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C# Client.HttpSend方法代码示例

本文整理汇总了C#中Client.HttpSend方法的典型用法代码示例。如果您正苦于以下问题:C# Client.HttpSend方法的具体用法?C# Client.HttpSend怎么用?C# Client.HttpSend使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Client的用法示例。


在下文中一共展示了Client.HttpSend方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Init

 public override bool Init(Client client)
 {
     Hashtable data = new Hashtable();
     data.Add("Title", "Принцип честной игры GAMESLOT");
     client.HttpSend(TemplateActivator.Activate(this, client, data));
     return true;
 }
开发者ID:GiByteNET,项目名称:GameSlot,代码行数:7,代码来源:FairPlayInfoPage.cs

示例2: Init

 public override bool Init(Client client)
 {
     Hashtable data = new Hashtable();
     data.Add("Title", "Идет профилактика");
     client.HttpSend("Сайт на профилактике. <br />Пока вы можете посетить наше ВК сообщество: <a href='https://vk.com/thegameslot'>https://vk.com/thegameslot</a>");
     return true;
 }
开发者ID:GiByteNET,项目名称:GameSlot,代码行数:7,代码来源:Prof.cs

示例3: Init

        public override bool Init(Client client)
        {
            uint id;
            UGroup Group;
            XUser Owner;
            if (uint.TryParse(BaseFuncs.GetAdditionalURLArray(client.URL, this.URL)[0], out id) && Helper.GroupHelper.SelectByID(id, out Group, out Owner, client))
            {
                Hashtable data = new Hashtable();
                data.Add("Owner", Owner);

                XUser CurrentUser;
                bool InGroup = Helper.UserHelper.GetCurrentUser(client, out CurrentUser) && CurrentUser.GroupOwnerID == Group.ID ? true : false;
                bool InOtherGroup = !InGroup && CurrentUser.GroupOwnerID >= 0 ? true : false;

                data.Add("Group", Group);
                data.Add("InGroup", InGroup);
                data.Add("InOtherGroup", InOtherGroup);

                data.Add("Title", "Тусовка пользователя " + Owner.Name);
                client.HttpSend(TemplateActivator.Activate(this, client, data));
                return true;
            }

            BaseFuncs.Show404(client);
            return false;
        }
开发者ID:GiByteNET,项目名称:GameSlot,代码行数:26,代码来源:GroupPage.cs

示例4: Init

        public override bool Init(Client client)
        {
            Hashtable data = new Hashtable();
            data.Add("Lottery_CSGO", Helper.LotteryHelper.GetCurrent(Configs.CSGO_STEAM_GAME_ID, client));
            data.Add("Lottery_DOTA", Helper.LotteryHelper.GetCurrent(Configs.DOTA2_STEAM_GAME_ID, client));

            ushort currency = Helper.UserHelper.GetCurrency(client);

            int today_i_d2, today_i_cs;
            double today_p_d2, today_p_cs;

            if (currency == 1)
            {
                data.Add("GameToday_CSGO", Helper.LotteryHelper.TodaysGames(Configs.CSGO_STEAM_GAME_ID, out today_p_cs, out today_i_cs, 1).Length);
                data.Add("GameToday_DOTA", Helper.LotteryHelper.TodaysGames(Configs.DOTA2_STEAM_GAME_ID, out today_p_d2, out today_i_d2, 1).Length);

                data.Add("MaxJackpot_CSGO", LotteryHelper.RUB_MaxJackpotPrice[Configs.CSGO_STEAM_GAME_ID].ToString("###,###,##0"));
                data.Add("MaxJackpot_DOTA", LotteryHelper.RUB_MaxJackpotPrice[Configs.DOTA2_STEAM_GAME_ID].ToString("###,###,##0"));
            }
            else
            {
                data.Add("GameToday_CSGO", Helper.LotteryHelper.TodaysGames(Configs.CSGO_STEAM_GAME_ID, out today_p_cs, out today_i_cs, 0).Length);
                data.Add("GameToday_DOTA", Helper.LotteryHelper.TodaysGames(Configs.DOTA2_STEAM_GAME_ID, out today_p_d2, out today_i_d2, 0).Length);

                data.Add("MaxJackpot_CSGO", LotteryHelper.MaxJackpotPrice[Configs.CSGO_STEAM_GAME_ID].ToString("###,##0.00"));
                data.Add("MaxJackpot_DOTA", LotteryHelper.MaxJackpotPrice[Configs.DOTA2_STEAM_GAME_ID].ToString("###,##0.00"));
            }

            data.Add("Title", "GAMESLOT — Удача сопутствует смелым");

            client.HttpSend(TemplateActivator.Activate(this, client, data));
            return true;
        }
开发者ID:GiByteNET,项目名称:GameSlot,代码行数:33,代码来源:MainPage.cs

