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C++ Transporter::GetPositionZ方法代码示例

本文整理汇总了C++中Transporter::GetPositionZ方法的典型用法代码示例。如果您正苦于以下问题:C++ Transporter::GetPositionZ方法的具体用法?C++ Transporter::GetPositionZ怎么用?C++ Transporter::GetPositionZ使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Transporter的用法示例。


在下文中一共展示了Transporter::GetPositionZ方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleMoveWorldportAckOpcode

void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & recv_data )
{
	GetPlayer()->SetPlayerStatus(NONE);
	if(_player->IsInWorld())
	{
		// get outta here
		return;
	}
	sLog.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );

	if(_player->m_CurrentTransporter && _player->GetMapId() != _player->m_CurrentTransporter->GetMapId())
	{
		/* wow, our pc must really suck. */
		Transporter * pTrans = _player->m_CurrentTransporter;
		float c_tposx = pTrans->GetPositionX() + _player->m_TransporterX;
		float c_tposy = pTrans->GetPositionY() + _player->m_TransporterY;
		float c_tposz = pTrans->GetPositionZ() + _player->m_TransporterZ;

		WorldPacket dataw(SMSG_NEW_WORLD, 20);
		dataw << pTrans->GetMapId() << c_tposx << c_tposy << c_tposz << _player->GetOrientation();
		SendPacket(&dataw);
	}
	else
	{
		_player->m_TeleportState = 2;
		_player->AddToWorld();
	}
}
开发者ID:wow4all,项目名称:wowtbc,代码行数:28,代码来源:MovementHandler.cpp

示例2: FullLogin

void WorldSession::FullLogin(Player * plr)
{
	Log.Debug("WorldSession", "Fully loading player %u", plr->GetLowGUID());
	SetPlayer(plr); 
	m_MoverWoWGuid.Init(plr->GetGUID());

	// copy to movement array
	movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask();
	memcpy(&movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen());

#ifndef USING_BIG_ENDIAN
	StackWorldPacket<20> datab(CMSG_DUNGEON_DIFFICULTY);
#else
	WorldPacket datab(CMSG_DUNGEON_DIFFICULTY, 20);
#endif
	datab << plr->iInstanceType;
	datab << uint32(0x01);
	datab << uint32(0x00);
	SendPacket(&datab);

	/* world preload */
	packetSMSG_LOGIN_VERIFY_WORLD vwpck;
	vwpck.MapId = plr->GetMapId();
	vwpck.O = plr->GetOrientation();
	vwpck.X = plr->GetPositionX();
	vwpck.Y = plr->GetPositionY();
	vwpck.Z = plr->GetPositionZ();
	OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck );

	// send voicechat state - active/inactive
	/*
	{SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2
	|------------------------------------------------|----------------|
	|00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|
	|------------------------------------------------|----------------|
	|02 01							               |..              |
	-------------------------------------------------------------------
	*/

#ifdef VOICE_CHAT
	datab.Initialize(SMSG_VOICE_SYSTEM_STATUS);
	datab << uint8(2) << uint8(sVoiceChatHandler.CanUseVoiceChat() ? 1 : 0);
	SendPacket(&datab);
#else
	datab.Initialize(SMSG_VOICE_SYSTEM_STATUS);
	datab << uint8(2) << uint8(0);
#endif

	plr->UpdateAttackSpeed();
	/*if(plr->getLevel()>70)
		plr->SetUInt32Value(UNIT_FIELD_LEVEL,70);*/

	// enable trigger cheat by default
	plr->triggerpass_cheat = HasGMPermissions();

	// Make sure our name exists (for premade system)
	PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID());
	if(info == 0)
	{
		info = new PlayerInfo;
		info->cl = plr->getClass();
		info->gender = plr->getGender();
		info->guid = plr->GetLowGUID();
		info->name = strdup(plr->GetName());
		info->lastLevel = plr->getLevel();
		info->lastOnline = UNIXTIME;
		info->lastZone = plr->GetZoneId();
		info->race = plr->getRace();
		info->team = plr->GetTeam();
		info->guild=NULL;
		info->guildRank=NULL;
		info->guildMember=NULL;
		info->m_Group=0;
		info->subGroup=0;
		objmgr.AddPlayerInfo(info);
	}
	plr->m_playerInfo = info;
	if(plr->m_playerInfo->guild)
	{
		plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId();
		plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId;
	}

	info->m_loggedInPlayer = plr;

