当前位置: 首页>>代码示例>>C++>>正文


C++ VideoPtr类代码示例

本文整理汇总了C++中VideoPtr的典型用法代码示例。如果您正苦于以下问题:C++ VideoPtr类的具体用法?C++ VideoPtr怎么用?C++ VideoPtr使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了VideoPtr类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main()
{
	VideoPtr video;
	BaseApplicationPtr application = CreateBaseApplication();

	if ((video = CreateVideo(480, 854, L"GS2D", true, true, L"assets/fonts/")))
	{
		InputPtr input = CreateInput(0, true);
		AudioPtr audio = CreateAudio(0);

		application->Start(video, input, audio);

		Video::APP_STATUS status;
		while ((status = video->HandleEvents()) != Video::APP_QUIT)
		{
			if (status == Video::APP_SKIP)
				continue;

			input->Update();
			application->Update(Min(static_cast<unsigned long>(1000), ComputeElapsedTime(video)));
			application->RenderFrame();
		}
	}
	application->Destroy();	

	#ifdef _DEBUG
	 #ifdef WIN32
	  _CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
	  #endif
	#endif
	return 0;
}
开发者ID:andresan87,项目名称:Torch,代码行数:32,代码来源:main.cpp

示例2: Start

void MedievalTorch::Start(VideoPtr video, InputPtr input, AudioPtr audio)
{
	this->video = video;
	this->input = input;
	this->audio = audio;

	m_props.ambient = Vector3(1,1,1);

	Platform::FileManagerPtr fileManager = video->GetFileManager();
	m_provider = ETHResourceProviderPtr(new ETHResourceProvider(
		ETHGraphicResourceManagerPtr(new ETHGraphicResourceManager()),
		ETHAudioResourceManagerPtr(new ETHAudioResourceManager()),
		boost::shared_ptr<ETHShaderManager>(new ETHShaderManager(video, GS_L("assets/data/"))),
		GS_L("assets/"), video, audio, input));

	const Vector2 screenSize = video->GetScreenSizeF();

	const float TARGET_WIDTH = 480/4;
	const float TARGET_HEIGHT = 854/4;

	if (pTorch)
		pTorch->Release();
	pTorch = new ETHRenderEntity(GS_L("assets/entities/medieval_torch.ent"), m_provider);
	pTorch->SetOrphanPositionXY(Vector2(TARGET_WIDTH / 2.0f, TARGET_HEIGHT - (TARGET_HEIGHT / 10.0f)));
	pTorch->ScaleParticleSystem(0, 1.6f);
	pTorch->ScaleParticleSystem(0, screenSize.x / 480.0f / 4);

	renderTarget = video->CreateRenderTarget(static_cast<unsigned int>(TARGET_WIDTH), static_cast<unsigned int>(TARGET_HEIGHT), GSTF_DEFAULT);
}
开发者ID:andresan87,项目名称:Torch,代码行数:29,代码来源:MedievalTorch.cpp

示例3: wmain

 int wmain(int argc, gs2d::str_type::char_t* argv[])
#endif
{
	Platform::FileManagerPtr fileManager(new Platform::StdFileManager());

	Platform::FileIOHubPtr fileIOHub = Platform::CreateFileIOHub(fileManager, GS_L("data/"));

	VideoPtr video;
	if ((video = CreateVideo(1024, 768, GS_L("temp"), true, true, fileIOHub, Texture::PF_UNKNOWN, false)))
	{
		InputPtr input = CreateInput(0, false);
		AudioPtr audio = CreateAudio(0);

		Video::APP_STATUS status;
		while ((status = video->HandleEvents()) != Video::APP_QUIT)
		{
			if (status == Video::APP_SKIP)
				continue;

			input->Update();
			video->BeginSpriteScene();
			video->EndSpriteScene();
		}
	}
	return 0;
}
开发者ID:DSPNerd,项目名称:ethanon,代码行数:26,代码来源:main.temp.cpp

示例4: ComputeDrawHash

float ETHEntityRenderingManager::ComputeDrawHash(VideoPtr video, const float entityDepth, const ETHSpriteEntity* entity) const
{
	static const float precisionScale = 100.0f;
	float drawHash;
	float verticalHashShift;
	const float screenHeight = video->GetScreenSize().y * precisionScale;
	const float hashDepth = entityDepth * screenHeight;

	switch (entity->GetType())
	{
	case ETHEntityProperties::ET_HORIZONTAL:
		drawHash = hashDepth;
		break;
	case ETHEntityProperties::ET_VERTICAL:
		verticalHashShift = ((entity->GetPositionY() - video->GetCameraPos().y) * precisionScale) / screenHeight;
		drawHash = hashDepth + verticalHashShift + 0.1f;
		break;
	case ETHEntityProperties::ET_GROUND_DECAL:
	case ETHEntityProperties::ET_OPAQUE_DECAL:
		drawHash = hashDepth + 0.1f;
		break;
	default:
		drawHash = hashDepth;
	}
	return drawHash;
}
开发者ID:CeroOscura,项目名称:ethanon,代码行数:26,代码来源:ETHEntityRenderingManager.cpp

