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C++ RenderSystem::getName方法代码示例

本文整理汇总了C++中ogre::RenderSystem::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderSystem::getName方法的具体用法?C++ RenderSystem::getName怎么用?C++ RenderSystem::getName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::RenderSystem的用法示例。


在下文中一共展示了RenderSystem::getName方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init

/**
 * @brief init the object
 * @author kito berg-taylor
 */
void OgreWidget::init()
{
  // create the main ogre object
  mOgreRoot = new Ogre::Root;

  mOgreRoot->loadPlugin("RenderSystem_GL");
  Ogre::String rName("OpenGL Rendering Subsystem");
  Ogre::RenderSystemList rList = mOgreRoot->getAvailableRenderers();
  Ogre::RenderSystemList::iterator it = rList.begin();
  Ogre::RenderSystem *rSys = 0;
  while(it != rList.end())
  {
    rSys = * (it++);
    Ogre::String strx=rSys->getName();
    if(strx == rName)
    {
      mOgreRoot->setRenderSystem(rSys);
      break;
    }
  }
   QString dimensions = QString( "%1x%2" )
                    .arg(this->width())
                    .arg(this->height());
 
  rSys->setConfigOption( "Video Mode", dimensions.toStdString() );
 
  // initialize without creating window
  mOgreRoot->getRenderSystem()->setConfigOption( "Full Screen", "No" );
  mOgreRoot->saveConfig();
  mOgreRoot->initialise(false); // don't create a window
}
开发者ID:sartraher,项目名称:exodus,代码行数:35,代码来源:ogrewidget.cpp

示例2: debugRenderList

void OgreMinimalSetup::debugRenderList(const Ogre::RenderSystemList& rsl)
{
  assert(rsl.size() && "RenderSystemList size is 0");
  cout << "RenderSystemList size is " << rsl.size() << endl;
  Ogre::RenderSystem* rs = rsl[0];
  assert(rs && "First RenderSystem is NULL");
  cout << "First RenderSystem name is '" << rs->getName() << "'" << endl;
}
开发者ID:dreamsxin,项目名称:rainbrurpg,代码行数:8,代码来源:OgreMinimalSetup.cpp

示例3: registerHlms

	virtual void registerHlms(void)
	{
	GraphicsSystem::registerHlms();

	Ogre::ConfigFile cf;
	cf.load(mResourcePath + "resources2.cfg");

	Ogre::String dataFolder = cf.getSetting("DoNotUseAsResource", "Hlms", "");

	if (dataFolder.empty())
	dataFolder = "./";
	else if (*(dataFolder.end() - 1) != '/')
	dataFolder += "/";

	Ogre::RenderSystem *renderSystem = mpRoot->getRenderSystem();

	Ogre::String shaderSyntax = "GLSL";
	if (renderSystem->getName() == "Direct3D11 Rendering Subsystem")
	shaderSyntax = "HLSL";

	Ogre::Archive *archiveLibrary = Ogre::ArchiveManager::getSingletonPtr()->load(
	dataFolder + "Hlms/Common/" + shaderSyntax,
	"FileSystem", true);
	Ogre::Archive *archiveLibraryAny = Ogre::ArchiveManager::getSingletonPtr()->load(
	dataFolder + "Hlms/Common/Any",
	"FileSystem", true);
	Ogre::Archive *archivePbsLibraryAny = Ogre::ArchiveManager::getSingletonPtr()->load(
	dataFolder + "Hlms/Pbs/Any",
	"FileSystem", true);
	Ogre::Archive *pbsLibrary = Ogre::ArchiveManager::getSingletonPtr()->load(
	dataFolder + "Hlms/Pbs/" + shaderSyntax,
	"FileSystem", true);

	Ogre::ArchiveVec library;
	library.push_back(archiveLibrary);
	library.push_back(archiveLibraryAny);
	library.push_back(archivePbsLibraryAny);
	library.push_back(pbsLibrary);

	Ogre::Archive *archiveTerra = Ogre::ArchiveManager::getSingletonPtr()->load(
	dataFolder + "Hlms/Terra/" + shaderSyntax,
	"FileSystem", true);
	Ogre::HlmsTerra *hlmsTerra = OGRE_NEW Ogre::HlmsTerra(archiveTerra, &library);
	Ogre::HlmsManager *hlmsManager = mpRoot->getHlmsManager();
	hlmsManager->registerHlms(hlmsTerra);

