本文整理汇总了C++中ZoneServer::GetCAddress方法的典型用法代码示例。如果您正苦于以下问题:C++ ZoneServer::GetCAddress方法的具体用法?C++ ZoneServer::GetCAddress怎么用?C++ ZoneServer::GetCAddress使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ZoneServer
的用法示例。
在下文中一共展示了ZoneServer::GetCAddress方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Process
void ZSList::Process() {
if(shutdowntimer && shutdowntimer->Check()){
_log(WORLD__ZONELIST, "Shutdown timer has expired. Telling all zones to shut down and exiting. (fake sigint)");
ServerPacket* pack2 = new ServerPacket;
pack2->opcode = ServerOP_ShutdownAll;
pack2->size=0;
SendPacket(pack2);
safe_delete(pack2);
Process();
CatchSignal(2);
}
if(reminder && reminder->Check()){
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now. World will shut down in %i seconds...",shutdowntimer->GetRemainingTime()/1000);
}
LinkedListIterator<ZoneServer*> iterator(list);
iterator.Reset();
while(iterator.MoreElements()) {
if (!iterator.GetData()->Process()) {
ZoneServer* zs = iterator.GetData();
struct in_addr in;
in.s_addr = zs->GetIP();
_log(WORLD__ZONELIST,"Removing zoneserver #%d at %s:%d",zs->GetID(),zs->GetCAddress(),zs->GetCPort());
zs->LSShutDownUpdate(zs->GetZoneID());
if (holdzones){
_log(WORLD__ZONELIST,"Hold Zones mode is ON - rebooting lost zone");
if(!zs->IsStaticZone())
RebootZone(inet_ntoa(in),zs->GetCPort(),zs->GetCAddress(),zs->GetID());
else
RebootZone(inet_ntoa(in),zs->GetCPort(),zs->GetCAddress(),zs->GetID(),database.GetZoneID(zs->GetZoneName()));
}
iterator.RemoveCurrent();
numzones--;
}
else {
iterator.Advance();
}
}
}
示例2: Clearance
void Client::Clearance(int8 response)
{
ZoneServer* zs = nullptr;
if(instanceID > 0)
{
zs = zoneserver_list.FindByInstanceID(instanceID);
}
else
{
zs = zoneserver_list.FindByZoneID(zoneID);
}
if(zs == 0 || response == -1 || response == 0)
{
if (zs == 0)
{
clog(WORLD__CLIENT_ERR,"Unable to find zoneserver in Client::Clearance!!");
} else {
clog(WORLD__CLIENT_ERR, "Invalid response %d in Client::Clearance", response);
}
ZoneUnavail();
return;
}
EQApplicationPacket* outapp;
if (zs->GetCAddress() == nullptr) {
clog(WORLD__CLIENT_ERR, "Unable to do zs->GetCAddress() in Client::Clearance!!");
ZoneUnavail();
return;
}
if (zoneID == 0) {
clog(WORLD__CLIENT_ERR, "zoneID is nullptr in Client::Clearance!!");
ZoneUnavail();
return;
}
const char* zonename = database.GetZoneName(zoneID);
if (zonename == 0) {
clog(WORLD__CLIENT_ERR, "zonename is nullptr in Client::Clearance!!");
ZoneUnavail();
return;
}
// @bp This is the chat server
/*
char packetData[] = "64.37.148.34.9876,MyServer,Testchar,23cd2c95";
outapp = new EQApplicationPacket(OP_0x0282, sizeof(packetData));
strcpy((char*)outapp->pBuffer, packetData);
QueuePacket(outapp);
delete outapp;
*/
// Send zone server IP data
outapp = new EQApplicationPacket(OP_ZoneServerInfo, sizeof(ZoneServerInfo_Struct));
ZoneServerInfo_Struct* zsi = (ZoneServerInfo_Struct*)outapp->pBuffer;
const char *zs_addr=zs->GetCAddress();
if (!zs_addr[0]) {
if (cle->IsLocalClient()) {
struct in_addr in;
in.s_addr = zs->GetIP();
zs_addr=inet_ntoa(in);
if (!strcmp(zs_addr,"127.0.0.1"))
zs_addr=WorldConfig::get()->LocalAddress.c_str();
} else {
zs_addr=WorldConfig::get()->WorldAddress.c_str();
}
}
strcpy(zsi->ip, zs_addr);
zsi->port =zs->GetCPort();
