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C++ unit::type方法代码示例

本文整理汇总了C++中unit::type方法的典型用法代码示例。如果您正苦于以下问题:C++ unit::type方法的具体用法?C++ unit::type怎么用?C++ unit::type使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在unit的用法示例。


在下文中一共展示了unit::type方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: show_unit_description

void show_unit_description(const unit &u)
{
	const unit_type* t = u.type();
	if (t != NULL)
		show_unit_description(*t);
	else
		// can't find type, try open the id page to have feedback and unit error page
	  help::show_unit_help(*resources::screen, u.type_id());
}
开发者ID:bjrnt,项目名称:littlebobbytables,代码行数:9,代码来源:dialogs.cpp

示例2: CreateConverter

	// New Version Stuff
	void UnitUtil::CreateConverter(unit& cyphyRef, UnitConverter& converter)
	{		
		Uml::Class unitType = cyphyRef.type();
		if (unitType == si_unit::meta)
		{
			GetDimensionRep(si_unit::Cast(cyphyRef), converter.dimensions);
		}
		else if (unitType == conversion_based_unit::meta)
		{
			CreateConverter(conversion_based_unit::Cast(cyphyRef), converter);
		}
		else if (unitType == derived_unit::meta)
		{
			CreateConverter(derived_unit::Cast(cyphyRef), converter);
		}
	}
开发者ID:pombredanne,项目名称:metamorphosys-desktop,代码行数:17,代码来源:UnitUtil.cpp

示例3: ConvertFromSIEquivalent

	// conversion value from SI basic units to derived/conversion unit
	double UnitUtil::ConvertFromSIEquivalent(unit& cyphyRef, double value)
	{
		if (cyphyRef != Udm::null)
		{
			Uml::Class unitType = cyphyRef.type();
			if (unitType == si_unit::meta)
			{
				return value;
			}
			else if (unitType == conversion_based_unit::meta)
			{
				return ConvertFromSIEquivalent(conversion_based_unit::Cast(cyphyRef), value);
			}
			else if (unitType == derived_unit::meta)
			{
				return ConvertFromSIEquivalent(derived_unit::Cast(cyphyRef), value);
			}
		}
		
		// else
		return value;
	}
开发者ID:pombredanne,项目名称:metamorphosys-desktop,代码行数:23,代码来源:UnitUtil.cpp

示例4: ConvertToSIEquivalent

// conversion value from  derived/conversion unit to SI basic units
	double UnitUtil::ConvertToSIEquivalent(unit& cyphyRef, double value, UnitUtil::DimensionRep& siRep)
	{
		if (cyphyRef != Udm::null)
		{
			Uml::Class unitType = cyphyRef.type();
			if (unitType == si_unit::meta)
			{
				GetDimensionRep(si_unit::Cast(cyphyRef), siRep);
				return value;
			}
			else if (unitType == conversion_based_unit::meta)
			{
				return ConvertToSIEquivalent(conversion_based_unit::Cast(cyphyRef), siRep, value);
			}
			else if (unitType == derived_unit::meta)
			{
				return ConvertToSIEquivalent(derived_unit::Cast(cyphyRef), value, siRep);
			}
		}
		
		// else
		return value;
	}
开发者ID:pombredanne,项目名称:metamorphosys-desktop,代码行数:24,代码来源:UnitUtil.cpp

示例5: cth_effects

battle_context_unit_stats::battle_context_unit_stats(const unit &u,
		const map_location& u_loc, int u_attack_num, bool attacking,
		const unit &opp, const map_location& opp_loc,
		const attack_type *opp_weapon, const unit_map& units) :
	weapon(NULL),
	attack_num(u_attack_num),
	is_attacker(attacking),
	is_poisoned(u.get_state(unit::STATE_POISONED)),
	is_slowed(u.get_state(unit::STATE_SLOWED)),
	slows(false),
	drains(false),
	petrifies(false),
	plagues(false),
	poisons(false),
	backstab_pos(false),
	swarm(false),
	firststrike(false),
	experience(u.experience()),
	max_experience(u.max_experience()),
	level(u.level()),
	rounds(1),
	hp(0),
	max_hp(u.max_hitpoints()),
	chance_to_hit(0),
	damage(0),
	slow_damage(0),
	drain_percent(0),
	drain_constant(0),
	num_blows(0),
	swarm_min(0),
	swarm_max(0),
	plague_type()
{
	// Get the current state of the unit.
	if (attack_num >= 0) {
		weapon = &u.attacks()[attack_num];
	}
	if(u.hitpoints() < 0) {
		LOG_CF << "Unit with " << u.hitpoints() << " hitpoints found, set to 0 for damage calculations\n";
		hp = 0;
	} else if(u.hitpoints() > u.max_hitpoints()) {
		// If a unit has more hp than its maximum, the engine will fail
		// with an assertion failure due to accessing the prob_matrix
		// out of bounds.
		hp = u.max_hitpoints();
	} else {
		hp = u.hitpoints();
	}

