本文整理汇总了C++中unit::type方法的典型用法代码示例。如果您正苦于以下问题:C++ unit::type方法的具体用法?C++ unit::type怎么用?C++ unit::type使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类unit
的用法示例。
在下文中一共展示了unit::type方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: show_unit_description
void show_unit_description(const unit &u)
{
const unit_type* t = u.type();
if (t != NULL)
show_unit_description(*t);
else
// can't find type, try open the id page to have feedback and unit error page
help::show_unit_help(*resources::screen, u.type_id());
}
示例2: CreateConverter
// New Version Stuff
void UnitUtil::CreateConverter(unit& cyphyRef, UnitConverter& converter)
{
Uml::Class unitType = cyphyRef.type();
if (unitType == si_unit::meta)
{
GetDimensionRep(si_unit::Cast(cyphyRef), converter.dimensions);
}
else if (unitType == conversion_based_unit::meta)
{
CreateConverter(conversion_based_unit::Cast(cyphyRef), converter);
}
else if (unitType == derived_unit::meta)
{
CreateConverter(derived_unit::Cast(cyphyRef), converter);
}
}
示例3: ConvertFromSIEquivalent
// conversion value from SI basic units to derived/conversion unit
double UnitUtil::ConvertFromSIEquivalent(unit& cyphyRef, double value)
{
if (cyphyRef != Udm::null)
{
Uml::Class unitType = cyphyRef.type();
if (unitType == si_unit::meta)
{
return value;
}
else if (unitType == conversion_based_unit::meta)
{
return ConvertFromSIEquivalent(conversion_based_unit::Cast(cyphyRef), value);
}
else if (unitType == derived_unit::meta)
{
return ConvertFromSIEquivalent(derived_unit::Cast(cyphyRef), value);
}
}
// else
return value;
}
示例4: ConvertToSIEquivalent
// conversion value from derived/conversion unit to SI basic units
double UnitUtil::ConvertToSIEquivalent(unit& cyphyRef, double value, UnitUtil::DimensionRep& siRep)
{
if (cyphyRef != Udm::null)
{
Uml::Class unitType = cyphyRef.type();
if (unitType == si_unit::meta)
{
GetDimensionRep(si_unit::Cast(cyphyRef), siRep);
return value;
}
else if (unitType == conversion_based_unit::meta)
{
return ConvertToSIEquivalent(conversion_based_unit::Cast(cyphyRef), siRep, value);
}
else if (unitType == derived_unit::meta)
{
return ConvertToSIEquivalent(derived_unit::Cast(cyphyRef), value, siRep);
}
}
// else
return value;
}
示例5: cth_effects
battle_context_unit_stats::battle_context_unit_stats(const unit &u,
const map_location& u_loc, int u_attack_num, bool attacking,
const unit &opp, const map_location& opp_loc,
const attack_type *opp_weapon, const unit_map& units) :
weapon(NULL),
attack_num(u_attack_num),
is_attacker(attacking),
is_poisoned(u.get_state(unit::STATE_POISONED)),
is_slowed(u.get_state(unit::STATE_SLOWED)),
slows(false),
drains(false),
petrifies(false),
plagues(false),
poisons(false),
backstab_pos(false),
swarm(false),
firststrike(false),
experience(u.experience()),
max_experience(u.max_experience()),
level(u.level()),
rounds(1),
hp(0),
max_hp(u.max_hitpoints()),
chance_to_hit(0),
damage(0),
slow_damage(0),
drain_percent(0),
drain_constant(0),
num_blows(0),
swarm_min(0),
swarm_max(0),
plague_type()
{
// Get the current state of the unit.
if (attack_num >= 0) {
weapon = &u.attacks()[attack_num];
}
if(u.hitpoints() < 0) {
LOG_CF << "Unit with " << u.hitpoints() << " hitpoints found, set to 0 for damage calculations\n";
hp = 0;
} else if(u.hitpoints() > u.max_hitpoints()) {
// If a unit has more hp than its maximum, the engine will fail
// with an assertion failure due to accessing the prob_matrix
// out of bounds.
hp = u.max_hitpoints();
} else {
hp = u.hitpoints();
}
// Get the weapon characteristics, if any.
if (weapon) {
weapon->set_specials_context(u_loc, opp_loc, attacking, opp_weapon);
if (opp_weapon)
opp_weapon->set_specials_context(opp_loc, u_loc, !attacking, weapon);
slows = weapon->get_special_bool("slow");
drains = !opp.get_state("undrainable") && weapon->get_special_bool("drains");
petrifies = weapon->get_special_bool("petrifies");
poisons = !opp.get_state("unpoisonable") && weapon->get_special_bool("poison") && !opp.get_state(unit::STATE_POISONED);
backstab_pos = is_attacker && backstab_check(u_loc, opp_loc, units, *resources::teams);
rounds = weapon->get_specials("berserk").highest("value", 1).first;
firststrike = weapon->get_special_bool("firststrike");
// Handle plague.
unit_ability_list plague_specials = weapon->get_specials("plague");
plagues = !opp.get_state("unplagueable") && !plague_specials.empty() &&
strcmp(opp.undead_variation().c_str(), "null") && !resources::game_map->is_village(opp_loc);
if (plagues) {
plague_type = (*plague_specials.front().first)["type"].str();
if (plague_type.empty())
plague_type = u.type().base_id();
}
// Compute chance to hit.