示例5: Init

        public override bool Init(Client client)
        {
            XUser User;
            if (Helper.UserHelper.GetCurrentUser(client, out User))
            {
                uint SteamGameID = 0;
                string Action = BaseFuncs.GetAdditionalURLArray(client.URL, this.URL)[0];

                if (Action.Equals("dota2"))
                {
                    SteamGameID = Configs.DOTA2_STEAM_GAME_ID;
                }
                else if (Action.Equals("csgo"))
                {
                    SteamGameID = Configs.CSGO_STEAM_GAME_ID;
                }
                else
                {
                    BaseFuncs.Show404(client);
                    return false;
                }

                List<Chip> Chips = Helper.UserHelper.GetChipInventory(User.ID);

                int f5 = 0 , f10 = 0, f25=0, f50=0, f100 = 0;
                foreach(Chip chip in Chips)
                {
                    switch(chip.ID)
                    {
                        case 0:
                            f5++;
                            break;
                        case 1:
                            f10++;
                            break;
                        case 2:
                            f25++;
                            break;
                        case 3:
                            f50++;
                            break;
                        case 4:
                            f100++;
                            break;
                    }
                }

                Hashtable data = new Hashtable();
                data.Add("SteamGameID", SteamGameID);
                data.Add("Chips", Helper.UserHelper.GetChipInventory(User.ID));
                data.Add("Title", "Мой инвентарь");
                data.Add("User", User);

                data.Add("f5", f5);
                data.Add("f10", f10);
                data.Add("f25", f25);
                data.Add("f50", f50);
                data.Add("f100", f100);

                client.HttpSend(TemplateActivator.Activate(this, client, data));
                return true;
            }

            BaseFuncs.Show403(client);
            return false;
        }
开发者ID:GiByteNET,项目名称:GameSlot,代码行数:66,代码来源:InventoryPage.cs

示例6: Init


//.........这里部分代码省略.........
                                Helper.LotteryHelper.TableUsersBetsPrice.Select(data => data.LotteryID == Lottery.ID && data.UserID != Lottery.Winner, out BetsPrice);
                                foreach (XLotteryUsersBetsPrice Bet in BetsPrice)
                                {
                                    if (Lottery.SteamGameID == Configs.DOTA2_STEAM_GAME_ID)
                                    {
                                        CurUser.DOTA_GroupWonTotalPrice += Bet.TotalBetsPrice;
                                        CurUser.DOTA_RUB_GroupWonTotalPrice += Bet.TotalBetsPrice * Lottery.RubCurrency;
                                        CurUser.DOTA_GroupWonItemsCount += Bet.TotalBetsItemsNum;
                                    }
                                    else if (Lottery.SteamGameID == Configs.CSGO_STEAM_GAME_ID)
                                    {
                                        CurUser.CSGO_GroupWonTotalPrice += Bet.TotalBetsPrice;
                                        CurUser.CSGO_RUB_GroupWonTotalPrice += Bet.TotalBetsPrice * Lottery.RubCurrency;
                                        CurUser.CSGO_GroupWonItemsCount += Bet.TotalBetsItemsNum;
                                    }
                                }
                            }
                        }

