本文整理汇总了C++中USceneComponent::HasBeenInitialized方法的典型用法代码示例。如果您正苦于以下问题:C++ USceneComponent::HasBeenInitialized方法的具体用法?C++ USceneComponent::HasBeenInitialized怎么用?C++ USceneComponent::HasBeenInitialized使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类USceneComponent
的用法示例。
在下文中一共展示了USceneComponent::HasBeenInitialized方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: PyErr_Format
PyObject *py_ue_add_actor_root_component(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
PyObject *obj;
char *name;
if (!PyArg_ParseTuple(args, "Os:add_actor_root_component", &obj, &name))
{
return NULL;
}
if (!self->ue_object->IsA<AActor>())
{
return PyErr_Format(PyExc_Exception, "uobject is not an AActor");
}
AActor *actor = (AActor *)self->ue_object;
if (!ue_is_pyuobject(obj))
{
return PyErr_Format(PyExc_Exception, "argument is not a UObject");
}
ue_PyUObject *py_obj = (ue_PyUObject *)obj;
if (!py_obj->ue_object->IsA<UClass>())
{
return PyErr_Format(PyExc_Exception, "argument is not a class");
}
USceneComponent *component = NewObject<USceneComponent>(actor, (UClass *)py_obj->ue_object, FName(UTF8_TO_TCHAR(name)), RF_Public);
if (!component)
return PyErr_Format(PyExc_Exception, "unable to create component");
actor->SetRootComponent(component);
if (actor->GetWorld() && !component->IsRegistered())
{
component->RegisterComponent();
}
if (component->bWantsInitializeComponent && !component->HasBeenInitialized() && component->IsRegistered())
component->InitializeComponent();
Py_RETURN_UOBJECT(component);
}