本文整理汇总了C++中TransactionEntry::TIValue方法的典型用法代码示例。如果您正苦于以下问题:C++ TransactionEntry::TIValue方法的具体用法?C++ TransactionEntry::TIValue怎么用?C++ TransactionEntry::TIValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TransactionEntry
的用法示例。
在下文中一共展示了TransactionEntry::TIValue方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: forceGSMClearing
/**
Force clearing on the GSM side.
@param transaction The call transaction record.
@param LCH The logical channel.
@param cause The L3 abort cause.
*/
void forceGSMClearing(TransactionEntry& transaction, LogicalChannel *LCH, const L3Cause& cause)
{
LOG(INFO) << "Q.931 state " << transaction.Q931State();
if (transaction.Q931State()==TransactionEntry::NullState) return;
if (!transaction.clearing()) {
LCH->send(L3Disconnect(1-transaction.TIFlag(),transaction.TIValue(),cause));
}
LCH->send(L3ReleaseComplete(1-transaction.TIFlag(),transaction.TIValue()));
LCH->send(L3ChannelRelease());
transaction.resetTimers();
transaction.Q931State(TransactionEntry::NullState);
LCH->send(RELEASE);
gTransactionTable.update(transaction);
}
示例2: updateSignalling
/**
Check SIP and GSM signalling.
Can block for up to 52 GSM L1 frames (240 ms) because LCH::send is blocking.
@param transaction The call's TransactionEntry.
@param LCH The call's logical channel (TCH/FACCH or SDCCH).
@return true If the call is cleared in both domains.
*/
bool updateSignalling(TransactionEntry &transaction, LogicalChannel *LCH, unsigned timeout=0)
{
bool GSMCleared = (updateGSMSignalling(transaction,LCH,timeout));
// Look for a SIP message.
SIPEngine& engine = transaction.SIP();
if (engine.MTDCheckBYE() == SIP::Clearing) {
if (!transaction.clearing()) {
LOG(DEBUG) << "got BYE";
LCH->send(L3Disconnect(1-transaction.TIFlag(),transaction.TIValue()));
transaction.T305().set();
transaction.Q931State(TransactionEntry::DisconnectIndication);
// Return false, because it the call is not yet cleared.
return false;
} else {
// If we're already clearing, send BYE again.
//engine.MODSendBYE();
}
}
bool SIPCleared = (engine.state()==SIP::Cleared);
return GSMCleared && SIPCleared;
}
示例3: MTCController
void Control::MTCController(TransactionEntry& transaction, TCHFACCHLogicalChannel* TCH)
{
// Early Assignment Mobile Terminated Call.
// Transaction table in 04.08 7.3.3 figure 7.10a
LOG(DEBUG) << "transaction: " << transaction;
unsigned L3TI = transaction.TIValue();
assert(transaction.TIFlag()==1);
assert(TCH);
// Get the alerting message.
LOG(INFO) << "waiting for GSM Alerting and Connect";
while (transaction.Q931State()!=TransactionEntry::Active) {
if (updateGSMSignalling(transaction,TCH,1000)) return;
if (transaction.Q931State()==TransactionEntry::Active) break;
if (transaction.Q931State()==TransactionEntry::CallReceived) {
LOG(DEBUG) << "sending SIP Ringing";
transaction.SIP().MTCSendRinging();
}
// Check for SIP cancel, too.
if (transaction.SIP().MTCWaitForACK()==SIP::Fail) {
return abortCall(transaction,TCH,L3Cause(0x7F));
}
}
gTransactionTable.update(transaction);
LOG(INFO) << "allocating port and sending SIP OKAY";
unsigned RTPPorts = allocateRTPPorts();
SIPState state = transaction.SIP().MTCSendOK(RTPPorts,SIP::RTPGSM610);
while (state!=SIP::Active) {
LOG(DEBUG) << "wait for SIP OKAY-ACK";
if (updateGSMSignalling(transaction,TCH)) return;
state = transaction.SIP().MTCWaitForACK();
LOG(DEBUG) << "SIP call state "<< state;
switch (state) {
case SIP::Active:
break;
case SIP::Fail:
return abortCall(transaction,TCH,L3Cause(0x7F));
case SIP::Timeout:
state = transaction.SIP().MTCSendOK(RTPPorts,SIP::RTPGSM610);
break;
case SIP::Connecting:
break;
default:
LOG(NOTICE) << "SIP unexpected state " << state;
break;
}
}
transaction.SIP().MTCInitRTP();
gTransactionTable.update(transaction);
// Send Connect Ack to make it all official.