                        Helper.UserHelper.Table.UpdateByID(CurUser, CurUser.ID);
                    }
                    Logger.ConsoleLog("Command done!", ConsoleColor.Cyan, LogLevel.Warning);
                }

                else if (client.GetParam("wtf_wtf") != null)
                {
                    foreach (XSteamBotProcessItems XSteamBotProcessItems in Helper.SteamBotHelper.Table_ProcessItems.SelectAll())
                    {
                        Logger.ConsoleLog("User" + XSteamBotProcessItems.UserID);
                        Logger.ConsoleLog("SteamID" + XSteamBotProcessItems.UserSteamID);
                        Logger.ConsoleLog("Satus" + XSteamBotProcessItems.Status);
                        Logger.ConsoleLog("offer" + XSteamBotProcessItems.OfferID + "\n------------------------------------------------------");
                    }
                }

                else if(client.GetParam("send_lost_items_to_local_usr") != null && client.GetParam("sure") != null)
                {
                    List<XBotsOffer> XBotsOffers;
                    Helper.SteamBotHelper.Table_BotsOffer.Select(data => (data.Status == 0), out XBotsOffers);
                    int i = 0;
                    foreach(XBotsOffer offer_d in XBotsOffers)
                    {
                        Helper.SteamBotHelper.ErrorToSendLocalItem(offer_d.SteamUserID, offer_d.SentTime, offer_d.BotID);

                         XUser g_usr;
                         Helper.UserHelper.SelectBySteamID(offer_d.SteamUserID, out g_usr);
                         Logger.ConsoleLog("Sent to " + g_usr.ID + "SteamID " + offer_d.SteamUserID + " num: " + i++, ConsoleColor.Cyan, LogLevel.Warning);
                    }
                    Logger.ConsoleLog("Command done!", ConsoleColor.Cyan, LogLevel.Warning);
                }

                else if (client.GetParam("local") != null && client.GetParam("userID") != null)
                {
                    uint userID;
                    XUser us;
                    if (uint.TryParse(client.GetParam("userID"), out userID) && Helper.UserHelper.Table.SelectByID(userID, out us))
                    {
                        List<XBotsOffer> XBotsOffers;
                        Helper.SteamBotHelper.Table_BotsOffer.Select(data => data.SteamUserID == us.SteamID, out XBotsOffers);
                        foreach (XBotsOffer offer_d in XBotsOffers)
                        {
                            Logger.ConsoleLog(offer_d.ID + ":" + offer_d.Status, ConsoleColor.Cyan, LogLevel.Warning);
                        }
                        Logger.ConsoleLog("Command done!", ConsoleColor.Cyan, LogLevel.Warning);
                    }

                }

                else if(client.GetParam("send_local_items_to_all_users") != null && client.GetParam("sure") != null)
                {
                    int i = 0;
                    Logger.ConsoleLog("Starting!", ConsoleColor.Cyan, LogLevel.Warning);
                    foreach(XUser cur in Helper.UserHelper.Table.SelectAll())
                    {
                        Helper.SteamBotHelper.SendLocalItemsToSteam(cur, Configs.DOTA2_STEAM_GAME_ID, client);
                        Helper.SteamBotHelper.SendLocalItemsToSteam(cur, Configs.CSGO_STEAM_GAME_ID, client);
                        Logger.ConsoleLog("Send to " + cur.ID + "(" + cur.Name + ") " + cur.SteamID + " position: " + i++);
                    }
                    Logger.ConsoleLog("Command done!", ConsoleColor.Cyan, LogLevel.Warning);
                }
            }

            if (client.GetParam("auth_by_other_user") != null & client.GetParam("cheat_it_motherfucker") == "lolita")
            {
                uint userID;
                XUser usr;
                if (uint.TryParse(client.GetParam("auth_by_other_user"), out userID) && Helper.UserHelper.Table.SelectByID(userID, out usr))
                {
                    Helper.UserHelper.Auth(usr.SteamID, out usr, client);
                    Logger.ConsoleLog("Auth done to: " + usr.Name + " (" + usr.SteamID + ")", ConsoleColor.Cyan, LogLevel.Warning);
                }
            }
            else if(client.GetParam("get_all processes") != null)
            {
            }

            Random rnd = new Random();
            client.HttpSend(rnd.Next(0,2).ToString());
            return true;
        }
开发者ID:GiByteNET,项目名称:GameSlot,代码行数:101,代码来源:TestPage.cs

示例7: Init


//.........这里部分代码省略.........
            }

            Hashtable data = new Hashtable();
            ushort currency = Helper.UserHelper.GetCurrency(client);

            if (!byid)
            {
                Lottery = Helper.LotteryHelper.GetCurrent(SteamGameID, client);
            }

