UID: " + item.UID + ". OWNER: " + client.Entity.Name);
                    }
                }
            if (!client.Equipment.Free(5))
            {
                if (IsArrow(client.Equipment.TryGetItem(5).ID))
                {
                    if (client.Equipment.Free(4))
                        client.Equipment.DestroyArrow(5);
                    else
                    {
                        if (client.Equipment.TryGetItem(4).ID / 1000 != 500)
                            client.Equipment.DestroyArrow(5);
                    }
                }
            }
            client.GemAlgorithm();
            client.CalculateStatBonus();
            client.CalculateHPBonus();
            client.SendStatMessage();
            // Conquer_Online_Server.Game.Attacking.Calculate.Vitals(client.Entity, true);
            client.Equipment.UpdateEntityPacket();
            EntityEquipment equips = new EntityEquipment(true);
            equips.ParseHero(client);
            client.Send(equips);
            System.Threading.Thread.Sleep(3500);
            //if ((int)client.Account.State >= 3)
            //    client.Entity.AddFlag(Update.Flags.Flashy);
        }
开发者ID:faresali,项目名称:co-pserver,代码行数:101,代码来源:PacketHandler.cs

示例4: HandlePacket


//.........这里部分代码省略.........
                            {
                                client.Entity.Atributes -= AddStr;
                                client.Entity.Strength += AddStr;
                            }
                        }
                        if (AddAgi > 0)
                        {
                            if (client.Entity.Atributes >= AddAgi)
                            {
                                client.Entity.Atributes -= AddAgi;
                                client.Entity.Agility += AddAgi;
                            }
                        }
                        if (AddVit > 0)
                        {
                            if (client.Entity.Atributes >= AddVit)
                            {
                                client.Entity.Atributes -= AddVit;
                                client.Entity.Vitality += AddVit;
                            }
                        }
                        if (AddSpi > 0)
                        {
                            if (client.Entity.Atributes >= AddSpi)
                            {
                                client.Entity.Atributes -= AddSpi;
                                client.Entity.Spirit += AddSpi;
                            }
                        }
                        //Conquer_Online_Server.Game.Attacking.Calculate.Vitals(client.Entity, true);
                        client.CalculateStatBonus();
                        client.CalculateHPBonus();
                        client.GemAlgorithm();
                        client.SendStatMessage();
                        break;
                    }
                #endregion
                #region Socketing (1027)
                case 1027:
                    {
                        EmbedSocket socket = new EmbedSocket(false);
                        socket.Deserialize(packet);
                        SocketItem(socket, client);
                        break;
                    }
                #endregion
                #region ItemAdding Stabilization
                case 1038:
                    {
                        ItemAddingStabilization stabilization = new ItemAddingStabilization(false);
                        stabilization.Deserialize(packet);
                        StabilazeArtifact(stabilization, client);
                        break;
                    }
                #endregion
                #region LoginPacket (1052)
                case 1052:
                    {
                        if (client.Action == 1)
                        {
                            Connect connect = new Connect();
                            connect.Deserialize(packet);
                            AppendConnect(connect, client);
                        }
                        else
                            client.Disconnect();
开发者ID:faresali,项目名称:co-pserver,代码行数:67,代码来源:PacketHandler.cs

示例5: EquipItem


//.........这里部分代码省略.........
                                return;
                            }
                            else if (itemUsage.dwParam == 0 && ItemPosition(item.ID) == 0)
                            {
                                UseItem(item, client);
                                return;
                            }
                            break;
                        }
                }
                #region Sanity checks

                bool can2hand = false;
                bool can2wpn = false;
                if (client.Entity.Class >= 11 && client.Entity.Class <= 65)
                    can2hand = true;
                if (client.Entity.Class >= 11 && client.Entity.Class <= 15 || client.Entity.Class >= 51 && client.Entity.Class <= 55 || client.Entity.Class >= 61 && client.Entity.Class <= 65 || client.Entity.Class >= 71 && client.Entity.Class <= 75)
                    can2wpn = true;
                if (!Equipable(item, client))
                    return;
                if (ItemPosition(item.ID) == 5)
                {
                    itemUsage.dwParam = 5;
                    if (!can2hand && !can2wpn)
                        return;
                    if (client.Equipment.Free(4) || (client.Equipment.TryGetItem(4).ID / 1000 != 500 && IsArrow(item.ID)))
                        return;
                }
                if (ItemPosition(item.ID) == 4)
                {
                    if (itemUsage.dwParam == 5)
                        if (!can2hand || !can2wpn)
                            return;
                }
                if (!((itemUsage.dwParam == 4 || itemUsage.dwParam == 5) && (ItemPosition(item.ID) == 4 || ItemPosition(item.ID) == 5)))
                {
                    if (!IsAccessory(item.ID))
                        itemUsage.dwParam = ItemPosition(item.ID);
                }
                bool twohand = IsTwoHand(item.ID);
                if (!twohand && itemUsage.dwParam == 4)
                    if (!client.Equipment.Free(5))
                        if (client.Inventory.Count < 40)
                        {
                            if (IsArrow(client.Equipment.TryGetItem(5).ID))
                                client.Equipment.Remove(5);
                            else
                            {
                                if (client.Equipment.TryGetItem(4) != null)
                                {
                                    if (IsTwoHand(client.Equipment.TryGetItem(4).ID))
                                        client.Equipment.Remove(4);
                                }
                            }
                        }
                #endregion

