本文整理汇总了C++中gd::Project::GetLayout方法的典型用法代码示例。如果您正苦于以下问题:C++ Project::GetLayout方法的具体用法?C++ Project::GetLayout怎么用?C++ Project::GetLayout使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gd::Project
的用法示例。
在下文中一共展示了Project::GetLayout方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: StripProjectForExternalLayoutEdition
void GD_CORE_API ProjectStripper::StripProjectForExternalLayoutEdition(
gd::Project& project, const gd::String& externalLayoutName) {
while (project.GetExternalEventsCount() > 0)
project.RemoveExternalEvents(project.GetExternalEvents(0).GetName());
gd::String associatedLayoutName;
if (project.HasExternalLayoutNamed(externalLayoutName)) {
associatedLayoutName =
project.GetExternalLayout(externalLayoutName).GetAssociatedLayout();
}
for (unsigned int i = 0; i < project.GetLayoutsCount(); ++i) {
auto& layout = project.GetLayout(i);
if (!associatedLayoutName.empty() &&
associatedLayoutName == layout.GetName())
continue;
project.GetLayout(i).GetEvents().Clear();
project.GetLayout(i).GetInitialInstances().Clear();
}
for (unsigned int i = 0; i < project.GetExternalEventsCount(); ++i) {
project.GetExternalEvents(i).GetEvents().Clear();
}
for (unsigned int i = 0; i < project.GetExternalLayoutsCount(); ++i) {
auto& externalLayout = project.GetExternalLayout(i);
if (externalLayoutName == externalLayout.GetName()) continue;
externalLayout.GetInitialInstances().Clear();
}
}
示例2: StripProjectForExport
void GD_CORE_API ProjectStripper::StripProjectForExport(gd::Project& project) {
project.GetObjectGroups().Clear();
while (project.GetExternalEventsCount() > 0)
project.RemoveExternalEvents(project.GetExternalEvents(0).GetName());
for (unsigned int i = 0; i < project.GetLayoutsCount(); ++i) {
project.GetLayout(i).GetObjectGroups().Clear();
project.GetLayout(i).GetEvents().Clear();
}
}
示例3: NotifyChangesInEventsOfExternalEvents
void EventsChangesNotifier::NotifyChangesInEventsOfExternalEvents(
gd::Project& project, gd::ExternalEvents& externalEvents) {
for (std::size_t j = 0; j < project.GetUsedPlatforms().size(); ++j)
project.GetUsedPlatforms()[j]->GetChangesNotifier().OnEventsModified(
project, externalEvents);
// Notify scenes, which include the external events ( even indirectly ), that
// their events has changed
for (std::size_t i = 0; i < project.GetLayoutsCount(); ++i) {
std::vector<gd::Layout*> notUsed;
std::vector<gd::ExternalEvents*> linkedExternalEvents;
GetScenesAndExternalEventsLinkedTo(project.GetLayout(i).GetEvents(),
project,
notUsed,
linkedExternalEvents);
for (std::size_t j = 0; j < linkedExternalEvents.size(); ++j) {
if (linkedExternalEvents[j]->GetName() == externalEvents.GetName()) {
for (std::size_t k = 0; k < project.GetUsedPlatforms().size(); ++k)
project.GetUsedPlatforms()[k]->GetChangesNotifier().OnEventsModified(
project,
project.GetLayout(i),
/*indirectChange=*/true,
externalEvents.GetName());
}
}
}
// Also notify external events
for (std::size_t i = 0; i < project.GetExternalEventsCount(); ++i) {
std::vector<gd::Layout*> notUsed;
std::vector<gd::ExternalEvents*> linkedExternalEvents;
GetScenesAndExternalEventsLinkedTo(project.GetExternalEvents(i).GetEvents(),
project,
notUsed,
linkedExternalEvents);
for (std::size_t j = 0; j < linkedExternalEvents.size(); ++j) {
if (linkedExternalEvents[j]->GetName() == externalEvents.GetName()) {
for (std::size_t k = 0; k < project.GetUsedPlatforms().size(); ++k)
project.GetUsedPlatforms()[k]->GetChangesNotifier().OnEventsModified(
project,
project.GetExternalEvents(i),
/*indirectChange=*/true,
externalEvents.GetName());
}
}
}
}
示例4: NotifyChangesInEventsOfScene
void EventsChangesNotifier::NotifyChangesInEventsOfScene(gd::Project& project,
gd::Layout& layout) {
for (std::size_t j = 0; j < project.GetUsedPlatforms().size(); ++j)
