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C# Client.ReviewMentor方法代码示例

本文整理汇总了C#中Client.ReviewMentor方法的典型用法代码示例。如果您正苦于以下问题:C# Client.ReviewMentor方法的具体用法?C# Client.ReviewMentor怎么用?C# Client.ReviewMentor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Client的用法示例。


在下文中一共展示了Client.ReviewMentor方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandlePacket


//.........这里部分代码省略.........
                                        {
                                            ExpelApprentice(ma, client);
                                            break;
                                        }
                                    case MentorApprentice.RequestApprentice:
                                        {
                                            AddApprentice(ma, client);
                                            break;
                                        }
                                    case MentorApprentice.RequestMentor:
                                        {
                                            AddMentor(ma, client);
                                            break;
                                        }
                                    case MentorApprentice.AcceptRequestApprentice:
                                        {
                                            AcceptRequestApprentice(ma, client);
                                            break;
                                        }
                                    case MentorApprentice.AcceptRequestMentor:
                                        {
                                            AcceptRequestMentor(ma, client);
                                            break;
                                        }
                                }
                                break;
                            }
                        case 2066:
                            {
                                MentorInformation info = new MentorInformation(false);
                                info.Deserialize(packet);
                                if (info.Mentor_Type == 1)
                                {
                                    client.ReviewMentor();
                                }
                                break;
                            }
                        #endregion
                        #region Guild members (2102)
                        case 2102:
                            {
                                ushort Page = BitConverter.ToUInt16(packet, 8);
                                if (client.Guild != null)
                                {
                                    if (client.AsMember != null)
                                        client.Guild.SendMembers(client, Page);
                                }
                                break;
                            }
                        #endregion
                        #region Arena (2207<->2211)
                        case 2207://Request Arena ranking List 2245 2242 2244
                            {
                                //Code snippet that belongs to Ultimation
                                ushort PageIndex = BitConverter.ToUInt16(packet, 6);
                                Game.ConquerStructures.Arena.Statistics.ShowRankingPage(packet[4], PageIndex, client);
                                break;
                            }
                        case 2206:
                            {
                                //Code snippet that belongs to Ultimation
                                ushort PageIndex = BitConverter.ToUInt16(packet, 4);
                                Game.ConquerStructures.Arena.QualifyEngine.RequestGroupList(client, PageIndex);
                                break;
                            }
                        case 2205://Arena Signup!
开发者ID:Mromany,项目名称:Conquista5679-TheHunterSource-,代码行数:67,代码来源:PacketHandler.cs

示例2: AcceptRequestApprentice

        static void AcceptRequestApprentice(MentorApprentice ma, Client.GameState client)
        {
            Client.GameState Target = null;
            if (ServerBase.Kernel.GamePool.TryGetValue(ma.UID, out Target))
            {
                if (ma.Dynamic == 1)
                {
                    uint EnroleDate = (uint)(DateTime.Now.Year * 10000 + DateTime.Now.Month * 100 + DateTime.Now.Day);
                    MentorInformation Information = new MentorInformation(true);
                    Information.Mentor_Type = 1;
                    Information.Mentor_ID = Target.Entity.UID;
                    Information.Apprentice_ID = client.Entity.UID;
                    Information.Enrole_Date = EnroleDate;
                    Information.Mentor_Level = Target.Entity.Level;
                    Information.Mentor_Class = Target.Entity.Class;
                    Information.Mentor_PkPoints = Target.Entity.PKPoints;
                    Information.Mentor_Mesh = Target.Entity.Mesh;
                    Information.Mentor_Online = true;
                    Information.Shared_Battle_Power = ((uint)(((Target.Entity.BattlePower - Target.Entity.ExtraBattlePower) - (client.Entity.BattlePower - client.Entity.ExtraBattlePower)) / 3.3F));
                    Information.String_Count = 3;
                    Information.Mentor_Name = Target.Entity.Name;
                    Information.Apprentice_Name = client.Entity.Name;
                    Information.Mentor_Spouse_Name = Target.Entity.Spouse;

                    client.Send(Information);
                    client.Mentor = new PhoenixProject.Game.ConquerStructures.Society.Mentor();
                    client.Mentor.ID = Target.Entity.UID;
                    client.Mentor.Name = Target.Entity.Name;
                    client.Mentor.EnroleDate = EnroleDate;
                    client.ReviewMentor();

