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C++ Project::GetObject方法代码示例

本文整理汇总了C++中gd::Project::GetObject方法的典型用法代码示例。如果您正苦于以下问题:C++ Project::GetObject方法的具体用法?C++ Project::GetObject怎么用?C++ Project::GetObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gd::Project的用法示例。


在下文中一共展示了Project::GetObject方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UpdateBehaviorsSharedData

void Layout::UpdateBehaviorsSharedData(gd::Project & project)
{
    std::vector < gd::String > allBehaviorsTypes;
    std::vector < gd::String > allBehaviorsNames;

    //Search in objects for the type and the name of every behaviors.
    for (std::size_t i = 0;i<initialObjects.size();++i)
    {
        std::vector < gd::String > objectBehaviors = initialObjects[i]->GetAllBehaviorNames();
        for (unsigned int j = 0;j<objectBehaviors.size();++j)
        {
            gd::Behavior & behavior = initialObjects[i]->GetBehavior(objectBehaviors[j]);
            allBehaviorsTypes.push_back(behavior.GetTypeName());
            allBehaviorsNames.push_back(behavior.GetName());
        }
    }
    for (std::size_t i = 0;i<project.GetObjectsCount();++i)
    {
        std::vector < gd::String > objectBehaviors = project.GetObject(i).GetAllBehaviorNames();
        for (std::size_t j = 0;j<objectBehaviors.size();++j)
        {
            gd::Behavior & behavior = project.GetObject(i).GetBehavior(objectBehaviors[j]);
            allBehaviorsTypes.push_back(behavior.GetTypeName());
            allBehaviorsNames.push_back(behavior.GetName());
        }
    }

    //Create non existing shared data
    for (std::size_t i = 0;i<allBehaviorsTypes.size() && i < allBehaviorsNames.size();++i)
    {
        if ( behaviorsInitialSharedDatas.find(allBehaviorsNames[i]) == behaviorsInitialSharedDatas.end() )
        {
            std::shared_ptr<gd::BehaviorsSharedData> behaviorsSharedDatas = project.CreateBehaviorSharedDatas(allBehaviorsTypes[i]);
            if ( behaviorsSharedDatas )
            {
                behaviorsSharedDatas->SetName(allBehaviorsNames[i]);
                behaviorsInitialSharedDatas[behaviorsSharedDatas->GetName()] = behaviorsSharedDatas;
            }
        }
    }

    //Remove useless shared data:
    //First construct the list of existing shared data.
    std::vector < gd::String > allSharedData;
    for (std::map < gd::String, std::shared_ptr<gd::BehaviorsSharedData> >::const_iterator it = behaviorsInitialSharedDatas.begin();
         it != behaviorsInitialSharedDatas.end();++it)
    {
        allSharedData.push_back(it->first);
    }

    //Then delete shared data not linked to a behavior
    for (std::size_t i = 0;i<allSharedData.size();++i)
    {
        if ( std::find(allBehaviorsNames.begin(), allBehaviorsNames.end(), allSharedData[i]) == allBehaviorsNames.end() )
            behaviorsInitialSharedDatas.erase(allSharedData[i]);
    }
}
开发者ID:alcemirfernandes,项目名称:GD,代码行数:57,代码来源:Layout.cpp

示例2: GetTypeOfBehavior

gd::String GD_CORE_API GetTypeOfBehavior(const gd::Project & project, const gd::Layout & layout, gd::String name, bool searchInGroups)
{
    for (std::size_t i = 0;i<layout.GetObjectsCount();++i)
    {
        vector < gd::String > behaviors = layout.GetObject(i).GetAllBehaviorNames();
        for (std::size_t j = 0;j<behaviors.size();++j)
        {
            if ( layout.GetObject(i).GetBehavior(behaviors[j]).GetName() == name )
                return layout.GetObject(i).GetBehavior(behaviors[j]).GetTypeName();
        }
    }

    for (std::size_t i = 0;i<project.GetObjectsCount();++i)
    {
        vector < gd::String > behaviors = project.GetObject(i).GetAllBehaviorNames();
        for (std::size_t j = 0;j<behaviors.size();++j)
        {
            if ( project.GetObject(i).GetBehavior(behaviors[j]).GetName() == name )
                return project.GetObject(i).GetBehavior(behaviors[j]).GetTypeName();
        }
    }

    return "";
}
开发者ID:alcemirfernandes,项目名称:GD,代码行数:24,代码来源:Layout.cpp

示例3: LaunchEditor


//.........这里部分代码省略.........
        if ( retour == 3 )
            editCtrl->ChangeValue("-");
        if ( retour == 4 )
            editCtrl->ChangeValue("*");
        if ( retour == 5 )
            editCtrl->ChangeValue("/");

        return;
    }
    else if ( metadata.GetType() == "password" )
    {
        GeneratePassword dialog(parent);

        if ( dialog.ShowModal() == 1 )
            editCtrl->ChangeValue(dialog.mdp);

        return;
    }
    else if ( metadata.GetType() == "trueorfalse" )
    {
        TrueOrFalse dialog(parent, _("Choose True or False to fill the parameter"), _("True or False"));
        if ( dialog.ShowModal() == 1 )
            editCtrl->ChangeValue(_("True"));
        else
            editCtrl->ChangeValue(_("False"));
    }
    else if ( metadata.GetType() == "yesorno" )
    {
        if (wxMessageBox(_("Choose yes or no to fullfil parent parameter:"), _("Yes or no") ,wxYES_NO ) == wxYES)
            editCtrl->ChangeValue(_("yes"));
        else
            editCtrl->ChangeValue(_("no"));

