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C# CelestialBody.GetName方法代码示例

本文整理汇总了C#中CelestialBody.GetName方法的典型用法代码示例。如果您正苦于以下问题:C# CelestialBody.GetName方法的具体用法?C# CelestialBody.GetName怎么用?C# CelestialBody.GetName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CelestialBody的用法示例。


在下文中一共展示了CelestialBody.GetName方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: getCelestialState

        public json getCelestialState(CelestialBody celestial)
        {
            Debug.Log ("Collecting: " + celestial.GetName ());
            json buffer = new json ();
            buffer.Add ("type", "celestial");

            buffer.Add ("name", celestial.GetName ());
            buffer.Add ("ref", celestial.referenceBody.GetName ());
            if (celestial.orbitDriver != null) {
                Orbit orbit = celestial.GetOrbit ();

                Vector3d r = orbit.getRelativePositionAtUT (0);
                Vector3d v = orbit.getOrbitalVelocityAtUT (0);

                List<double> RV = new List<double> ();

                // Swap coordinate system
                RV.Add (r.y);
                RV.Add (r.x);
                RV.Add (r.z);

                RV.Add (v.y);
                RV.Add (v.x);
                RV.Add (v.z);

                buffer.Add ("rv", RV);

            } else {
                List<double> RV = new List<double> ();
                RV.Add (0.0);
                RV.Add (0.0);
                RV.Add (0.0);
                RV.Add (0.0);
                RV.Add (0.0);
                RV.Add (0.0);
                buffer.Add ("rv", RV);
            }

            buffer.Add ("mu", celestial.gravParameter);
            buffer.Add ("radius", celestial.Radius);
            buffer.Add ("soi", celestial.sphereOfInfluence);

            if (celestial.atmosphere == true) {
                buffer.Add ("alt_atm", celestial.maxAtmosphereAltitude);
            } else {
                buffer.Add ("alt_atm", 0);
            }

            // Angular velocity data
            buffer.Add ("ang_v", celestial.zUpAngularVelocity.magnitude);

            buffer.Add ("initial_rotation", celestial.initialRotation);
            buffer.Add ("rotation_angle", celestial.rotationAngle);
            buffer.Add ("rotation_t0", Planetarium.GetUniversalTime ());

            return buffer;
        }
开发者ID:voneiden,项目名称:ksp-missioncontrol,代码行数:57,代码来源:Utilities.cs

示例2: CelestialBodyGuid

 // taken from RemoteTech's RTUtil
 public static Guid CelestialBodyGuid(CelestialBody cb)
 {
     char[] name = cb.GetName().ToCharArray();
     var s = new StringBuilder();
     for (int i = 0; i < 16; i++)
     {
         s.Append(((short)name[i % name.Length]).ToString("x"));
     }
     return new Guid(s.ToString());
 }
开发者ID:CalebJ2,项目名称:KOS,代码行数:11,代码来源:RemoteTechAntennaModuleFields.cs

示例3: CelestialIsForbidden

        protected static bool CelestialIsForbidden(CelestialBody body)
        {
            if (body == null)
                return true;

            List<string> forbidList = FPConfig.ISRU.ForbiddenCelestials.Replace(" ", "").Split(',').ToList();

            foreach (string forbidden in forbidList)
            {
                if (body.GetName() == forbidden)
                    return true;
            }

            return false;
        }
开发者ID:stanbeard,项目名称:FinePrint,代码行数:15,代码来源:ISRUContract.cs

示例4: Generate

        protected override bool Generate()
        {
            if (AreFacilitiesUnlocked() == false)
                return false;

            //Facility fails generation on duplicates, so we can't have many out at once.
            int totalContracts = ContractSystem.Instance.GetCurrentContracts<FacilityContract>().Count();
            if (totalContracts >= 2)
                return false;

