当前位置: 首页>>代码示例>>C++>>正文


C++ Water::autorelease方法代码示例

本文整理汇总了C++中Water::autorelease方法的典型用法代码示例。如果您正苦于以下问题:C++ Water::autorelease方法的具体用法?C++ Water::autorelease怎么用?C++ Water::autorelease使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Water的用法示例。


在下文中一共展示了Water::autorelease方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: new

Water *Water::create(const std::string& fileName, const std::string& waveFileOne, const std::string& waveFileTwo, const cocos2d::Size& size, float hSpeed, float vSpeed, float saturation)
{
	Water *water = new (std::nothrow) Water();
	if (water && water->initWithFile(fileName, cocos2d::Rect(0, 0, size.width, size.height)))
	{
		water->autorelease();

		auto TexCache = cocos2d::Director::getInstance()->getTextureCache();
		auto wave2 = TexCache->addImage(waveFileOne);
		auto wave1 = TexCache->addImage(waveFileTwo);

		cocos2d::Texture2D::TexParams wave1TexParams = { GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT };
		cocos2d::Texture2D::TexParams wave2TexParams = { GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT };
		wave1->setTexParameters(wave1TexParams);
		wave2->setTexParameters(wave2TexParams);
		auto glprogram = cocos2d::GLProgram::createWithFilenames("shader3D/water.vsh", "shader3D/water.fsh");
		auto glprogramstate = cocos2d::GLProgramState::getOrCreateWithGLProgram(glprogram);
		water->setGLProgramState(glprogramstate);

		glprogramstate->setUniformTexture("u_wave1", wave1);
		glprogramstate->setUniformTexture("u_wave2", wave2);
		glprogramstate->setUniformFloat("saturateValue", saturation);
		glprogramstate->setUniformFloat("verticalSpeed", vSpeed);
		glprogramstate->setUniformFloat("horizontalSpeed", hSpeed);


		return water;
	}
	CC_SAFE_DELETE(water);
	return nullptr;
}
开发者ID:huangshucheng,项目名称:MyUtil,代码行数:31,代码来源:Water.cpp

示例2: create

Water* Water::create()
{
    //Create is virtual function from CCSprite
    Water *pSprite = new Water();
    if (pSprite && pSprite->initWithFile("water_tile.png"))
    {
        // Set to autorelease
        pSprite->autorelease();
        
        //assign your attributes here!!
        
        return pSprite;
    }
    CC_SAFE_DELETE(pSprite);
    return NULL;
}
开发者ID:OneGameAMonth,项目名称:Cocos2d-x,代码行数:16,代码来源:Water.cpp


注:本文中的Water::autorelease方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。