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C++ RenderSystem::getCustomAttribute方法代码示例

本文整理汇总了C++中ogre::RenderSystem::getCustomAttribute方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderSystem::getCustomAttribute方法的具体用法?C++ RenderSystem::getCustomAttribute怎么用?C++ RenderSystem::getCustomAttribute使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::RenderSystem的用法示例。


在下文中一共展示了RenderSystem::getCustomAttribute方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: initialize


//.........这里部分代码省略.........
                    typeName = i->first;
                    archName = i->second;
                    Ogre::ResourceGroupManager::getSingleton().addResourceLocation( archName, typeName, secName );
                }
            }
        }
    }

    //****************************************************************************/
    bool OgreManager::isRenderSystemGL(void)
    {
        if (mCurrentRenderSystem)
            return (mCurrentRenderSystem->getName() == OGRE_RENDERSYSTEM_OPENGL3PLUS);

        return false;
    }

    //****************************************************************************/
    GL_CONTEXT OgreManager::getGlContext(void) const
    {
        return mGlContext;
    }

    //****************************************************************************/
    void OgreManager::setGlContext(GL_CONTEXT glContext)
    {
        mGlContext = glContext;
    }

    //****************************************************************************/
    void OgreManager::registerHlms(void)
    {
        Ogre::ConfigFile cf;
        cf.load(mResourcesCfg);

        Ogre::String dataFolder = cf.getSetting( "DoNotUseAsResource", "Hlms", "" );

        if( dataFolder.empty() )
            dataFolder = "./";
        else if( *(dataFolder.end() - 1) != '/' )
            dataFolder += "/";

        Ogre::RenderSystem* renderSystem = mRoot->getRenderSystem();
        Ogre::String shaderSyntax = "GLSL";
        if( renderSystem->getName() == OGRE_RENDERSYSTEM_DIRECTX11 )
            shaderSyntax = "HLSL";
        else if( renderSystem->getName() == OGRE_RENDERSYSTEM_METAL )
            shaderSyntax = "Metal";

        Ogre::Archive* archiveLibrary = Ogre::ArchiveManager::getSingletonPtr()->load(
                        dataFolder + "Hlms/Common/" + shaderSyntax,
                        "FileSystem", true );
        Ogre::Archive* archiveLibraryAny = Ogre::ArchiveManager::getSingletonPtr()->load(
                        dataFolder + "Hlms/Common/Any",
                        "FileSystem", true );
        Ogre::Archive* archivePbsLibraryAny = Ogre::ArchiveManager::getSingletonPtr()->load(
                        dataFolder + "Hlms/Pbs/Any",
                        "FileSystem", true );
        Ogre::Archive* archiveUnlitLibraryAny = Ogre::ArchiveManager::getSingletonPtr()->load(
                        dataFolder + "Hlms/Unlit/Any",
                        "FileSystem", true );

        Ogre::ArchiveVec library;
        library.push_back( archiveLibrary );
        library.push_back( archiveLibraryAny );

        Ogre::Archive* archiveUnlit = Ogre::ArchiveManager::getSingletonPtr()->load(
                        dataFolder + "Hlms/Unlit/" + shaderSyntax,
                        "FileSystem", true );

        library.push_back( archiveUnlitLibraryAny );
        Ogre::HlmsUnlit* hlmsUnlit = OGRE_NEW Ogre::HlmsUnlit( archiveUnlit, &library );
        mRoot->getHlmsManager()->registerHlms( hlmsUnlit );
        library.pop_back();

        Ogre::Archive* archivePbs = Ogre::ArchiveManager::getSingletonPtr()->load(
                        dataFolder + "Hlms/Pbs/" + shaderSyntax,
                        "FileSystem", true );

        library.push_back( archivePbsLibraryAny );
        Ogre::HlmsPbs* hlmsPbs = OGRE_NEW Ogre::HlmsPbs( archivePbs, &library );
        mRoot->getHlmsManager()->registerHlms( hlmsPbs );
        library.pop_back();

        if( renderSystem->getName() == "Direct3D11 Rendering Subsystem" )
        {
            //Set lower limits 512kb instead of the default 4MB per Hlms in D3D 11.0
            //and below to avoid saturating AMD's discard limit (8MB) or
            //saturate the PCIE bus in some low end machines.
            bool supportsNoOverwriteOnTextureBuffers;
            renderSystem->getCustomAttribute( "MapNoOverwriteOnDynamicBufferSRV",
                                              &supportsNoOverwriteOnTextureBuffers );

            if( !supportsNoOverwriteOnTextureBuffers )
            {
                hlmsPbs->setTextureBufferDefaultSize( 512 * 1024 );
                hlmsUnlit->setTextureBufferDefaultSize( 512 * 1024 );
            }
        }
    }
开发者ID:spookyboo,项目名称:HLMSEditor,代码行数:101,代码来源:ogre3_renderman.cpp


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