本文整理汇总了C++中Transform::GetLeft方法的典型用法代码示例。如果您正苦于以下问题:C++ Transform::GetLeft方法的具体用法?C++ Transform::GetLeft怎么用?C++ Transform::GetLeft使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Transform
的用法示例。
在下文中一共展示了Transform::GetLeft方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnTouchUpHandlers
void DebugMenuTouchHandlers::OnTouchUpHandlers(UiObject* uiObject, Touch /* touch */) {
GameObject* debugCam = (GameObject*)ENGINE->GetSceneGraph3D()->GetMainCamera()->GetObject();
Transform* trans = debugCam->GetTransform();
if (uiObject->GetName() == "up") {
trans->Translate(this->cameraSpeed, trans->GetForward());
ASSERT(uiObject->GetClassType() & CLASS_TYPE_UIELEMENT, "UiObject is a ui element");
((UiElement*)uiObject)->SetSpriteTextureIndex(TEXTURE_INDEX_BUTTON_UP);
} else if (uiObject->GetName() == "down") {
trans->Translate(-this->cameraSpeed, trans->GetForward());
ASSERT(uiObject->GetClassType() & CLASS_TYPE_UIELEMENT, "UiObject is a ui element");
((UiElement*)uiObject)->SetSpriteTextureIndex(TEXTURE_INDEX_BUTTON_UP);
} else if (uiObject->GetName() == "left") {
trans->Translate(this->cameraSpeed, trans->GetLeft());
ASSERT(uiObject->GetClassType() & CLASS_TYPE_UIELEMENT, "UiObject is a ui element");
((UiElement*)uiObject)->SetSpriteTextureIndex(TEXTURE_INDEX_BUTTON_UP);
} else if (uiObject->GetName() == "right") {
trans->Translate(-this->cameraSpeed, trans->GetLeft());
ASSERT(uiObject->GetClassType() & CLASS_TYPE_UIELEMENT, "UiObject is a ui element");
((UiElement*)uiObject)->SetSpriteTextureIndex(TEXTURE_INDEX_BUTTON_UP);
} else if (uiObject->GetName() == "back") {
SINGLETONS->GetMenuManager()->LoadGameMenu();
GameObject* debugCam = (GameObject*)ENGINE->GetSceneGraph3D()->GetMainCamera()->GetObject();
ENGINE->GetSceneGraph3D()->SetMainCameraId(this->shadyCamId);
delete debugCam;
}
}
示例2: OnTouchMoveHandlers
void DebugMenuTouchHandlers::OnTouchMoveHandlers(UiObject* uiObject, Touch touch ) {
if (uiObject->GetName() == "touchPad") {
// Do something
glm::vec2 moveDir = touch.pos - touch.prevPos;
GameObject* debugCam = (GameObject*)ENGINE->GetSceneGraph3D()->GetMainCamera()->GetObject();
Transform* trans = debugCam->GetTransform();
trans->Rotate(-moveDir.x inRadians, YAXIS);
trans->Rotate(moveDir.y inRadians, trans->GetLeft());
} else {
// Do something
}
}