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C++ UObject::FindFunction方法代码示例

本文整理汇总了C++中UObject::FindFunction方法的典型用法代码示例。如果您正苦于以下问题:C++ UObject::FindFunction方法的具体用法?C++ UObject::FindFunction怎么用?C++ UObject::FindFunction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UObject的用法示例。


在下文中一共展示了UObject::FindFunction方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ReceivedBunch


//.........这里部分代码省略.........
			if ( Bunch.IsError() )
			{
				UE_LOG( LogNet, Error, TEXT( "ReceivedBunch: Error reading bunch 2: %s" ), *Object->GetFullName() );
				return false;
			}

			if ( RepIndex > ClassCache->GetMaxIndex() )
			{
				UE_LOG( LogNet, Error, TEXT( "ReceivedBunch: RepIndex too large: %s" ), *Object->GetFullName() );
				return false;
			}
			
			if ( RepIndex == ClassCache->GetMaxIndex() )
			{
				// We're done
				FieldCache = NULL;
			}
			else
			{
				FieldCache = ClassCache->GetFromIndex( RepIndex );

				if ( FieldCache == NULL )
				{
					UE_LOG( LogNet, Error, TEXT( "ReceivedBunch: FieldCache == NULL: %s" ), *Object->GetFullName() );
					return false;
				}
			}
		}

		// Handle function calls.
		if ( FieldCache && Cast< UFunction >( FieldCache->Field ) )
		{
			FName Message = FieldCache->Field->GetFName();
			UFunction * Function = Object->FindFunction( Message );

			if ( Function == NULL )
			{
				UE_LOG( LogNet, Error, TEXT( "ReceivedBunch: Function == NULL: %s" ), *Object->GetFullName() );
				return false;
			}

			if ( ( Function->FunctionFlags & FUNC_Net ) == 0 )
			{
				UE_LOG( LogNet, Error, TEXT( "Rejected non RPC function %s in %s" ), *Message.ToString(), *Object->GetFullName() );
				return false;
			}

			if ( ( Function->FunctionFlags & ( bIsServer ? FUNC_NetServer : ( FUNC_NetClient | FUNC_NetMulticast ) ) ) == 0 )
			{
				UE_LOG( LogNet, Error, TEXT( "Rejected RPC function due to access rights %s in %s" ), *Message.ToString(), *Object->GetFullName() );
				return false;
			}

			UE_LOG( LogNetTraffic, Log, TEXT( "      Received RPC: %s" ), *Message.ToString() );

			// Get the parameters.
			FMemMark Mark(FMemStack::Get());
			uint8* Parms = new(FMemStack::Get(),MEM_Zeroed,Function->ParmsSize)uint8;

			// Use the replication layout to receive the rpc parameter values
			TSharedPtr<FRepLayout> FuncRepLayout = OwningChannel->Connection->Driver->GetFunctionRepLayout( Function );

			FuncRepLayout->ReceivePropertiesForRPC( Object, Function, OwningChannel, Bunch, Parms );

			if ( Bunch.IsError() )
			{
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:67,代码来源:DataReplication.cpp

示例2: HandleExecuteUObjectMethodMessage

bool FWebJSScripting::HandleExecuteUObjectMethodMessage(CefRefPtr<CefListValue> MessageArguments)
{
	FGuid ObjectKey;
	// Message arguments are Name, Value, bGlobal
	if (MessageArguments->GetSize() != 4
		|| MessageArguments->GetType(0) != VTYPE_STRING
		|| MessageArguments->GetType(1) != VTYPE_STRING
		|| MessageArguments->GetType(2) != VTYPE_STRING
		|| MessageArguments->GetType(3) != VTYPE_LIST
		)
	{
		// Wrong message argument types or count
		return false;
	}

	if (!FGuid::Parse(FString(MessageArguments->GetString(0).ToWString().c_str()), ObjectKey))
	{
		// Invalid GUID
		return false;
	}

	// Get the promise callback and use that to report any results from executing this function.
	FGuid ResultCallbackId;
	if (!FGuid::Parse(FString(MessageArguments->GetString(2).ToWString().c_str()), ResultCallbackId))
	{
		// Invalid GUID
		return false;
	}

	UObject* Object = GuidToPtr(ObjectKey);
	if (Object == nullptr)
	{
		// Unknown uobject id
		InvokeJSErrorResult(ResultCallbackId, TEXT("Unknown UObject ID"));
		return true;
	}