            System.Random generator = new System.Random(this.MissionSeed);
            //I'll use this to determine how "difficult" the mission is, and adjust the pricing at the end.
            float difficultyFactor = 0.0f;
            float scienceFactor = 1.0f;
            float repFactor = 1.0f;
            onLand = (generator.Next(0, 2) == 1);

            if (onLand)
                typeString = "land base";
            else
                typeString = "orbital station";

            if (this.prestige == Contract.ContractPrestige.Trivial)
            {
                List<CelestialBody> bodies;

                if (onLand)
                    bodies = GetBodies_Reached(false, false);
                else
                    bodies = GetBodies_Reached(true, true);

                if (bodies.Count == 0)
                    return false;

                targetBody = bodies[generator.Next(0, bodies.Count)];

                if (targetBody.GetName() == "Jool" && onLand)
                {
                    targetBody = Util.RandomJoolianMoon();

                    if (targetBody.GetName() == "Jool" || targetBody == null)
                        return false;
                }

                if (onLand)
                    this.AddParameter(new LocationAndSituationParameter(targetBody, Vessel.Situations.LANDED, "base"), null);
                else
                    this.AddParameter(new LocationAndSituationParameter(targetBody, Vessel.Situations.ORBITING, "station"), null);

                this.AddParameter(new FacilitySystemsParameter(typeString), null);
                this.AddParameter(new CrewCapacityParameter(5), null);
                difficultyFactor = 5.0f / 4.0f;
                capacity = 5;

                if (Util.haveTechnology("cupola"))
                {
                    if (generator.Next(0, 100) > 80)
                    {
                        this.AddParameter(new PartNameParameter("Have a viewing cupola at the facility", "cupola"), null);
                        difficultyFactor += 1.0f;
                        repFactor = 2.0f;
                    }
                }

                if (Util.haveTechnology("Large.Crewed.Lab"))
                {
                    if (generator.Next(0, 100) > 80)
                    {
                        this.AddParameter(new FacilityLabParameter(), null);
                        difficultyFactor += 1.0f;
                        scienceFactor = 2.0f;
                    }
                }
            }
            else if (this.prestige == Contract.ContractPrestige.Significant)
            {
                List<CelestialBody> bodies;

                if (onLand)
                    bodies = GetBodies_Reached(false, false);
                else
                    bodies = GetBodies_Reached(false, true);

                if (bodies.Count == 0)
                    return false;

                targetBody = bodies[generator.Next(0, bodies.Count)];

                if (targetBody.GetName() == "Jool" && onLand)
                {
                    targetBody = Util.RandomJoolianMoon();

                    if (targetBody.GetName() == "Jool" || targetBody == null)
                        return false;
                }

                if (onLand)
                    this.AddParameter(new LocationAndSituationParameter(targetBody, Vessel.Situations.LANDED, "base"), null);
                else
                    this.AddParameter(new LocationAndSituationParameter(targetBody, Vessel.Situations.ORBITING, "station"), null);
//.........这里部分代码省略.........
开发者ID:kevin-ye,项目名称:FinePrint,代码行数:101,代码来源:FacilityContract.cs

示例5: Generate

		protected override bool Generate()
		{
            if (AreWingsUnlocked() == false)
                return false;

            int offeredContracts = 0;
            int activeContracts = 0;
            foreach (AerialContract contract in ContractSystem.Instance.GetCurrentContracts<AerialContract>())
            {
                if (contract.ContractState == Contract.State.Offered)
                    offeredContracts++;
                else if (contract.ContractState == Contract.State.Active)
                    activeContracts++;
            }

            if (offeredContracts >= FPConfig.Aerial.MaximumAvailable || activeContracts >= FPConfig.Aerial.MaximumActive)
                return false;

            double range = 10000.0;
			System.Random generator = new System.Random(this.MissionSeed);
			int additionalWaypoints = 0;
			List<CelestialBody> allBodies = GetBodies_Reached(true, false);
			List<CelestialBody> atmosphereBodies = new List<CelestialBody>();

			foreach (CelestialBody body in allBodies)
			{
				if (body.atmosphere)
					atmosphereBodies.Add(body);
			}

			if (atmosphereBodies.Count == 0)
				return false;

			targetBody = atmosphereBodies[generator.Next(0, atmosphereBodies.Count)];

