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C++ TriMesh::GetVertexFormat方法代码示例

本文整理汇总了C++中TriMesh::GetVertexFormat方法的典型用法代码示例。如果您正苦于以下问题:C++ TriMesh::GetVertexFormat方法的具体用法?C++ TriMesh::GetVertexFormat怎么用?C++ TriMesh::GetVertexFormat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TriMesh的用法示例。


在下文中一共展示了TriMesh::GetVertexFormat方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UpdateSurface

//----------------------------------------------------------------------------
void BoxSurface::UpdateSurface ()
{
	int permute[3];
	TriMesh* mesh;
	VertexFormat* vformat;
	VertexBuffer* vbuffer;

	// u faces
	permute[0] = 1;
	permute[1] = 2;
	permute[2] = 0;

	// u = 0
	mesh = StaticCast<TriMesh>(GetChild(0));
	vformat = mesh->GetVertexFormat();
	vbuffer = mesh->GetVertexBuffer();
	UpdateFace(mNumWSamples, mNumVSamples, vformat, vbuffer, false, 0.0f,
		permute);
	mesh->UpdateModelSpace(Renderable::GU_NORMALS);
	Renderer::UpdateAll(vbuffer);

	// u = 1
	mesh = StaticCast<TriMesh>(GetChild(1));
	vformat = mesh->GetVertexFormat();
	vbuffer = mesh->GetVertexBuffer();
	UpdateFace(mNumWSamples, mNumVSamples, vformat, vbuffer, true, 1.0f,
		permute);
	mesh->UpdateModelSpace(Renderable::GU_NORMALS);
	Renderer::UpdateAll(vbuffer);

	// v faces
	permute[0] = 0;
	permute[1] = 2;
	permute[2] = 1;

	// v = 0
	mesh = StaticCast<TriMesh>(GetChild(2));
	vformat = mesh->GetVertexFormat();
	vbuffer = mesh->GetVertexBuffer();
	UpdateFace(mNumWSamples, mNumUSamples, vformat, vbuffer, true, 0.0f,
		permute);
	mesh->UpdateModelSpace(Renderable::GU_NORMALS);
	Renderer::UpdateAll(vbuffer);

	// v = 1
	mesh = StaticCast<TriMesh>(GetChild(3));
	vformat = mesh->GetVertexFormat();
	vbuffer = mesh->GetVertexBuffer();
	UpdateFace(mNumWSamples, mNumUSamples, vformat, vbuffer, false, 1.0f,
		permute);
	mesh->UpdateModelSpace(Renderable::GU_NORMALS);
	Renderer::UpdateAll(vbuffer);

	// w faces
	permute[0] = 0;
	permute[1] = 1;
	permute[2] = 2;

	// w = 0
	mesh = StaticCast<TriMesh>(GetChild(4));
	vformat = mesh->GetVertexFormat();
	vbuffer = mesh->GetVertexBuffer();
	UpdateFace(mNumVSamples, mNumUSamples, vformat, vbuffer, false, 0.0f,
		permute);
	mesh->UpdateModelSpace(Renderable::GU_NORMALS);
	Renderer::UpdateAll(vbuffer);

	// w = 1
	mesh = StaticCast<TriMesh>(GetChild(5));
	vformat = mesh->GetVertexFormat();
	vbuffer = mesh->GetVertexBuffer();
	UpdateFace(mNumVSamples, mNumUSamples, vformat, vbuffer, true, 1.0f,
		permute);
	mesh->UpdateModelSpace(Renderable::GU_NORMALS);
	Renderer::UpdateAll(vbuffer);
}
开发者ID:SylviaTanenbaum,项目名称:3d-simulation-and-game,代码行数:77,代码来源:PX2BoxSurface.cpp


注:本文中的TriMesh::GetVertexFormat方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。