本文整理汇总了C++中UObject::Mark方法的典型用法代码示例。如果您正苦于以下问题:C++ UObject::Mark方法的具体用法?C++ UObject::Mark怎么用?C++ UObject::Mark使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UObject
的用法示例。
在下文中一共展示了UObject::Mark方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ExportComponentDefinitions
void UExporter::ExportComponentDefinitions(const FExportObjectInnerContext* Context, const TArray<UObject*>& Components, FOutputDevice& Ar, uint32 PortFlags)
{
PortFlags |= PPF_ExportsNotFullyQualified;
if (!(PortFlags & PPF_SeparateDefine))
{
// export forward declarations
// technically we only need to do this if there are circular references but it doesn't seem worth it
// to complicate this code for a minor speed improvement in the text import path
for (int32 ComponentIndex = 0; ComponentIndex < Components.Num(); ComponentIndex++)
{
UObject* Component = Components[ComponentIndex];
FName ComponentName = Component->GetFName();
if (!Component->HasAnyMarks(OBJECTMARK_TagImp) && !Component->HasAnyFlags(RF_TextExportTransient))
{
if (Component->HasAnyFlags(RF_ClassDefaultObject) || Component->GetArchetype()->HasAllFlags(RF_ClassDefaultObject))
{
Ar.Logf(TEXT("%sBegin Object Class=%s Name=%s ObjName=%s%s"), FCString::Spc(TextIndent), *Component->GetClass()->GetName(), *ComponentName.ToString(), *Component->GetName(), LINE_TERMINATOR);
}
else
{
Ar.Logf(TEXT("%sBegin Object Class=%s Name=%s ObjName=%s Archetype=%s'%s'%s"),FCString::Spc(TextIndent),*Component->GetClass()->GetName(), *ComponentName.ToString(), *Component->GetName(), *Component->GetArchetype()->GetClass()->GetName(), *Component->GetArchetype()->GetPathName(), LINE_TERMINATOR);
}
if (PortFlags & PPF_SeparateDeclare)
{
ExportObjectInner(Context, Component, Ar, PortFlags, false);
}
Ar.Logf(TEXT("%sEnd Object%s"), FCString::Spc(TextIndent), LINE_TERMINATOR);
}
}
}
if (!(PortFlags & PPF_SeparateDeclare))
{
// export property definitions
for (int32 ComponentIndex = 0; ComponentIndex < Components.Num(); ComponentIndex++)
{
UObject* Component = Components[ComponentIndex];
FName ComponentName = Component->GetFName();
if (!Component->HasAnyMarks(OBJECTMARK_TagImp) && !Component->HasAnyFlags(RF_TextExportTransient))
{
Ar.Logf(TEXT("%sBegin Object Name=%s%s"), FCString::Spc(TextIndent), *ComponentName.ToString(), LINE_TERMINATOR);
uint32 OldPortFlags = PortFlags;
if (!(Component->HasAnyFlags(RF_ClassDefaultObject) || Component->GetArchetype()->HasAllFlags(RF_ClassDefaultObject)))
{
// we created this thing with an archetype (see archetype=, above), so we don't want to list the archetype because it is unqualified and will clash, resetting the archetype pointer to something silly
PortFlags |= PPF_NoInternalArcheType;
}
ExportObjectInner(Context, Component, Ar, PortFlags, false);
PortFlags = OldPortFlags;
Ar.Logf(TEXT("%sEnd Object%s"), FCString::Spc(TextIndent), LINE_TERMINATOR);
Component->Mark(OBJECTMARK_TagImp);
}
}
}
}
示例2: FObjectGraphNode
// This is from FArchiveTraceRoute -This only creates object graph of all objects
// This can be used by other classes such as FTraceReferences - trace references of one object
FArchiveObjectGraph::FArchiveObjectGraph(bool IncludeTransients, EObjectFlags KeepFlags)
: CurrentReferencer(NULL),
bIncludeTransients(IncludeTransients),
RequiredFlags(KeepFlags)
{
ArIsObjectReferenceCollector = true;
// ALL objects reference their outers...it's just log spam here
//ArIgnoreOuterRef = true;
TArray<UObject*> RootObjects;
// allocate enough memory for all objects
ObjectGraph.Empty(GetUObjectArray().GetObjectArrayNum());
RootObjects.Empty(GetUObjectArray().GetObjectArrayNum());
// search for objects that have the right flags and add them to the list of objects that we're going to start with
// all other objects need to be tagged so that we can tell whether they've been serialized or not.
for( FObjectIterator It; It; ++It )
{
UObject* CurrentObject = *It;
if ( CurrentObject->HasAnyFlags(RequiredFlags) )
{
// make sure it isn't tagged
// ASKRON: WHY do we need this?