	// account data == UI config
#ifndef USING_BIG_ENDIAN
	StackWorldPacket<128> data(SMSG_ACCOUNT_DATA_MD5);
#else
	WorldPacket data(SMSG_ACCOUNT_DATA_MD5, 128);
#endif

	MD5Hash md5hash;

	for (int i = 0; i < 8; i++)
	{
		AccountDataEntry* acct_data = GetAccountData(i);

		if (!acct_data->data)
		{
//.........这里部分代码省略.........
开发者ID:AwkwardDev,项目名称:ascent_classic,代码行数:101,代码来源:CharacterHandler.cpp

示例3: FullLogin

void WorldSession::FullLogin(Player* plr)
{
	DEBUG_LOG("WorldSession", "Fully loading player %u", plr->GetLowGUID());
	SetPlayer(plr);
	m_MoverWoWGuid.Init(plr->GetGUID());

	// copy to movement array
	plr->movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask();
	memcpy(&plr->movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen());

	WorldPacket datab(MSG_SET_DUNGEON_DIFFICULTY, 20);
	datab << plr->iInstanceType;
	datab << uint32(0x01);
	datab << uint32(0x00);
	SendPacket(&datab);

	WorldPacket datac(MSG_SET_RAID_DIFFICULTY, 20);
	datac << plr->iRaidType;
	datac << uint32(0x01);
	datac << uint32(0x00);
	SendPacket(&datac);

	// Send first line of MOTD
	WorldPacket datat(SMSG_MOTD, sizeof(sWorld.GetMotd()) + 4);
	datat << uint32(0x04);
	datat << sWorld.GetMotd();
	SendPacket(&datat);

	/* world preload */
	packetSMSG_LOGIN_VERIFY_WORLD vwpck;
	vwpck.MapId = plr->GetMapId();
	vwpck.O = plr->GetOrientation();
	vwpck.X = plr->GetPositionX();
	vwpck.Y = plr->GetPositionY();
	vwpck.Z = plr->GetPositionZ();
	OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck );

	//////////////////////////////////////////////////////////////////////////////////////////////////////
	// send voicechat state - active/inactive
	//
	// {SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2
	// |------------------------------------------------|----------------|
	// |00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|
	// |------------------------------------------------|----------------|
	// |02 01                                           |..              |
	// -------------------------------------------------------------------
	//
	//
	// Old packetdump is OLD. This is probably from 2.2.0 (that was the patch when it was added to wow)!
	//
	//////////////////////////////////////////////////////////////////////////////////////////////////////

	plr->UpdateAttackSpeed();

	// Make sure our name exists (for premade system)
	PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID());

	if(info == NULL)
	{
		info = new PlayerInfo;
		memset(info, 0, sizeof(PlayerInfo));
		info->cl = plr->getClass();
		info->gender = plr->getGender();
		info->guid = plr->GetLowGUID();
		info->name = strdup(plr->GetName());
		info->lastLevel = plr->getLevel();
		info->lastOnline = UNIXTIME;
		info->lastZone = plr->GetZoneId();
		info->race = plr->getRace();
		info->team = plr->GetTeam();
		objmgr.AddPlayerInfo(info);
	}
	plr->m_playerInfo = info;
	if(plr->m_playerInfo->guild)
	{
		plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId();
		plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId;
	}

	for(uint32 z = 0; z < NUM_ARENA_TEAM_TYPES; ++z)
	{
		if(_player->m_playerInfo->arenaTeam[z] != NULL)
		{
			_player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7), _player->m_playerInfo->arenaTeam[z]->m_id);
			if(_player->m_playerInfo->arenaTeam[z]->m_leader == _player->GetLowGUID())
				_player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7) + 1, 0);
			else
				_player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7) + 1, 1);
		}
	}

	info->m_loggedInPlayer = plr;

	// account data == UI config
	if(sWorld.m_useAccountData)
	{
		WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);
		MD5Hash md5hash;
		data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);
		for (int i = 0; i < 8; i++)
//.........这里部分代码省略.........
开发者ID:Refuge89,项目名称:Arc_Mind,代码行数:101,代码来源:CharacterHandler.cpp

示例4: FullLogin

void WorldSession::FullLogin(Player * plr)
{
	Log.Debug("WorldSession", "Fully loading player %u", plr->GetLowGUID());
	SetPlayer(plr); 
	m_MoverWoWGuid.Init(plr->GetGUID());