project.GetUsedPlatforms()[j]->GetChangesNotifier().OnEventsModified(
project, layout);
// Notify others scenes, which include the changed scene ( even indirectly ),
// that their events has changed
for (std::size_t i = 0; i < project.GetLayoutsCount(); ++i) {
if (&project.GetLayout(i) == &layout) continue;
std::vector<gd::Layout*> linkedScenes;
std::vector<gd::ExternalEvents*> notUsed;
GetScenesAndExternalEventsLinkedTo(
project.GetLayout(i).GetEvents(), project, linkedScenes, notUsed);
for (std::size_t j = 0; j < linkedScenes.size(); ++j) {
if (linkedScenes[j]->GetName() == layout.GetName()) {
for (std::size_t k = 0; k < project.GetUsedPlatforms().size(); ++k)
project.GetUsedPlatforms()[k]->GetChangesNotifier().OnEventsModified(
project,
project.GetLayout(i),
/*indirectChange=*/true,
layout.GetName());
}
}
}
// Also notify external events
for (std::size_t i = 0; i < project.GetExternalEventsCount(); ++i) {
std::vector<gd::Layout*> linkedScenes;
std::vector<gd::ExternalEvents*> notUsed;
GetScenesAndExternalEventsLinkedTo(project.GetExternalEvents(i).GetEvents(),
project,
linkedScenes,
notUsed);
for (std::size_t j = 0; j < linkedScenes.size(); ++j) {
if (linkedScenes[j]->GetName() == layout.GetName()) {
for (std::size_t k = 0; k < project.GetUsedPlatforms().size(); ++k)
project.GetUsedPlatforms()[k]->GetChangesNotifier().OnEventsModified(
project,
project.GetExternalEvents(i),
/*indirectChange=*/true,
layout.GetName());
}
}
}
}
示例5: ExportEventsCode
bool AndroidExporter::ExportEventsCode(gd::Project& project,
gd::String outputDir) {
for (std::size_t i = 0; i < project.GetLayoutsCount(); ++i) {
gd::Layout& exportedLayout = project.GetLayout(i);
gd::String eventsOutput =
EventsCodeGenerator::GenerateSceneEventsCompleteCode(
project, exportedLayout, exportedLayout.GetEvents(), true);
gd::String filename = "scene" + gd::String::From(i) + ".cpp";
if (!fs.WriteToFile(outputDir + "/jni/" + filename, eventsOutput))
return false;
}
for (std::size_t i = 0; i < project.GetExternalEventsCount(); ++i) {
gd::ExternalEvents& externalEvents = project.GetExternalEvents(i);
DependenciesAnalyzer analyzer(project, externalEvents);
if (!analyzer.ExternalEventsCanBeCompiledForAScene().empty()) {
gd::String eventsOutput =
EventsCodeGenerator::GenerateExternalEventsCompleteCode(
project, externalEvents, true);
gd::String filename = "externalEvents" + gd::String::From(i) + ".cpp";
if (!fs.WriteToFile(outputDir + "/jni/" + filename, eventsOutput))
return false;
}
}
return true;
}
示例6: ExportMainFile
bool AndroidExporter::ExportMainFile(gd::Project& project,
gd::String outputDir) {
gd::String layoutFunctionDeclarations;
gd::String functionAssignmentCode;
for (std::size_t i = 0; i < project.GetLayoutsCount(); ++i) {
auto layout = project.GetLayout(i);
gd::String layoutFunctionName =
"GDSceneEvents" +
gd::SceneNameMangler::GetMangledSceneName(layout.GetName());
gd::EventsCodeGenerator codeGenerator(project, layout, CppPlatform::Get());
layoutFunctionDeclarations += "extern \"C\" int " + layoutFunctionName +
"(RuntimeContext * runtimeContext);\n";
functionAssignmentCode += "\t\tif (scene.GetName() == \"" +
codeGenerator.ConvertToString(layout.GetName()) +
"\") function = &" + layoutFunctionName + ";\n";
}
gd::String mainFile = fs.ReadFile(GetAndroidProjectPath() + "/jni/main.cpp")
.FindAndReplace("/* GDCPP_EVENTS_DECLARATIONS */",
layoutFunctionDeclarations)
.FindAndReplace("/* GDCPP_EVENTS_ASSIGNMENTS */",
functionAssignmentCode);
return fs.WriteToFile(outputDir + "/jni/main.cpp", mainFile);
}
示例7: ReplaceLinkByLinkedEvents
void LinkEvent::ReplaceLinkByLinkedEvents(gd::Project & project, EventsList & eventList, unsigned int indexOfTheEventInThisList)
{
//Finding what to link to.
