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C++ Project::GetObjectGroups方法代码示例

本文整理汇总了C++中gd::Project::GetObjectGroups方法的典型用法代码示例。如果您正苦于以下问题:C++ Project::GetObjectGroups方法的具体用法?C++ Project::GetObjectGroups怎么用?C++ Project::GetObjectGroups使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gd::Project的用法示例。


在下文中一共展示了Project::GetObjectGroups方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: StripProjectForExport

void GD_CORE_API ProjectStripper::StripProjectForExport(gd::Project& project) {
  project.GetObjectGroups().Clear();
  while (project.GetExternalEventsCount() > 0)
    project.RemoveExternalEvents(project.GetExternalEvents(0).GetName());

  for (unsigned int i = 0; i < project.GetLayoutsCount(); ++i) {
    project.GetLayout(i).GetObjectGroups().Clear();
    project.GetLayout(i).GetEvents().Clear();
  }
}
开发者ID:4ian,项目名称:GD,代码行数:10,代码来源:ProjectStripper.cpp

示例2: if

vector < gd::String > GD_CORE_API GetBehaviorsOfObject(const gd::Project & project, const gd::Layout & layout, gd::String name, bool searchInGroups)
{
    bool behaviorsAlreadyInserted = false;
    vector < gd::String > behaviors;

    //Search in objects
    if ( layout.HasObjectNamed(name) ) //We check first layout's objects' list.
    {
        std::vector < gd::String > objectBehaviors = layout.GetObject(name).GetAllBehaviorNames();
        std::copy(objectBehaviors.begin(), objectBehaviors.end(), back_inserter(behaviors));
        behaviorsAlreadyInserted = true;
    }
    else if ( project.HasObjectNamed(name) ) //Then the global object list
    {
        vector < gd::String > objectBehaviors = project.GetObject(name).GetAllBehaviorNames();
        std::copy(objectBehaviors.begin(), objectBehaviors.end(), back_inserter(behaviors));
        behaviorsAlreadyInserted = true;
    }

    //Search in groups
    if ( searchInGroups )
    {
        for (std::size_t i = 0;i<layout.GetObjectGroups().size();++i)
        {
            if ( layout.GetObjectGroups()[i].GetName() == name )
            {
                //A group has the name searched
                //Verifying now that all objects have common behaviors.

                vector < gd::String > groupsObjects = layout.GetObjectGroups()[i].GetAllObjectsNames();
                for (std::size_t j = 0;j<groupsObjects.size();++j)
                {
                    //Get behaviors of the object of the group and delete behavior which are not in commons.
                	vector < gd::String > objectBehaviors = GetBehaviorsOfObject(project, layout, groupsObjects[j], false);
                	if (!behaviorsAlreadyInserted)
                	{
                	    behaviorsAlreadyInserted = true;
                	    behaviors = objectBehaviors;
                	}
                	else
                	{
                        for (std::size_t a = 0 ;a<behaviors.size();++a)
                        {
                            if ( find(objectBehaviors.begin(), objectBehaviors.end(), behaviors[a]) == objectBehaviors.end() )
                            {
                                behaviors.erase(behaviors.begin() + a);
                                --a;
                            }
                        }
                	}
                }
            }
        }
        for (std::size_t i = 0;i<project.GetObjectGroups().size();++i)
        {
            if ( project.GetObjectGroups()[i].GetName() == name )
            {
                //A group has the name searched
                //Verifying now that all objects have common behaviors.

                vector < gd::String > groupsObjects = project.GetObjectGroups()[i].GetAllObjectsNames();
                for (std::size_t j = 0;j<groupsObjects.size();++j)
                {
                    //Get behaviors of the object of the group and delete behavior which are not in commons.
                	vector < gd::String > objectBehaviors = GetBehaviorsOfObject(project, layout, groupsObjects[j], false);
                	if (!behaviorsAlreadyInserted)
                	{
                	    behaviorsAlreadyInserted = true;
                	    behaviors = objectBehaviors;
                	}
                	else
                	{
                        for (std::size_t a = 0 ;a<behaviors.size();++a)
                        {
                            if ( find(objectBehaviors.begin(), objectBehaviors.end(), behaviors[a]) == objectBehaviors.end() )
                            {
                                behaviors.erase(behaviors.begin() + a);
                                --a;
                            }
                        }
                	}
                }
            }
        }
    }

    return behaviors;
}
开发者ID:alcemirfernandes,项目名称:GD,代码行数:88,代码来源:Layout.cpp


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