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C# Client.AddSpell方法代码示例

本文整理汇总了C#中Client.AddSpell方法的典型用法代码示例。如果您正苦于以下问题:C# Client.AddSpell方法的具体用法?C# Client.AddSpell怎么用?C# Client.AddSpell使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Client的用法示例。


在下文中一共展示了Client.AddSpell方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Reincarnation

            public Reincarnation(Client.GameState client, byte new_class)
            {
                if (client.Entity.Level < 120)
                    return;
                if (ServerBase.Kernel.ReincarnatedCharacters.ContainsKey(client.Entity.UID))
                    return;
                _client = client;
                Database.ReincarnationTable.NewReincarnated(client.Entity);
                Game.Features.Reincarnation.ReincarnateInfo info = new Game.Features.Reincarnation.ReincarnateInfo();
                info.UID = client.Entity.UID;
                info.Level = client.Entity.Level;
                info.Experience = client.Entity.Experience;
                ServerBase.Kernel.ReincarnatedCharacters.Add(info.UID, info);
                client.Entity.FirstRebornClass = client.Entity.SecondRebornClass;
                client.Entity.SecondRebornClass = client.Entity.Class;
                client.Entity.Class = new_class;
                client.Entity.SecondRebornLevel = client.Entity.Level;
                //client.Entity.ReincarnationLev = client.Entity.Level;//kikoz
                client.Entity.Level = 15;
                client.Entity.Experience = 0;
                client.Entity.Atributes =
                 (ushort)(client.ExtraAtributePoints(client.Entity.FirstRebornClass, client.Entity.FirstRebornLevel) +
                  client.ExtraAtributePoints(client.Entity.SecondRebornClass, client.Entity.SecondRebornLevel) + 62);
                #region RemoveAllSpells
                Interfaces.ISkill[] spells = client.Spells.Values.ToArray();
                foreach (Interfaces.ISkill spell in spells)
                {
                    if (!ServerBase.Constants.AvaibleSpells.Contains(spell.ID))
                    {
                        client.RemoveSpell(spell);
                    }
                    //spell.Send(client);
                }
                #endregion
                #region Blessed
                if (client.Entity.Reborn == 2)
                {
                    if (client.Entity.Reborn == 2)
                    {

                        client.AddSpell(new Spell(true) { ID = 9876 });//Bless
                    }
                }
                #endregion

                #region SeconedClassTrojan
                if (client.Entity.SecondRebornClass == 15)
                {
                    if (client.Entity.SecondRebornClass == 15)
                    {
                        client.AddSpell(new Spell(true) { ID = 1190 });//SpiritHealing
                        client.AddSpell(new Spell(true) { ID = 1110 });//Cyclone
                        client.AddSpell(new Spell(true) { ID = 1270 });//Robot
                        client.AddSpell(new Spell(true) { ID = 1015 });//Accury
                    }
                }
                #endregion
                #region SeconedClassWarrior
                if (client.Entity.SecondRebornClass == 25)
                {
                    if (client.Entity.SecondRebornClass == 25)
                    {
                        client.AddSpell(new Spell(true) { ID = 1040 });//Raor
                        client.AddSpell(new Spell(true) { ID = 1051 });//Dash
                        client.AddSpell(new Spell(true) { ID = 1320 });//FlyingMoon
                        client.AddSpell(new Spell(true) { ID = 1025 });//Superman
                    }
                }
                #endregion
                #region SeconedClassArcher
                if (client.Entity.SecondRebornClass == 45)
                {
                    if (client.Entity.SecondRebornClass == 45)
                    {

                    }
                }
                #endregion
                #region SeconedClassNinja
                if (client.Entity.SecondRebornClass == 55)
                {
                    if (client.Entity.SecondRebornClass == 55)
                    {
                        client.AddSpell(new Spell(true) { ID = 6001 });//ToxicFog
                        client.AddSpell(new Spell(true) { ID = 6004 });//ArcherBane
                    }
                }
                #endregion
                #region SeconedClassMonk
                if (client.Entity.SecondRebornClass == 65)
                {
                    if (client.Entity.SecondRebornClass == 65)
                    {
                        client.AddSpell(new Spell(true) { ID = 10400 });//Serenity
                        client.AddSpell(new Spell(true) { ID = 10425 });//Tranquality
                    }
                }
                #endregion
                #region SeconedClassWater
                if (client.Entity.SecondRebornClass == 135)
//.........这里部分代码省略.........
开发者ID:Mromany,项目名称:Conquista5679-TheHunterSource-,代码行数:101,代码来源:PacketHandler.cs