示例5: GS2D_UNUSED_ARGUMENT

bool ETHLineDrawer::Draw(const unsigned long lastFrameElapsedTimeMS)
{
	GS2D_UNUSED_ARGUMENT(lastFrameElapsedTimeMS);
	VideoPtr video = provider->GetVideo();
	video->SetLineWidth(width);
	return video->DrawLine(a, b, colorA, colorB);
}
开发者ID:angeltown,项目名称:ethanon,代码行数:7,代码来源:ETHDrawable.cpp

示例6: GetInScreenOrigin

gs2d::math::Vector2 ETHParallaxManager::ComputeOffset(
	const VideoPtr& video,
	const Vector3 &pos,
	const float& individualParallaxIntensity) const
{
	const Vector2 screenSpacePos = Vector2(pos.x, pos.y) - video->GetCameraPos();
	return ((screenSpacePos - GetInScreenOrigin(video)) / video->GetScreenSizeF().x) * pos.z * m_intensity * individualParallaxIntensity;
}
开发者ID:angeltown,项目名称:ethanon,代码行数:8,代码来源:ETHParallaxManager.cpp

示例7: SetLightScissor

void ETHLight::SetLightScissor(const VideoPtr& video, const Vector2& zAxisDir) const
{
	const float squareEdgeSize = range * 2.0f;
	Vector2 sum(zAxisDir * pos.z * 2.0f);
	sum.x = Abs(sum.x);
	sum.y = Abs(sum.y);
	const Vector2 squareSize(Vector2(squareEdgeSize, squareEdgeSize) + sum);
	const Vector2 absPos(ETHGlobal::ToScreenPos(pos, zAxisDir) - video->GetCameraPos() - (squareSize * 0.5f));
	video->SetScissor(Rect2D(absPos.ToVector2i(), squareSize.ToVector2i()));
}
开发者ID:,项目名称:,代码行数:10,代码来源:

示例8: DrawTab

bool EditorBase::DrawTab(VideoPtr video, InputPtr input, const Vector2 &v2Pos, const float width, const wstring &text, Color color)
{
	video->SetAlphaMode(Video::AM_PIXEL);
	video->SetVertexShader(ShaderPtr());
	video->SetPixelShader(ShaderPtr());
	video->SetZBuffer(false);
	video->SetZWrite(false);

	const Vector2 v2Cam = video->GetCameraPos();
	video->SetCameraPos(Vector2(0,0));
	bool mouseOver = false;
	if (mouseOver = ETHGlobal::PointInRect(input->GetCursorPositionF(video), v2Pos+Vector2(width/2, m_menuSize), Vector2(width, m_menuSize)))
	{
		if (color.a < 200)
			color.a = 200;
	}

	const Vector2 v2CurveSize = m_curve->GetBitmapSizeF();
	const float rectWidth = width-v2CurveSize.x*2;
	m_curve->FlipX();
	m_curve->Draw(v2Pos, color);

	const Vector2 v2RectPos = v2Pos+Vector2(v2CurveSize.x, 0);
	video->DrawRectangle(v2RectPos, Vector2(rectWidth, m_menuSize*2), color);

	m_curve->FlipX();
	m_curve->Draw(v2Pos+Vector2(v2CurveSize.x+rectWidth, 0), color);

	ShadowPrint(v2RectPos+Vector2(v2CurveSize.x, m_menuSize/2), text.c_str(), L"Verdana14_shadow.fnt", Color(color.a,255,255,255));
	video->SetCameraPos(v2Cam);
	return (mouseOver && input->GetKeyState(GSK_LMOUSE) == GSKS_HIT);
}
开发者ID:,项目名称:,代码行数:32,代码来源:

示例9: SetCameraPos

void ETHScriptWrapper::SetCameraPos(const Vector2 &v2Pos)
{
	if (WarnIfRunsInMainFunction(GS_L("SetCameraPos")))
		return;

	// rounds up camera final position
	VideoPtr video = m_provider->GetVideo();
	video->RoundUpPosition(m_roundUpPosition);
	video->SetCameraPos(v2Pos);
	video->RoundUpPosition(false);
}
开发者ID:AlternatingCt,项目名称:ethanon,代码行数:11,代码来源:ETHScriptWrapper.Scene.cpp

示例10: AddToCameraPos

void ETHScriptWrapper::AddToCameraPos(const Vector2 &v2Add)
{
	if (WarnIfRunsInMainFunction(GS_L("AddToCameraPos")))
		return;

	// rounds up camera final position
	VideoPtr video = m_provider->GetVideo();
	video->RoundUpPosition(m_roundUpPosition);
	video->MoveCamera(m_provider->GetGlobalScaleManager()->Scale(v2Add));
	video->RoundUpPosition(false);
}
开发者ID:AlternatingCt,项目名称:ethanon,代码行数:11,代码来源:ETHScriptWrapper.Scene.cpp

