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C++ Project::GetImageManager方法代码示例

本文整理汇总了C++中gd::Project::GetImageManager方法的典型用法代码示例。如果您正苦于以下问题:C++ Project::GetImageManager方法的具体用法?C++ Project::GetImageManager怎么用?C++ Project::GetImageManager使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gd::Project的用法示例。


在下文中一共展示了Project::GetImageManager方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LoadResources

void TileSet::LoadResources(gd::Project &game)
{
    try
    {
        gd::ImageResource & image = dynamic_cast<gd::ImageResource&>(game.GetResourcesManager().GetResource(textureName));
        //Load the resource into a wxBitmap (IDE only) and also get its SFMLTextureWrapper
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
        //Force to change the working directory to make it work
        wxString oldWorkingDir = wxGetCwd();
        wxSetWorkingDirectory(wxFileName::FileName(game.GetProjectFile()).GetPath());
#endif

        m_tilesetTexture = game.GetImageManager()->GetSFMLTexture(textureName);

#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
        wxSetWorkingDirectory(oldWorkingDir);
        if ( wxFileExists(image.GetAbsoluteFile(game)) )
        {
            m_tilesetBitmap.LoadFile(image.GetAbsoluteFile(game), wxBITMAP_TYPE_ANY);
        }
#endif

        //Readjust the m_collidable std::vector according to the number of tiles
        m_collidable.resize(GetTilesCount(), true);
    }
    catch(...)
    {
        m_tilesetTexture = std::shared_ptr<SFMLTextureWrapper>();
    }
}
开发者ID:HaoDrang,项目名称:GD,代码行数:30,代码来源:TileSet.cpp

示例2: LoadResources

void TileSet::LoadResources(gd::Project &game)
{
    m_dirty = true;

    if(game.GetResourcesManager().HasResource(textureName))
    {
        gd::ImageResource & image = dynamic_cast<gd::ImageResource&>(game.GetResourcesManager().GetResource(textureName));
        //Load the resource into a wxBitmap (IDE only) and also get its SFMLTextureWrapper
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
        //Force to change the working directory to make it work
        wxString oldWorkingDir = wxGetCwd();
        wxSetWorkingDirectory(wxFileName::FileName(game.GetProjectFile()).GetPath());
#endif

        m_tilesetTexture = game.GetImageManager()->GetSFMLTexture(textureName);

#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
        wxSetWorkingDirectory(oldWorkingDir);
        if ( wxFileExists(image.GetAbsoluteFile(game)) )
        {
            wxBitmap bmp( image.GetAbsoluteFile(game), wxBITMAP_TYPE_ANY);
            m_tilesetBitmap = bmp;
        }
#endif
    }
    else
    {
        m_tilesetTexture = std::shared_ptr<SFMLTextureWrapper>();
    }
}
开发者ID:sakelestemur,项目名称:GD,代码行数:30,代码来源:TileSet.cpp

示例3:

void Box3DObject::LoadResources(gd::Project & project, gd::Layout & layout)
{
    frontTexture =  project.GetImageManager()->GetSFMLTexture(frontTextureName);
    topTexture =    project.GetImageManager()->GetSFMLTexture(topTextureName);
    bottomTexture = project.GetImageManager()->GetSFMLTexture(bottomTextureName) ;
    leftTexture =   project.GetImageManager()->GetSFMLTexture(leftTextureName);
    rightTexture =  project.GetImageManager()->GetSFMLTexture(rightTextureName);
    backTexture =   project.GetImageManager()->GetSFMLTexture(backTextureName);
}
开发者ID:4ian,项目名称:GD-Extensions,代码行数:9,代码来源:Box3DObject.cpp

示例4: LoadResources

void SpriteObject::LoadResources(gd::Project & project, gd::Layout & layout)
{
    for ( std::size_t j = 0; j < animations.size();j++ )
    {
        Animation & anim = animations[j];
        for ( std::size_t k = 0;k < anim.GetDirectionsCount();k++ )
        {
            for ( std::size_t l = 0;l < anim.GetDirection(k).GetSpritesCount();l++ )
            {
                Sprite & sprite = anim.GetDirection(k).GetSprite(l);

                sprite.LoadImage(project.GetImageManager()->GetSFMLTexture(sprite.GetImageName()));
            }
        }
    }
}
开发者ID:alcemirfernandes,项目名称:GD,代码行数:16,代码来源:SpriteObject.cpp

示例5: LoadResources

void TiledSpriteObject::LoadResources(gd::Project & project, gd::Layout & layout)
{
    texture = project.GetImageManager()->GetSFMLTexture(textureName);
}
开发者ID:alcemirfernandes,项目名称:GD,代码行数:4,代码来源:TiledSpriteObject.cpp


注:本文中的gd::Project::GetImageManager方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。