	FName MethodName = MessageArguments->GetString(1).ToWString().c_str();
	UFunction* Function = Object->FindFunction(MethodName);
	if (!Function)
	{
		InvokeJSErrorResult(ResultCallbackId, TEXT("Unknown UObject Function"));
		return true;
	}
	// Coerce arguments to function arguments.
	uint16 ParamsSize = Function->ParmsSize;
	TArray<uint8> Params;
	UProperty* ReturnParam = nullptr;

	// Convert cef argument list to a dictionary, so we can use FStructDeserializer to convert it for us
	CefRefPtr<CefDictionaryValue> NamedArgs = CefDictionaryValue::Create();
	{
		int32 CurrentArg = 0;
		CefRefPtr<CefListValue> CefArgs = MessageArguments->GetList(3);
		for ( TFieldIterator<UProperty> It(Function); It; ++It )
		{
			UProperty* Param = *It;
			if (Param->PropertyFlags & CPF_Parm)
			{
				if (Param->PropertyFlags & CPF_ReturnParm)
				{
					ReturnParam = Param;
				}
				else
				{
					CopyContainerValue(NamedArgs, CefArgs, CefString(*Param->GetName()), CurrentArg);
					CurrentArg++;
				}
			}
		}

		if (ParamsSize > 0)
		{
			// UFunction is a subclass of UStruct, so we can treat the arguments as a struct for deserialization
			UStruct* TypeInfo = Cast<UStruct>(Function);

			Params.AddUninitialized(ParamsSize);
			TypeInfo->InitializeStruct(Params.GetData());
			FWebJSStructDeserializerBackend Backend = FWebJSStructDeserializerBackend(SharedThis(this), NamedArgs);
			FStructDeserializer::Deserialize(Params.GetData(), *TypeInfo, Backend);
		}
	}

	Object->ProcessEvent(Function, Params.GetData());
	if ( ReturnParam )
	{
		FWebJSParam Results[1] = {ConvertResult(ReturnParam, Params.GetData())};
		InvokeJSFunction(ResultCallbackId, 1, Results, false);
	}
	else
	{
		InvokeJSFunction(ResultCallbackId, 0, nullptr, false);
	}
	return true;
}
开发者ID:colwalder,项目名称:unrealengine,代码行数:95,代码来源:WebJSScripting.cpp

示例3: ReceivedBunch


//.........这里部分代码省略.........
				if ( Bunch.IsError() )
				{
					UE_LOG(LogNet, Error, TEXT("ReceivedBunch: NetDeltaSerialize - Bunch.IsError() == true: %s"), *Object->GetFullName());
					return false;
				}

				if ( Parms.bOutHasMoreUnmapped )
				{
					UnmappedCustomProperties.Add( DataOffset, StructProperty );
					bOutHasUnmapped = true;
				}

				// Successfully received it.
				UE_LOG(LogRepTraffic, Log, TEXT(" %s - %s"), *Object->GetName(), *ReplicatedProp->GetName());

				// Notify the Object if this var is RepNotify
				QueuePropertyRepNotify( Object, ReplicatedProp, Element, MetaData );
			}	
			
			// Read next field
			FieldCache = ReadField( ClassCache, Bunch );

			if ( Bunch.IsError() )
			{
				UE_LOG(LogNet, Error, TEXT("ReceivedBunch: Error reading field 2: %s"), *Object->GetFullName());
				return false;
			}
		}

		// Handle function calls.
		if ( FieldCache && Cast< UFunction >( FieldCache->Field ) )
		{
			FName Message = FieldCache->Field->GetFName();
			UFunction * Function = Object->FindFunction( Message );

			if ( Function == NULL )
			{
				UE_LOG(LogNet, Error, TEXT("ReceivedBunch: Function == NULL: %s"), *Object->GetFullName());
				return false;
			}

			if ( ( Function->FunctionFlags & FUNC_Net ) == 0 )
			{
				UE_LOG(LogRep, Error, TEXT("Rejected non RPC function %s in %s"), *Message.ToString(), *Object->GetFullName());
				return false;
			}

			if ( ( Function->FunctionFlags & ( bIsServer ? FUNC_NetServer : ( FUNC_NetClient | FUNC_NetMulticast ) ) ) == 0 )
			{
				UE_LOG(LogRep, Error, TEXT("Rejected RPC function due to access rights %s in %s"), *Message.ToString(), *Object->GetFullName());
				return false;
			}

			UE_LOG(LogRepTraffic, Log, TEXT("      Received RPC: %s"), *Message.ToString());