const EventsList * eventsToInclude = NULL;
gd::ExternalEvents * linkedExternalEvents = NULL;
if ( project.HasExternalEventsNamed(GetTarget()) )
{
linkedExternalEvents = &project.GetExternalEvents(GetTarget());
eventsToInclude = &project.GetExternalEvents(GetTarget()).GetEvents();
}
else if ( project.HasLayoutNamed(GetTarget()) ) eventsToInclude = &project.GetLayout(GetTarget()).GetEvents();
if ( eventsToInclude != NULL )
{
unsigned int firstEvent = IncludeAllEvents() ? 0 : GetIncludeStart();
unsigned int lastEvent = IncludeAllEvents() ? eventsToInclude->size() - 1 : GetIncludeEnd();
//Check bounds
if ( firstEvent >= eventsToInclude->size() )
{
std::cout << "Unable to get events from a link ( Invalid start )" << std::endl;
linkWasInvalid = true;
return;
}
if ( lastEvent >= eventsToInclude->size() )
{
std::cout << "Unable to get events from a link ( Invalid end )" << std::endl;
linkWasInvalid = true;
return;
}
if ( firstEvent > lastEvent )
{
std::cout << "Unable to get events from a link ( End is before start )" << std::endl;
linkWasInvalid = true;
return;
}
//Insert an empty event to replace the link event ( we'll delete the link event at the end )
//( If we just erase the link event without adding a blank event to replace it,
//the first event inserted by the link will not be preprocessed ( and it can be annoying if it require preprocessing, such as another link event ). )
gd::EmptyEvent emptyEvent;
eventList.InsertEvent(emptyEvent, indexOfTheEventInThisList);
eventList.InsertEvents(*eventsToInclude, firstEvent, lastEvent, indexOfTheEventInThisList+1);
//Delete the link event ( which is now at the end of the list of events we've just inserted )
eventList.RemoveEvent(indexOfTheEventInThisList + 1 + static_cast<unsigned>(lastEvent-firstEvent)+1);
}
else
{
std::cout << "Unable to get events from a link." << std::endl;
linkWasInvalid = true;
//Delete the link event
eventList.RemoveEvent(indexOfTheEventInThisList);
return;
}
linkWasInvalid = false;
}
示例8: RequestFullRecompilation
void ChangesNotifier::RequestFullRecompilation(gd::Project& game,
gd::Layout* scene) const {
#if !defined(GD_NO_WX_GUI) // Compilation is not supported when wxWidgets
// support is disabled.
if (scene) {
// Notify the scene it has been changed...
scene->SetRefreshNeeded();
//...as well as the dependencies
DependenciesAnalyzer analyzer(game, *scene);
if (!analyzer.Analyze()) {
std::cout << "WARNING: Circular dependency for scene " << scene->GetName()
<< std::endl;
return;
}
std::set<gd::String> externalEventsDependencies =
analyzer.GetExternalEventsDependencies();
for (std::set<gd::String>::const_iterator i =
externalEventsDependencies.begin();
i != externalEventsDependencies.end();
++i) {
if (game.HasExternalEventsNamed(*i))
game.GetExternalEvents(*i).SetLastChangeTimeStamp(
wxDateTime::Now().GetTicks());
}
// And ask for a recompilation of everything.
CodeCompilationHelpers::CreateSceneEventsCompilationTask(game, *scene);
} else // Scene pointer is NULL: Mark all scenes as modified
{
for (std::size_t i = 0; i < game.GetLayoutsCount(); ++i) {
game.GetLayout(i).SetRefreshNeeded();
game.GetLayout(i).SetCompilationNeeded();
}
for (std::size_t i = 0; i < game.GetExternalEventsCount(); ++i) {
game.GetExternalEvents(i).SetLastChangeTimeStamp(
wxDateTime::Now()
.GetTicks()); // Do no forget external events as they can have
// been compiled separately from scenes.
}
}
#endif
}
示例9: UpdateBehaviorsSharedData
void ObjectsPropgridHelper::UpdateBehaviorsSharedData(gd::Project & project, gd::Layout * scene) const
{
if ( scene )
scene->UpdateBehaviorsSharedData(project);
else //Scene pointer is NULL: Update shared data of all scenes
{
for (std::size_t i = 0;i<project.GetLayoutsCount();++i)
project.GetLayout(i).UpdateBehaviorsSharedData(project);
}
}
示例10: OnBehaviorEdited
void ChangesNotifier::OnBehaviorEdited(gd::Project & game, gd::Layout * scene, gd::Object & object, gd::Behavior & behavior) const
{
if ( scene )
scene->SetRefreshNeeded();
else //Scene pointer is not NULL: Update shared data of all scenes
{
for (std::size_t i = 0;i<game.GetLayoutsCount();++i)
game.GetLayout(i).SetRefreshNeeded();
}
}
示例11: OnObjectVariablesChanged
void ChangesNotifier::OnObjectVariablesChanged(gd::Project & game, gd::Layout * scene, gd::Object & object) const
{
#if !defined(GD_NO_WX_GUI) //Compilation is not supported when wxWidgets support is disabled.