            //TODO: Find some common ground to calculate these values automatically without specific names.
			switch (targetBody.GetName())
			{
				case "Jool":
					additionalWaypoints = 0;
					minAltitude = 15000.0;
					maxAltitude = 30000.0;
					break;
				case "Duna":
					additionalWaypoints = 1;
					minAltitude = 8000.0;
					maxAltitude = 16000.0;
					break;
				case "Laythe":
					additionalWaypoints = 1;
					minAltitude = 15000.0;
					maxAltitude = 30000.0;
					break;
				case "Eve":
					additionalWaypoints = 1;
					minAltitude = 20000.0;
					maxAltitude = 40000.0;
					break;
				case "Kerbin":
					additionalWaypoints = 2;
					minAltitude = 12500.0;
					maxAltitude = 25000.0;
					break;
				default:
					additionalWaypoints = 0;
					minAltitude = 0.0;
					maxAltitude = 10000.0;
					break;
			}

            int waypointCount = 0;
            float fundsMultiplier = 1;
            float scienceMultiplier = 1;
            float reputationMultiplier = 1;
            float wpFundsMultiplier = 1;
            float wpScienceMultiplier = 1;
            float wpReputationMultiplier = 1;
            
            double altitudeHalfQuarterRange = Math.Abs(maxAltitude - minAltitude) * 0.125;
			double upperMidAltitude = ((maxAltitude + minAltitude) / 2.0) + altitudeHalfQuarterRange;
			double lowerMidAltitude = ((maxAltitude + minAltitude) / 2.0) - altitudeHalfQuarterRange;
			minAltitude = Math.Round((minAltitude + (generator.NextDouble() * (lowerMidAltitude - minAltitude))) / 100.0) * 100.0;
			maxAltitude = Math.Round((upperMidAltitude + (generator.NextDouble() * (maxAltitude - upperMidAltitude))) / 100.0) * 100.0;

			switch(this.prestige)
            {
                case ContractPrestige.Trivial:
				    waypointCount = FPConfig.Aerial.TrivialWaypoints;
				    waypointCount += additionalWaypoints;
                    range = FPConfig.Aerial.TrivialRange;

                    if (Util.IsGasGiant(targetBody))
                    {
                        if (generator.Next(0, 100) < FPConfig.Aerial.ExceptionalLowAltitudeChance/2)
                        {
                            minAltitude *= FPConfig.Aerial.ExceptionalLowAltitudeMultiplier;
                            maxAltitude *= FPConfig.Aerial.ExceptionalLowAltitudeMultiplier;
                            isLowAltitude = true;
                        }
                    }
//.........这里部分代码省略.........
开发者ID:stanbeard,项目名称:FinePrint,代码行数:101,代码来源:AerialContract.cs

示例6: LoadCB

        private IEnumerator<YieldInstruction> LoadCB(ConfigNode node, CelestialBody body)
        {
            bool updateMass = false;
            //OnGui();
            #region CBChanges
            print("Fixing CB " + node.name + " of radius " + body.Radius);
            guiMinor = "CelestialBody";
            //OnGui();
            double origRadius = body.Radius;
            double origAtmo = body.maxAtmosphereAltitude;

            #region CBMassRadius

            node.TryGetValue("bodyName", ref body.bodyName);
            node.TryGetValue("bodyDescription", ref body.bodyDescription);
            if (node.TryGetValue("Radius", ref body.Radius))
                updateMass = true;
            print("Radius ratio: " + body.Radius / origRadius);

            if (node.TryGetValue("Mass", ref body.Mass))
            {
                MassToOthers(body);