示例2: CheckCommand


//.........这里部分代码省略.........
                                        {
                                            Data datas = new Data(true);
                                            datas.UID = C.Entity.UID;
                                            datas.ID = 104;
                                            datas.dwParam = 0;
                                            //datas.wParam1 = (ushort)Program.ScreenColor;
                                            //datas.wParam2 = (ushort)Program.ScreenColor;
                                            //datas.wParam2 = 104;
                                            //datas.wParam4 = (ushort)Program.ScreenColor;
                                            C.Send(datas);
                                        }
                                    }

                                    break;
                                }
                            case "give":
                                {
                                    foreach (var Client in ServerBase.Kernel.GamePool.Values)
                                    {
                                        if (Client.Entity.Name.ToLower().Contains(Data[1]))
                                        {
                                            switch (Data[2])
                                            {
                                                case "vip":
                                                    Client.Entity.VIPLevel = byte.Parse(Data[3]);
                                                    break;
                                                case "cps":
                                                    Client.Entity.ConquerPoints += uint.Parse(Data[3]);
                                                    break;
                                                case "money":
                                                    Client.Entity.Money += uint.Parse(Data[3]);
                                                    break;
                                                case "spell":
                                                    Client.AddSpell(new Spell(true) { ID = ushort.Parse(Data[3]) });
                                                    break;
                                                case "level":
                                                    Client.Entity.Level = byte.Parse(Data[3]);
                                                    break;
                                                case "plustone":
                                                    {
                                                        UInt32 ItemId = UInt32.Parse(Data[3]);
                                                        if (Database.ConquerItemInformation.BaseInformations.ContainsKey(ItemId))
                                                        {
                                                            Database.ConquerItemBaseInformation iteminfo;
                                                            if (Database.ConquerItemInformation.BaseInformations.TryGetValue(ItemId, out iteminfo))
                                                            {
                                                                Interfaces.IConquerItem newItem = new GamePackets.ConquerItem(true);
                                                                newItem.ID = iteminfo.ID;
                                                                Byte Plus = (Byte)(newItem.ID % 730000);
                                                                Console.WriteLine("Item Plus " + Plus);
                                                                newItem.Plus = (Byte)(newItem.ID % 730000);
                                                                Client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
                                                            }
                                                        }
                                                        break;
                                                    }
                                                case "item":
                                                    {
                                                        string ItemName = Data[3];
                                                        Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.Fixed;
                                                        switch (Data[4].ToLower())
                                                        {
                                                            case "fixed": Quality = Game.Enums.ItemQuality.Fixed; break;
                                                            case "normal": Quality = Game.Enums.ItemQuality.Normal; break;
                                                            case "normalv1": Quality = Game.Enums.ItemQuality.NormalV1; break;
                                                            case "normalv2": Quality = Game.Enums.ItemQuality.NormalV2; break;
开发者ID:Mromany,项目名称:Conquista5679-TheHunterSource-,代码行数:67,代码来源:PacketHandler.cs

示例3: UseItem


//.........这里部分代码省略.........
                        uint itemid = 500129;
                        if (client.Entity.Level >= 10)
                        {
                            if (client.Inventory.Count < 32)
                            {
                                client.Inventory.Add(1200000, 0, 1);//PrayingStone
                                client.Inventory.Add(723700, 0, 1);//ExpBall
                                client.Inventory.Add(723017, 0, 5); //ExpPotion
                                ConquerItem items = new ConquerItem(true);
                                items.ID = itemid;
                                items.Color = PhoenixProject.Game.Enums.Color.White;
                                items.Plus = 5;
                                items.SocketOne = PhoenixProject.Game.Enums.Gem.EmptySocket;
                                items.Durability = items.MaximDurability = PhoenixProject.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                client.Inventory.Add(items, PhoenixProject.Game.Enums.ItemUse.CreateAndAdd);
                                client.Inventory.Remove(item, PhoenixProject.Game.Enums.ItemUse.Remove);
                            }
                            else
                                client.Send(new Message("You need to make atleast 8 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 10 to open the Pack", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #endregion
                #region SkillBooks
                case 725000:
                    {
                        if (client.Entity.Spirit >= 20)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                            client.AddSpell(new Spell(true) { ID = 1000 });
                        }
                        else
                        {
                            client.Send(new Message("You need atleast 20 spirit!", System.Drawing.Color.Tan, Message.TopLeft));
                        }
                        break;
                    }
                case 725001:
                    {
                        if (client.Entity.Spirit >= 80)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                            client.AddSpell(new Spell(true) { ID = 1001 });
                        }
                        else
                        {
                            client.Send(new Message("You need atleast 80 spirit!", System.Drawing.Color.Tan, Message.TopLeft));
                        }
                        break;
                    }
                case 725002:
                    {
                        if (client.Entity.Class >= 140 && client.Entity.Class <= 145 && client.Entity.Level >= 90)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                            client.AddSpell(new Spell(true) { ID = 1002 });
                        }
                        break;
                    }
                case 725003:
                    {
                        if (client.Entity.Spirit >= 30)
开发者ID:Mromany,项目名称:Conquista5679-TheHunterSource-,代码行数:67,代码来源:PacketHandler.cs