	//Add Terra's piece files that customize the PBS implementation.
	//These pieces are coded so that they will be activated when
	//we set the HlmsPbsTerraShadows listener and there's an active Terra
	//(see Tutorial_TerrainGameState::createScene01)
	Ogre::Hlms *hlmsPbs = hlmsManager->getHlms(Ogre::HLMS_PBS);
	Ogre::Archive *archivePbs = hlmsPbs->getDataFolder();
	Ogre::ArchiveVec libraryPbs = hlmsPbs->getPiecesLibraryAsArchiveVec();
	libraryPbs.push_back(Ogre::ArchiveManager::getSingletonPtr()->load(
	dataFolder + "Hlms/Terra/" + shaderSyntax + "/PbsTerraShadows",
	"FileSystem", true));
	hlmsPbs->reloadFrom(archivePbs, &libraryPbs);
	}
开发者ID:fulletron,项目名称:BlockGame,代码行数:58,代码来源:main_OLD.cpp

示例4: update

    void GameSettings::update()
    {
        Root* root = Ogre::Root::getSingletonPtr();
        
		Ogre::RenderSystem* renderer = root->getRenderSystem();

#if OGRE_VERSION_MINOR == 7 || OGRE_VERSION_MINOR == 8
        const RenderSystemList& renderers = root->getAvailableRenderers();
#else 
        const RenderSystemList renderers = *root->getAvailableRenderers();
#endif        
        createElements(mVideoRenderer, renderers.size());

        for (unsigned int i = 0; i < renderers.size(); ++i)
        {
			Ogre::RenderSystem* cur = renderers[i];
            ListboxItem* item = mVideoRenderer->getListboxItemFromIndex(i);
            item->setText(cur->getName());
            if (cur == renderer)
            {
                mVideoRenderer->setItemSelectState(item, true);
            }
        }
        
        ConfigOptionMap config = renderer->getConfigOptions();
        
        setOption(config, "Full Screen", mVideoFullscreen);
        std::vector<RadioButton*> videoColorDepth;
        videoColorDepth.push_back(mVideoColorDepth32);
        videoColorDepth.push_back(mVideoColorDepth16);
        
        setOption(config, "Colour Depth", videoColorDepth);
        std::vector<RadioButton*> videoAntiAliasing;
        videoAntiAliasing.push_back(mVideoFsaa0);
        videoAntiAliasing.push_back(mVideoFsaa2);
        videoAntiAliasing.push_back(mVideoFsaa4);
        videoAntiAliasing.push_back(mVideoFsaa8);
        setOption(config, "FSAA", videoAntiAliasing);
        
		std::vector<RadioButton*> videoRttMode;
        videoRttMode.push_back(mVideoRttModeFBO);
        videoRttMode.push_back(mVideoRttModePBuffer);
        videoRttMode.push_back(mVideoRttModeCopy);
        setOption(config, "RTT Preferred Mode", videoRttMode);
        
        setOption(config, "Video Mode", mVideoResolution);
    }
开发者ID:BackupTheBerlios,项目名称:dsa-hl-svn,代码行数:47,代码来源:GameSettings.cpp

示例5: SelectOgreRenderSystem

//------------------------------------------------------------------------------
void wxOgreRenderSystem::SelectOgreRenderSystem(const Ogre::String& render)
{
    Ogre::RenderSystemList renderList;
    Ogre::RenderSystemList::iterator it;

    renderList = m_root->getAvailableRenderers();
    // check through all available renderers, if there is one the
    // string is "render"
    for (it = renderList.begin(); it != renderList.end(); ++it) {
        Ogre::RenderSystem* renderSys = *it;
        if (std::string (renderSys->getName()) == render) {
            m_root->setRenderSystem(renderSys);
            break;
        }
    }

}
开发者ID:xubingyue,项目名称:particle_universe,代码行数:18,代码来源:rendersystem.cpp

示例6: setupRenderSystem

void RenderSystem::setupRenderSystem()
{
    Ogre::RenderSystem *renderSys;
    const Ogre::RenderSystemList *rsList;