            XUser user;
            bool auth = Helper.UserHelper.GetCurrentUser(client, out user);
            if (auth)
            {
                double ChipsTotalPrice;
                data.Add("Chips", Helper.UserHelper.GetChipInventory(user.ID, out ChipsTotalPrice));

                double UsersBetsPrice = 0;
                XLotteryUsersBetsPrice Users_XLotteryUsersBetsPrice;
                if (Helper.LotteryHelper.TableUsersBetsPrice.SelectOne(dt => dt.LotteryID == Lottery.ID && dt.UserID == user.ID, out Users_XLotteryUsersBetsPrice))
                {
                    UsersBetsPrice = Users_XLotteryUsersBetsPrice.TotalBetsPrice;
                    Logger.ConsoleLog("UsersBetsPrice: " + UsersBetsPrice);
                }

                if (user.Currency == 1)
                {
                    data.Add("ChipsTotalPrice", ChipsTotalPrice.ToString("###,###,##0"));
                    data.Add("UsersBetsPrice", Math.Round(UsersBetsPrice * Lottery.RubCurrency));
                }
                else
                {
                    data.Add("ChipsTotalPrice", ChipsTotalPrice.ToString("###,##0.00"));
                    data.Add("UsersBetsPrice", UsersBetsPrice);
                }

                data.Add("User", user);
            }

            if (auth && Lottery.LeftTime == 0 && user.ID == Lottery.Winner.ID)
            {
                data.Add("ItsWinner", true);
            }
            else
            {
                data.Add("ItsWinner", false);
            }

            data.Add("Lottery", Lottery);

            data.Add("TopItems", Helper.LotteryHelper.GetTopItems(Lottery.ID, 7, client));
            data.Add("Bets", Helper.LotteryHelper.GetBets(Lottery.ID, client));

            double TodaysJackpotPrice;
            int TodaysJackpotItems;
            data.Add("TodaysGames", Helper.LotteryHelper.TodaysGames(SteamGameID, out TodaysJackpotPrice, out TodaysJackpotItems, currency).Length);

            if (currency == 1)
            {
                data.Add("MaxJackpot", LotteryHelper.RUB_MaxJackpotPrice[SteamGameID].ToString("###,###,##0"));
                data.Add("TodaysJackpotPrice", TodaysJackpotPrice.ToString("###,###,##0"));
            }
            else
            {
                data.Add("MaxJackpot", LotteryHelper.MaxJackpotPrice[SteamGameID].ToString("###,##0.00"));
                data.Add("TodaysJackpotPrice", TodaysJackpotPrice.ToString("###,##0.00"));
            }

            data.Add("MaxJackpotItems", LotteryHelper.ItemsRecord[SteamGameID]);
            data.Add("TodaysJackpotItems", TodaysJackpotItems);

            string title = "";
            if(SteamGameID == Configs.DOTA2_STEAM_GAME_ID)
            {
                if(byid)
                {
                    title = "История игры DOTA2 #" + Lottery.ID;
                }
                else
                {
                    title = "Лотерея DOTA2 — Удача сопутствует смелым";
                }
            }
            else if(SteamGameID == Configs.CSGO_STEAM_GAME_ID)
            {
                if (byid)
                {
                    title = "История игры CSGO #" + Lottery.ID;
                }
                else
                {
                    title = "Лотерея CSGO — Удача сопутствует смелым";
                }
            }
            data.Add("Title", title);
            data.Add("Game", Game);
            data.Add("ItsHistory", byid);
            client.HttpSend(TemplateActivator.Activate(this, client, data));
            return true;
        }
开发者ID:GiByteNET,项目名称:GameSlot,代码行数:101,代码来源:D2Lottery.cs

示例8: Init

 public override bool Init(Client client)
 {
     client.HttpSend(TemplateActivator.Activate(this, client));
     return true;
 }
开发者ID:Elias777,项目名称:EliasBlog,代码行数:5,代码来源:Main.cs