            }
            if (node.TryGetValue("GeeASL", ref body.GeeASL))
            {
                GeeASLToOthers(body);
                updateMass = false;
            }
            if (node.TryGetValue("gravParameter", ref body.gravParameter))
            {
                GravParamToOthers(body);
                updateMass = false;
            }
            #endregion

            #region CBAtmosphereTemperature
            node.TryGetValue("atmosphericAmbientColor", ref body.atmosphericAmbientColor);
            node.TryGetValue("atmosphere", ref body.atmosphere);
            node.TryGetValue("atmosphereScaleHeight", ref body.atmosphereScaleHeight);
            node.TryGetValue("atmosphereMultiplier", ref body.atmosphereMultiplier);
            node.TryGetValue("maxAtmosphereAltitude", ref body.maxAtmosphereAltitude);
            node.TryGetValue("staticPressureASL", ref body.staticPressureASL);
            node.TryGetValue("useLegacyAtmosphere", ref body.useLegacyAtmosphere);
            if (!body.useLegacyAtmosphere)
            {
                ConfigNode PCnode = node.GetNode("pressureCurve");
                if (PCnode != null)
                {
                    body.altitudeMultiplier = 1f;
                    body.pressureMultiplier = 1f;
                    AnimationCurve pressureCurve = Utils.LoadAnimationCurve(PCnode);
                    if (pressureCurve != null)
                        body.pressureCurve = pressureCurve;
                    else
                    {
                        body.useLegacyAtmosphere = true;
                        Debug.LogWarning("Unable to load pressureCurve data for " + body.name + ": Using legacy atmosphere");
                    }
                    print("*RSS* finished with " + body.GetName() + ".pressureCurve (" + body.pressureCurve.keys.Length.ToString() + " keys)");
                }
                else
                {
                    print("*RSS* useLegacyAtmosphere = False but pressureCurve not found!");
                }
            }
            if (node.HasNode("temperatureCurve"))
            {
                ConfigNode TCnode = node.GetNode("temperatureCurve");
                if (TCnode != null)
                {
                    AnimationCurve temperatureCurve = Utils.LoadAnimationCurve(TCnode);
                    if (temperatureCurve != null)
                    {
                        body.temperatureCurve = temperatureCurve;
                        // Following two lines corrects situations where planets without atmosphere's have these two fields zeroed out
                        // Maybe think about making these configurable in the planet's config node? yes? no? meh?
                        body.atmoshpereTemperatureMultiplier = 1f;
                        body.altitudeMultiplier = 1f;
                        print("*RSS* found and loaded temperatureCurve data for " + body.name);
                    }
                }
            }
            #endregion

            #region CBRotation
            node.TryGetValue("rotationPeriod", ref body.rotationPeriod);
            node.TryGetValue("tidallyLocked", ref body.tidallyLocked);
            node.TryGetValue("initialRotation", ref body.initialRotation);
            node.TryGetValue("inverseRotation", ref body.inverseRotation);
            #endregion

            if (updateMass)
                GeeASLToOthers(body);

            /*if (node.HasValue("axialTilt"))
            {
                if (!body.inverseRotation && double.TryParse(node.GetValue("axialTilt"), out dtmp))
                {
                    CBRotationFixer.CBRotations.Add(body.name, new CBRotation(body.name, dtmp, body.rotationPeriod, body.initialRotation));
//.........这里部分代码省略.........
开发者ID:tudela,项目名称:RealSolarSystem,代码行数:101,代码来源:RealSolarSystem.cs

示例7: ModifyPlanet

        private void ModifyPlanet(CelestialBody oldB, CelestialBody newB)
        {
            Debug.Log("Planitron: ModifyPlanet oldB.GetName() =  " + oldB.GetName());
            Debug.Log("Planitron: ModifyPlanet newB.GetName() =  " + newB.GetName());