示例4: LoginMessages


//.........这里部分代码省略.........
            }

            if (client.Spells.ContainsKey(11100))
            {
                if (client.Entity.SecondRebornClass == 75 && client.Entity.FirstRebornClass == 75)
                {
                    // client.AddSpell(new Spell(true) { ID = 3050 });
                }
                else
                {
                    if (client.Entity.SecondRebornClass == 75 && client.Entity.Class >= 70 && client.Entity.Class <= 75)
                    {
                        // client.AddSpell(new Spell(true) { ID = 3050 });
                    }
                    else
                    {
                        if (client.Entity.FirstRebornClass == 75 && client.Entity.Class >= 70 && client.Entity.Class <= 75)
                        {
                            // client.AddSpell(new Spell(true) { ID = 3050 });
                        }
                        else
                        {
                            client.RemoveSpell(new Spell(true) { ID = 11100 });
                        }
                    }
                }
            }

            if (client.Spells.ContainsKey(11050))
            {
                if (client.Spells[11050].Level > 0)
                {
                    client.RemoveSpell(new Spell(true) { ID = 11050 });
                    client.AddSpell(new Spell(true) { ID = 11050 });
                }
            }

            if (client.Entity.Class >= 50 && client.Entity.Class <= 55)
            {
                if (!client.Spells.ContainsKey(11230))
                {
                    client.AddSpell(new Spell(true) { ID = 11230 });
                }
            }
            else
            {
                if (client.Spells.ContainsKey(11230))
                {
                    client.RemoveSpell(new Spell(true) { ID = 11230 });
                }

            }

            if (client.Entity.Class >= 142 && client.Entity.Class <= 145 && client.Entity.FirstRebornClass == 145 && client.Entity.SecondRebornClass == 145)
            {
                if (!client.Spells.ContainsKey(10310))
                {
                    client.AddSpell(new Spell(true) { ID = 10310 });
                }
            }
            else
            {
                if (client.Spells.ContainsKey(10310))
                {
                    client.RemoveSpell(new Spell(true) { ID = 10310 });
                }
开发者ID:Mromany,项目名称:Conquista5679-TheHunterSource-,代码行数:67,代码来源:PacketHandler.cs

示例5: CheckCommand


//.........这里部分代码省略.........
                                                        {
                                                            newItem.SocketOne = (Game.Enums.Gem)soc1;
                                                        }
                                                        if (Data.Length > 7)
                                                        {
                                                            byte soc2 = 0;
                                                            byte.TryParse(Data[7], out soc2);
                                                            if (Enum.IsDefined(typeof(Game.Enums.Gem), soc2))
                                                            {
                                                                newItem.SocketTwo = (Game.Enums.Gem)soc2;
                                                            }
                                                        }
                                                        if (Data.Length > 10)
                                                        {
                                                            byte R = 0, G = 0, B = 0;
                                                            byte.TryParse(Data[8], out R);
                                                            byte.TryParse(Data[9], out G);
                                                            byte.TryParse(Data[10], out B);
                                                            newItem.SocketProgress = (uint)(B | (G << 8) | (R << 16));
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                        newItem.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase.Kernel.Random.Next(4, 8);
                                        client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
                                    }
                                    break;
                                }
                            case "spell2":
                                {
                                    foreach (var Client in ServerBase.Kernel.GamePool.Values)
                                    {
                                        Client.AddSpell(new Spell(true) { ID = ushort.Parse(Data[1]) });
                                    }
                                }
                                break;
                            #endregion
                            case "give":
                                {

                                    var varr = ServerBase.Kernel.GamePool.Values.GetEnumerator();
                                    varr.MoveNext();
                                    int COunt = ServerBase.Kernel.GamePool.Count;
                                    for (uint x = 0;
                                        x < COunt;
                                        x++)
                                    {
                                        if (x >= COunt) break;

                                        Client.GameState Client = (varr.Current as Client.GameState);
                                        if (Client.Entity.Name.ToLower().Contains(Data[1]))
                                        {
                                            switch (Data[2])
                                            {
                                                case "at":
                                                    {
                                                        Client.Entity.Atributes = byte.Parse(Data[3]);
                                                        break;
                                                    }
                                                case "vip":
                                                    Client.Entity.VIPLevel = byte.Parse(Data[3]);
                                                    break;
                                                case "cps":
                                                    Client.Entity.ConquerPoints += uint.Parse(Data[3]);
                                                    break;
开发者ID:faresali,项目名称:co-pserver,代码行数:67,代码来源:PacketHandler.cs