chance_to_hit = opp.defense_modifier(
resources::game_map->get_terrain(opp_loc)) + weapon->accuracy() -
(opp_weapon ? opp_weapon->parry() : 0);
if(chance_to_hit > 100) {
chance_to_hit = 100;
}
unit_ability_list cth_specials = weapon->get_specials("chance_to_hit");
unit_abilities::effect cth_effects(cth_specials, chance_to_hit, backstab_pos);
chance_to_hit = cth_effects.get_composite_value();
// Compute base damage done with the weapon.
int base_damage = weapon->modified_damage(backstab_pos);
// Get the damage multiplier applied to the base damage of the weapon.
int damage_multiplier = 100;
// Time of day bonus.
damage_multiplier += combat_modifier(u_loc, u.alignment(), u.is_fearless());
// Leadership bonus.
int leader_bonus = 0;
if (under_leadership(units, u_loc, &leader_bonus).valid())
damage_multiplier += leader_bonus;
// Resistance modifier.
damage_multiplier *= opp.damage_from(*weapon, !attacking, opp_loc);
// Compute both the normal and slowed damage.
//.........这里部分代码省略.........
示例6: show_unit_description
void show_unit_description(CVideo& video, const unit &u)
{
help::show_unit_description(video, u.type());
}
示例7: internal_matches_filter
bool basic_unit_filter_impl::internal_matches_filter(const unit & u, const map_location& loc, const unit* u2) const
{
if (!vcfg["name"].blank() && vcfg["name"].t_str() != u.name()) {
return false;
}
if (!vcfg["id"].empty()) {
std::vector<std::string> id_list = utils::split(vcfg["id"]);
if (std::find(id_list.begin(), id_list.end(), u.id()) == id_list.end()) {
return false;
}
}
// Allow 'speaker' as an alternative to id, since people use it so often
if (!vcfg["speaker"].blank() && vcfg["speaker"].str() != u.id()) {
return false;
}
if (vcfg.has_child("filter_location")) {
if (vcfg.count_children("filter_location") > 1) {
FAIL("Encountered multiple [filter_location] children of a standard unit filter. "
"This is not currently supported and in all versions of wesnoth would have "
"resulted in the later children being ignored. You must use [and] or similar "
"to achieve the desired result.");
}
terrain_filter filt(vcfg.child("filter_location"), &fc_, use_flat_tod_);
if (!filt.match(loc)) {
return false;
}
}
if(vcfg.has_child("filter_side")) {
if (vcfg.count_children("filter_side") > 1) {
FAIL("Encountered multiple [filter_side] children of a standard unit filter. "
"This is not currently supported and in all versions of wesnoth would have "
"resulted in the later children being ignored. You must use [and] or similar "
"to achieve the desired result.");
}
side_filter filt(vcfg.child("filter_side"), &fc_);
if(!filt.match(u.side()))
return false;
}
// Also allow filtering on location ranges outside of the location filter
if (!vcfg["x"].blank() || !vcfg["y"].blank()){
if(vcfg["x"] == "recall" && vcfg["y"] == "recall") {
//locations on the map are considered to not be on a recall list
if (fc_.get_disp_context().map().on_board(loc))
{
return false;
}
} else if(vcfg["x"].empty() && vcfg["y"].empty()) {
return false;
} else if(!loc.matches_range(vcfg["x"], vcfg["y"])) {
return false;
}
}
// The type could be a comma separated list of types
if (!vcfg["type"].empty()) {
std::vector<std::string> types = utils::split(vcfg["type"]);
if (std::find(types.begin(), types.end(), u.type_id()) == types.end()) {
return false;
}
}
// Shorthand for all advancements of a given type
if (!vcfg["type_tree"].empty()) {
std::set<std::string> types;
for(const std::string type : utils::split(vcfg["type_tree"])) {
if(types.count(type)) {
continue;
}
if(const unit_type* ut = unit_types.find(type)) {
const auto& tree = ut->advancement_tree();
types.insert(tree.begin(), tree.end());
types.insert(type);
}
}
if(types.find(u.type_id()) == types.end()) {
return false;
}
}
// The variation_type could be a comma separated list of types
if (!vcfg["variation"].empty())
{
std::vector<std::string> types = utils::split(vcfg["variation"]);
if (std::find(types.begin(), types.end(), u.variation()) == types.end()) {
return false;
}
}
// The has_variation_type could be a comma separated list of types
if (!vcfg["has_variation"].empty())
{
bool match = false;
// If this unit is a variation itself then search in the base unit's variations.
const unit_type* const type = u.variation().empty() ? &u.type() : unit_types.find(u.type().base_id());
assert(type);
//.........这里部分代码省略.........
示例8: un_recruit_unit
void un_recruit_unit(const unit& u)
{
stats& s = get_stats(u.side_id());
s.recruits[u.type().base_id()]--;
s.recruit_cost -= u.cost();
}
示例9: un_recruit_unit
void un_recruit_unit(const unit& u)
{
stats& s = get_stats(get_team_save_id(u));
s.recruits[u.type().base_id()]--;
s.recruit_cost -= u.cost();
}
示例10: show_unit_description
void show_unit_description(const unit &u)
{
help::show_unit_description(u.type());
}
示例11:
recruit_action(const unit& recruited, const map_location& loc,
const map_location& from) :
undo_action(recruited, loc),
u_type(recruited.type()),
recruit_from(from)
{}