                if (client.Map.ID == 1039)
                    client.Entity.AttackPacket = null;

                item.Position = (ushort)itemUsage.dwParam;
                if (ItemPosition(item.ID) == 5 && !IsArrow(item.ID))
                {
                    if (IsTwoHand(client.Equipment.TryGetItem(4).ID))
                    {
                        if (!client.Spells.ContainsKey(10311))//Perseverance
                        {
                            client.Send(new Message("You need to know Perseverance (Warrior Pure skill) to be able to wear 2-handed weapon and shield.", System.Drawing.Color.White, Message.Talk));
                            return;
                        }
                    }
                }

                Database.ConquerItemTable.ClearPosition(client.Entity.UID, (byte)itemUsage.dwParam);
                client.Inventory.Remove(item, Game.Enums.ItemUse.Move);
                if (client.Equipment.Free((byte)itemUsage.dwParam))
                {
                    if (twohand)
                        client.Equipment.Remove(5);
                    item.Position = (byte)itemUsage.dwParam;
                    client.Equipment.Add(item);
                    item.Mode = Game.Enums.ItemMode.Update;
                    item.Send(client);
                }
                else
                {
                    if (twohand)
                        client.Equipment.Remove(5);
                    client.Equipment.Remove((byte)itemUsage.dwParam);
                    item.Position = (byte)itemUsage.dwParam;
                    client.Equipment.Add(item);
                }
                client.CalculateStatBonus();
                client.CalculateHPBonus();
                client.SendStatMessage();
                EntityEquipment equips = new EntityEquipment(true);
                equips.ParseHero(client);
                client.Send(equips);
            }
        }
开发者ID:faresali,项目名称:co-pserver,代码行数:101,代码来源:PacketHandler.cs

示例6: CheckCommand


//.........这里部分代码省略.........
                                    if (Data.Length > 2)
                                        proficiency.Level = byte.Parse(Data[2]);
                                    if (Data.Length > 3)
                                        proficiency.Experience = uint.Parse(Data[3]);
                                    client.AddProficiency(proficiency);
                                    break;
                                }
                            case "spell":
                                {
                                    Interfaces.ISkill spell = new GamePackets.Spell(true);
                                    if (Data.Length > 1)
                                        spell.ID = ushort.Parse(Data[1]);
                                    if (Data.Length > 2)
                                        spell.Level = byte.Parse(Data[2]);
                                    if (Data.Length > 3)
                                        spell.Experience = uint.Parse(Data[3]);
                                    client.AddSpell(spell);
                                    break;
                                }

                            case "level":
                                {
                                    byte level = client.Entity.Level;
                                    byte.TryParse(Data[1], out level);
                                    level = Math.Min((byte)140, Math.Max((byte)1, level));
                                    client.Entity.Level = level;
                                    client.Entity.Experience = 0;
                                    if (client.Entity.Reborn == 0)
                                    {
                                        Database.DataHolder.GetStats(client.Entity.Class, level, client);
                                        client.CalculateStatBonus();
                                        client.CalculateHPBonus();
                                        client.GemAlgorithm();
                                        client.SendStatMessage();
                                    }
                                    break;
                                }
                            case "class":
                                {
                                    byte _class = client.Entity.Class;
                                    byte.TryParse(Data[1], out _class);
                                    _class = Math.Min((byte)145, Math.Max((byte)1, _class));
                                    client.Entity.Class = _class;
                                    if (client.Entity.Reborn == 0)
                                    {
                                        Database.DataHolder.GetStats(_class, client.Entity.Level, client);
                                        client.CalculateStatBonus();
                                        client.CalculateHPBonus();
                                        client.GemAlgorithm();
                                        client.SendStatMessage();
                                    }
                                    break;
                                }
                            case "body":
                                {
                                    ushort body = client.Entity.Body;
                                    ushort.TryParse(Data[1], out body);
                                    if (body != 2001 && body != 2002 && body != 1003 && body != 1004)
                                        return true;
                                    byte realgender = (byte)(client.Entity.Body % 10);
                                    byte gender = (byte)(body % 10);
                                    if (client.Equipment.Objects[8] != null)
                                        if (gender >= 3 && realgender <= 2)
                                            return true;
                                    client.Entity.Body = body;
                                    if (gender >= 3 && realgender <= 2)
开发者ID:faresali,项目名称:co-pserver,代码行数:67,代码来源:PacketHandler.cs

示例7: UnequipItem

 static void UnequipItem(ItemUsage usage, Client.GameState client)
 {
     if (client.Equipment.Remove((byte)usage.dwParam))
     {
         if (client.Map.ID == 1039)
             client.Entity.AttackPacket = null;
         client.CalculateStatBonus();
         client.CalculateHPBonus();
         client.SendStatMessage();
         EntityEquipment equips = new EntityEquipment(true);
         equips.ParseHero(client);
         client.Send(equips);
     }
 }
开发者ID:faresali,项目名称:co-pserver,代码行数:14,代码来源:PacketHandler.cs


注:本文中的Client.SendStatMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。