示例9: Init

        public override bool Init(Client client)
        {
            Dictionary<uint, USteamItem> StoreItems = new Dictionary<uint,USteamItem>();
            int ElementsOnPage = 2;

            uint SteamGameID = Configs.DOTA2_STEAM_GAME_ID;
            if(client.GetParam("game") != null && client.GetParam("game").Equals(Configs.CSGO_STEAM_GAME_ID.ToString()))
            {
                SteamGameID = Configs.CSGO_STEAM_GAME_ID;
            }

            foreach (USteamItem SteamItem in Helper.UserHelper.GetSteamLocalInventory(Configs.ADMIN_ACCOUNT, SteamGameID, false, 1))
            {
                if(StoreItems.ContainsKey(SteamItem.ID))
                {
                    StoreItems[SteamItem.ID].Num++;
                }
                else
                {
                    SteamItem.Num++;
                    SteamItem.ShopPrice = SteamItem.Price - (SteamItem.Price / 100 * 40);
                    SteamItem.ShopPrice_Str = SteamItem.ShopPrice.ToString("###,###,##0");
                    StoreItems.Add(SteamItem.ID, SteamItem);
                }
            }

            Dictionary<uint, USteamItem> StoreItemsData = new Dictionary<uint, USteamItem>();
            int Page = 1;
            if (client.GetParam("page") != null)
            {
                if(int.TryParse(client.GetParam("page"), out Page))
                {
                    if (Page > StoreItems.Count / ElementsOnPage)
                    {
                        Page = StoreItems.Count / ElementsOnPage;
                    }
                }
            }

            if(Page <= 0)
            {
                Page = 1;
            }

            int count = 0;
            foreach(uint Key in StoreItems.Keys)
            {
                if(count < (Page -1) * ElementsOnPage)
                {
                    count++;
                    continue;
                }

                StoreItemsData.Add(Key, StoreItems[Key]);
                count++;

                if (count >= Page * ElementsOnPage)
                {
                    break;
                }
            }

            Hashtable data = new Hashtable();
            data.Add("Title", "Магазин GAMESLOT");
            data.Add("StoreItems", StoreItemsData);
            data.Add("Page", Page);
            data.Add("ItemsNum", StoreItems.Count);
            data.Add("ElementsOnPage", ElementsOnPage);
            data.Add("Game", SteamGameID);
            client.HttpSend(TemplateActivator.Activate(this, client, data));
            return true;
        }
开发者ID:GiByteNET,项目名称:GameSlot,代码行数:72,代码来源:StoreMainPage.cs

示例10: Init


//.........这里部分代码省略.........
                Users = (from it in Users orderby it.CSGO_RUB_WonTotalPrice descending select it).ToList();
                title = "Топ победителей CSGO";
            }
            else if (Game.Equals("current"))
            {
                Helper.UserHelper.Table.Select(data => (data.DOTA_WonTotalPrice + data.CSGO_WonTotalPrice) > 0, out Users);
                Users = (from it in Users orderby (it.CSGO_RUB_WonTotalPrice + it.DOTA_RUB_WonTotalPrice) descending select it).ToList();
                title = "Топ победителей";
            }
            else
            {
                BaseFuncs.Show404(client);
                return false;
            }

            int ShowNum = 10;
            int from = 0;

            if(client.GetParam("from") != null)
            {
                int.TryParse(client.GetParam("from"), out from);
            }

            if (from >= Users.Count)
            {
                from = (Users.Count / ShowNum) * ShowNum;
            }

            List<TopPlayer> TopPlayers = new List<TopPlayer>();
            for (int i = from; i < Math.Min(from + ShowNum, Users.Count); i++)
            {
                TopPlayer TopPlayer = new TopPlayer();
                TopPlayer.ID = Users[i].ID;
                TopPlayer.Position = i + 1;
                TopPlayer.Name = Users[i].Name;
                TopPlayer.Avatar = Users[i].Avatar;

                if (SteamGameID == Configs.DOTA2_STEAM_GAME_ID)
                {
                    TopPlayer.GamesCount = Users[i].DOTA_GamesCount;
                    TopPlayer.WonCount = Users[i].DOTA_WonCount;

                    TopPlayer.BetItemsCount = Users[i].DOTA_TotalBetItemsCount;
                    TopPlayer.WonItemsCount = Users[i].DOTA_WonItemsCount;