clog(WORLD__CLIENT,"Sending client to zone %s (%d:%d) at %s:%d",zonename,zoneID,instanceID,zsi->ip,zsi->port);
QueuePacket(outapp);
safe_delete(outapp);
if (cle)
cle->SetOnline(CLE_Status_Zoning);
}
示例3: SendZoneStatus
void ZSList::SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* connection) {
LinkedListIterator<ZoneServer*> iterator(list);
struct in_addr in;
iterator.Reset();
char locked[4];
if (WorldConfig::get()->Locked == true)
strcpy(locked, "Yes");
else
strcpy(locked, "No");
char* output = 0;
uint32 outsize = 0, outlen = 0;
if (connection->IsConsole())
AppendAnyLenString(&output, &outsize, &outlen, "World Locked: %s\r\n", locked);
else
AppendAnyLenString(&output, &outsize, &outlen, "World Locked: %s^", locked);
if (connection->IsConsole())
AppendAnyLenString(&output, &outsize, &outlen, "Zoneservers online:\r\n");
else
AppendAnyLenString(&output, &outsize, &outlen, "Zoneservers online:^");
// connection->SendEmoteMessage(to, 0, 0, 0, "World Locked: %s", locked);
// connection->SendEmoteMessage(to, 0, 0, 0, "Zoneservers online:");
int v=0, w=0, x=0, y=0, z=0;
char tmpStatic[2] = { 0, 0 }, tmpZone[64];
memset(tmpZone, 0, sizeof(tmpZone));
ZoneServer* zs = 0;
while(iterator.MoreElements()) {
zs = iterator.GetData();
in.s_addr = zs->GetIP();
if(zs->IsStaticZone())
z++;
else if (zs->GetZoneID() != 0)
w++;
else if(zs->GetZoneID() == 0 && !zs->IsBootingUp())
v++;
if (zs->IsStaticZone())
tmpStatic[0] = 'S';
else
tmpStatic[0] = ' ';
if (admin >= 150) {
if (zs->GetZoneID())
snprintf(tmpZone, sizeof(tmpZone), "%s (%i)", zs->GetZoneName(), zs->GetZoneID());
else if (zs->IsBootingUp())
strcpy(tmpZone, "...");
else
tmpZone[0] = 0;
AppendAnyLenString(&output, &outsize, &outlen, " #%-3i %s %15s:%-5i %2i %s:%i %s", zs->GetID(), tmpStatic, inet_ntoa(in), zs->GetPort(), zs->NumPlayers(), zs->GetCAddress(), zs->GetCPort(), tmpZone);
if (outlen >= 3584) {
connection->SendEmoteMessageRaw(to, 0, 0, 10, output);
safe_delete(output);
outsize = 0;
outlen = 0;
}
else {
if (connection->IsConsole())
AppendAnyLenString(&output, &outsize, &outlen, "\r\n");
else
AppendAnyLenString(&output, &outsize, &outlen, "^");
}
x++;
}
else if (zs->GetZoneID() != 0) {
if (zs->GetZoneID())
strcpy(tmpZone, zs->GetZoneName());
else
tmpZone[0] = 0;
AppendAnyLenString(&output, &outsize, &outlen, " #%i %s %s", zs->GetID(), tmpStatic, tmpZone);
if (outlen >= 3584) {
connection->SendEmoteMessageRaw(to, 0, 0, 10, output);
safe_delete(output);
outsize = 0;
outlen = 0;
}
else {
if (connection->IsConsole())
AppendAnyLenString(&output, &outsize, &outlen, "\r\n");
else
AppendAnyLenString(&output, &outsize, &outlen, "^");
}
x++;
}
y++;
iterator.Advance();
}
if (connection->IsConsole())
AppendAnyLenString(&output, &outsize, &outlen, "%i servers listed. %i servers online.\r\n", x, y);
else
AppendAnyLenString(&output, &outsize, &outlen, "%i servers listed. %i servers online.^", x, y);
AppendAnyLenString(&output, &outsize, &outlen, "%i zones are static zones, %i zones are booted zones, %i zones available.",z,w,v);
// connection->SendEmoteMessage(to, 0, 0, "%i servers listed. %i servers online.", x, y);
// connection->SendEmoteMessage(to,0,0,"%i zones are static zones, %i zones are booted zones, %i zones available.",z,w,v);
if (output)
connection->SendEmoteMessageRaw(to, 0, 0, 10, output);
safe_delete(output);
}