                    ApprenticeInformation AppInfo = new ApprenticeInformation();
                    AppInfo.Apprentice_ID = client.Entity.UID;
                    AppInfo.Apprentice_Level = client.Entity.Level;
                    AppInfo.Apprentice_Name = client.Entity.Name;
                    AppInfo.Apprentice_Online = true;
                    AppInfo.Apprentice_Class = client.Entity.Class;
                    AppInfo.Apprentice_PkPoints = client.Entity.PKPoints;
                    AppInfo.Apprentice_Spouse_Name = client.Entity.Spouse;
                    AppInfo.Enrole_date = EnroleDate;
                    AppInfo.Mentor_ID = Target.Entity.UID;
                    AppInfo.Mentor_Mesh = Target.Entity.Mesh;
                    AppInfo.Mentor_Name = Target.Entity.Name;
                    AppInfo.Type = 2;
                    Target.Send(AppInfo);
                    Target.Apprentices.Add(client.Entity.UID, new PhoenixProject.Game.ConquerStructures.Society.Apprentice()
                    {
                        ID = client.Entity.UID,
                        Name = client.Entity.Name,
                        EnroleDate = EnroleDate
                    });
                    Database.KnownPersons.AddMentor(client.Mentor, Target.Apprentices[client.Entity.UID]);
                }
                else
                {
                    Target.Send(new Message(client.Entity.Name + " declined your request.", System.Drawing.Color.Beige, Message.Talk));
                }
            }
        }
开发者ID:Mromany,项目名称:Conquista5679-TheHunterSource-,代码行数:59,代码来源:PacketHandler.cs

示例3: LoginMessages


//.........这里部分代码省略.........
            }
            ServerTime time = new ServerTime();
            time.Year = (uint)DateTime.Now.Year;
            time.Month = (uint)DateTime.Now.Month;
            time.DayOfYear = (uint)DateTime.Now.DayOfYear;
            time.DayOfMonth = (uint)DateTime.Now.Day;
            time.Hour = (uint)DateTime.Now.Hour;
            time.Minute = (uint)DateTime.Now.Minute;
            time.Second = (uint)DateTime.Now.Second;
            client.Send(time);

            client.Entity.DoubleExperienceTime = (ushort)(client.Entity.DoubleExperienceTime + (1 - 1));
            client.Entity.HeavenBlessing = (ushort)(client.Entity.HeavenBlessing + (1 - 1));

            if (client.Mentor != null)
            {
                if (client.Mentor.IsOnline)
                {
                    MentorInformation Information = new MentorInformation(true);
                    Information.Mentor_Type = 1;
                    Information.Mentor_ID = client.Mentor.Client.Entity.UID;
                    Information.Apprentice_ID = client.Entity.UID;
                    Information.Enrole_Date = client.Mentor.EnroleDate;
                    Information.Mentor_Level = client.Mentor.Client.Entity.Level;
                    Information.Mentor_Class = client.Mentor.Client.Entity.Class;
                    Information.Mentor_PkPoints = client.Mentor.Client.Entity.PKPoints;
                    Information.Mentor_Mesh = client.Mentor.Client.Entity.Mesh;
                    Information.Mentor_Online = true;
                    Information.Shared_Battle_Power = (uint)(((client.Mentor.Client.Entity.BattlePower - client.Mentor.Client.Entity.ExtraBattlePower) - (client.Entity.BattlePower - client.Entity.ExtraBattlePower)) / 3.3F);
                    Information.String_Count = 3;
                    Information.Mentor_Name = client.Mentor.Client.Entity.Name;
                    Information.Apprentice_Name = client.Entity.Name;
                    Information.Mentor_Spouse_Name = client.Mentor.Client.Entity.Spouse;
                    client.ReviewMentor();
                    client.Send(Information);

