本文整理汇总了C++中Water::addLava方法的典型用法代码示例。如果您正苦于以下问题:C++ Water::addLava方法的具体用法?C++ Water::addLava怎么用?C++ Water::addLava使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Water
的用法示例。
在下文中一共展示了Water::addLava方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadWater
void World::loadWater(int x, int y) {
cout << "loading water" << endl;
//copy the objects_0 array into a new array
vector<Water> water = waterObjects;
//clear the original object array
waterObjects.clear();
//loop through the new object array and then check if these objects are still in the new region
for (int i = 0; i < water.size(); i++) {
//if the objects are in the same region, put them back in the objects_0 array
if (sameRegion(water.at(i).position_x / 32, water.at(i).position_y / 32, x, y)) {
waterObjects.push_back(water.at(i));
} else {
//else remove the node from the game (deleting the model from memory)
water.at(i).remove();
}
}
//loop through the object index array
for (int i = 0; i < water_index.size(); i++) {
//if the object is in the same region then load the model
if (sameRegion(water_index.at(i).x / 32, water_index.at(i).y / 32, x, y)) {
//extract the object data
WaterData data = water_index.at(i);
bool model_exists = false;
//DON'T LOAD OBJECTS IF THEY ARE ALREADY LOADED
for (auto &j : waterObjects) {
if ((j.position_x == data.x) && (j.position_y == data.y)) {
model_exists = true;
break;
}
}
//if the model is not already in the array, load it!
if (!model_exists) {
Water object;
//loading the object model
if (data.id == 0)
object.addWater(data.x, data.y, data.h, data.w, data.l);
else if (data.id == 1)
object.addLava(data.x, data.y, data.h, data.w, data.l);
//add it to the objects_0 array
waterObjects.push_back(object);
}
}
}
Client::sceneManager->getMeshCache()->clearUnusedMeshes();
}