本文整理汇总了C#中CelestialBody.CalculateNewOrbitData方法的典型用法代码示例。如果您正苦于以下问题:C# CelestialBody.CalculateNewOrbitData方法的具体用法?C# CelestialBody.CalculateNewOrbitData怎么用?C# CelestialBody.CalculateNewOrbitData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CelestialBody
的用法示例。
在下文中一共展示了CelestialBody.CalculateNewOrbitData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawOrbitInEditorFor
/// <summary>
/// Draw orbit. All needed orbit data will be calculated if is not in playmode.
/// Orbit points count is provided by SimControl
/// </summary>
/// <param name="body"></param>
void DrawOrbitInEditorFor(CelestialBody body) {
int pointsCount = (int)_simControl.orbitPointsCount;
if (body.isActiveAndEnabled && !body.IsFixedPosition) {
if (!Application.isPlaying) {
if (_draggingObject == null || body == _draggingObject) {
body.CalculateNewOrbitData();
}
}
var points = body.GetOrbitPoints(pointsCount);
for (int i = 1; i < points.Length; i++) {
Handles.DrawLine((Vector3)points[i - 1], (Vector3)points[i]);
//Handles.DrawDottedLine( (Vector3)points[i - 1], (Vector3)points[i], 12f ); //pretty expensive for performance
}
}
}