            _currentPlanetName = newB.GetName();
            RoundedGeeASL = newB.GeeASL;
            RoundedGeeASL = Math.Round(RoundedGeeASL, 2);
            _currentGee = RoundedGeeASL.ToString();
            if (newB.atmosphere)
            {
                _currentatmosphereMultiplier = newB.atmosphereMultiplier.ToString();
            }
            else
            {
                _currentatmosphereMultiplier = "None";
            }
            _currentOxygen = newB.atmosphereContainsOxygen;
                oldB.atmoshpereTemperatureMultiplier = newB.atmoshpereTemperatureMultiplier;
                oldB.atmosphere = newB.atmosphere;
                oldB.atmosphereContainsOxygen = newB.atmosphereContainsOxygen;
                oldB.atmosphereMultiplier = newB.atmosphereMultiplier;
                oldB.atmosphereScaleHeight = newB.atmosphereScaleHeight;

                col_R = newB.atmosphericAmbientColor.r;
                col_G = newB.atmosphericAmbientColor.g;
                col_B = newB.atmosphericAmbientColor.b;
                col_A = newB.atmosphericAmbientColor.a;
                col_RGBA = new Color(col_R, col_G, col_B, col_A);
                oldB.atmosphericAmbientColor = col_RGBA;

                oldB.GeeASL = newB.GeeASL;
                oldB.gMagnitudeAtCenter = newB.gMagnitudeAtCenter;
                oldB.gravParameter = newB.gravParameter;
                oldB.Mass = newB.Mass;
                oldB.pressureMultiplier = newB.pressureMultiplier;
                oldB.staticPressureASL = newB.staticPressureASL;
            Debug.Log(" ");
            Debug.Log("Planitron: ModifyPlanet: New Values for vessel.mainBody ----------------------------");
            Debug.Log("Planitron: ModifyPlanet Post Name =  " + oldB.GetName());

            Debug.Log("Planitron: ModifyPlanet Post atmoshpereTemperatureMultiplier =  " + oldB.atmoshpereTemperatureMultiplier);
            Debug.Log("Planitron: ModifyPlanet Post atmosphere =  " + oldB.atmosphere);
            Debug.Log("Planitron: ModifyPlanet Post atmosphereContainsOxygen =  " + oldB.atmosphereContainsOxygen);
            Debug.Log("Planitron: ModifyPlanet Post atmosphereMultiplier =  " + oldB.atmosphereMultiplier);
            Debug.Log("Planitron: ModifyPlanet Post atmosphereScaleHeight =  " + oldB.atmosphereScaleHeight);
            Debug.Log("Planitron: ModifyPlanet Post col_RGBA.ToString =  " + col_RGBA.ToString());
            Debug.Log("Planitron: ModifyPlanet Post col_RGBA =  " + col_RGBA);
            Debug.Log("Planitron: ModifyPlanet Post atmosphericAmbientColor =  " + oldB.atmosphericAmbientColor.ToString());
            Debug.Log("Planitron: ModifyPlanet Post GeeASL =  " + oldB.GeeASL);
            Debug.Log("Planitron: ModifyPlanet Post gMagnitudeAtCenter =  " + oldB.gMagnitudeAtCenter);
            Debug.Log("Planitron: ModifyPlanet Post gravParameter =  " + oldB.gravParameter);
            Debug.Log("Planitron: ModifyPlanet Post Mass =  " + oldB.Mass);
            Debug.Log("Planitron: ModifyPlanet Post pressureMultiplier =  " + oldB.pressureMultiplier);
            Debug.Log("Planitron: ModifyPlanet Post staticPressureASL =  " + oldB.staticPressureASL);
            Debug.Log(" ");
            Debug.Log(" ");
        }
开发者ID:philotical,项目名称:PlanitronReloaded,代码行数:58,代码来源:PlanitronReloaded_v0.0.03.06_stable_final_released.cs

