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C++ Water::SetPosition方法代码示例

本文整理汇总了C++中Water::SetPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ Water::SetPosition方法的具体用法?C++ Water::SetPosition怎么用?C++ Water::SetPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Water的用法示例。


在下文中一共展示了Water::SetPosition方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: clock


//.........这里部分代码省略.........
		}
		printf("World tiles fill: %d ms. \n", clock() - start);
		start = clock();

		/*for (int i = 0; i < 0; i++)
			CelluarAuto(Height, i);*/

		printf("Celluar Auto: %d ms. \n", clock() - start);
		start = clock();

		int k = 0;
		while (k < 100)
		{
			int i = rand() % Width;
			int j = rand() % height;
			if (GetBlock(i, j) == 0)
				continue;
			k += GenerateVein(i, j, Block::Stone->Id, 5);
		}

		printf("Veins generation: %d ms. \n", (clock() - start));
	}
	else
	{
		for (int i = 0; i < Width; i++) {
			for (int j = 0; j < Height; j++) {
				blocks[i][j].Id = mapData[i + j * width];
			}
		}
	}


	start = clock();
	
	for (int i = 0; i < Width; i++) {
		for (int j = 0; j < Height; j++) {
			if (blocks[i][j].Id != 0)
				blocks[i][j].connectionIndex = GetConnectionIndex(i, j);
		}
	}
	for (int i = 0; i < Width; i++) {
		for (int j = 0; j < Height; j++) {
			if (walls[i][j].Id != 0)
				walls[i][j].connectionIndex = GetConnectionIndex(i, j, true);
		}
	}
	printf("Tiles connections: %d ms. \n", clock() - start);
	start = clock();

	for (int i = 0; i < Width; i++) {
		for (int j = 0; j < Height; j++) {
			if (blocks[i][j].Id == 0 && walls[i][j].Id == 0)
			{
				blocks[i][j].lightSource = MAX_LIGHT;
				if (NearLive(i, j, 1) == 0)
					blocks[i][j].lightValue = MAX_LIGHT;
			}
		}
	}

	minX = 0;
	minY = 0;
	maxX = width;
	maxY = height;
	CalculateLights(true);

	printf("Lights calculations: %d ms. \n", clock() - start);
	start = clock();

	player = new Player();
	Respawn();
	entities.push_back(player);

	int water_count = 3;
	int water_x = (int)player->GetPosition().x;
	int water_y = GetTop(water_x);
	for (int i = water_x - 2; i < water_x + 2; i++)
	{
		for (int j = water_y; j < water_y + 2; j++)
		{
			SetBlock(i, j, 0);
			SetWall(i, j, 0);
			for (int k = 0; k < water_count; k++)
			{
				for (int l = 0; l < water_count; l++)
				{
					Water* water = new Water();
					water->SetPosition(glm::vec2(i + k * (1 / (float)water_count), j + l * (1 / (float)water_count)));
					waters.push_back(water);
					entities.push_back(water);
				}
			}
		}
	}
	



	skyManager = new SkyManager(this->Width);
}
开发者ID:SharkDX,项目名称:PenguinBasket,代码行数:101,代码来源:Map.cpp


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