本文整理汇总了C++中UAbilitySystemComponent::NotifyAbilityActivated方法的典型用法代码示例。如果您正苦于以下问题:C++ UAbilitySystemComponent::NotifyAbilityActivated方法的具体用法?C++ UAbilitySystemComponent::NotifyAbilityActivated怎么用?C++ UAbilitySystemComponent::NotifyAbilityActivated使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UAbilitySystemComponent
的用法示例。
在下文中一共展示了UAbilitySystemComponent::NotifyAbilityActivated方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: PreActivate
void UGameplayAbility::PreActivate(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, FOnGameplayAbilityEnded* OnGameplayAbilityEndedDelegate)
{
UAbilitySystemComponent* Comp = ActorInfo->AbilitySystemComponent.Get();
bIsActive = true;
Comp->CancelAbilities(&CancelAbilitiesWithTag, nullptr, this);
Comp->BlockAbilitiesWithTags(BlockAbilitiesWithTag);
if (OnGameplayAbilityEndedDelegate)
{
OnGameplayAbilityEnded = *OnGameplayAbilityEndedDelegate;
}
Comp->NotifyAbilityActivated(Handle, this);
}