    // Get the list of available renderers.
#if OGRE_VERSION_MAJOR == 1 && OGRE_VERSION_MINOR == 6
    rsList = ogre_root_->getAvailableRenderers();
#else
    rsList = &(ogre_root_->getAvailableRenderers());
#endif

    // Look for the OpenGL one, which we require.
    renderSys = NULL;
    for( unsigned int i = 0; i < rsList->size(); i++ )
    {
        renderSys = rsList->at( i );
        if( renderSys->getName().compare("OpenGL Rendering Subsystem")== 0 )
        {
            break;
        }
    }

    if( renderSys == NULL )
    {
        throw std::runtime_error( "Could not find the opengl rendering subsystem!\n" );
    }

    // We operate in windowed mode
    renderSys->setConfigOption("Full Screen","No");

    /// We used to allow the user to set the RTT mode to PBuffer, FBO, or Copy.
    ///   Copy is slow, and there doesn't seem to be a good reason to use it
    ///   PBuffer limits the size of the renderable area of the RTT to the
    ///           size of the first window created.
    ///   FBO seem to be the only good option
    //  renderSys->setConfigOption("RTT Preferred Mode", "FBO");

    // Set the Full Screen Anti-Aliasing factor.
    renderSys->setConfigOption("FSAA", "2");

    ogre_root_->setRenderSystem(renderSys);
}
开发者ID:F34140r,项目名称:visualization-userfriendly,代码行数:43,代码来源:render_system.cpp

示例7: UpdateControls

void CLASS::UpdateControls()
{

	int valuecounter = 0; // Going to be usefull for selections

	//Lang (Still not done)
	if (!IsLoaded)
	{
		m_lang->addItem("English (U.S.)");
	}
	m_lang->setIndexSelected(0); //TODO

	if (!IsLoaded)
	{
		m_gearbox_mode->addItem("Automatic shift");
		m_gearbox_mode->addItem("Manual shift - Auto clutch");
		m_gearbox_mode->addItem("Fully Manual: sequential shift");
		m_gearbox_mode->addItem("Fully Manual: stick shift");
		m_gearbox_mode->addItem("Fully Manual: stick shift with ranges");
	}

	//Gearbox
	Ogre::String gearbox_mode = GameSettingsMap["GearboxMode"];
	if (gearbox_mode == "Manual shift - Auto clutch")
		m_gearbox_mode->setIndexSelected(1);
	else if (gearbox_mode == "Fully Manual: sequential shift")
		m_gearbox_mode->setIndexSelected(2);
	else if (gearbox_mode == "Fully Manual: stick shift")
		m_gearbox_mode->setIndexSelected(3);
	else if (gearbox_mode == "Fully Manual: stick shift with ranges")
		m_gearbox_mode->setIndexSelected(4);
	else
		m_gearbox_mode->setIndexSelected(0);


	Ogre::RenderSystem* rs = Ogre::Root::getSingleton().getRenderSystem();
	// add all rendersystems to the list
	if (m_render_sys->getItemCount() == 0)
	{
		const Ogre::RenderSystemList list = Application::GetOgreSubsystem()->GetOgreRoot()->getAvailableRenderers();
		int selection = 0;
		for (Ogre::RenderSystemList::const_iterator it = list.begin(); it != list.end(); it++, valuecounter++)
		{
			if (rs && rs->getName() == (*it)->getName())
			{
				ExOgreSettingsMap["Render System"] = rs->getName();
				selection = valuecounter;
			}
			else if (!rs) {
				LOG("Error: No Ogre Render System found");
			}
			if (!IsLoaded)
			{
				m_render_sys->addItem(Ogre::String((*it)->getName()));
			}
		}
		m_render_sys->setIndexSelected(selection);
	}

	Ogre::ConfigFile cfg;
	cfg.load(SSETTING("ogre.cfg", "ogre.cfg"));

