本文整理汇总了C++中UAbilitySystemComponent::GetActivatableAbilities方法的典型用法代码示例。如果您正苦于以下问题:C++ UAbilitySystemComponent::GetActivatableAbilities方法的具体用法?C++ UAbilitySystemComponent::GetActivatableAbilities怎么用?C++ UAbilitySystemComponent::GetActivatableAbilities使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UAbilitySystemComponent
的用法示例。
在下文中一共展示了UAbilitySystemComponent::GetActivatableAbilities方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetActiveAbilitiesDebugDataForActor
void FGameplayAbilitiesModule::GetActiveAbilitiesDebugDataForActor(AActor* Actor, FString& AbilityString, bool& bIsUsingAbilities)
{
UAbilitySystemComponent* AbilityComp = Actor->FindComponentByClass<UAbilitySystemComponent>();
bIsUsingAbilities = (AbilityComp != nullptr);
int32 NumActive = 0;
if (AbilityComp)
{
AbilityString = TEXT("");
for (const FGameplayAbilitySpec& AbilitySpec : AbilityComp->GetActivatableAbilities())
{
if (AbilitySpec.Ability && AbilitySpec.IsActive())
{
if (NumActive)
{
AbilityString += TEXT(", ");
}
UClass* AbilityClass = AbilitySpec.Ability->GetClass();
FString AbClassName = GetNameSafe(AbilityClass);
AbClassName.RemoveFromEnd(TEXT("_c"));
AbilityString += AbClassName;
NumActive++;
}
}
}
if (NumActive == 0)
{
AbilityString = TEXT("None");
}
}