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C++ VideoPtr::Message方法代码示例

本文整理汇总了C++中VideoPtr::Message方法的典型用法代码示例。如果您正苦于以下问题:C++ VideoPtr::Message方法的具体用法?C++ VideoPtr::Message怎么用?C++ VideoPtr::Message使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VideoPtr的用法示例。


在下文中一共展示了VideoPtr::Message方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

JNIEXPORT jstring JNICALL Java_net_asantee_gs2d_GS2DJNI_destroy(JNIEnv* env, jobject thiz)
{
	application->Destroy();
	video->Message(GS_L("Application resources destroyed"), GSMT_INFO);
	g_globalVolume = audio->GetGlobalVolume();
	return env->NewStringUTF(GS_L(""));
}
开发者ID:,项目名称:,代码行数:7,代码来源:

示例2: defined

ETHShaderManager::ETHShaderManager(VideoPtr video, const str_type::string& shaderPath, const bool richLighting) :
	m_lastAM(Video::AM_PIXEL),
	m_fakeEyeManager(new ETHFakeEyePositionManager),
	m_richLighting(richLighting)
{
	m_video = video;

	Shader::SHADER_PROFILE sp = Shader::SP_MODEL_2;
	#ifdef OPENGL
	 sp = Shader::SP_MODEL_1;
	#endif

	m_defaultVS = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::DefaultVS()).c_str(), Shader::SF_VERTEX, sp);
	m_particle  = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::Particle_VS()).c_str(), Shader::SF_VERTEX, sp);
	m_defaultStaticAmbientVS  = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::Ambient_VS_Hor()).c_str(), Shader::SF_VERTEX, sp);
	m_verticalStaticAmbientVS = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::Ambient_VS_Ver()).c_str(), Shader::SF_VERTEX, sp);
	m_shadowVS = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::Shadow_VS_Ver()).c_str(), Shader::SF_VERTEX, sp);

	#if defined(GLES2) || defined(OPENGL)
		m_projShadow = m_video->CreateSprite(ETHGlobal::GetDataResourceFullPath(shaderPath, GS_L("shadow.png")));
	#else
		m_projShadow = m_video->CreateSprite(ETHGlobal::GetDataResourceFullPath(shaderPath, GS_L("shadow.dds")));
	#endif

	m_opaqueSprite = m_video->CreateSprite(ETHGlobal::GetDataResourceFullPath(shaderPath, GS_L("default_nm.png")));

	if (m_richLighting)
	{
		// Not yet implemented on GLES2
		#if !defined(GLES2)
		  {ETHLightingProfilePtr profile(new ETHVertexLightDiffuse(m_video, shaderPath));
		  if (profile->IsSupportedByHardware())
		  {
			 m_lightingProfiles[VERTEX_LIGHTING_DIFFUSE] = profile;
		  }}
		#endif

		{ETHLightingProfilePtr profile(new ETHPixelLightDiffuseSpecular(m_video, shaderPath, m_fakeEyeManager));
		if (profile->IsSupportedByHardware())
		{
			m_lightingProfiles[PIXEL_LIGHTING_DIFFUSE_SPECULAR] = profile;
		}}
	}

	if (m_lightingProfiles.empty())
	{
		video->Message(GS_L("ETHShaderManager::ETHShaderManager: no lighting profile"), GSMT_WARNING);
	}
	else
	{
		m_currentProfile = FindHighestLightingProfile();
	}
}
开发者ID:angeltown,项目名称:ethanon,代码行数:53,代码来源:ETHShaderManager.cpp

示例3: AssembleCommands

str_type::string AssembleCommands()
{
	str_type::stringstream ss;
	try
	{
		ss
		<< boost::any_cast<str_type::string>(audio->GetAudioContext())
		<< boost::any_cast<str_type::string>(video->GetGraphicContext());
		return ss.str();
	}
	catch (const boost::bad_any_cast& e)
	{
		video->Message(GS_L("Invalid type for command assembling"), GSMT_ERROR);
		return GS_L("");
	}
}
开发者ID:,项目名称:,代码行数:16,代码来源:

示例4: profile

ETHShaderManager::ETHShaderManager(VideoPtr video, const str_type::string& shaderPath) :
	m_lastAM(GSAM_PIXEL), m_fakeEyeManager(new ETHFakeEyePositionManager)
{
	m_video = video;

	m_defaultVS = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::DefaultVS()).c_str(), GSSF_VERTEX, GSSP_MODEL_2);
	m_particle  = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::Particle_VS()).c_str(), GSSF_VERTEX, GSSP_MODEL_2, "particle");
	m_defaultStaticAmbientVS  = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::Ambient_VS_Hor()).c_str(), GSSF_VERTEX, GSSP_MODEL_2);
	m_verticalStaticAmbientVS = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::Ambient_VS_Ver()).c_str(), GSSF_VERTEX, GSSP_MODEL_2, "vertical");
	m_shadowVS = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::Shadow_VS_Ver()).c_str(), GSSF_VERTEX, GSSP_MODEL_2);

	// TODO/TO-DO: use a wider macro here
	#ifndef ANDROID
		m_projShadow = m_video->CreateSprite(ETHGlobal::GetDataResourceFullPath(shaderPath, GS_L("shadow.dds")));
	#else
		m_projShadow = m_video->CreateSprite(ETHGlobal::GetDataResourceFullPath(shaderPath, GS_L("shadow.png")));
	#endif

	{
		ETHLightingProfilePtr profile(new ETHVertexLightDiffuse(m_video, shaderPath));
		if (profile->IsSupportedByHardware())
		{
			m_lightingProfiles[VERTEX_LIGHTING_DIFFUSE] = profile;
		}
	}
	{
		ETHLightingProfilePtr profile(new ETHPixelLightDiffuseSpecular(m_video, shaderPath, m_fakeEyeManager));
		if (profile->IsSupportedByHardware())
		{
			m_lightingProfiles[PIXEL_LIGHTING_DIFFUSE_SPECULAR] = profile;
		}
	}

	if (m_lightingProfiles.empty())
	{
		video->Message(GS_L("ETHShaderManager::ETHShaderManager: no lighting profile"), GSMT_WARNING);
	}
	else
	{
		m_currentProfile = FindHighestLightingProfile();
	}
}
开发者ID:andresan87,项目名称:Torch,代码行数:42,代码来源:ETHShaderManager.cpp


注:本文中的VideoPtr::Message方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。