                    ApprenticeInformation AppInfo = new ApprenticeInformation();
                    AppInfo.Apprentice_ID = client.Entity.UID;
                    AppInfo.Apprentice_Level = client.Entity.Level;
                    AppInfo.Apprentice_Class = client.Entity.Class;
                    AppInfo.Apprentice_PkPoints = client.Entity.PKPoints;
                    AppInfo.Apprentice_Experience = client.AsApprentice.Actual_Experience;
                    AppInfo.Apprentice_Composing = client.AsApprentice.Actual_Plus;
                    AppInfo.Apprentice_Blessing = client.AsApprentice.Actual_HeavenBlessing;
                    AppInfo.Apprentice_Name = client.Entity.Name;
                    AppInfo.Apprentice_Online = true;
                    AppInfo.Apprentice_Spouse_Name = client.Entity.Spouse;
                    AppInfo.Enrole_date = client.Mentor.EnroleDate;
                    AppInfo.Mentor_ID = client.Mentor.ID;
                    AppInfo.Mentor_Mesh = client.Mentor.Client.Entity.Mesh;
                    AppInfo.Mentor_Name = client.Mentor.Name;
                    AppInfo.Type = 2;
                    client.Mentor.Client.Send(AppInfo);
                }
                else
                {
                    MentorInformation Information = new MentorInformation(true);
                    Information.Mentor_Type = 1;
                    Information.Mentor_ID = client.Mentor.ID;
                    Information.Apprentice_ID = client.Entity.UID;
                    Information.Enrole_Date = client.Mentor.EnroleDate;
                    Information.Mentor_Online = false;
                    Information.String_Count = 2;
                    Information.Mentor_Name = client.Mentor.Name;
                    Information.Apprentice_Name = client.Entity.Name;
开发者ID:Mromany,项目名称:Conquista5679-TheHunterSource-,代码行数:66,代码来源:PacketHandler.cs

示例4: LeaveMentor

 static void LeaveMentor(MentorApprentice ma, Client.GameState client)
 {
     if (client.Mentor != null)
     {
         if (client.Mentor.IsOnline)
         {
             ma.Type = MentorApprentice.DumpMentor;
             client.Send(ma);
             ma.Type = MentorApprentice.DumpApprentice;
             client.Mentor.Client.Send(ma);
             ApprenticeInformation AppInfo = new ApprenticeInformation();
             AppInfo.Apprentice_ID = client.Entity.UID;
             AppInfo.Apprentice_Level = client.Entity.Level;
             AppInfo.Apprentice_Class = client.Entity.Class;
             AppInfo.Apprentice_PkPoints = client.Entity.PKPoints;
             AppInfo.Apprentice_Name = client.Entity.Name;
             AppInfo.Apprentice_Online = false;
             AppInfo.Apprentice_Spouse_Name = client.Entity.Spouse;
             AppInfo.Enrole_date = 0;
             AppInfo.Mentor_ID = client.Mentor.Client.Entity.UID;
             AppInfo.Mentor_Mesh = client.Mentor.Client.Entity.Mesh;
             AppInfo.Mentor_Name = client.Mentor.Client.Entity.Name;
             AppInfo.Type = 2;
             client.Mentor.Client.Send(AppInfo);
             client.Mentor.Client.Apprentices.Remove(client.Entity.UID);
             client.Mentor = null;
             client.ReviewMentor();
         }
         Database.KnownPersons.RemoveMentor(client.Entity.UID);
     }
 }
开发者ID:Mromany,项目名称:Conquista5679-TheHunterSource-,代码行数:31,代码来源:PacketHandler.cs

示例5: LoginMessages


//.........这里部分代码省略.........
                    {
                        client.Entity.AddFlag(Update.Flags.TopGuildLeader);
                    }
                }

            }

            client.Entity.DoubleExperienceTimeV1 = (ushort)(client.Entity.DoubleExperienceTimeV1 + (1 - 1));
            client.Entity.DoubleExperienceTime = (ushort)(client.Entity.DoubleExperienceTime + (1 - 1));
            client.Entity.DoubleExperienceTime5 = (ushort)(client.Entity.DoubleExperienceTime5 + (1 - 1));
            client.Entity.DoubleExperienceTime10 = (ushort)(client.Entity.DoubleExperienceTime10 + (1 - 1));
            client.Entity.DoubleExperienceTime15 = (ushort)(client.Entity.DoubleExperienceTime15 + (1 - 1));
            client.Entity.HeavenBlessing = (ushort)(client.Entity.HeavenBlessing + (1 - 1));

