本文整理汇总了C++中ZoneServer::GetLaunchName方法的典型用法代码示例。如果您正苦于以下问题:C++ ZoneServer::GetLaunchName方法的具体用法?C++ ZoneServer::GetLaunchName怎么用?C++ ZoneServer::GetLaunchName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ZoneServer
的用法示例。
在下文中一共展示了ZoneServer::GetLaunchName方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: itoa
map<string,string> EQW::GetZoneDetails(Const_char *zone_ref) {
map<string,string> res;
ZoneServer *zs = zoneserver_list.FindByID(atoi(zone_ref));
if(zs == NULL) {
res["error"] = "Invalid zone.";
return(res);
}
res["type"] = zs->IsStaticZone()?"static":"dynamic";
res["zone_id"] = itoa(zs->GetZoneID());
res["launch_name"] = zs->GetLaunchName();
res["launched_name"] = zs->GetLaunchedName();
res["short_name"] = zs->GetZoneName();
res["long_name"] = zs->GetZoneLongName();
res["port"] = itoa(zs->GetCPort());
res["player_count"] = itoa(zs->NumPlayers());
//this isnt gunna work for dynamic zones...
res["launcher"] = "";
if(zs->GetZoneID() != 0) {
LauncherLink *ll = launcher_list.FindByZone(zs->GetLaunchName());
if(ll != NULL)
res["launcher"] = ll->GetName();
}
return(res);
}
示例2: handle_rc_get_zone_info
void handle_rc_get_zone_info(const std::string &method, const std::string &connection_id, const std::string &request_id, const std::vector<std::string> ¶ms) {
std::string error;
std::map<std::string, std::string> res;
if(params.size() != 1) {
error = "Expected only one zone_id.";
RemoteCallResponse(connection_id, request_id, res, error);
return;
}
ZoneServer *zs = zoneserver_list.FindByID(atoi(params[0].c_str()));
if(zs == nullptr) {
error = "Invalid zone";
RemoteCallResponse(connection_id, request_id, res, error);
return;
}
res["type"] = zs->IsStaticZone() ? "static" : "dynamic";
res["zone_id"] = itoa(zs->GetZoneID());
res["instance_id"] = itoa(zs->GetInstanceID());
res["launch_name"] = zs->GetLaunchName();
res["launched_name"] = zs->GetLaunchedName();
res["short_name"] = zs->GetZoneName();
res["long_name"] = zs->GetZoneLongName();
res["port"] = itoa(zs->GetCPort());
res["player_count"] = itoa(zs->NumPlayers());
RemoteCallResponse(connection_id, request_id, res, error);
}