示例6: UseItem


//.........这里部分代码省略.........
                            client.Entity.TransformationID = 0;
                            client.Entity.TransformationStamp = Time32.Now;
                        }
                        ushort transformation = selected;
                        client.Entity.TransformationID = transformation;
                        client.Entity.TransformationStamp = Time32.Now;
                        client.Entity.TransformationTime = 110;
                        SpellUse spellUse = new SpellUse(true);
                        spellUse.Attacker = client.Entity.UID;
                        spellUse.SpellID = 1360;
                        spellUse.SpellLevel = 4;
                        spellUse.X = client.Entity.X;
                        spellUse.Y = client.Entity.Y;
                        spellUse.Targets.Add(client.Entity.UID, (uint)0);
                        client.Send(spellUse);
                        client.Entity.TransformationMaxHP = 3000;
                        double maxHP = client.Entity.MaxHitpoints;
                        double HP = client.Entity.Hitpoints;
                        double point = HP / maxHP;

                        client.Entity.Hitpoints = (uint)(client.Entity.TransformationMaxHP * point);
                        client.Entity.Update(Update.MaxHitpoints, client.Entity.TransformationMaxHP, false);
                        break;

                    }
                #endregion
                #endregion
                #region SkillBooks
                case 725000:
                    {
                        if (client.Entity.Spirit >= 20)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.AddSpell(new Spell(true) { ID = 1000 });
                        }
                        else
                        {
                            client.Send(new Message("You need atleast 20 spirit!", System.Drawing.Color.Tan, Message.TopLeft));
                        }
                        break;
                    }
                case 725001:
                    {
                        if (client.Entity.Spirit >= 80)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.AddSpell(new Spell(true) { ID = 1001 });
                        }
                        else
                        {
                            client.Send(new Message("You need atleast 80 spirit!", System.Drawing.Color.Tan, Message.TopLeft));
                        }
                        break;
                    }
                case 725002:
                    {
                        if (client.Entity.Class >= 140 && client.Entity.Class <= 145 && client.Entity.Level >= 90)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.AddSpell(new Spell(true) { ID = 1002 });
                        }
                        break;
                    }
                case 725003:
                    {
                        if (client.Entity.Spirit >= 30)
开发者ID:faresali,项目名称:co-pserver,代码行数:67,代码来源:PacketHandler.cs

示例7: GetDialog


//.........这里部分代码省略.........
                                            }
                                        case 5:
                                            {
                                                if (client.Entity.Class >= 60 && client.Entity.Class <= 65)
                                                {
                                                    dialog.Text("Which aura do you want to learn?");
                                                    dialog.Option("Tyrant (Lvl 20).", 13);
                                                    dialog.Option("Fend (Lvl 20)", 14);
                                                    dialog.Option("Metal (Lvl 100)", 15);
                                                    dialog.Option("Wood (Lvl 100)", 16);
                                                    dialog.Option("Water (Lvl 100)", 17);
                                                    dialog.Option("Fire (Lvl 100)", 18);
                                                    dialog.Option("Earth (Lvl 100)", 19);
                                                    dialog.Option("Back to skills.", 2);
                                                    dialog.Send();
                                                }
                                                else
                                                {
                                                    dialog.Text("The ancient secrets of the monk is not for trade.\nIf you wish to learn the secrets of the monk come back in another life. Good bye.");
                                                    dialog.Option("Alright.", 255);
                                                    dialog.Send();
                                                }
                                                break;
                                            }
                                        case 6:
                                            {
                                                if (client.Entity.Class >= 60 && client.Entity.Class <= 65)
                                                {
                                                    if (client.Entity.Level >= 5)
                                                    {
                                                        dialog.Text("You have learned Triple Attack.");
                                                        dialog.Option("Thank you master.", 255);
                                                        dialog.Send();
                                                        if (!client.AddSpell(LearnableSpell(10490)))
                                                        {
                                                            dialog.Text("You already know this skill.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("You need to be level 5 or more.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    dialog.Text("The ancient secrets of the monk is not for trade.\nIf you wish to learn the secrets of the monk come back in another life. Good bye.");
                                                    dialog.Option("Alright.", 255);
                                                    dialog.Send();
                                                }
                                                break;
                                            }
                                        case 7:
                                            {
                                                if (client.Entity.Class >= 60 && client.Entity.Class <= 65)
                                                {
                                                    if (client.Entity.Level >= 15)
                                                    {
                                                        dialog.Text("You have learned the Oblivion XP skill.");
                                                        dialog.Option("Thank you master.", 255);
                                                        dialog.Send();
                                                        if (!client.AddSpell(LearnableSpell(10390)))
                                                        {
开发者ID:AiiMz,项目名称:PserverWork,代码行数:67,代码来源:NPCS.cs


注:本文中的Client.AddSpell方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。