本文整理汇总了C++中Transporter::SetMapId方法的典型用法代码示例。如果您正苦于以下问题:C++ Transporter::SetMapId方法的具体用法?C++ Transporter::SetMapId怎么用?C++ Transporter::SetMapId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Transporter
的用法示例。
在下文中一共展示了Transporter::SetMapId方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleTransporterMapChange
void ClusterInterface::HandleTransporterMapChange(WorldPacket & pck)
{
//remove when this is stable, ROFL
DEBUG_LOG("Transport", "Handling clustered map change");
uint32 tentry, mapid;
float x, y, z;
pck >> tentry >> mapid >> x >> y >> z;
Transporter* t = objmgr.GetTransporterByEntry(tentry);
//we need to add to our map
MapMgr* mgr = sInstanceMgr.GetMapMgr(mapid);
LocationVector l;
l.x = x;
l.y = y;
l.z = z;
if (mgr == NULL)
return;
if (t->IsInWorld())
t->RemoveFromWorld(false);
t->SetMapId(mapid);
//don't start instantly, we start after eventclustermapchange is finished :P
sEventMgr.RemoveEvents(t);
//t->m_canmove = false;
t->AddToWorld(mgr);
sEventMgr.AddEvent(t, &Transporter::EventClusterMapChange, mapid, l, EVENT_UNK, 1, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT | EVENT_FLAG_MOVE_TO_WORLD_CONTEXT);
}
示例2: LoadTransportInInstance
Transporter* ObjectMgr::LoadTransportInInstance(MapMgr *instance, uint32 goEntry, uint32 period)
{
auto gameobject_info = sMySQLStore.getGameObjectProperties(goEntry);
if (gameobject_info == nullptr)
{
LOG_ERROR("Transport ID:%u, will not be loaded, gameobject_properties missing", goEntry);
return NULL;
}
if (gameobject_info->type != GAMEOBJECT_TYPE_MO_TRANSPORT)
{
LOG_ERROR("Transport ID:%u, Name: %s, will not be loaded, gameobject_properties type wrong", goEntry, gameobject_info->name.c_str());
return NULL;
}
std::set<uint32> mapsUsed;
Transporter* t = new Transporter((uint64)HIGHGUID_TYPE_TRANSPORTER << 32 | goEntry);
// Generate waypoints
if (!t->GenerateWaypoints(gameobject_info->mo_transport.taxi_path_id))
{
LOG_ERROR("Transport ID:%u, Name: %s, failed to create waypoints", gameobject_info->entry, gameobject_info->name.c_str());
delete t;
return NULL;
}
// Create Transporter
if (!t->Create(goEntry, period))
{
delete t;
return NULL;
}
m_Transporters.insert(t);
m_TransportersByInstanceIdMap[instance->GetInstanceID()].insert(t);
AddTransport(t);
// AddObject To World
t->AddToWorld(instance);
// correct incorrect instance id's
t->SetInstanceID(instance->GetInstanceID());
t->SetMapId(t->GetMapId());
t->BuildStartMovePacket(instance);
t->BuildStopMovePacket(instance);
t->m_WayPoints.clear(); // Make transport stopped at server-side, movement will be handled by scripts
LogDetail("Transport Handler : Spawned Transport Entry %u, map %u, instance id %u", goEntry, t->GetMapId(), t->GetInstanceID());
return t;
}