	//Few GameSettingsMap
	Ogre::String bFullScreen = cfg.getSetting("Full Screen", rs->getName());
	if (bFullScreen == "Yes")
	{
		ExOgreSettingsMap["Full Screen"] = "Yes";
		m_fullscreen->setStateCheck(true);
	}
	else
	{
		ExOgreSettingsMap["Full Screen"] = "No";
		m_fullscreen->setStateCheck(false);
	}

	Ogre::String bVsync = cfg.getSetting("VSync", rs->getName());
	if (bVsync == "Yes")
	{
		ExOgreSettingsMap["VSync"] = "Yes";
		m_vsync->setStateCheck(true);
	}
	else
	{
		ExOgreSettingsMap["VSync"] = "No";
		m_vsync->setStateCheck(false);
	}
		
	// store available rendering devices and available resolutions
	Ogre::ConfigOptionMap& CurrentRendererOptions = rs->getConfigOptions();
	Ogre::ConfigOptionMap::iterator configItr = CurrentRendererOptions.begin();
	Ogre::StringVector mFoundResolutions;
	Ogre::StringVector mFoundFSAA;
	while (configItr != CurrentRendererOptions.end())
	{
		if ((configItr)->first == "Video Mode")
		{
			// Store Available Resolutions
			mFoundResolutions = ((configItr)->second.possibleValues);
		}
		if ((configItr)->first == "FSAA")
//.........这里部分代码省略.........
开发者ID:uvbs,项目名称:rigs-of-rods,代码行数:101,代码来源:GUI_GameSettings.cpp

示例8: createOgrePane

void MaterialEditorFrame::createOgrePane()
{
	mRoot = new Ogre::Root();

	// Find Render Systems
	// Testing only, this will be deleted once Projects can tell us
	// which rendering system they want used
	mDirectXRenderSystem = NULL;
	mOpenGLRenderSystem = NULL;
	const RenderSystemList &rl = mRoot.getAvailableRenderers();
	if (rl->empty()) 
	{
		wxMessageBox("No render systems found", "Error");
		return;
	}
	for(RenderSystemList::const_iterator it = rl.begin(); it != rl.end(); ++it)
	{
		Ogre::RenderSystem *rs = (*it);
		rs->setConfigOption("Full Screen", "No");
		rs->setConfigOption("VSync", "No");
		rs->setConfigOption("Video Mode", "512 x 512 @ 32-bit");
		
		if(rs->getName() == "OpenGL Rendering Subsystem") 
			mOpenGLRenderSystem = *it;
		else if(rs->getName() == "Direct3D9 Rendering Subsystem")
			mDirectXRenderSystem = *it;
	}

	// We'll see if there is already and Ogre.cfg, if not we'll
	// default to OpenGL since we know that will work on all
	// platforms
	if(!mRoot->restoreConfig())
	{
		mRoot->setRenderSystem(mOpenGLRenderSystem);
	}

	mOgreControl = new wxOgre(this);

	ConfigFile cf;
	cf.load("resources.cfg");

	ConfigFile::SectionIterator seci = cf.getSectionIterator();

	Ogre::String secName, typeName, archName;
	while(seci.hasMoreElements())
	{
		secName = seci.peekNextKey();
		ConfigFile::SettingsMultiMap *settings = seci.getNext();
		ConfigFile::SettingsMultiMap::iterator i;
		for(i = settings->begin(); i != settings->end(); ++i)
		{
			typeName = i->first;
			archName = i->second;
			Ogre::ResourceGroupManager::getSingleton().addResourceLocation(archName, typeName, secName);
		}
	}

	Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

	wxString caption;
	String rs = mRoot->getRenderSystem()->getName();
	if(rs == "OpenGL Rendering Subsystem") caption = "OGRE - OpenGL";
	else caption = "OGRE - DirectX";

	wxAuiPaneInfo info;
	info.Caption(caption);
	info.MaximizeButton(true);
	info.MinimizeButton(true);
	info.Floatable(true);
	info.BestSize(512, 512);
	info.Left();

	mAuiManager->AddPane(mOgreControl, info);
}
开发者ID:Strongc,项目名称:game-ui-solution,代码行数:74,代码来源:MaterialEditorFrame.cpp

示例9: initialize

/****************************************************************************
**
** Copyright (C) 2016 - 2017
**
** This file is generated by the Magus toolkit
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE go (ODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
****************************************************************************/