	MapMgr *mgr = sInstanceMgr.GetInstance(static_cast< Object* >( plr ));  
	if (mgr && mgr->m_battleground)
	{
		/* Don't allow player to login into a bg that has ended or is full */
		if (mgr->m_battleground->HasEnded() == true ||
			mgr->m_battleground->HasFreeSlots(plr->GetTeamInitial(), mgr->m_battleground->GetType() == false)) {
				mgr = NULL;
		}
	}

	/* Trying to log to an instance that doesn't exists anymore? */
	if (!mgr)
	{
		if(!IS_INSTANCE(plr->m_bgEntryPointMap))
		{
			plr->m_position.x = plr->m_bgEntryPointX;
			plr->m_position.y = plr->m_bgEntryPointY;
			plr->m_position.z = plr->m_bgEntryPointZ;
			plr->m_position.o = plr->m_bgEntryPointO;
			plr->m_mapId = plr->m_bgEntryPointMap;
		}
		else
		{
			plr->m_position.x = plr->GetBindPositionX();
			plr->m_position.y = plr->GetBindPositionY();
			plr->m_position.z = plr->GetBindPositionZ();
			plr->m_position.o = 0;
			plr->m_mapId = plr->GetBindMapId();
		}
	}

	// copy to movement array
	movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask();
	memcpy(&movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen());

	/* world preload */
	packetSMSG_LOGIN_VERIFY_WORLD vwpck;
	vwpck.MapId = plr->GetMapId();
	vwpck.O = plr->GetOrientation();
	vwpck.X = plr->GetPositionX();
	vwpck.Y = plr->GetPositionY();
	vwpck.Z = plr->GetPositionZ();
	OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck );

	// send voicechat state - active/inactive
	/*
	{SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2
	|------------------------------------------------|----------------|
	|00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|
	|------------------------------------------------|----------------|
	|02 01							               |..              |
	-------------------------------------------------------------------
	*/


#ifndef USING_BIG_ENDIAN
	StackWorldPacket<20> datab(SMSG_VOICE_SYSTEM_STATUS);
#else
	WorldPacket datab(SMSG_VOICE_SYSTEM_STATUS, 20);
#endif

#ifdef VOICE_CHAT
	datab.Initialize(SMSG_VOICE_SYSTEM_STATUS);
	datab << uint8(2) << uint8(sVoiceChatHandler.CanUseVoiceChat() ? 1 : 0);
	SendPacket(&datab);
#else
	datab.Initialize(SMSG_VOICE_SYSTEM_STATUS);
	datab << uint8(2) << uint8(0);
#endif

	plr->UpdateAttackSpeed();
	/*if(plr->getLevel()>PLAYER_LEVEL_CAP_70)
		plr->SetUInt32Value(UNIT_FIELD_LEVEL,PLAYER_LEVEL_CAP_70);*/

	// enable trigger cheat by default
	// plr->TriggerpassCheat = HasGMPermissions();

	// Make sure our name exists (for premade system)
	PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID());
	if(info == 0)
	{
		info = new PlayerInfo;
		info->cl = plr->getClass();
		info->gender = plr->getGender();
		info->guid = plr->GetLowGUID();
		info->name = strdup(plr->GetName());
		info->lastLevel = plr->getLevel();
		info->lastOnline = UNIXTIME;
		info->lastZone = plr->GetZoneId();
		info->race = plr->getRace();
		info->team = plr->GetTeam();
		info->guild=NULL;
		info->guildRank=NULL;
		info->guildMember=NULL;
//.........这里部分代码省略.........
开发者ID:Naqvamp,项目名称:Sandbox,代码行数:101,代码来源:CharacterHandler.cpp

示例5: FullLogin

void WorldSession::FullLogin(Player* plr)
{
    sLog.Debug("WorldSession", "Fully loading player %u", plr->GetLowGUID());
    SetPlayer(plr);
    m_MoverWoWGuid.Init(plr->GetGUID());

    /* world preload */
    packetSMSG_LOGIN_VERIFY_WORLD vwpck;
    vwpck.MapId = plr->GetMapId();
    vwpck.O = plr->GetOrientation();
    vwpck.X = plr->GetPositionX();
    vwpck.Y = plr->GetPositionY();
    vwpck.Z = plr->GetPositionZ();
    OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck );

    // send voicechat state - active/inactive
    /*
    {SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2
    |------------------------------------------------|----------------|
    |00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|
    |------------------------------------------------|----------------|
    |02 01                                           |..              |
    -------------------------------------------------------------------
    */

    WorldPacket datab(SMSG_FEATURE_SYSTEM_STATUS, 2);
    datab << uint8(2) << uint8(0);
    SendPacket(&datab);

    datab.Initialize(SMSG_LEARNED_DANCE_MOVES, 8);
    datab << uint32(0);
    datab << uint32(0);
    SendPacket(&datab);

    plr->UpdateStats();

    // Anti max level hack.
    if(sWorld.LevelCap_Custom_All && (plr->getLevel() > sWorld.LevelCap_Custom_All))
        plr->SetUInt32Value(UNIT_FIELD_LEVEL, sWorld.LevelCap_Custom_All);

    // Enable certain GM abilities on login.
    if(HasGMPermissions())
    {
        plr->bGMTagOn = true;
        plr->m_isGmInvisible = true;
        plr->m_invisible = true;
        plr->bInvincible = true;
        if(CanUseCommand('z'))
        {
            plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAG_DEVELOPER);
            plr->triggerpass_cheat = true; // Enable for admins automatically.
        }
        else
            plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAG_GM);
    }

    // Make sure our name exists (for premade system)
    PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID());
    if(info == NULL)
    {
        info = new PlayerInfo;
        memset(info, 0, sizeof(PlayerInfo));
        info->_class = plr->getClass();
        info->gender = plr->getGender();
        info->guid = plr->GetLowGUID();
        info->name = strdup(plr->GetName());
        info->lastLevel = plr->getLevel();
        info->lastOnline = UNIXTIME;
        info->lastZone = plr->GetZoneId();
        info->race = plr->getRace();
        info->team = plr->GetTeam();
        objmgr.AddPlayerInfo(info);
    }

    plr->m_playerInfo = info;
    if(plr->m_playerInfo->GuildId)
    {
        plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->GuildId;
        plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->GuildRank;
    }

    for(uint32 z = 0; z < NUM_ARENA_TEAM_TYPES; ++z)
    {
        if(plr->m_playerInfo->arenaTeam[z] != NULL)
        {
            plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6), plr->m_playerInfo->arenaTeam[z]->m_id);
            if(plr->m_playerInfo->arenaTeam[z]->m_leader == plr->GetLowGUID())
                plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6) + 1, 0);
            else
                plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6) + 1, 1);
        }
    }

    info->m_loggedInPlayer = plr;

    // account data == UI config
    if(sWorld.m_useAccountData)
    {
        WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);
        MD5Hash md5hash;
//.........这里部分代码省略.........
开发者ID:Sandshroud,项目名称:Sandshroud-Prodigy,代码行数:101,代码来源:CharacterHandler.cpp

示例6: FullLogin

void WorldSession::FullLogin(Player* plr)
{
	DEBUG_LOG("WorldSession", "Fully loading player %u", plr->GetLowGUID());
	SetPlayer(plr);
	m_MoverWoWGuid.Init(plr->GetGUID());

	// copy to movement array
	plr->movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask();
	memcpy(&plr->movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen());

	/* world preload */
	packetSMSG_LOGIN_VERIFY_WORLD vwpck;
	vwpck.MapId = plr->GetMapId();
	vwpck.O = plr->GetOrientation();
	vwpck.X = plr->GetPositionX();
	vwpck.Y = plr->GetPositionY();
	vwpck.Z = plr->GetPositionZ();
	OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck );

	// send voicechat state - active/inactive
	/*
	{SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2
	|------------------------------------------------|----------------|
	|00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|
	|------------------------------------------------|----------------|
	|02 01							                 |..              |
	-------------------------------------------------------------------
	*/

	WorldPacket datab;

	datab.Initialize(SMSG_FEATURE_SYSTEM_STATUS);
	datab << uint8(2) << uint8(0);
	SendPacket(&datab);

	datab.Initialize(SMSG_LEARNED_DANCE_MOVES);
	datab << uint32(0);
	datab << uint32(0);
	SendPacket(&datab);

	plr->UpdateAttackSpeed();

	// Anti max level hack.
	if(sWorld.LevelCap_Custom_All && (plr->getLevel() > sWorld.LevelCap_Custom_All))
		plr->SetUInt32Value(UNIT_FIELD_LEVEL, sWorld.LevelCap_Custom_All);