			// Get the parameters.
			FMemMark Mark(FMemStack::Get());
			uint8* Parms = new(FMemStack::Get(),MEM_Zeroed,Function->ParmsSize)uint8;

			// Use the replication layout to receive the rpc parameter values
			TSharedPtr<FRepLayout> FuncRepLayout = OwningChannel->Connection->Driver->GetFunctionRepLayout( Function );

			FuncRepLayout->ReceivePropertiesForRPC( Object, Function, OwningChannel, Bunch, Parms );

			if ( Bunch.IsError() )
			{
开发者ID:frobro98,项目名称:UnrealSource,代码行数:67,代码来源:DataReplication.cpp

示例4: HandleExecuteUObjectMethodMessage

bool FWebJSScripting::HandleExecuteUObjectMethodMessage(CefRefPtr<CefListValue> MessageArguments)
{
	FGuid ObjectKey;
	// Message arguments are Name, Value, bGlobal
	if (MessageArguments->GetSize() != 4
		|| MessageArguments->GetType(0) != VTYPE_STRING
		|| MessageArguments->GetType(1) != VTYPE_STRING
		|| MessageArguments->GetType(2) != VTYPE_STRING
		|| MessageArguments->GetType(3) != VTYPE_LIST
		)
	{
		// Wrong message argument types or count
		return false;
	}

	if (!FGuid::Parse(FString(MessageArguments->GetString(0).ToWString().c_str()), ObjectKey))
	{
		// Invalid GUID
		return false;
	}

	// Get the promise callback and use that to report any results from executing this function.
	FGuid ResultCallbackId;
	if (!FGuid::Parse(FString(MessageArguments->GetString(2).ToWString().c_str()), ResultCallbackId))
	{
		// Invalid GUID
		return false;
	}

	UObject* Object = GuidToPtr(ObjectKey);
	if (Object == nullptr)
	{
		// Unknown uobject id
		InvokeJSErrorResult(ResultCallbackId, TEXT("Unknown UObject ID"));
		return true;
	}

	FName MethodName = MessageArguments->GetString(1).ToWString().c_str();
	UFunction* Function = Object->FindFunction(MethodName);
	if (!Function)
	{
		InvokeJSErrorResult(ResultCallbackId, TEXT("Unknown UObject Function"));
		return true;
	}
	// Coerce arguments to function arguments.
	uint16 ParamsSize = Function->ParmsSize;
	TArray<uint8> Params;
	UProperty* ReturnParam = nullptr;
	UProperty* PromiseParam = nullptr;

	// Convert cef argument list to a dictionary, so we can use FStructDeserializer to convert it for us
	if (ParamsSize > 0)
	{
		CefRefPtr<CefDictionaryValue> NamedArgs = CefDictionaryValue::Create();
		int32 CurrentArg = 0;
		CefRefPtr<CefListValue> CefArgs = MessageArguments->GetList(3);
		for ( TFieldIterator<UProperty> It(Function); It; ++It )
		{
			UProperty* Param = *It;
			if (Param->PropertyFlags & CPF_Parm)
			{
				if (Param->PropertyFlags & CPF_ReturnParm)
				{
					ReturnParam = Param;
				}
				else
				{
					UStructProperty *StructProperty = Cast<UStructProperty>(Param);
					if (StructProperty && StructProperty->Struct->IsChildOf(FWebJSResponse::StaticStruct()))
					{
						PromiseParam = Param;
					}
					else
					{
						CopyContainerValue(NamedArgs, CefArgs, CefString(*Param->GetName()), CurrentArg);
						CurrentArg++;
					}
				}
			}
		}

		// UFunction is a subclass of UStruct, so we can treat the arguments as a struct for deserialization
		Params.AddUninitialized(ParamsSize);
		Function->InitializeStruct(Params.GetData());
		FWebJSStructDeserializerBackend Backend = FWebJSStructDeserializerBackend(SharedThis(this), NamedArgs);
		FStructDeserializer::Deserialize(Params.GetData(), *Function, Backend);
	}

	if (PromiseParam)
	{
		FWebJSResponse* PromisePtr = PromiseParam->ContainerPtrToValuePtr<FWebJSResponse>(Params.GetData());
		if (PromisePtr)
		{
			*PromisePtr = FWebJSResponse(SharedThis(this), ResultCallbackId);
		}
	}

	Object->ProcessEvent(Function, Params.GetData());
	CefRefPtr<CefListValue> Results = CefListValue::Create();

//.........这里部分代码省略.........
开发者ID:frobro98,项目名称:UnrealSource,代码行数:101,代码来源:WebJSScripting.cpp


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