示例11: DrawInputFieldRect

void CustomDataEditor::DrawInputFieldRect(const Vector2 &v2Pos,
										   const GS_GUI *pGui,
										   EditorBase *pEditor,
										   const str_type::char_t *text) const
{
	VideoPtr video = pEditor->GetVideoHandler();
	const Vector2 v2BorderSize(5, 5);
	const Vector2 v2FinalPos(v2Pos - v2BorderSize-Vector2(0, pGui->GetSize()));
	const Vector2 v2Size(Vector2(pGui->GetWidth(), pGui->GetSize() * 2 + pEditor->GetMenuSize()) + v2BorderSize * 2);
	const GSGUI_STYLE* style = pGui->GetGUIStyle();
	video->DrawRectangle(v2FinalPos, v2Size, style->active_top, style->active_top, style->active_bottom, style->active_bottom);
	pEditor->ShadowPrint(Vector2(v2FinalPos.x, v2FinalPos.y + v2Size.y - pEditor->GetMenuSize()), text, gs2d::constant::BLACK);
}
开发者ID:CeroOscura,项目名称:ethanon,代码行数:13,代码来源:CustomDataEditor.cpp

示例12: ComputeFakeEyePosition

Vector3 ETHFakeEyePositionManager::ComputeFakeEyePosition(
	VideoPtr video, ShaderPtr pShader, const bool drawToTarget,
	const Vector3 &v3LightPos, const float entityAngle)
{
	const Vector2 &v2CamPos(video->GetCameraPos());
	const Vector2 &v2ScreenDim(video->GetScreenSizeF());
	Vector3 v3RelativeEyePos(0, v2ScreenDim.y*1.5f, GetFakeEyeHeight());
	if (!drawToTarget)
		v3RelativeEyePos.y -= v3LightPos.y-v2CamPos.y;

	Matrix4x4 matRot = RotateZ(-DegreeToRadian(entityAngle));
	v3RelativeEyePos = Multiply(v3RelativeEyePos, matRot);

	//pShader->SetConstant(GS_L("fakeEyePos"), v3RelativeEyePos+Vector3(0, v2CamPos.y, 0)+Vector3(v3LightPos.x,0,0));
	return v3RelativeEyePos+Vector3(0, v2CamPos.y, 0)+Vector3(v3LightPos.x,0,0);
}
开发者ID:andresan87,项目名称:Torch,代码行数:16,代码来源:ETHFakeEyePositionManager.cpp

示例13: Place

void GSGUI_STRING_INPUT::Place(const Vector2& pos, const str_type::string& font,
				const float size, const Color& dwColor, VideoPtr video)
{
	str_type::string outputString = ss;
	video->DrawBitmapText(pos, outputString, font, dwColor);
	SendCursorToEnd();
}
开发者ID:ArthurCalazans,项目名称:ethanon,代码行数:7,代码来源:gsgui.cpp

示例14: Place

void GSGUI_STRING_INPUT::Place(const Vector2 pos, const std::wstring font,
				const float size, const GS_COLOR dwColor, VideoPtr video)
{
	std::wstring outputString = ss;
	video->DrawBitmapText(pos, outputString, font, dwColor);
	SendCursorToEnd();
}
开发者ID:AlternatingCt,项目名称:ethanon,代码行数:7,代码来源:gsgui.cpp

示例15: AddFile

SpritePtr ETHGraphicResourceManager::AddFile(VideoPtr video, const str_type::string &path, const bool cutOutBlackPixels)
{
	str_type::string fileName = ETHGlobal::GetFileName(path);
	{
		SpritePtr sprite = FindSprite(path, fileName);
		if (sprite)
			return sprite;
	}

	SpritePtr pBitmap;
	str_type::string fixedName(path);
	Platform::FixSlashes(fixedName);

	ETHSpriteDensityManager::DENSITY_LEVEL densityLevel;
	const str_type::string finalFileName(m_densityManager.ChooseSpriteVersion(fixedName, video, densityLevel));

	if (!(pBitmap = video->CreateSprite(finalFileName, (cutOutBlackPixels)? 0xFF000000 : 0xFFFF00FF)))
	{
		pBitmap.reset();
		ETH_STREAM_DECL(ss) << GS_L("(Not loaded) ") << path;
		ETHResourceProvider::Log(ss.str(), Platform::Logger::ERROR);
		return SpritePtr();
	}

	m_densityManager.SetSpriteDensity(pBitmap, densityLevel);

	//#ifdef _DEBUG
	ETH_STREAM_DECL(ss) << GS_L("(Loaded) ") << fileName;
	ETHResourceProvider::Log(ss.str(), Platform::Logger::INFO);
	//#endif
	m_resource.insert(std::pair<str_type::string, SpriteResource>(fileName, SpriteResource(fixedName, pBitmap)));
	return pBitmap;
}
开发者ID:nikki93,项目名称:ethanon,代码行数:33,代码来源:ETHResourceManager.cpp


注:本文中的VideoPtr类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。