	// Enable certain GM abilities on login.
	if(HasGMPermissions())
	{
		plr->bGMTagOn = true;
		plr->m_isGmInvisible = true;
		plr->m_invisible = true;
		if(CanUseCommand('z'))
		{
			plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAG_DEVELOPER);
			plr->triggerpass_cheat = true; // Enable for admins automatically.
		}
		else
			plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAG_GM);
	}

	// Make sure our name exists (for premade system)
	PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID());
	if(info == NULL)
	{
		info = new PlayerInfo;
		memset(info, 0, sizeof(PlayerInfo));
		info->cl = plr->getClass();
		info->gender = plr->getGender();
		info->guid = plr->GetLowGUID();
		info->name = strdup(plr->GetName());
		info->lastLevel = plr->getLevel();
		info->lastOnline = UNIXTIME;
		info->lastZone = plr->GetZoneId();
		info->race = plr->getRace();
		info->team = plr->GetTeam();
		objmgr.AddPlayerInfo(info);
	}
	plr->m_playerInfo = info;
	if(plr->m_playerInfo->guild)
	{
		plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId();
		plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId;
	}

	for(uint32 z = 0; z < NUM_ARENA_TEAM_TYPES; ++z)
	{
		if(plr->m_playerInfo->arenaTeam[z] != NULL)
		{
			plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6), plr->m_playerInfo->arenaTeam[z]->m_id);
			if(plr->m_playerInfo->arenaTeam[z]->m_leader == plr->GetLowGUID())
				plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6) + 1, 0);
			else
				plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6) + 1, 1);
		}
	}

	info->m_loggedInPlayer = plr;

	// account data == UI config
//.........这里部分代码省略.........
开发者ID:SkyFire,项目名称:sandshroud,代码行数:101,代码来源:CharacterHandler.cpp

示例7: FullLogin

void WorldSession::FullLogin(Player* plr)
{
	DEBUG_LOG("WorldSession", "Fully loading player %u", plr->GetLowGUID());
	SetPlayer(plr);
	m_MoverWoWGuid.Init(plr->GetGUID());

	// copy to movement array
	//movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask();
	//memcpy(&movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen());

	WorldPacket datab(MSG_SET_DUNGEON_DIFFICULTY, 20);
	datab << plr->iInstanceType;
	datab << uint32(0x01);
	datab << uint32(0x00);
	SendPacket(&datab);

	WorldPacket datat(SMSG_MOTD, 50);
	datat << uint32(0x04);
	datat << sWorld.GetMotd();
	SendPacket(&datat);

	/* world preload */
	packetSMSG_LOGIN_VERIFY_WORLD vwpck;
	vwpck.MapId = plr->GetMapId();
	vwpck.O = plr->GetOrientation();
	vwpck.X = plr->GetPositionX();
	vwpck.Y = plr->GetPositionY();
	vwpck.Z = plr->GetPositionZ();
	OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck );

	// send voicechat state - active/inactive
	/*
	{SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2
	|------------------------------------------------|----------------|
	|00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|
	|------------------------------------------------|----------------|
	|02 01							               |..              |
	-------------------------------------------------------------------
	*/

#ifdef VOICE_CHAT
	datab.Initialize(SMSG_FEATURE_SYSTEM_STATUS);
	datab << uint8(2) << uint8(sVoiceChatHandler.CanUseVoiceChat() ? 1 : 0);
	SendPacket(&datab);
#else
	datab.Initialize(SMSG_FEATURE_SYSTEM_STATUS);
	datab << uint8(2) << uint8(0);
#endif

	plr->UpdateAttackSpeed();
	/*if(plr->getLevel()>70)
		plr->SetUInt32Value(UNIT_FIELD_LEVEL,70);*/

	// Enable trigger cheat by default
	//plr->triggerpass_cheat = HasGMPermissions();