示例8: doScience

        public void doScience(CelestialBody target)
        {
            print("DOING SCIENCE, " + target.GetName());
            ScienceExperiment experiment = ResearchAndDevelopment.GetExperiment(experimentID);
            ScienceSubject subject = ResearchAndDevelopment.GetExperimentSubject(experiment, ExperimentSituations.InSpaceHigh, target, "");

            float sciTrans = Mathf.Max(subject.scientificValue - (1f - (opticsModule.isSmallOptics ? 0.10f : maxScience)), 0.0f);

            if (sciTrans == subject.scientificValue)
                fullRecovery = true;

            print("Current sciTrans: " + sciTrans);

            ScienceData data = new ScienceData(Mathf.Max(experiment.baseValue * subject.dataScale * sciTrans, 0.001f), 1.0f, 0.0f, subject.id, pName + " " + target.bodyName + " Observation");

            storedPath = opticsModule.GetTex(true, target.bodyName);
            storedData.Add(data);

            Events["eventReviewScience"].active = true;
            Events["eventDumpData"].active = true;

            eventReviewScience();
        }
开发者ID:hashashin,项目名称:CactEye,代码行数:23,代码来源:CactEyeProcessor.cs

示例9: Generate

        protected override bool Generate()
        {
            if (AreWheelsUnlocked() == false)
                return false;

            //Allow four contracts in pocket but only two on the board at a time.
            int offeredContracts = 0;
            int activeContracts = 0;
            foreach (RoverContract contract in ContractSystem.Instance.GetCurrentContracts<RoverContract>())
            {
                if (contract.ContractState == Contract.State.Offered)
                    offeredContracts++;
                else if (contract.ContractState == Contract.State.Active)
                    activeContracts++;
            }

            if (offeredContracts >= 2 || activeContracts >= 4)
                return false;

            System.Random generator = new System.Random(this.MissionSeed);
            double range = 10000.0;
            List<CelestialBody> bodies = GetBodies_Reached(true, false);

            if (bodies.Count == 0)
                return false;

            targetBody = bodies[generator.Next(0, bodies.Count)];

            if (targetBody.GetName() == "Jool")
            {
                targetBody = Util.RandomJoolianMoon();

                if (targetBody.GetName() == "Jool" || targetBody == null)
                    return false;
            }

            int waypointCount = 0;

            if (this.prestige == Contract.ContractPrestige.Trivial)
            {
                waypointCount = 3;
                range = 1000 + 1000 * targetBody.GeeASL;
            }
            else if (this.prestige == Contract.ContractPrestige.Significant)
            {
                waypointCount = 5;
                range = 2000 + 2000 * targetBody.GeeASL;
            }
            else if (this.prestige == Contract.ContractPrestige.Exceptional)
            {
                waypointCount = 7;
                range = 3000 + 3000 * targetBody.GeeASL;
            }

            WaypointManager.ChooseRandomPosition(out centerLatitude, out centerLongitude, targetBody.GetName(), false);
            int secret = UnityEngine.Random.Range(0, waypointCount);

            for (int x = 0; x < waypointCount; x++)
            {
                ContractParameter newParameter;

                if (x == secret)
                    newParameter = this.AddParameter(new RoverWaypointParameter(x, targetBody, centerLatitude, centerLongitude, range, true), null);
                else
                    newParameter = this.AddParameter(new RoverWaypointParameter(x, targetBody, centerLatitude, centerLongitude, range, false), null);

                newParameter.SetFunds(5000.0f, targetBody);
                newParameter.SetReputation(10.0f, targetBody);
                newParameter.SetScience(10.0f, targetBody);
            }

            base.AddKeywords(new string[] { "roversearch" });
            base.SetExpiry();
            base.SetDeadlineYears(5.0f, targetBody);
            base.SetFunds(4000.0f, 17500.0f, targetBody);
            base.SetReputation(50.0f, 25.0f, targetBody);
            return true;
        }
开发者ID:kevin-ye,项目名称:FinePrint,代码行数:78,代码来源:RoverContract.cs