            if (client.Mentor != null)
            {
                if (client.Mentor.IsOnline)
                {
                    MentorInformation Information = new MentorInformation(true);
                    Information.Mentor_Type = 1;
                    Information.Mentor_ID = client.Mentor.Client.Entity.UID;
                    Information.Apprentice_ID = client.Entity.UID;
                    Information.Enrole_Date = client.Mentor.EnroleDate;
                    Information.Mentor_Level = client.Mentor.Client.Entity.Level;
                    Information.Mentor_Class = client.Mentor.Client.Entity.Class;
                    Information.Mentor_PkPoints = client.Mentor.Client.Entity.PKPoints;
                    Information.Mentor_Mesh = client.Mentor.Client.Entity.Mesh;
                    Information.Mentor_Online = true;
                    Information.Shared_Battle_Power = (uint)(((client.Mentor.Client.Entity.BattlePower - client.Mentor.Client.Entity.ExtraBattlePower) - (client.Entity.BattlePower - client.Entity.ExtraBattlePower)) / 3.3F);
                    Information.String_Count = 3;
                    Information.Mentor_Name = client.Mentor.Client.Entity.Name;
                    Information.Apprentice_Name = client.Entity.Name;
                    Information.Mentor_Spouse_Name = client.Mentor.Client.Entity.Spouse;
                    client.ReviewMentor();
                    client.Send(Information);

                    ApprenticeInformation AppInfo = new ApprenticeInformation();
                    AppInfo.Apprentice_ID = client.Entity.UID;
                    AppInfo.Apprentice_Level = client.Entity.Level;
                    AppInfo.Apprentice_Class = client.Entity.Class;
                    AppInfo.Apprentice_PkPoints = client.Entity.PKPoints;
                    AppInfo.Apprentice_Experience = client.AsApprentice.Actual_Experience;
                    AppInfo.Apprentice_Composing = client.AsApprentice.Actual_Plus;
                    AppInfo.Apprentice_Blessing = client.AsApprentice.Actual_HeavenBlessing;
                    AppInfo.Apprentice_Name = client.Entity.Name;
                    AppInfo.Apprentice_Online = true;
                    AppInfo.Apprentice_Spouse_Name = client.Entity.Spouse;
                    AppInfo.Enrole_date = client.Mentor.EnroleDate;
                    AppInfo.Mentor_ID = client.Mentor.ID;
                    AppInfo.Mentor_Mesh = client.Mentor.Client.Entity.Mesh;
                    AppInfo.Mentor_Name = client.Mentor.Name;
                    AppInfo.Type = 2;
                    client.Mentor.Client.Send(AppInfo);
                }
                else
                {
                    MentorInformation Information = new MentorInformation(true);
                    Information.Mentor_Type = 1;
                    Information.Mentor_ID = client.Mentor.ID;
                    Information.Apprentice_ID = client.Entity.UID;
                    Information.Enrole_Date = client.Mentor.EnroleDate;
                    Information.Mentor_Online = false;
                    Information.String_Count = 2;
                    Information.Mentor_Name = client.Mentor.Name;
                    Information.Apprentice_Name = client.Entity.Name;
开发者ID:faresali,项目名称:co-pserver,代码行数:66,代码来源:PacketHandler.cs

示例6: HandlePacket


//.........这里部分代码省略.........
                                {
                                    ExpelApprentice(ma, client);
                                    break;
                                }
                            case MentorApprentice.RequestApprentice:
                                {
                                    AddApprentice(ma, client);
                                    break;
                                }
                            case MentorApprentice.RequestMentor:
                                {
                                    AddMentor(ma, client);
                                    break;
                                }
                            case MentorApprentice.AcceptRequestApprentice:
                                {
                                    AcceptRequestApprentice(ma, client);
                                    break;
                                }
                            case MentorApprentice.AcceptRequestMentor:
                                {
                                    AcceptRequestMentor(ma, client);
                                    break;
                                }
                        }
                        break;
                    }
                case 2066:
                    {
                        MentorInformation info = new MentorInformation(false);
                        info.Deserialize(packet);
                        if (info.Mentor_Type == 1)
                        {
                            client.ReviewMentor();
                        }
                        break;
                    }
                #endregion
                #region PurifyItem (2076)
                case 2076:
                    {
                        Purification ps = new Purification(false);
                        ps.Deserialize(packet);
                        switch (ps.Mode)
                        {
                            case Purification.Purify:
                                PurifyItem(ps, client); break;
                            case Purification.Purify1:
                                new Game.Features.Refinery.Handle(packet, client);
                                break;
                        }
                        break;
                    }
                #endregion

                #region Arsenal Guild
                case 2202:
                    {

                        ArsenalInscribitionList list = new ArsenalInscribitionList();
                        client.Send(list.Build(packet, client.Guild));
                        break;
                    }
                case 2203:
                    {
                        client.Guild.Arsenal.Update(client.Guild);
开发者ID:faresali,项目名称:co-pserver,代码行数:67,代码来源:PacketHandler.cs


注:本文中的Client.ReviewMentor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。