本文整理汇总了C++中ZoneServer::GetZoneName方法的典型用法代码示例。如果您正苦于以下问题:C++ ZoneServer::GetZoneName方法的具体用法?C++ ZoneServer::GetZoneName怎么用?C++ ZoneServer::GetZoneName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ZoneServer
的用法示例。
在下文中一共展示了ZoneServer::GetZoneName方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: itoa
map<string,string> EQW::GetZoneDetails(Const_char *zone_ref) {
map<string,string> res;
ZoneServer *zs = zoneserver_list.FindByID(atoi(zone_ref));
if(zs == NULL) {
res["error"] = "Invalid zone.";
return(res);
}
res["type"] = zs->IsStaticZone()?"static":"dynamic";
res["zone_id"] = itoa(zs->GetZoneID());
res["launch_name"] = zs->GetLaunchName();
res["launched_name"] = zs->GetLaunchedName();
res["short_name"] = zs->GetZoneName();
res["long_name"] = zs->GetZoneLongName();
res["port"] = itoa(zs->GetCPort());
res["player_count"] = itoa(zs->NumPlayers());
//this isnt gunna work for dynamic zones...
res["launcher"] = "";
if(zs->GetZoneID() != 0) {
LauncherLink *ll = launcher_list.FindByZone(zs->GetLaunchName());
if(ll != NULL)
res["launcher"] = ll->GetName();
}
return(res);
}
示例2: handle_rc_get_zone_info
void handle_rc_get_zone_info(const std::string &method, const std::string &connection_id, const std::string &request_id, const std::vector<std::string> ¶ms) {
std::string error;
std::map<std::string, std::string> res;
if(params.size() != 1) {
error = "Expected only one zone_id.";
RemoteCallResponse(connection_id, request_id, res, error);
return;
}
ZoneServer *zs = zoneserver_list.FindByID(atoi(params[0].c_str()));
if(zs == nullptr) {
error = "Invalid zone";
RemoteCallResponse(connection_id, request_id, res, error);
return;
}
res["type"] = zs->IsStaticZone() ? "static" : "dynamic";
res["zone_id"] = itoa(zs->GetZoneID());
res["instance_id"] = itoa(zs->GetInstanceID());
res["launch_name"] = zs->GetLaunchName();
res["launched_name"] = zs->GetLaunchedName();
res["short_name"] = zs->GetZoneName();
res["long_name"] = zs->GetZoneLongName();
res["port"] = itoa(zs->GetCPort());
res["player_count"] = itoa(zs->NumPlayers());
RemoteCallResponse(connection_id, request_id, res, error);
}
示例3: Process
void ZSList::Process() {
if(shutdowntimer && shutdowntimer->Check()){
_log(WORLD__ZONELIST, "Shutdown timer has expired. Telling all zones to shut down and exiting. (fake sigint)");
ServerPacket* pack2 = new ServerPacket;
pack2->opcode = ServerOP_ShutdownAll;
pack2->size=0;
SendPacket(pack2);
safe_delete(pack2);
Process();
CatchSignal(2);
}
if(reminder && reminder->Check()){
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now. World will shut down in %i seconds...",shutdowntimer->GetRemainingTime()/1000);
}
LinkedListIterator<ZoneServer*> iterator(list);
iterator.Reset();
while(iterator.MoreElements()) {
if (!iterator.GetData()->Process()) {
ZoneServer* zs = iterator.GetData();
struct in_addr in;
in.s_addr = zs->GetIP();
_log(WORLD__ZONELIST,"Removing zoneserver #%d at %s:%d",zs->GetID(),zs->GetCAddress(),zs->GetCPort());
zs->LSShutDownUpdate(zs->GetZoneID());
if (holdzones){
_log(WORLD__ZONELIST,"Hold Zones mode is ON - rebooting lost zone");
if(!zs->IsStaticZone())
RebootZone(inet_ntoa(in),zs->GetCPort(),zs->GetCAddress(),zs->GetID());
else
RebootZone(inet_ntoa(in),zs->GetCPort(),zs->GetCAddress(),zs->GetID(),database.GetZoneID(zs->GetZoneName()));
}
iterator.RemoveCurrent();
numzones--;
}
else {
iterator.Advance();
}
}
}
示例4: SendZoneStatus
void ZSList::SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* connection) {
LinkedListIterator<ZoneServer*> iterator(list);
struct in_addr in;
iterator.Reset();
char locked[4];
if (WorldConfig::get()->Locked == true)
strcpy(locked, "Yes");
else
strcpy(locked, "No");
char* output = 0;
uint32 outsize = 0, outlen = 0;
if (connection->IsConsole())
AppendAnyLenString(&output, &outsize, &outlen, "World Locked: %s\r\n", locked);
else
AppendAnyLenString(&output, &outsize, &outlen, "World Locked: %s^", locked);
if (connection->IsConsole())
AppendAnyLenString(&output, &outsize, &outlen, "Zoneservers online:\r\n");
else
AppendAnyLenString(&output, &outsize, &outlen, "Zoneservers online:^");
