本文整理汇总了C++中UNavigationSystem::UpdateActorInNavOctree方法的典型用法代码示例。如果您正苦于以下问题:C++ UNavigationSystem::UpdateActorInNavOctree方法的具体用法?C++ UNavigationSystem::UpdateActorInNavOctree怎么用?C++ UNavigationSystem::UpdateActorInNavOctree使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UNavigationSystem
的用法示例。
在下文中一共展示了UNavigationSystem::UpdateActorInNavOctree方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: PostEditChangeProperty
void ANavLinkProxy::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
bool bUpdateInNavOctree = false;
if (PropertyChangedEvent.Property && PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED(ANavLinkProxy, bSmartLinkIsRelevant))
{
SmartLinkComp->SetNavigationRelevancy(bSmartLinkIsRelevant);
bUpdateInNavOctree = true;
}
const FName CategoryName = FObjectEditorUtils::GetCategoryFName(PropertyChangedEvent.Property);
const FName MemberCategoryName = FObjectEditorUtils::GetCategoryFName(PropertyChangedEvent.MemberProperty);
if (CategoryName == TEXT("SimpleLink") || MemberCategoryName == TEXT("SimpleLink"))
{
bUpdateInNavOctree = true;
}
if (bUpdateInNavOctree)
{
UNavigationSystem* NavSys = UNavigationSystem::GetCurrent(GetWorld());
if (NavSys)
{
NavSys->UpdateActorInNavOctree(*this);
}
}
Super::PostEditChangeProperty(PropertyChangedEvent);
}