	// Make sure our name exists (for premade system)
	PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID());
	if(info == 0)
	{
		info = new PlayerInfo;
		memset(info, 0, sizeof(PlayerInfo));
		info->cl = plr->getClass();
		info->gender = plr->getGender();
		info->guid = plr->GetLowGUID();
		info->name = strdup(plr->GetName());
		info->lastLevel = plr->getLevel();
		info->lastOnline = UNIXTIME;
		info->lastZone = plr->GetZoneId();
		info->race = plr->getRace();
		info->team = plr->GetTeam();
		objmgr.AddPlayerInfo(info);
	}
	plr->m_playerInfo = info;
	if(plr->m_playerInfo->guild)
	{
		plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId();
		plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId;
	}

	for(uint32 z = 0; z < NUM_ARENA_TEAM_TYPES; ++z)
	{
		if(_player->m_playerInfo->arenaTeam[z] != NULL)
		{
			_player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7), _player->m_playerInfo->arenaTeam[z]->m_id);
			if(_player->m_playerInfo->arenaTeam[z]->m_leader == _player->GetLowGUID())
				_player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7) + 1, 0);
			else
				_player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7) + 1, 1);
		}
	}

	info->m_loggedInPlayer = plr;

	// account data == UI config
	SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);

	_player->ResetTitansGrip();

	// Set TIME OF LOGIN
//.........这里部分代码省略.........
开发者ID:Ballwinkle,项目名称:Ascent_NG,代码行数:101,代码来源:CharacterHandler.cpp

示例8: FullLogin

void WorldSession::FullLogin(Player* plr)
{
	Log.Debug("WorldSession", "Fully loading player %u", plr->GetLowGUID());

	SetPlayer(plr);
	m_MoverWoWGuid.Init(plr->GetGUID());

	MapMgr* mgr = sInstanceMgr.GetInstance(plr);
	if(mgr && mgr->m_battleground)
	{
		// Don't allow player to login into a bg that has ended or is full
		if(mgr->m_battleground->HasEnded() == true ||
		        mgr->m_battleground->HasFreeSlots(plr->GetTeamInitial(), mgr->m_battleground->GetType() == false))
		{
			mgr = NULL;
		}
	}

	// Trying to log to an instance that doesn't exists anymore?
	if(!mgr)
	{
		if(!IS_INSTANCE(plr->m_bgEntryPointMap))
		{
			plr->m_position.x = plr->m_bgEntryPointX;
			plr->m_position.y = plr->m_bgEntryPointY;
			plr->m_position.z = plr->m_bgEntryPointZ;
			plr->m_position.o = plr->m_bgEntryPointO;
			plr->m_mapId = plr->m_bgEntryPointMap;
		}
		else
		{
			plr->m_position.x = plr->GetBindPositionX();
			plr->m_position.y = plr->GetBindPositionY();
			plr->m_position.z = plr->GetBindPositionZ();
			plr->m_position.o = 0;
			plr->m_mapId = plr->GetBindMapId();
		}
	}

	// copy to movement array
	movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask();
	memcpy(&movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen());

	// world preload
	uint32 VMapId;
	float VO;
	float VX;
	float VY;
	float VZ;

	// GMs should start on GM Island and be bound there
	if(HasGMPermissions() && plr->m_FirstLogin && sWorld.gamemaster_startonGMIsland)
	{
		VMapId = 1;
		VO = 0;
		VX = 16222.6f;
		VY = 16265.9f;
		VZ = 14.2085f;

		plr->m_position.x = VX;
		plr->m_position.y = VY;
		plr->m_position.z = VZ;
		plr->m_position.o = VO;
		plr->m_mapId = VMapId;

		plr->SetBindPoint(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), plr->GetMapId(), plr->GetZoneId());
	}
	else
	{
		VMapId = plr->GetMapId();
		VO = plr->GetOrientation();
		VX = plr->GetPositionX();
		VY = plr->GetPositionY();
		VZ = plr->GetPositionZ();
	}

	plr->SendLoginVerifyWorld(VMapId, VX, VY, VZ, VO);

	///////////////////////////////////////////////////////////////////////////////////////////////////////
	// send voicechat state - active/inactive
	//
	// {SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2
	// |------------------------------------------------|----------------|
	// |00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|
	// |------------------------------------------------|----------------|
	// |02 01							                |..              |
	// -------------------------------------------------------------------
	//
	//
	// Old packetdump is OLD. This is probably from 2.2.0 (that was the patch when it was added to wow)!
	//
	//////////////////////////////////////////////////////////////////////////////////////////////////////


	StackWorldPacket<20> datab(SMSG_FEATURE_SYSTEM_STATUS);


	datab.Initialize(SMSG_FEATURE_SYSTEM_STATUS);

	datab << uint8(2);
//.........这里部分代码省略.........
开发者ID:DebugProject,项目名称:Lua-Other,代码行数:101,代码来源:CharacterHandler.cpp


注:本文中的Transporter::GetPositionZ方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。