// connection->SendEmoteMessage(to, 0, 0, 0, "World Locked: %s", locked);
// connection->SendEmoteMessage(to, 0, 0, 0, "Zoneservers online:");
int v=0, w=0, x=0, y=0, z=0;
char tmpStatic[2] = { 0, 0 }, tmpZone[64];
memset(tmpZone, 0, sizeof(tmpZone));
ZoneServer* zs = 0;
while(iterator.MoreElements()) {
zs = iterator.GetData();
in.s_addr = zs->GetIP();
if(zs->IsStaticZone())
z++;
else if (zs->GetZoneID() != 0)
w++;
else if(zs->GetZoneID() == 0 && !zs->IsBootingUp())
v++;
if (zs->IsStaticZone())
tmpStatic[0] = 'S';
else
tmpStatic[0] = ' ';
if (admin >= 150) {
if (zs->GetZoneID())
snprintf(tmpZone, sizeof(tmpZone), "%s (%i)", zs->GetZoneName(), zs->GetZoneID());
else if (zs->IsBootingUp())
strcpy(tmpZone, "...");
else
tmpZone[0] = 0;
AppendAnyLenString(&output, &outsize, &outlen, " #%-3i %s %15s:%-5i %2i %s:%i %s", zs->GetID(), tmpStatic, inet_ntoa(in), zs->GetPort(), zs->NumPlayers(), zs->GetCAddress(), zs->GetCPort(), tmpZone);
if (outlen >= 3584) {
connection->SendEmoteMessageRaw(to, 0, 0, 10, output);
safe_delete(output);
outsize = 0;
outlen = 0;
}
else {
if (connection->IsConsole())
AppendAnyLenString(&output, &outsize, &outlen, "\r\n");
else
AppendAnyLenString(&output, &outsize, &outlen, "^");
}
x++;
}
else if (zs->GetZoneID() != 0) {
if (zs->GetZoneID())
strcpy(tmpZone, zs->GetZoneName());
else
tmpZone[0] = 0;
AppendAnyLenString(&output, &outsize, &outlen, " #%i %s %s", zs->GetID(), tmpStatic, tmpZone);
if (outlen >= 3584) {
connection->SendEmoteMessageRaw(to, 0, 0, 10, output);
safe_delete(output);
outsize = 0;
outlen = 0;
}
else {
if (connection->IsConsole())
AppendAnyLenString(&output, &outsize, &outlen, "\r\n");
else
AppendAnyLenString(&output, &outsize, &outlen, "^");
}
x++;
}
y++;
iterator.Advance();
}
if (connection->IsConsole())
AppendAnyLenString(&output, &outsize, &outlen, "%i servers listed. %i servers online.\r\n", x, y);
else
AppendAnyLenString(&output, &outsize, &outlen, "%i servers listed. %i servers online.^", x, y);
AppendAnyLenString(&output, &outsize, &outlen, "%i zones are static zones, %i zones are booted zones, %i zones available.",z,w,v);
// connection->SendEmoteMessage(to, 0, 0, "%i servers listed. %i servers online.", x, y);
// connection->SendEmoteMessage(to,0,0,"%i zones are static zones, %i zones are booted zones, %i zones available.",z,w,v);
if (output)
connection->SendEmoteMessageRaw(to, 0, 0, 10, output);
safe_delete(output);
}
示例5: Process
//.........这里部分代码省略.........
case ServerOP_RezzPlayerAccept: {
zoneserver_list.SendPacket(pack);
break;
}
case ServerOP_RezzPlayer: {
RezzPlayer_Struct* sRezz = (RezzPlayer_Struct*) pack->pBuffer;
if (zoneserver_list.SendPacket(pack)){
zlog(WORLD__ZONE,"Sent Rez packet for %s",sRezz->rez.your_name);
}
else {
zlog(WORLD__ZONE,"Could not send Rez packet for %s",sRezz->rez.your_name);
}
break;
}
case ServerOP_RezzPlayerReject:
{
char *Recipient = (char *)pack->pBuffer;
client_list.SendPacket(Recipient, pack);
break;
}
case ServerOP_MultiLineMsg: {
ServerMultiLineMsg_Struct* mlm = (ServerMultiLineMsg_Struct*) pack->pBuffer;
client_list.SendPacket(mlm->to, pack);
break;
}
case ServerOP_SetZone: {
if(pack->size != sizeof(SetZone_Struct))
break;
SetZone_Struct* szs = (SetZone_Struct*) pack->pBuffer;
if (szs->zoneid != 0) {
if(database.GetZoneName(szs->zoneid))
SetZone(szs->zoneid, szs->instanceid, szs->staticzone);
else
SetZone(0);
}
else
SetZone(0);
break;
}
case ServerOP_SetConnectInfo: {
if (pack->size != sizeof(ServerConnectInfo))
break;
ServerConnectInfo* sci = (ServerConnectInfo*) pack->pBuffer;
if (!sci->port) {
clientport=zoneserver_list.GetAvailableZonePort();
ServerPacket p(ServerOP_SetConnectInfo, sizeof(ServerConnectInfo));
memset(p.pBuffer,0,sizeof(ServerConnectInfo));
ServerConnectInfo* sci = (ServerConnectInfo*) p.pBuffer;
sci->port = clientport;
SendPacket(&p);
zlog(WORLD__ZONE,"Auto zone port configuration. Telling zone to use port %d",clientport);
} else {
clientport=sci->port;
zlog(WORLD__ZONE,"Zone specified port %d, must be a previously allocated zone reconnecting.",clientport);
}
}
case ServerOP_SetLaunchName: {
if(pack->size != sizeof(LaunchName_Struct))
break;