	// Get the weapon characteristics, if any.
	if (weapon) {
		weapon->set_specials_context(u_loc, opp_loc, attacking, opp_weapon);
		if (opp_weapon)
			opp_weapon->set_specials_context(opp_loc, u_loc, !attacking, weapon);
		slows = weapon->get_special_bool("slow");
		drains = !opp.get_state("undrainable") && weapon->get_special_bool("drains");
		petrifies = weapon->get_special_bool("petrifies");
		poisons = !opp.get_state("unpoisonable") && weapon->get_special_bool("poison") && !opp.get_state(unit::STATE_POISONED);
		backstab_pos = is_attacker && backstab_check(u_loc, opp_loc, units, *resources::teams);
		rounds = weapon->get_specials("berserk").highest("value", 1).first;
		firststrike = weapon->get_special_bool("firststrike");

		// Handle plague.
		unit_ability_list plague_specials = weapon->get_specials("plague");
		plagues = !opp.get_state("unplagueable") && !plague_specials.empty() &&
			strcmp(opp.undead_variation().c_str(), "null") && !resources::game_map->is_village(opp_loc);

		if (plagues) {
			plague_type = (*plague_specials.front().first)["type"].str();
			if (plague_type.empty())
				plague_type = u.type().base_id();
		}

		// Compute chance to hit.
		chance_to_hit = opp.defense_modifier(
			resources::game_map->get_terrain(opp_loc)) + weapon->accuracy() -
			(opp_weapon ? opp_weapon->parry() : 0);
		if(chance_to_hit > 100) {
			chance_to_hit = 100;
		}

		unit_ability_list cth_specials = weapon->get_specials("chance_to_hit");
		unit_abilities::effect cth_effects(cth_specials, chance_to_hit, backstab_pos);
		chance_to_hit = cth_effects.get_composite_value();

		// Compute base damage done with the weapon.
		int base_damage = weapon->modified_damage(backstab_pos);

		// Get the damage multiplier applied to the base damage of the weapon.
		int damage_multiplier = 100;
		// Time of day bonus.
		damage_multiplier += combat_modifier(u_loc, u.alignment(), u.is_fearless());
		// Leadership bonus.
		int leader_bonus = 0;
		if (under_leadership(units, u_loc, &leader_bonus).valid())
			damage_multiplier += leader_bonus;
		// Resistance modifier.
		damage_multiplier *= opp.damage_from(*weapon, !attacking, opp_loc);

		// Compute both the normal and slowed damage.
//.........这里部分代码省略.........
开发者ID:Coffee--,项目名称:wesnoth-old,代码行数:101,代码来源:attack.cpp

示例6: show_unit_description

void show_unit_description(CVideo& video, const unit &u)
{
	help::show_unit_description(video, u.type());
}
开发者ID:Wedge009,项目名称:wesnoth,代码行数:4,代码来源:help.cpp

示例7: internal_matches_filter

bool basic_unit_filter_impl::internal_matches_filter(const unit & u, const map_location& loc, const unit* u2) const
{
	if (!vcfg["name"].blank() && vcfg["name"].t_str() != u.name()) {
		return false;
	}

	if (!vcfg["id"].empty()) {
		std::vector<std::string> id_list = utils::split(vcfg["id"]);
		if (std::find(id_list.begin(), id_list.end(), u.id()) == id_list.end()) {
			return false;
		}
	}

