本文整理汇总了C#中CelestialBody.GetDensity方法的典型用法代码示例。如果您正苦于以下问题:C# CelestialBody.GetDensity方法的具体用法?C# CelestialBody.GetDensity怎么用?C# CelestialBody.GetDensity使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CelestialBody
的用法示例。
在下文中一共展示了CelestialBody.GetDensity方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdatePosition
protected override Vector3 UpdatePosition()
{
if (EditorLogic.RootPart == null) {
/* DragCubes can get NaNed without this check */
return Vector3.zero;
}
if (RCSBuildAid.Mode != PluginMode.Parachutes) {
return Vector3.zero;
}
hasParachutes = RCSBuildAid.Parachutes.Count > 0;
body = Settings.selected_body;
altitude = MenuParachutes.altitude;
temperature = body.GetTemperature (altitude);
pressure = body.GetPressure (altitude);
density = body.GetDensity (pressure, temperature);
mach = (float)(speed / body.GetSpeedOfSound(pressure, density));
gravity = body.gravity(altitude);
findCenterOfDrag();
speed = Vt = calculateTerminalVelocity ();
/* unless I go at mach speeds I don't care about this
reynolds = (float)(density * speed);
reynoldsDragMult = PhysicsGlobals.DragCurvePseudoReynolds.Evaluate (reynolds);
*/
dragForce.Vector = calculateDragForce ();
return position;
}
示例2: GetDensity
public static double GetDensity(Vector3d position, CelestialBody body)
{
if (!body.atmosphere)
return 0;
double altitude = (position - body.position).magnitude - body.Radius;
if (altitude > body.atmosphereDepth)
return 0;
double pressure = body.GetPressure(altitude);
double temperature = GetTemperature(position, body);
return body.GetDensity(pressure, temperature);
}
示例3: GetDensity
/// <summary>
/// Gets the air density (rho) for the specified altitude on the specified body.
/// This is an approximation, because actual calculations, taking sun exposure into account to compute air temperature, require to know the actual point on the body where the density is to be computed (knowing the altitude is not enough).
/// However, the difference is small for high altitudes, so it makes very little difference for trajectory prediction.
/// </summary>
/// <param name="altitude">Altitude above sea level (in meters)</param>
/// <param name="body"></param>
/// <returns></returns>
public static double GetDensity(double altitude, CelestialBody body)
{
if (!body.atmosphere)
return 0;
if (altitude > body.atmosphereDepth)
return 0;
double pressure = body.GetPressure(altitude);
// get an average day/night temperature at the equator
double sunDot = 0.5;
float sunAxialDot = 0;
double atmosphereTemperatureOffset = (double)body.latitudeTemperatureBiasCurve.Evaluate(0) + (double)body.latitudeTemperatureSunMultCurve.Evaluate(0) * sunDot + (double)body.axialTemperatureSunMultCurve.Evaluate(sunAxialDot);
double temperature = body.GetTemperature(altitude) + (double)body.atmosphereTemperatureSunMultCurve.Evaluate((float)altitude) * atmosphereTemperatureOffset;
return body.GetDensity(pressure, temperature);
}
示例4: ComputeCutoffAlt
public static float ComputeCutoffAlt(CelestialBody body, float cutoffDensity, float stepSize=100)
{
//This unfortunately doesn't seem to be coming up with the right altitude for Kerbin (~23km, it finds ~27km)
double dens = 0;
float alt = (float)body.atmosphereDepth;
while (alt > 0)
{
dens = body.GetDensity(FlightGlobals.getStaticPressure(alt, body), body.atmosphereTemperatureCurve.Evaluate(alt)); //body.atmospherePressureCurve.Evaluate(alt)
//Debug.Log("[SR] Alt: " + alt + " Pres: " + dens);
if (dens < cutoffDensity)
alt -= stepSize;
else
break;
}
return alt;
}