if ( scene )
scene->SetRefreshNeeded();
else //Scene pointer is NULL: Update shared data of all scenes
{
for (std::size_t i = 0;i<game.GetLayoutsCount();++i)
{
game.GetLayout(i).SetRefreshNeeded();
game.GetLayout(i).SetCompilationNeeded();
}
for (std::size_t i = 0;i<game.GetExternalEventsCount();++i)
{
game.GetExternalEvents(i).SetLastChangeTimeStamp(wxDateTime::Now().GetTicks()); //Do no forget external events as they can have been compiled separately from scenes.
}
}
#endif
}
示例12: OnAutomatismEdited
void ChangesNotifier::OnAutomatismEdited(gd::Project & game, gd::Layout * scene, gd::Object & object, gd::Automatism & automatism) const
{
if ( scene )
scene->SetRefreshNeeded();
else //Scene pointer is not NULL: Update shared data of all scenes
{
for (unsigned int i = 0;i<game.GetLayoutsCount();++i)
game.GetLayout(i).SetRefreshNeeded();
}
}
示例13: FindArgumentsInEvents
std::set < std::string > EventsVariablesFinder::FindAllGlobalVariables(const gd::Platform & platform, const gd::Project & project)
{
std::set < std::string > results;
for (unsigned int i = 0;i<project.GetLayoutsCount();++i)
{
std::set < std::string > results2 = FindArgumentsInEvents(platform, project, project.GetLayout(i), project.GetLayout(i).GetEvents(), "globalvar");
results.insert(results2.begin(), results2.end());
}
return results;
}
示例14: StripProjectForLayoutEdition
void GD_CORE_API ProjectStripper::StripProjectForLayoutEdition(
gd::Project& project, const gd::String& layoutName) {
while (project.GetExternalEventsCount() > 0)
project.RemoveExternalEvents(project.GetExternalEvents(0).GetName());
for (unsigned int i = 0; i < project.GetLayoutsCount(); ++i) {
auto& layout = project.GetLayout(i);
if (layoutName == layout.GetName()) continue;
project.GetLayout(i).GetEvents().Clear();
project.GetLayout(i).GetInitialInstances().Clear();
}
for (unsigned int i = 0; i < project.GetExternalEventsCount(); ++i) {
project.GetExternalEvents(i).GetEvents().Clear();
}
for (unsigned int i = 0; i < project.GetExternalLayoutsCount(); ++i) {
project.GetExternalLayout(i).GetInitialInstances().Clear();
}
}
示例15: GetScenesAndExternalEventsLinkedTo
void EventsChangesNotifier::GetScenesAndExternalEventsLinkedTo(
const gd::EventsList& events,
gd::Project& project,
std::vector<gd::Layout*>& layouts,
std::vector<gd::ExternalEvents*>& externalEvents) {
for (std::size_t i = 0; i < events.size(); ++i) {
try {
const gd::LinkEvent& linkEvent =
dynamic_cast<const gd::LinkEvent&>(events[i]);
// We've got a link event, search now linked scene/external events
if (project.HasExternalEventsNamed(linkEvent.GetTarget())) {
gd::ExternalEvents& linkedExternalEvents =
project.GetExternalEvents(linkEvent.GetTarget());
// Protect against circular references
if (find(externalEvents.begin(),
externalEvents.end(),
&linkedExternalEvents) == externalEvents.end()) {
externalEvents.push_back(&linkedExternalEvents);
GetScenesAndExternalEventsLinkedTo(linkedExternalEvents.GetEvents(),
project,
layouts,
externalEvents);
}
} else if (project.HasLayoutNamed(linkEvent.GetTarget())) {
gd::Layout& linkedLayout = project.GetLayout(linkEvent.GetTarget());
// Protect against circular references
if (find(layouts.begin(), layouts.end(), &linkedLayout) ==
layouts.end()) {
layouts.push_back(&linkedLayout);
GetScenesAndExternalEventsLinkedTo(
linkedLayout.GetEvents(), project, layouts, externalEvents);
}
}
} catch (...) {
}
if (events[i].CanHaveSubEvents())
GetScenesAndExternalEventsLinkedTo(
events[i].GetSubEvents(), project, layouts, externalEvents);
}
}