CurrentObject->UnMark(OBJECTMARK_TagExp);
RootObjects.Add(CurrentObject);
ObjectGraph.Add(CurrentObject, new FObjectGraphNode(CurrentObject));
}
else
{
// ASKRON: WHY do we need this?
CurrentObject->Mark(OBJECTMARK_TagExp);
}
}
// Populate the ObjectGraph - this serializes our root set to map out the relationships between all rooted objects
GenerateObjectGraph(RootObjects);
// we won't be adding any additional objects for the arrays and graphs, so free up any memory not being used.
RootObjects.Shrink();
ObjectGraph.Shrink();
// we're done with serialization; clear the tags so that we don't interfere with anything else
for( FObjectIterator It; It; ++It )
{
It->UnMark(OBJECTMARK_TagExp);
}
}
示例3: ArrayHelper
/**
* Exports the property values for the specified object as text to the output device.
*
* @param Context Context from which the set of 'inner' objects is extracted. If NULL, an object iterator will be used.
* @param Out the output device to send the exported text to
* @param ObjectClass the class of the object to dump properties for
* @param Object the address of the object to dump properties for
* @param Indent number of spaces to prepend to each line of output
* @param DiffClass the class to use for comparing property values when delta export is desired.
* @param Diff the address of the object to use for determining whether a property value should be exported. If the value in Object matches the corresponding
* value in Diff, it is not exported. Specify NULL to export all properties.
* @param Parent the UObject corresponding to Object
* @param PortFlags flags used for modifying the output and/or behavior of the export
*/
void ExportProperties
(
const FExportObjectInnerContext* Context,
FOutputDevice& Out,
UClass* ObjectClass,
uint8* Object,
int32 Indent,
UClass* DiffClass,
uint8* Diff,
UObject* Parent,
uint32 PortFlags,
UObject* ExportRootScope
)
{
FString ThisName = TEXT("(none)");
check(ObjectClass != NULL);
for( UProperty* Property = ObjectClass->PropertyLink; Property; Property = Property->PropertyLinkNext )
{
if (!Property->ShouldPort(PortFlags))
continue;
ThisName = Property->GetName();
UArrayProperty* ArrayProperty = Cast<UArrayProperty>(Property);
UObjectPropertyBase* ExportObjectProp = (Property->PropertyFlags & CPF_ExportObject) != 0 ? Cast<UObjectPropertyBase>(Property) : NULL;
const uint32 ExportFlags = PortFlags | PPF_Delimited;
if ( ArrayProperty != NULL )
{
// Export dynamic array.
UProperty* InnerProp = ArrayProperty->Inner;
ExportObjectProp = (Property->PropertyFlags & CPF_ExportObject) != 0 ? Cast<UObjectPropertyBase>(InnerProp) : NULL;
// This is used as the default value in the case of an array property that has
// fewer elements than the exported object.
uint8* StructDefaults = NULL;
UStructProperty* StructProperty = Cast<UStructProperty>(InnerProp);
if ( StructProperty != NULL )
{
checkSlow(StructProperty->Struct);
StructDefaults = (uint8*)FMemory::Malloc(StructProperty->Struct->GetStructureSize());
StructProperty->InitializeValue(StructDefaults);
}
for( int32 PropertyArrayIndex=0; PropertyArrayIndex<Property->ArrayDim; PropertyArrayIndex++ )
{
void* Arr = Property->ContainerPtrToValuePtr<void>(Object, PropertyArrayIndex);
FScriptArrayHelper ArrayHelper(ArrayProperty, Arr);
void* DiffArr = NULL;
if( DiffClass )
{
DiffArr = Property->ContainerPtrToValuePtrForDefaults<void>(DiffClass, Diff, PropertyArrayIndex);
}
// we won't use this if DiffArr is NULL, but we have to set it up to something
FScriptArrayHelper DiffArrayHelper(ArrayProperty, DiffArr);
bool bAnyElementDiffered = false;
for( int32 DynamicArrayIndex=0; DynamicArrayIndex<ArrayHelper.Num(); DynamicArrayIndex++ )
{
FString Value;
// compare each element's value manually so that elements which match the NULL value for the array's inner property type
// but aren't in the diff array are still exported
uint8* SourceData = ArrayHelper.GetRawPtr(DynamicArrayIndex);
uint8* DiffData = DiffArr && DynamicArrayIndex < DiffArrayHelper.Num()
? DiffArrayHelper.GetRawPtr(DynamicArrayIndex)
: StructDefaults;
bool bExportItem = DiffData == NULL || (DiffData != SourceData && !InnerProp->Identical(SourceData, DiffData, ExportFlags));
if ( bExportItem )
{
bAnyElementDiffered = true;
InnerProp->ExportTextItem(Value, SourceData, DiffData, Parent, ExportFlags, ExportRootScope);
if(ExportObjectProp)
{
UObject* Obj = ExportObjectProp->GetObjectPropertyValue(ArrayHelper.GetRawPtr(DynamicArrayIndex));
check(!Obj || Obj->IsValidLowLevel());
if( Obj && !Obj->HasAnyMarks(OBJECTMARK_TagImp) )
{
// only export the BEGIN OBJECT block for a component if Parent is the component's Outer....when importing subobject definitions,
// (i.e. BEGIN OBJECT), whichever BEGIN OBJECT block a component's BEGIN OBJECT block is located within is the object that will be
// used as the Outer to create the component
// Is this an array of components?
