本文整理汇总了C++中TransactionEntry::clearing方法的典型用法代码示例。如果您正苦于以下问题:C++ TransactionEntry::clearing方法的具体用法?C++ TransactionEntry::clearing怎么用?C++ TransactionEntry::clearing使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TransactionEntry
的用法示例。
在下文中一共展示了TransactionEntry::clearing方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: forceGSMClearing
/**
Force clearing on the GSM side.
@param transaction The call transaction record.
@param LCH The logical channel.
@param cause The L3 abort cause.
*/
void forceGSMClearing(TransactionEntry& transaction, LogicalChannel *LCH, const L3Cause& cause)
{
LOG(INFO) << "Q.931 state " << transaction.Q931State();
if (transaction.Q931State()==TransactionEntry::NullState) return;
if (!transaction.clearing()) {
LCH->send(L3Disconnect(1-transaction.TIFlag(),transaction.TIValue(),cause));
}
LCH->send(L3ReleaseComplete(1-transaction.TIFlag(),transaction.TIValue()));
LCH->send(L3ChannelRelease());
transaction.resetTimers();
transaction.Q931State(TransactionEntry::NullState);
LCH->send(RELEASE);
gTransactionTable.update(transaction);
}
示例2: updateSignalling
/**
Check SIP and GSM signalling.
Can block for up to 52 GSM L1 frames (240 ms) because LCH::send is blocking.
@param transaction The call's TransactionEntry.
@param LCH The call's logical channel (TCH/FACCH or SDCCH).
@return true If the call is cleared in both domains.
*/
bool updateSignalling(TransactionEntry &transaction, LogicalChannel *LCH, unsigned timeout=0)
{
bool GSMCleared = (updateGSMSignalling(transaction,LCH,timeout));
// Look for a SIP message.
SIPEngine& engine = transaction.SIP();
if (engine.MTDCheckBYE() == SIP::Clearing) {
if (!transaction.clearing()) {
LOG(DEBUG) << "got BYE";
LCH->send(L3Disconnect(1-transaction.TIFlag(),transaction.TIValue()));
transaction.T305().set();
transaction.Q931State(TransactionEntry::DisconnectIndication);
// Return false, because it the call is not yet cleared.
return false;
} else {
// If we're already clearing, send BYE again.
//engine.MODSendBYE();
}
}
bool SIPCleared = (engine.state()==SIP::Cleared);
return GSMCleared && SIPCleared;
}
示例3: MOCController
/**
Continue MOC process on the TCH.
@param transaction The call state and SIP interface.
@param TCH The traffic channel to be used.
*/
void Control::MOCController(TransactionEntry& transaction, TCHFACCHLogicalChannel* TCH)
{
LOG(INFO) << "transaction: " << transaction;
unsigned L3TI = transaction.TIValue();
assert(transaction.TIFlag()==0);
assert(TCH);
// Look for RINGING or OK from the SIP side.
// There's a T310 running on the phone now.
// The phone will initiate clearing if it expires.
while (transaction.Q931State()!=TransactionEntry::CallReceived) {
if (updateGSMSignalling(transaction,TCH)) return;
if (transaction.clearing()) return abortCall(transaction,TCH,L3Cause(0x7F));
LOG(INFO) << "MOC A: wait for Ringing or OK";
SIPState state = transaction.SIP().MOCWaitForOK();
LOG(DEBUG) << "MOC A: SIP state="<<state;
switch (state) {
case SIP::Busy:
LOG(INFO) << "MOC A: SIP:Busy, abort";
return abortCall(transaction,TCH,L3Cause(0x11));
case SIP::Fail:
LOG(NOTICE) << "MOC A: SIP:Fail, abort";
return abortCall(transaction,TCH,L3Cause(0x7F));
case SIP::Ringing:
LOG(INFO) << "MOC A: SIP:Ringing, send Alerting and move on";
TCH->send(L3Alerting(1,L3TI));
transaction.Q931State(TransactionEntry::CallReceived);
break;
case SIP::Active:
LOG(DEBUG) << "MOC A: SIP:Active, move on";
transaction.Q931State(TransactionEntry::CallReceived);
break;
case SIP::Proceeding:
LOG(DEBUG) << "MOC A: SIP:Proceeding, send progress";
TCH->send(L3Progress(1,L3TI));
break;
case SIP::Timeout:
LOG(NOTICE) << "MOC A: SIP:Timeout, reinvite";
state = transaction.SIP().MOCResendINVITE();
break;
default:
LOG(NOTICE) << "MOC A: SIP unexpected state " << state;
break;
}
}
gTransactionTable.update(transaction);
// There's a question here of what entity is generating the "patterns"
// (ringing, busy signal, etc.) during call set-up. For now, we're ignoring
// that question and hoping the phone will make its own ringing pattern.
// Wait for the SIP session to start.
// There's a timer on the phone that will initiate clearing if it expires.
LOG(INFO) << "wait for SIP OKAY";
SIPState state = transaction.SIP().state();
while (state!=SIP::Active) {
LOG(DEBUG) << "wait for SIP session start";
state = transaction.SIP().MOCWaitForOK();
LOG(DEBUG) << "SIP state "<< state;
// check GSM state
if (updateGSMSignalling(transaction,TCH)) return;
if (transaction.clearing()) return abortCall(transaction,TCH,L3Cause(0x7F));
// parse out SIP state
switch (state) {
case SIP::Busy:
// Should this be possible at this point?
LOG(INFO) << "MOC B: SIP:Busy, abort";
return abortCall(transaction,TCH,L3Cause(0x11));
case SIP::Fail:
LOG(INFO) << "MOC B: SIP:Fail, abort";
return abortCall(transaction,TCH,L3Cause(0x7F));
case SIP::Proceeding:
LOG(DEBUG) << "MOC B: SIP:Proceeding, NOT sending progress";
//TCH->send(L3Progress(1,L3TI));
break;
// For these cases, do nothing.
case SIP::Timeout:
// FIXME We should abort if this happens too often.
// For now, we are relying on the phone, which may have bugs of its own.
case SIP::Active:
default:
break;
}
}
gTransactionTable.update(transaction);
// Let the phone know the call is connected.
LOG(INFO) << "sending Connect to handset";
//.........这里部分代码省略.........