LOG(DEBUG) << "MTC send GSM Connect Acknowledge";
TCH->send(L3ConnectAcknowledge(0,L3TI));
// At this point, everything is ready to run for the call.
// The radio link should have been cleared with the call.
gTransactionTable.update(transaction);
callManagementLoop(transaction,TCH);
}
示例4: MTCStarter
void Control::MTCStarter(TransactionEntry& transaction, LogicalChannel *LCH)
{
assert(LCH);
LOG(INFO) << "MTC on " << LCH->type() << " transaction: "<< transaction;
// Determine if very early assigment already happened.
bool veryEarly = false;
if (LCH->type()==FACCHType) veryEarly=true;
// Allocate a TCH for the call.
TCHFACCHLogicalChannel *TCH = NULL;
if (!veryEarly) {
TCH = allocateTCH(dynamic_cast<SDCCHLogicalChannel*>(LCH));
// It's OK to just return on failure; allocateTCH cleaned up already.
// The orphaned transaction will be cleared automatically later.
if (TCH==NULL) return;
}
// Get transaction identifiers.
// This transaction was created by the SIPInterface when it
// processed the INVITE that started this call.
if (!veryEarly) TCH->transactionID(transaction.ID());
LCH->transactionID(transaction.ID());
unsigned L3TI = transaction.TIValue();
assert(transaction.TIFlag()==1);
// GSM 04.08 5.2.2.1
LOG(INFO) << "sending GSM Setup to call " << transaction.calling();
LCH->send(L3Setup(0,L3TI,L3CallingPartyBCDNumber(transaction.calling())));
transaction.T303().set();
transaction.Q931State(TransactionEntry::CallPresent);
gTransactionTable.update(transaction);
// Wait for Call Confirmed message.
LOG(DEBUG) << "wait for GSM Call Confirmed";
while (transaction.Q931State()!=TransactionEntry::MTCConfirmed) {
if (transaction.SIP().MTCSendTrying()==SIP::Fail) {
LOG(NOTICE) << "call failed on SIP side";
LCH->send(RELEASE);
// Cause 0x03 is "no route to destination"
return abortCall(transaction,LCH,L3Cause(0x03));
}
// FIXME -- What's the proper timeout here?
// It's the SIP TRYING timeout, whatever that is.
if (updateGSMSignalling(transaction,LCH,1000)) {
LOG(INFO) << "Release from GSM side";
LCH->send(RELEASE);
return;
}
// Check for SIP cancel, too.
if (transaction.SIP().MTCWaitForACK()==SIP::Fail) {
LOG(NOTICE) << "call failed on SIP side";
LCH->send(RELEASE);
// Cause 0x10 is "normal clearing"
return abortCall(transaction,LCH,L3Cause(0x10));
}
}
// The transaction is moving to the MTCController.
// Once this update happens, don't change the transaction object again in this function.
gTransactionTable.update(transaction);
LOG(DEBUG) << "transaction: " << transaction;
if (veryEarly) {
// For very early assignment, we need a mode change.
static const L3ChannelMode mode(L3ChannelMode::SpeechV1);
LCH->send(L3ChannelModeModify(LCH->channelDescription(),mode));
L3Message* msg_ack = getMessage(LCH);
const L3ChannelModeModifyAcknowledge *ack =
dynamic_cast<L3ChannelModeModifyAcknowledge*>(msg_ack);
if (!ack) {
if (msg_ack) {
LOG(WARN) << "Unexpected message " << *msg_ack;
delete msg_ack;
}
throw UnexpectedMessage(transaction.ID());
}
// Cause 0x06 is "channel unacceptable"
bool modeOK = (ack->mode()==mode);
delete msg_ack;
if (!modeOK) return abortCall(transaction,LCH,L3Cause(0x06));
MTCController(transaction,dynamic_cast<TCHFACCHLogicalChannel*>(LCH));
}
else {
// For late assignment, send the TCH assignment now.