if ( InnerProp->HasAnyPropertyFlags(CPF_InstancedReference) )
{
//.........这里部分代码省略.........
示例4: ExportObjectInner
void UExporter::ExportObjectInner(const FExportObjectInnerContext* Context, UObject* Object, FOutputDevice& Ar, uint32 PortFlags, bool bSkipComponents)
{
// indent all the text in here
TextIndent += 3;
FExportObjectInnerContext::InnerList ObjectInners;
if ( Context )
{
const FExportObjectInnerContext::InnerList* Inners = Context->ObjectToInnerMap.Find( Object );
if ( Inners )
{
ObjectInners = *Inners;
}
}
else
{
for (TObjectIterator<UObject> It; It; ++It)
{
if ( It->GetOuter() == Object )
{
ObjectInners.Add( *It );
}
}
}
TArray<UObject*> Components;
if (!bSkipComponents)
{
// first export the components
Object->CollectDefaultSubobjects(Components, false);
}
if (!(PortFlags & PPF_SeparateDefine))
{
for ( int32 ObjIndex = 0 ; ObjIndex < ObjectInners.Num() ; ++ObjIndex )
{
// NOTE: We ignore inner objects that have been tagged for death
UObject* Obj = ObjectInners[ObjIndex];
if ( !Obj->IsPendingKill() && !Obj->IsDefaultSubobject() && !Obj->HasAnyFlags(RF_TextExportTransient) && FCString::Stricmp(*Obj->GetClass()->GetName(), TEXT("Model")) != 0)
{
// export the object
UExporter::ExportToOutputDevice( Context, Obj, NULL, Ar, (PortFlags & PPF_Copy) ? TEXT("Copy") : TEXT("T3D"), TextIndent, PortFlags | PPF_SeparateDeclare, false, ExportRootScope );
}
}
if (!bSkipComponents)
{
ExportComponentDefinitions(Context, Components, Ar, PortFlags | PPF_SeparateDeclare);
}
}
if (!(PortFlags & PPF_SeparateDeclare))
{
for ( int32 ObjIndex = 0 ; ObjIndex < ObjectInners.Num() ; ++ObjIndex )
{
// NOTE: We ignore inner objects that have been tagged for death
UObject* Obj = ObjectInners[ObjIndex];
if ( !Obj->IsPendingKill() && !Obj->IsDefaultSubobject() && !Obj->HasAnyFlags(RF_TextExportTransient) && FCString::Stricmp(*Obj->GetClass()->GetName(), TEXT("Model")) != 0)
{
// export the object
UExporter::ExportToOutputDevice( Context, Obj, NULL, Ar, (PortFlags & PPF_Copy) ? TEXT("Copy") : TEXT("T3D"), TextIndent, PortFlags | PPF_SeparateDefine, false, ExportRootScope );
// don't reexport below in ExportProperties
Obj->Mark(OBJECTMARK_TagImp);
}
}
if (!bSkipComponents)
{
ExportComponentDefinitions(Context, Components, Ar, PortFlags | PPF_SeparateDefine);
}
// export the object's properties
// Note: we use archetype as the object to diff properties against before they exported. When object is created, they should create from archetype
// and using this system, it should recover all properties it needs to copy
uint8 *CompareObject;
if (Object->HasAnyFlags(RF_ClassDefaultObject))
{
CompareObject = (uint8*)Object;
}
else
{
CompareObject = (uint8*)Object->GetArchetype();
}
ExportProperties( Context, Ar, Object->GetClass(), (uint8*)Object, TextIndent, Object->GetClass(), CompareObject, Object, PortFlags, ExportRootScope );
if (!bSkipComponents)
{
// Export anything extra for the components. Used for instanced foliage.
// This is done after the actor properties so these are set when regenerating the extra data objects.
ExportComponentExtra( Context, Components, Ar, PortFlags );
}
}
// remove indent
TextIndent -= 3;
}