        return;
    }
    else if ( metadata.GetType() == "layer" )
    {
        gd::ChooseLayerDialog dialog(parent, layout);
        if( dialog.ShowModal() == 1 )
            editCtrl->ChangeValue(dialog.GetChosenLayer());

        return;
    }
    else if ( metadata.GetType() == "joyaxis" )
    {
        ChoiceJoyAxis dialog(parent, editCtrl->GetValue(), project, layout);
        if( dialog.ShowModal() == 1 )
            editCtrl->ChangeValue(dialog.joyaxis);

        return;
    }
    else if ( metadata.GetType() == "file" )
    {
        ChoiceFile dialog(parent, editCtrl->GetValue(), project, layout);

        if ( dialog.ShowModal() == 1 )
            editCtrl->ChangeValue(dialog.file);

        return;
    }
    else if ( metadata.GetType() == "objectvar" )
    {
        if ( paramEdits.empty() ) return;

        gd::String objectWanted = paramEdits[0]->GetValue();
        gd::Object * object = NULL;

        if ( layout.HasObjectNamed(objectWanted) )
            object = &layout.GetObject(objectWanted);
        else if ( project.HasObjectNamed(objectWanted) )
            object = &project.GetObject(objectWanted);
        else
            return;

        gd::ChooseVariableDialog dialog(parent, object->GetVariables());
        dialog.SetAssociatedObject(&project, &layout, object);
        if ( dialog.ShowModal() == 1 )
            editCtrl->ChangeValue(dialog.GetSelectedVariable());

        return;
    }
    else if ( metadata.GetType() == "scenevar" )
    {
        gd::ChooseVariableDialog dialog(parent, layout.GetVariables());
        dialog.SetAssociatedLayout(&project, &layout);
        if ( dialog.ShowModal() == 1 )
            editCtrl->ChangeValue(dialog.GetSelectedVariable());

        return;
    }
    else if ( metadata.GetType() == "globalvar" )
    {
        gd::ChooseVariableDialog dialog(parent, project.GetVariables());
        dialog.SetAssociatedProject(&project);
        if ( dialog.ShowModal() == 1 )
            editCtrl->ChangeValue(dialog.GetSelectedVariable());

        return;
    }
}
开发者ID:sakelestemur,项目名称:GD,代码行数:101,代码来源:ParameterEditorLauncher.cpp

示例4: if

vector < gd::String > GD_CORE_API GetBehaviorsOfObject(const gd::Project & project, const gd::Layout & layout, gd::String name, bool searchInGroups)
{
    bool behaviorsAlreadyInserted = false;
    vector < gd::String > behaviors;

    //Search in objects
    if ( layout.HasObjectNamed(name) ) //We check first layout's objects' list.
    {
        std::vector < gd::String > objectBehaviors = layout.GetObject(name).GetAllBehaviorNames();
        std::copy(objectBehaviors.begin(), objectBehaviors.end(), back_inserter(behaviors));
        behaviorsAlreadyInserted = true;
    }
    else if ( project.HasObjectNamed(name) ) //Then the global object list
    {
        vector < gd::String > objectBehaviors = project.GetObject(name).GetAllBehaviorNames();
        std::copy(objectBehaviors.begin(), objectBehaviors.end(), back_inserter(behaviors));
        behaviorsAlreadyInserted = true;
    }

    //Search in groups
    if ( searchInGroups )
    {
        for (std::size_t i = 0;i<layout.GetObjectGroups().size();++i)
        {
            if ( layout.GetObjectGroups()[i].GetName() == name )
            {
                //A group has the name searched
                //Verifying now that all objects have common behaviors.

                vector < gd::String > groupsObjects = layout.GetObjectGroups()[i].GetAllObjectsNames();
                for (std::size_t j = 0;j<groupsObjects.size();++j)
                {
                    //Get behaviors of the object of the group and delete behavior which are not in commons.
                	vector < gd::String > objectBehaviors = GetBehaviorsOfObject(project, layout, groupsObjects[j], false);
                	if (!behaviorsAlreadyInserted)
                	{
                	    behaviorsAlreadyInserted = true;
                	    behaviors = objectBehaviors;
                	}
                	else
                	{
                        for (std::size_t a = 0 ;a<behaviors.size();++a)
                        {
                            if ( find(objectBehaviors.begin(), objectBehaviors.end(), behaviors[a]) == objectBehaviors.end() )
                            {
                                behaviors.erase(behaviors.begin() + a);
                                --a;
                            }
                        }
                	}
                }
            }
        }
        for (std::size_t i = 0;i<project.GetObjectGroups().size();++i)
        {
            if ( project.GetObjectGroups()[i].GetName() == name )
            {
                //A group has the name searched
                //Verifying now that all objects have common behaviors.

                vector < gd::String > groupsObjects = project.GetObjectGroups()[i].GetAllObjectsNames();
                for (std::size_t j = 0;j<groupsObjects.size();++j)
                {
                    //Get behaviors of the object of the group and delete behavior which are not in commons.
                	vector < gd::String > objectBehaviors = GetBehaviorsOfObject(project, layout, groupsObjects[j], false);
                	if (!behaviorsAlreadyInserted)
                	{
                	    behaviorsAlreadyInserted = true;
                	    behaviors = objectBehaviors;
                	}
                	else
                	{
                        for (std::size_t a = 0 ;a<behaviors.size();++a)
                        {
                            if ( find(objectBehaviors.begin(), objectBehaviors.end(), behaviors[a]) == objectBehaviors.end() )
                            {
                                behaviors.erase(behaviors.begin() + a);
                                --a;
                            }
                        }
                	}
                }
            }
        }
    }

    return behaviors;
}
开发者ID:alcemirfernandes,项目名称:GD,代码行数:88,代码来源:Layout.cpp


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