示例10: Generate

        protected override bool Generate()
        {
            if (AreWingsUnlocked() == false)
                return false;

            //Allow four contracts in pocket but only two on the board at a time.
            int offeredContracts = 0;
            int activeContracts = 0;
            foreach (AerialContract contract in ContractSystem.Instance.GetCurrentContracts<AerialContract>())
            {
                if (contract.ContractState == Contract.State.Offered)
                    offeredContracts++;
                else if (contract.ContractState == Contract.State.Active)
                    activeContracts++;
            }

            if (offeredContracts >= 2 || activeContracts >= 4)
                return false;

            double range = 10000.0;
            System.Random generator = new System.Random(this.MissionSeed);
            int additionalWaypoints = 0;
            List<CelestialBody> allBodies = GetBodies_Reached(true, false);
            List<CelestialBody> atmosphereBodies = new List<CelestialBody>();

            foreach (CelestialBody body in allBodies)
            {
                if (body.atmosphere)
                    atmosphereBodies.Add(body);
            }

            if (atmosphereBodies.Count == 0)
                return false;

            targetBody = atmosphereBodies[UnityEngine.Random.Range(0, atmosphereBodies.Count)];

            switch (targetBody.GetName())
            {
                case "Jool":
                    additionalWaypoints = 0;
                    minAltitude = 15000.0;
                    maxAltitude = 30000.0;
                    break;
                case "Duna":
                    additionalWaypoints = 1;
                    minAltitude = 8000.0;
                    maxAltitude = 16000.0;
                    break;
                case "Laythe":
                    additionalWaypoints = 1;
                    minAltitude = 15000.0;
                    maxAltitude = 30000.0;
                    break;
                case "Eve":
                    additionalWaypoints = 1;
                    minAltitude = 20000.0;
                    maxAltitude = 40000.0;
                    break;
                case "Kerbin":
                    additionalWaypoints = 2;
                    minAltitude = 12500.0;
                    maxAltitude = 25000.0;
                    break;
                default:
                    additionalWaypoints = 0;
                    minAltitude = 0.0;
                    maxAltitude = 10000.0;
                    break;
            }

            int waypointCount = 0;
            double altitudeHalfQuarterRange = Math.Abs(maxAltitude - minAltitude) * 0.125;
            double upperMidAltitude = ((maxAltitude + minAltitude) / 2.0) + altitudeHalfQuarterRange;
            double lowerMidAltitude = ((maxAltitude + minAltitude) / 2.0) - altitudeHalfQuarterRange;
            minAltitude = Math.Round((minAltitude + (generator.NextDouble() * (lowerMidAltitude - minAltitude))) / 100.0) * 100.0;
            maxAltitude = Math.Round((upperMidAltitude + (generator.NextDouble() * (maxAltitude - upperMidAltitude))) / 100.0) * 100.0;

            if (this.prestige == Contract.ContractPrestige.Trivial)
            {
                waypointCount = 1;
                waypointCount += additionalWaypoints;
                range = 100000.0;
            }
            else if (this.prestige == Contract.ContractPrestige.Significant)
            {
                waypointCount = 2;
                waypointCount += additionalWaypoints;
                range = 200000.0;
            }
            else if (this.prestige == Contract.ContractPrestige.Exceptional)
            {
                waypointCount = 3;
                waypointCount += additionalWaypoints;
                range = 300000.0;
            }

            WaypointManager.ChooseRandomPosition(out centerLatitude, out centerLongitude, targetBody.GetName(), true);

            for (int x = 0; x < waypointCount; x++)
            {
//.........这里部分代码省略.........
开发者ID:kevin-ye,项目名称:FinePrint,代码行数:101,代码来源:AerialContract.cs


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