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C++ Transform::GetLeft方法代码示例

本文整理汇总了C++中Transform::GetLeft方法的典型用法代码示例。如果您正苦于以下问题:C++ Transform::GetLeft方法的具体用法?C++ Transform::GetLeft怎么用?C++ Transform::GetLeft使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Transform的用法示例。


在下文中一共展示了Transform::GetLeft方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnTouchUpHandlers

void DebugMenuTouchHandlers::OnTouchUpHandlers(UiObject* uiObject, Touch /* touch */) {
	GameObject* debugCam = (GameObject*)ENGINE->GetSceneGraph3D()->GetMainCamera()->GetObject();
	Transform* trans = debugCam->GetTransform();
	if (uiObject->GetName() == "up") {
		trans->Translate(this->cameraSpeed, trans->GetForward());
		ASSERT(uiObject->GetClassType() & CLASS_TYPE_UIELEMENT, "UiObject is a ui element");
		((UiElement*)uiObject)->SetSpriteTextureIndex(TEXTURE_INDEX_BUTTON_UP);
	} else if (uiObject->GetName() == "down") {
		trans->Translate(-this->cameraSpeed, trans->GetForward());
		ASSERT(uiObject->GetClassType() & CLASS_TYPE_UIELEMENT, "UiObject is a ui element");
		((UiElement*)uiObject)->SetSpriteTextureIndex(TEXTURE_INDEX_BUTTON_UP);
	} else if (uiObject->GetName() == "left") {
		trans->Translate(this->cameraSpeed, trans->GetLeft());
		ASSERT(uiObject->GetClassType() & CLASS_TYPE_UIELEMENT, "UiObject is a ui element");
		((UiElement*)uiObject)->SetSpriteTextureIndex(TEXTURE_INDEX_BUTTON_UP);
	} else if (uiObject->GetName() == "right") {
		trans->Translate(-this->cameraSpeed, trans->GetLeft());
		ASSERT(uiObject->GetClassType() & CLASS_TYPE_UIELEMENT, "UiObject is a ui element");
		((UiElement*)uiObject)->SetSpriteTextureIndex(TEXTURE_INDEX_BUTTON_UP);
	} else if (uiObject->GetName() == "back") {
		SINGLETONS->GetMenuManager()->LoadGameMenu();


		GameObject* debugCam = (GameObject*)ENGINE->GetSceneGraph3D()->GetMainCamera()->GetObject();
		ENGINE->GetSceneGraph3D()->SetMainCameraId(this->shadyCamId);
		delete debugCam;
	}
}
开发者ID:VajraFramework,项目名称:Vajra,代码行数:28,代码来源:DebugMenuTouchHandlers.cpp

示例2: OnTouchMoveHandlers

void DebugMenuTouchHandlers::OnTouchMoveHandlers(UiObject* uiObject, Touch touch ) {
	if (uiObject->GetName() == "touchPad") {
		// Do something
		glm::vec2 moveDir = touch.pos - touch.prevPos;
		GameObject* debugCam = (GameObject*)ENGINE->GetSceneGraph3D()->GetMainCamera()->GetObject();
		Transform* trans = debugCam->GetTransform();

		trans->Rotate(-moveDir.x inRadians, YAXIS);
		trans->Rotate(moveDir.y inRadians, trans->GetLeft());

	} else {
		// Do something

	}
}
开发者ID:VajraFramework,项目名称:Vajra,代码行数:15,代码来源:DebugMenuTouchHandlers.cpp


注:本文中的Transform::GetLeft方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。