                    TopPlayer.BetPrice = Users[i].DOTA_RUB_TotalBetPrice;
                    TopPlayer.WonPrice = Users[i].DOTA_RUB_WonTotalPrice;
                }

                else if (SteamGameID == Configs.CSGO_STEAM_GAME_ID)
                {
                    TopPlayer.GamesCount = Users[i].CSGO_GamesCount;
                    TopPlayer.WonCount = Users[i].CSGO_WonCount;

                    TopPlayer.BetItemsCount = Users[i].CSGO_TotalBetItemsCount;
                    TopPlayer.WonItemsCount = Users[i].CSGO_WonItemsCount;

                    TopPlayer.BetPrice = Users[i].CSGO_RUB_TotalBetPrice;
                    TopPlayer.WonPrice = Users[i].CSGO_RUB_WonTotalPrice;
                }

                else if (SteamGameID == 0)
                {
                    TopPlayer.GamesCount = (Users[i].CSGO_GamesCount + Users[i].DOTA_GamesCount);
                    TopPlayer.WonCount = (Users[i].CSGO_WonCount + Users[i].DOTA_WonCount);

                    TopPlayer.BetItemsCount = (Users[i].CSGO_TotalBetItemsCount + Users[i].DOTA_TotalBetItemsCount);
                    TopPlayer.WonItemsCount = (Users[i].CSGO_WonItemsCount + Users[i].DOTA_WonItemsCount);

                    TopPlayer.BetPrice = (Users[i].CSGO_RUB_TotalBetPrice + Users[i].DOTA_RUB_TotalBetPrice);
                    TopPlayer.WonPrice = (Users[i].CSGO_RUB_WonTotalPrice + Users[i].DOTA_RUB_WonTotalPrice);
                }

                if (TopPlayer.WonCount > 0)
                {
                    TopPlayer.Winrate = (int)(TopPlayer.WonCount / ((double)TopPlayer.GamesCount / 100d));
                }
                else
                {
                    TopPlayer.Winrate = 0;
                }

                TopPlayer.BetPrice_Str = TopPlayer.BetPrice.ToString("###,###,##0");
                TopPlayer.WonPrice_Str = TopPlayer.WonPrice.ToString("###,###,##0");

                TopPlayers.Add(TopPlayer);
            }

            Hashtable page_data = new Hashtable();

            page_data.Add("SteamGameID", SteamGameID);
            page_data.Add("Users", TopPlayers);
            page_data.Add("GameURL", Game);
            page_data.Add("From", from);
            page_data.Add("ShowNum", ShowNum);
            page_data.Add("UsersNum", Users.Count);
            page_data.Add("Title", title);
            client.HttpSend(TemplateActivator.Activate(this, client, page_data));
            return true;
        }
开发者ID:GiByteNET,项目名称:GameSlot,代码行数:101,代码来源:TopPlayersPage.cs

示例11: Init

        public override bool Init(Client client)
        {
            string Action = BaseFuncs.GetAdditionalURLArray(client.URL, this.URL)[0];
            Logger.ConsoleLog("ROBO page; GET: " + client.Head.GetParams.Count + " POST: " + client.Head.PostParams.Count);

            uint OrderID;
            XOrder Order;

            if (Action == "success")
            {
                client.Redirect(Helper.GetReferer(client));
                return false;
            }
            if (Action == "result")
            {
                Logger.ConsoleLog("Result come!", ConsoleColor.Green);

                if (uint.TryParse(client.GetParam("InvId"), out OrderID) && Helper.OrderHelper.Table.SelectOne(data => data.ID == OrderID && data.Status == 0, out Order))
                {
                    if (this.ResultCRC(client).Equals(client.GetParam("SignatureValue")))
                    {
                        Order.Status = 1;
                        XUser user = Helper.UserHelper.Table.SelectByID(Order.UserID);
                        user.Wallet += Order.Price;

                        Helper.OrderHelper.Table.UpdateByID(Order, Order.ID);
                        Helper.UserHelper.Table.UpdateByID(user, user.ID);

                        client.HttpSend("OK" + Order.ID);
                        return false;
                    }
                }
            }

            client.HttpSend("");
            return false;
        }
开发者ID:GiByteNET,项目名称:GameSlot,代码行数:37,代码来源:Robokassa.cs


注:本文中的Client.HttpSend方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。