本文整理汇总了C++中Transporter::SetInfo方法的典型用法代码示例。如果您正苦于以下问题:C++ Transporter::SetInfo方法的具体用法?C++ Transporter::SetInfo怎么用?C++ Transporter::SetInfo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Transporter
的用法示例。
在下文中一共展示了Transporter::SetInfo方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadTransporters
void ObjectMgr::LoadTransporters()
{
Log.Notice("TransporterHandler", "Start loading transport_data");
{
const char* loadAllTransportData = "SELECT entry, name, period FROM transport_data";
QueryResult* result = WorldDatabase.Query(loadAllTransportData);
if (!result)
{
Log.Error("TransporterHandler", "Query failed: %s", loadAllTransportData);
return;
}
uint32 count = 0;
do
{
Field* field = result->Fetch();
TransporterDataQueryResult dbResult;
dbResult.entry = field[0].GetUInt32();
dbResult.name = field[1].GetString();
dbResult.period = field[2].GetUInt32();
GameObjectInfo* goInfo = GameObjectNameStorage.LookupEntry(dbResult.entry);
if (goInfo == nullptr)
{
Log.Error("TransporterHandler", "Transporter gameobject %u not available in GameObjectNameStorage!", dbResult.entry);
continue;
}
Transporter* pTransporter = new Transporter((uint64)HIGHGUID_TYPE_TRANSPORTER << 32 | dbResult.entry);
pTransporter->SetInfo(goInfo);
if (!pTransporter->CreateAsTransporter(dbResult.entry, "", dbResult.period))
{
Log.Error("TransporterHandler", "Transporter %s failed creation for some reason.", dbResult.name.c_str());
delete pTransporter;
}
else
{
Log.Debug("TransporterHandler", "%s, Entry: %u, Period: %u loaded", dbResult.name.c_str(), dbResult.entry, dbResult.period);
AddTransport(pTransporter);
++count;
}
}
while (result->NextRow());
delete result;
Log.Success("TransporterHandler", "%u transporters loaded from table transporter_data", count);
}
Log.Notice("TransporterHandler", "Start loading transport_creatures");
{
const char* loadTransportPassengers = "SELECT transport_entry, creature_entry, position_x, position_y, position_z, orientation FROM transport_creatures";
bool success = false;
QueryResult* result = WorldDatabase.Query(&success, loadTransportPassengers);
if (!success)
{
Log.Error("TransporterHandler", "Query failed: %s", loadTransportPassengers);
return;
}
uint32 count = 0;
if (result)
{
do
{
Field* field = result->Fetch();
uint32 transport_entry = field[0].GetUInt32();
uint32 creature_entry = field[1].GetUInt32();
auto transporter = GetTransporterByEntry(transport_entry);
if (transporter == nullptr)
{
Log.Error("TransporterHandler", "Could not find transporter %u for transport_creatures entry %u", transport_entry, creature_entry);
continue;
}
TransporterCreaturesQueryResult dbResult;
dbResult.transport_entry = field[0].GetUInt32();
dbResult.creature_entry = field[1].GetUInt32();
dbResult.position_x = field[2].GetFloat();
dbResult.position_y = field[3].GetFloat();
dbResult.position_z = field[4].GetFloat();
dbResult.orientation = field[5].GetFloat();
transporter->creature_transport_data.push_back(dbResult);
transporter->AddNPC(dbResult.creature_entry, dbResult.position_x, dbResult.position_y, dbResult.position_z, dbResult.orientation);
++count;
}
while (result->NextRow());
delete result;
Log.Success("TransporterHandler", "%u transport passengers from table transport_creatures loaded.", count);
}
}
}