本文整理汇总了C++中Transporter::BuildStartMovePacket方法的典型用法代码示例。如果您正苦于以下问题:C++ Transporter::BuildStartMovePacket方法的具体用法?C++ Transporter::BuildStartMovePacket怎么用?C++ Transporter::BuildStartMovePacket使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Transporter
的用法示例。
在下文中一共展示了Transporter::BuildStartMovePacket方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadTransportInInstance
Transporter* ObjectMgr::LoadTransportInInstance(MapMgr *instance, uint32 goEntry, uint32 period)
{
auto gameobject_info = sMySQLStore.getGameObjectProperties(goEntry);
if (gameobject_info == nullptr)
{
LOG_ERROR("Transport ID:%u, will not be loaded, gameobject_properties missing", goEntry);
return NULL;
}
if (gameobject_info->type != GAMEOBJECT_TYPE_MO_TRANSPORT)
{
LOG_ERROR("Transport ID:%u, Name: %s, will not be loaded, gameobject_properties type wrong", goEntry, gameobject_info->name.c_str());
return NULL;
}
std::set<uint32> mapsUsed;
Transporter* t = new Transporter((uint64)HIGHGUID_TYPE_TRANSPORTER << 32 | goEntry);
// Generate waypoints
if (!t->GenerateWaypoints(gameobject_info->mo_transport.taxi_path_id))
{
LOG_ERROR("Transport ID:%u, Name: %s, failed to create waypoints", gameobject_info->entry, gameobject_info->name.c_str());
delete t;
return NULL;
}
// Create Transporter
if (!t->Create(goEntry, period))
{
delete t;
return NULL;
}
m_Transporters.insert(t);
m_TransportersByInstanceIdMap[instance->GetInstanceID()].insert(t);
AddTransport(t);
// AddObject To World
t->AddToWorld(instance);
// correct incorrect instance id's
t->SetInstanceID(instance->GetInstanceID());
t->SetMapId(t->GetMapId());
t->BuildStartMovePacket(instance);
t->BuildStopMovePacket(instance);
t->m_WayPoints.clear(); // Make transport stopped at server-side, movement will be handled by scripts
LogDetail("Transport Handler : Spawned Transport Entry %u, map %u, instance id %u", goEntry, t->GetMapId(), t->GetInstanceID());
return t;
}