// This dispatcher on the next channel will continue the transaction.
assignTCHF(transaction,dynamic_cast<SDCCHLogicalChannel*>(LCH),TCH);
}
}
示例5: MOCController
/**
Continue MOC process on the TCH.
@param transaction The call state and SIP interface.
@param TCH The traffic channel to be used.
*/
void Control::MOCController(TransactionEntry& transaction, TCHFACCHLogicalChannel* TCH)
{
LOG(INFO) << "transaction: " << transaction;
unsigned L3TI = transaction.TIValue();
assert(transaction.TIFlag()==0);
assert(TCH);
// Look for RINGING or OK from the SIP side.
// There's a T310 running on the phone now.
// The phone will initiate clearing if it expires.
while (transaction.Q931State()!=TransactionEntry::CallReceived) {
if (updateGSMSignalling(transaction,TCH)) return;
if (transaction.clearing()) return abortCall(transaction,TCH,L3Cause(0x7F));
LOG(INFO) << "MOC A: wait for Ringing or OK";
SIPState state = transaction.SIP().MOCWaitForOK();
LOG(DEBUG) << "MOC A: SIP state="<<state;
switch (state) {
case SIP::Busy:
LOG(INFO) << "MOC A: SIP:Busy, abort";
return abortCall(transaction,TCH,L3Cause(0x11));
case SIP::Fail:
LOG(NOTICE) << "MOC A: SIP:Fail, abort";
return abortCall(transaction,TCH,L3Cause(0x7F));
case SIP::Ringing:
LOG(INFO) << "MOC A: SIP:Ringing, send Alerting and move on";
TCH->send(L3Alerting(1,L3TI));
transaction.Q931State(TransactionEntry::CallReceived);
break;
case SIP::Active:
LOG(DEBUG) << "MOC A: SIP:Active, move on";
transaction.Q931State(TransactionEntry::CallReceived);
break;
case SIP::Proceeding:
LOG(DEBUG) << "MOC A: SIP:Proceeding, send progress";
TCH->send(L3Progress(1,L3TI));
break;
case SIP::Timeout:
LOG(NOTICE) << "MOC A: SIP:Timeout, reinvite";
state = transaction.SIP().MOCResendINVITE();
break;
default:
LOG(NOTICE) << "MOC A: SIP unexpected state " << state;
break;
}
}
gTransactionTable.update(transaction);
// There's a question here of what entity is generating the "patterns"
// (ringing, busy signal, etc.) during call set-up. For now, we're ignoring
// that question and hoping the phone will make its own ringing pattern.
// Wait for the SIP session to start.
// There's a timer on the phone that will initiate clearing if it expires.
LOG(INFO) << "wait for SIP OKAY";
SIPState state = transaction.SIP().state();
while (state!=SIP::Active) {
LOG(DEBUG) << "wait for SIP session start";
state = transaction.SIP().MOCWaitForOK();
LOG(DEBUG) << "SIP state "<< state;
// check GSM state
if (updateGSMSignalling(transaction,TCH)) return;
if (transaction.clearing()) return abortCall(transaction,TCH,L3Cause(0x7F));
// parse out SIP state
switch (state) {
case SIP::Busy:
// Should this be possible at this point?
LOG(INFO) << "MOC B: SIP:Busy, abort";
return abortCall(transaction,TCH,L3Cause(0x11));
case SIP::Fail:
LOG(INFO) << "MOC B: SIP:Fail, abort";
return abortCall(transaction,TCH,L3Cause(0x7F));
case SIP::Proceeding:
LOG(DEBUG) << "MOC B: SIP:Proceeding, NOT sending progress";
//TCH->send(L3Progress(1,L3TI));
break;
// For these cases, do nothing.
case SIP::Timeout:
// FIXME We should abort if this happens too often.