	// Allow 'speaker' as an alternative to id, since people use it so often
	if (!vcfg["speaker"].blank() && vcfg["speaker"].str() != u.id()) {
		return false;
	}

	if (vcfg.has_child("filter_location")) {
		if (vcfg.count_children("filter_location") > 1) {
			FAIL("Encountered multiple [filter_location] children of a standard unit filter. "
				 "This is not currently supported and in all versions of wesnoth would have "
				 "resulted in the later children being ignored. You must use [and] or similar "
				 "to achieve the desired result.");
		}
		terrain_filter filt(vcfg.child("filter_location"), &fc_, use_flat_tod_);
		if (!filt.match(loc)) {
			return false;
		}
	}

	if(vcfg.has_child("filter_side")) {
		if (vcfg.count_children("filter_side") > 1) {
			FAIL("Encountered multiple [filter_side] children of a standard unit filter. "
				 "This is not currently supported and in all versions of wesnoth would have "
				 "resulted in the later children being ignored. You must use [and] or similar "
				 "to achieve the desired result.");
		}
		side_filter filt(vcfg.child("filter_side"), &fc_);
		if(!filt.match(u.side()))
			return false;
	}

	// Also allow filtering on location ranges outside of the location filter
	if (!vcfg["x"].blank() || !vcfg["y"].blank()){
		if(vcfg["x"] == "recall" && vcfg["y"] == "recall") {
			//locations on the map are considered to not be on a recall list
			if (fc_.get_disp_context().map().on_board(loc))
			{
				return false;
			}
		} else if(vcfg["x"].empty() && vcfg["y"].empty()) {
			return false;
		} else if(!loc.matches_range(vcfg["x"], vcfg["y"])) {
			return false;
		}
	}

	// The type could be a comma separated list of types
	if (!vcfg["type"].empty()) {
		std::vector<std::string> types = utils::split(vcfg["type"]);
		if (std::find(types.begin(), types.end(), u.type_id()) == types.end()) {
			return false;
		}
	}

	// Shorthand for all advancements of a given type
	if (!vcfg["type_tree"].empty()) {
		std::set<std::string> types;
		for(const std::string type : utils::split(vcfg["type_tree"])) {
			if(types.count(type)) {
				continue;
			}
			if(const unit_type* ut = unit_types.find(type)) {
				const auto& tree = ut->advancement_tree();
				types.insert(tree.begin(), tree.end());
				types.insert(type);
			}
		}
		if(types.find(u.type_id()) == types.end()) {
			return false;
		}
	}

	// The variation_type could be a comma separated list of types
	if (!vcfg["variation"].empty())
	{
		std::vector<std::string> types = utils::split(vcfg["variation"]);
		if (std::find(types.begin(), types.end(), u.variation()) == types.end()) {
			return false;
		}
	}

	// The has_variation_type could be a comma separated list of types
	if (!vcfg["has_variation"].empty())
	{
		bool match = false;
		// If this unit is a variation itself then search in the base unit's variations.
		const unit_type* const type = u.variation().empty() ? &u.type() : unit_types.find(u.type().base_id());
		assert(type);
//.........这里部分代码省略.........
开发者ID:aquileia,项目名称:wesnoth,代码行数:101,代码来源:filter.cpp

示例8: un_recruit_unit

void un_recruit_unit(const unit& u)
{
	stats& s = get_stats(u.side_id());
	s.recruits[u.type().base_id()]--;
	s.recruit_cost -= u.cost();
}
开发者ID:gaconkzk,项目名称:wesnoth,代码行数:6,代码来源:statistics.cpp

示例9: un_recruit_unit

void un_recruit_unit(const unit& u)
{
	stats& s = get_stats(get_team_save_id(u));
	s.recruits[u.type().base_id()]--;
	s.recruit_cost -= u.cost();
}
开发者ID:Heark,项目名称:wesnoth,代码行数:6,代码来源:statistics.cpp

示例10: show_unit_description

void show_unit_description(const unit &u)
{
	help::show_unit_description(u.type());
}
开发者ID:nwforrer,项目名称:wesnoth,代码行数:4,代码来源:help.cpp

示例11:

	recruit_action(const unit& recruited, const map_location& loc,
	               const map_location& from) :
		undo_action(recruited, loc),
		u_type(recruited.type()),
		recruit_from(from)
	{}
开发者ID:GreenKittyGames,项目名称:wesnoth,代码行数:6,代码来源:undo.cpp


注:本文中的unit::type方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。