#include "ogre3_renderman.h"
#include "OgreConfigFile.h"
#include "OgreArchiveManager.h"
#include "OgreHlms.h"
#include "OgreHlmsUnlit.h"
#include "OgreHlmsPbs.h"
#include "OgreHlmsManager.h"
#include "OgreHlmsCommon.h"
#include "OgreLogManager.h"
#include "OgreFrameStats.h"

namespace Magus
{
    //****************************************************************************/
    OgreManager::OgreManager(void)
    {
        mGlContext = 0;
        mCompositorPassProvider = 0;
        mPause = true;

        #if _DEBUG || DEBUG
            mResourcesCfg = "resources_d.cfg";
            mPluginsCfg = "plugins_d.cfg";
        #else
            mResourcesCfg = "resources.cfg";
            mPluginsCfg = "plugins.cfg";
        #endif

        // Create Ogre tt and initialize
        mRoot = new Ogre::Root(mPluginsCfg);

        // Setup renderer
        mCurrentRenderSystem = 0;
        const Ogre::RenderSystemList& rsList = mRoot->getAvailableRenderers();
        Ogre::RenderSystem* renderSystem = rsList[0];
        std::vector<Ogre::String> renderOrder;
        #if defined(Q_OS_WIN)
            renderOrder.push_back("Direct3D11");
        #endif
            renderOrder.push_back("OpenGL 3+");
        for (std::vector<Ogre::String>::iterator iter = renderOrder.begin(); iter != renderOrder.end(); iter++)
        {
            for (Ogre::RenderSystemList::const_iterator it = rsList.begin(); it != rsList.end(); it++)
            {
                if ((*it)->getName().find(*iter) != Ogre::String::npos)
                {
                    renderSystem = *it;
                    break;
                }
            }
            if (renderSystem != 0) break;
        }

        if (renderSystem == 0)
        {
            if (!mRoot->restoreConfig())
            {
                if (!mRoot->showConfigDialog())
                    OGRE_EXCEPT(Ogre::Exception::ERR_INVALIDPARAMS, "Abort render system configuration", "OgreManager::OgreManager");
            }
        }

        renderSystem->setConfigOption("Full Screen", "No");
        renderSystem->setConfigOption("VSync", "Yes");
        mRoot->setRenderSystem(renderSystem);
        mCurrentRenderSystem = renderSystem;

        // Uncomment next line to show dialog
        //if(mRoot->restoreConfig() || mRoot->showConfigDialog())
        //{
            mRoot->initialise(false);
        //}


        // Initialize resources
        setupResources();

        // Start timer
        mTimer = new Ogre::Timer();
        mTimer->reset();
//.........这里部分代码省略.........
开发者ID:spookyboo,项目名称:HLMSEditor,代码行数:101,代码来源:ogre3_renderman.cpp

示例10: initialize

void QOgreWindow::initialize()
{
    // Initialize Ogre like normal
#ifdef _MSC_VER
    oRoot = new Ogre::Root(Ogre::String("plugins" OGRE_BUILD_SUFFIX ".cfg"));
#else
    oRoot = new Ogre::Root(Ogre::String("plugins.cfg"));
#endif
    Ogre::ConfigFile oConf;

    oConf.load(resConfig);

    Ogre::ConfigFile::SectionIterator seci = oConf.getSectionIterator();
    Ogre::String secName, typeName, archName;
    while (seci.hasMoreElements())
    {
        secName = seci.peekNextKey();
        Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
        Ogre::ConfigFile::SettingsMultiMap::iterator i;
        for (i = settings->begin(); i != settings->end(); ++i)
        {
            typeName = i->first;
            archName = i->second;

            Ogre::ResourceGroupManager::getSingleton().addResourceLocation(archName, typeName, secName);
        }
    }

    /*Ogre::String name, locType;
    Ogre::ConfigFile::SectionIterator secIt = oConf.getSectionIterator();

    while(secIt.hasMoreElements())
    {
        Ogre::ConfigFile::SettingsMultiMap* _settings = secIt.getNext();
        Ogre::ConfigFile::SettingsMultiMap::iterator it;

        for (it = _settings->begin(); it != _settings->end(); ++it)
        {
            locType = it->first;
            name    = it->second;
        }