// For now, we are relying on the phone, which may have bugs of its own.
case SIP::Active:
default:
break;
}
}
gTransactionTable.update(transaction);
// Let the phone know the call is connected.
LOG(INFO) << "sending Connect to handset";
//.........这里部分代码省略.........
示例6: callManagementDispatchGSM
/**
Process a message received from the phone during a call.
This function processes all deviations from the "call connected" state.
For now, we handle call clearing and politely reject everything else.
@param transaction The transaction record for this call.
@param LCH The logical channel for the transaction.
@param message A pointer to the receiver message.
@return true If the call has been cleared and the channel released.
*/
bool callManagementDispatchGSM(TransactionEntry& transaction, LogicalChannel* LCH, const L3Message *message)
{
LOG(DEBUG) << "from " << transaction.subscriber() << " message " << *message;
// FIXME -- This dispatch section should be something more efficient with PD and MTI swtiches.
// Actually check state before taking action.
//if (transaction.SIP().state()==SIP::Cleared) return true;
//if (transaction.Q931State()==TransactionEntry::NullState) return true;
// Call connection steps.
// Connect Acknowledge
if (dynamic_cast<const L3ConnectAcknowledge*>(message)) {
LOG(INFO) << "GSM Connect Acknowledge " << transaction.subscriber();
transaction.resetTimers();
transaction.Q931State(TransactionEntry::Active);
gTransactionTable.update(transaction);
return false;
}
// Connect
// GSM 04.08 5.2.2.5 and 5.2.2.6
if (dynamic_cast<const L3Connect*>(message)) {
LOG(INFO) << "GSM Connect " << transaction.subscriber();
transaction.resetTimers();
transaction.Q931State(TransactionEntry::Active);
gTransactionTable.update(transaction);
return false;
}
// Call Confirmed
// GSM 04.08 5.2.2.3.2
// "Call Confirmed" is the GSM MTC counterpart to "Call Proceeding"
if (dynamic_cast<const L3CallConfirmed*>(message)) {
LOG(INFO) << "GSM Call Confirmed " << transaction.subscriber();
transaction.T303().reset();
transaction.T310().set();
transaction.Q931State(TransactionEntry::MTCConfirmed);
gTransactionTable.update(transaction);
return false;
}
// Alerting
// GSM 04.08 5.2.2.3.2
if (dynamic_cast<const L3Alerting*>(message)) {
LOG(INFO) << "GSM Alerting " << transaction.subscriber();
transaction.T310().reset();
transaction.T301().set();
transaction.Q931State(TransactionEntry::CallReceived);
gTransactionTable.update(transaction);
return false;
}
// Call clearing steps.
// Good diagrams in GSM 04.08 7.3.4
// FIXME -- We should be checking TI values against the transaction object.
// Disconnect (1st step of MOD)
// GSM 04.08 5.4.3.2
if (dynamic_cast<const L3Disconnect*>(message)) {
LOG(INFO) << "GSM Disconnect " << transaction.subscriber();
transaction.resetTimers();
LCH->send(L3Release(1-transaction.TIFlag(),transaction.TIValue()));
transaction.T308().set();
transaction.Q931State(TransactionEntry::ReleaseRequest);
transaction.SIP().MODSendBYE();
gTransactionTable.update(transaction);
return false;
}
// Release (2nd step of MTD)
if (dynamic_cast<const L3Release*>(message)) {
LOG(INFO) << "GSM Release " << transaction.subscriber();
transaction.resetTimers();
LCH->send(L3ReleaseComplete(1-transaction.TIFlag(),transaction.TIValue()));
LCH->send(L3ChannelRelease());
transaction.Q931State(TransactionEntry::NullState);
transaction.SIP().MTDSendOK();
gTransactionTable.update(transaction);
return true;
}
// Release Complete (3nd step of MOD)
// GSM 04.08 5.4.3.4
if (dynamic_cast<const L3ReleaseComplete*>(message)) {
LOG(INFO) << "GSM Release Complete " << transaction.subscriber();
transaction.resetTimers();
LCH->send(L3ChannelRelease());
transaction.Q931State(TransactionEntry::NullState);
//.........这里部分代码省略.........