本文整理汇总了C++中gd::Project::HasLayoutNamed方法的典型用法代码示例。如果您正苦于以下问题:C++ Project::HasLayoutNamed方法的具体用法?C++ Project::HasLayoutNamed怎么用?C++ Project::HasLayoutNamed使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gd::Project
的用法示例。
在下文中一共展示了Project::HasLayoutNamed方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ReplaceLinkByLinkedEvents
void LinkEvent::ReplaceLinkByLinkedEvents(gd::Project & project, EventsList & eventList, unsigned int indexOfTheEventInThisList)
{
//Finding what to link to.
const EventsList * eventsToInclude = NULL;
gd::ExternalEvents * linkedExternalEvents = NULL;
if ( project.HasExternalEventsNamed(GetTarget()) )
{
linkedExternalEvents = &project.GetExternalEvents(GetTarget());
eventsToInclude = &project.GetExternalEvents(GetTarget()).GetEvents();
}
else if ( project.HasLayoutNamed(GetTarget()) ) eventsToInclude = &project.GetLayout(GetTarget()).GetEvents();
if ( eventsToInclude != NULL )
{
unsigned int firstEvent = IncludeAllEvents() ? 0 : GetIncludeStart();
unsigned int lastEvent = IncludeAllEvents() ? eventsToInclude->size() - 1 : GetIncludeEnd();
//Check bounds
if ( firstEvent >= eventsToInclude->size() )
{
std::cout << "Unable to get events from a link ( Invalid start )" << std::endl;
linkWasInvalid = true;
return;
}
if ( lastEvent >= eventsToInclude->size() )
{
std::cout << "Unable to get events from a link ( Invalid end )" << std::endl;
linkWasInvalid = true;
return;
}
if ( firstEvent > lastEvent )
{
std::cout << "Unable to get events from a link ( End is before start )" << std::endl;
linkWasInvalid = true;
return;
}
//Insert an empty event to replace the link event ( we'll delete the link event at the end )
//( If we just erase the link event without adding a blank event to replace it,
//the first event inserted by the link will not be preprocessed ( and it can be annoying if it require preprocessing, such as another link event ). )
gd::EmptyEvent emptyEvent;
eventList.InsertEvent(emptyEvent, indexOfTheEventInThisList);
eventList.InsertEvents(*eventsToInclude, firstEvent, lastEvent, indexOfTheEventInThisList+1);
//Delete the link event ( which is now at the end of the list of events we've just inserted )
eventList.RemoveEvent(indexOfTheEventInThisList + 1 + static_cast<unsigned>(lastEvent-firstEvent)+1);
}
else
{
std::cout << "Unable to get events from a link." << std::endl;
linkWasInvalid = true;
//Delete the link event
eventList.RemoveEvent(indexOfTheEventInThisList);
return;
}
linkWasInvalid = false;
}
示例2: GenerateExternalEventsCompleteCode
gd::String EventsCodeGenerator::GenerateExternalEventsCompleteCode(gd::Project & project, gd::ExternalEvents & events, bool compilationForRuntime)
{
DependenciesAnalyzer analyzer(project, events);
gd::String associatedSceneName = analyzer.ExternalEventsCanBeCompiledForAScene();
if ( associatedSceneName.empty() || !project.HasLayoutNamed(associatedSceneName) )
{
std::cout << "ERROR: Cannot generate code for an external event: No unique associated scene." << std::endl;
return "";
}
gd::Layout & associatedScene = project.GetLayout(project.GetLayoutPosition(associatedSceneName));
gd::String output;
//Prepare the global context ( Used to get needed header files )
gd::EventsCodeGenerationContext context;
EventsCodeGenerator codeGenerator(project, associatedScene);
codeGenerator.PreprocessEventList(events.GetEvents());
codeGenerator.SetGenerateCodeForRuntime(compilationForRuntime);
//Generate whole events code
gd::String wholeEventsCode = codeGenerator.GenerateEventsListCode(events.GetEvents(), context);
//Generate default code around events:
//Includes
output += "#include <vector>\n#include <map>\n#include <string>\n#include <algorithm>\n#include <SFML/System/Clock.hpp>\n#include <SFML/System/Vector2.hpp>\n#include <SFML/Graphics/Color.hpp>\n#include \"GDCpp/RuntimeContext.h\"\n#include \"GDCpp/RuntimeObject.h\"\n";
for ( set<gd::String>::iterator include = codeGenerator.GetIncludeFiles().begin() ; include != codeGenerator.GetIncludeFiles().end(); ++include )
output += "#include \""+*include+"\"\n";
//Extra declarations needed by events
for ( set<gd::String>::iterator declaration = codeGenerator.GetCustomGlobalDeclaration().begin() ; declaration != codeGenerator.GetCustomGlobalDeclaration().end(); ++declaration )
output += *declaration+"\n";
output +=
codeGenerator.GetCustomCodeOutsideMain()+
"\n"
"void "+EventsCodeNameMangler::Get()->GetExternalEventsFunctionMangledName(events.GetName())+"(RuntimeContext * runtimeContext)\n"
"{\n"
+codeGenerator.GetCustomCodeInMain()
+wholeEventsCode+
"return;\n"
"}\n";
return output;
}
示例3: GetScenesAndExternalEventsLinkedTo
void EventsChangesNotifier::GetScenesAndExternalEventsLinkedTo(
const gd::EventsList& events,
gd::Project& project,
std::vector<gd::Layout*>& layouts,
std::vector<gd::ExternalEvents*>& externalEvents) {
for (std::size_t i = 0; i < events.size(); ++i) {
try {
const gd::LinkEvent& linkEvent =
dynamic_cast<const gd::LinkEvent&>(events[i]);
// We've got a link event, search now linked scene/external events
if (project.HasExternalEventsNamed(linkEvent.GetTarget())) {
gd::ExternalEvents& linkedExternalEvents =
project.GetExternalEvents(linkEvent.GetTarget());
// Protect against circular references
if (find(externalEvents.begin(),
externalEvents.end(),
&linkedExternalEvents) == externalEvents.end()) {
externalEvents.push_back(&linkedExternalEvents);
GetScenesAndExternalEventsLinkedTo(linkedExternalEvents.GetEvents(),
project,
layouts,
externalEvents);
}
} else if (project.HasLayoutNamed(linkEvent.GetTarget())) {
gd::Layout& linkedLayout = project.GetLayout(linkEvent.GetTarget());
// Protect against circular references
if (find(layouts.begin(), layouts.end(), &linkedLayout) ==
layouts.end()) {
layouts.push_back(&linkedLayout);
GetScenesAndExternalEventsLinkedTo(
linkedLayout.GetEvents(), project, layouts, externalEvents);
}
}
} catch (...) {
}
if (events[i].CanHaveSubEvents())
GetScenesAndExternalEventsLinkedTo(
events[i].GetSubEvents(), project, layouts, externalEvents);
}
}