        Ogre::ResourceGroupManager::getSingleton().addResourceLocation(name,locType);
    }*/

    //if (!oRoot->restoreConfig() || oRoot->showConfigDialog()) return;

    const Ogre::RenderSystemList& rsList = oRoot->getAvailableRenderers();

    Ogre::RenderSystem* rs = rsList[0];

    // This list setup search order for used render system
    Ogre::StringVector renderOrder;
    renderOrder.push_back("OpenGL");
#if PONY_PLATFORM == PLAT_WIN32 || PONY_PLATFORM == PLAT_WIN64
    renderOrder.push_back("Direct3D9");
    renderOrder.push_back("Direct3D11");
#endif
    //renderOrder.push_back("OpenGL 3+");

    for (Ogre::StringVector::iterator iter = renderOrder.begin(); iter != renderOrder.end(); iter++)
    {
        for (Ogre::RenderSystemList::const_iterator it = rsList.begin(); it != rsList.end(); it++)
        {
            if ((*it)->getName().find(*iter) != Ogre::String::npos)
            {
                rs = *it;
                break;
            }
        }
        if (rs != NULL) break;
    }
    if (rs == NULL)
    {
        if (!oRoot->restoreConfig())
        {
            if (!oRoot->showConfigDialog())
            {
                OGRE_EXCEPT(Ogre::Exception::ERR_INVALIDPARAMS, "[PoneNgine][Ogre3D] Abort render system configuration.","QOgreWindow::initialize");
            }
        }
    }

    // Settings size on windows will solve a lot of problems
    // VSync... why is this praised by developers again? Becuase I hate it in games.
    // Soon, I'll make a settings class for the in-game settings.
    QString dimensions = QString("%1 x %2").arg(this->width()).arg(this->height());
    rs->setConfigOption("Video Mode", dimensions.toStdString());
    rs->setConfigOption("Full Screen", "No");
    rs->setConfigOption("VSync", "No");
    oRoot->setRenderSystem(rs);
    oRoot->initialise(false);

    Ogre::NameValuePairList parameters;

    if (rs->getName().find("GL") <= rs->getName().size())
        parameters["currentGLContext"] = Ogre::String("false");

#if PONY_PLATFORM == PLAT_WIN32 || PONY_PLATFORM == PLAT_WIN64 || PONY_PLATFORM == PLAT_MACOSX
    parameters["externalWindowHandle"] = Ogre::StringConverter::toString((size_t)(this->winId()));
//.........这里部分代码省略.........
开发者ID:ZaibatsuTEAM,项目名称:PoneNgine,代码行数:101,代码来源:qogrewindow.cpp

示例11: configure

bool GameManager::configure(void)
{
    //// load config settings from ogre.cfg
    //if (!mRoot->restoreConfig())
    //{
    //    // if there is no config file, show the configuration dialog
    //    if (!mRoot->showConfigDialog())
    //    {
    //        return false;
    //    }
    //}
 
    //// initialise and create a default rendering window
    //mRenderWindow = mRoot->initialise(true);
 
    //ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

	// -- NEW --

	// A list of required plugins
    Ogre::StringVector required_plugins;
    required_plugins.push_back("GL RenderSystem");
   // required_plugins.push_back("Octree & Terrain Scene Manager");
 
    // List of plugins to load
    Ogre::StringVector plugins_toLoad;
    plugins_toLoad.push_back("RenderSystem_GL");
    //plugins_toLoad.push_back("Plugin_OctreeSceneManager");
 
    // Load the OpenGL RenderSystem and the Octree SceneManager plugins
    for (Ogre::StringVector::iterator j = plugins_toLoad.begin(); j != plugins_toLoad.end(); j++)
    {
#ifdef _DEBUG
        mRoot->loadPlugin(*j + Ogre::String("_d"));
#else
        mRoot->loadPlugin(*j);
#endif;
    }
 
    // Check if the required plugins are installed and ready for use
    // If not: exit the application
    Ogre::Root::PluginInstanceList ip = mRoot->getInstalledPlugins();
    for (Ogre::StringVector::iterator j = required_plugins.begin(); j != required_plugins.end(); j++)
    {
        bool found = false;
        // try to find the required plugin in the current installed plugins
        for (Ogre::Root::PluginInstanceList::iterator k = ip.begin(); k != ip.end(); k++) {
            if ((*k)->getName() == *j) {
                found = true;
                break;
            }
        }
        if (!found)  // return false because a required plugin is not available
        {
            return false;
        }
    }
 
////-------------------------------------------------------------------------------------
//    // setup resources
//    // Only add the minimally required resource locations to load up the Ogre head mesh
//    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("../../media/materials/programs", "FileSystem", "General");
//    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("../../media/materials/scripts", "FileSystem", "General");
//    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("../../media/materials/textures", "FileSystem", "General");
//    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("../../media/models", "FileSystem", "General");
// 
//-------------------------------------------------------------------------------------
    // configure
    // Grab the OpenGL RenderSystem, or exit
    Ogre::RenderSystem* rs = mRoot->getRenderSystemByName("OpenGL Rendering Subsystem");
    if(!(rs->getName() == "OpenGL Rendering Subsystem"))
    {
        return false; //No RenderSystem found
    }
    // configure our RenderSystem
    rs->setConfigOption("Full Screen", "No");
    rs->setConfigOption("VSync", "No");
    rs->setConfigOption("Video Mode", "800 x 600 @ 32-bit");
 
    mRoot->setRenderSystem(rs);
 
    mRenderWindow = mRoot->initialise(true, "LowLevelOgre Render Window");
 
    return true;
}
开发者ID:SaEJI,项目名称:Code-Agatha,代码行数:85,代码来源:GameManager.cpp

示例12: init


//.........这里部分代码省略.........
      for (i = settings->begin(); i != settings->end(); ++i)
	{
	  typeName = i->first;
	  archName = i->second;
	  Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
									 archName, typeName, secName);
	}
    }
    std::cout << "##################### add resources" << std::endl;
  //Add optionnal resources (given by the user).
  for(std::list<std::string>::const_iterator iter = mOptionnalResourceLocation.begin(); iter != mOptionnalResourceLocation.end(); ++iter){
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation(*iter, "FileSystem", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
  }

  // Create the window
  bool canInit = true;
  if(mshowConfigDialog){
    mRoot->restoreConfig();
    if(!mRoot->showConfigDialog())
      canInit = false;
  }
  else{
    if(!mRoot->restoreConfig())
      canInit = false;
  }

  if(!mRoot->isInitialised()){
    if(!canInit){ //We set the default renderer system
      const Ogre::RenderSystemList& lRenderSystemList = mRoot->getAvailableRenderers();
      if( lRenderSystemList.size() == 0 )
        throw "ConfigDialog aborted"; // Exit the application on cancel

      Ogre::RenderSystem *lRenderSystem = lRenderSystemList.at(0);
      std::cout << "Using " << lRenderSystem->getName() << " as renderer." << std::endl;
      mRoot->setRenderSystem(lRenderSystem);
    }

    mRoot->initialise(false);
  }

  bool fullscreen = false;
  Ogre::NameValuePairList misc;
  Ogre::ConfigOptionMap config = mRoot->getRenderSystem()->getConfigOptions();
  Ogre::ConfigOptionMap::const_iterator it = config.begin();

  while( it != config.end() ){
    Ogre::String leftconf = (*it).first;
    Ogre::String rightconf = (*it).second.currentValue;

    if(leftconf == "Video Mode"){
      if(canInit) {
        int ret = sscanf(rightconf.c_str(), "%d %*s %d", &mWindowWidth, &mWindowHeight);
        if (ret == 0)
          std::cout << "Cannot read Ogre video mode" << std::endl;
      }
      else{
        if(mWindowWidth == 0 && mWindowHeight == 0){
          mWindowWidth = mBackgroundWidth;
          mWindowHeight = mBackgroundHeight;
        }
      }
    }
    else if( leftconf == "Full Screen" ){
      if(canInit){
        if(rightconf == "Yes") fullscreen = true;
      }
开发者ID:tswang,项目名称:visp,代码行数:67,代码来源:vpAROgre.cpp


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