本文整理汇总了C++中TransactionEntry::T303方法的典型用法代码示例。如果您正苦于以下问题:C++ TransactionEntry::T303方法的具体用法?C++ TransactionEntry::T303怎么用?C++ TransactionEntry::T303使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TransactionEntry
的用法示例。
在下文中一共展示了TransactionEntry::T303方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MTCStarter
void Control::MTCStarter(TransactionEntry& transaction, LogicalChannel *LCH)
{
assert(LCH);
LOG(INFO) << "MTC on " << LCH->type() << " transaction: "<< transaction;
// Determine if very early assigment already happened.
bool veryEarly = false;
if (LCH->type()==FACCHType) veryEarly=true;
// Allocate a TCH for the call.
TCHFACCHLogicalChannel *TCH = NULL;
if (!veryEarly) {
TCH = allocateTCH(dynamic_cast<SDCCHLogicalChannel*>(LCH));
// It's OK to just return on failure; allocateTCH cleaned up already.
// The orphaned transaction will be cleared automatically later.
if (TCH==NULL) return;
}
// Get transaction identifiers.
// This transaction was created by the SIPInterface when it
// processed the INVITE that started this call.
if (!veryEarly) TCH->transactionID(transaction.ID());
LCH->transactionID(transaction.ID());
unsigned L3TI = transaction.TIValue();
assert(transaction.TIFlag()==1);
// GSM 04.08 5.2.2.1
LOG(INFO) << "sending GSM Setup to call " << transaction.calling();
LCH->send(L3Setup(0,L3TI,L3CallingPartyBCDNumber(transaction.calling())));
transaction.T303().set();
transaction.Q931State(TransactionEntry::CallPresent);
gTransactionTable.update(transaction);
// Wait for Call Confirmed message.
LOG(DEBUG) << "wait for GSM Call Confirmed";
while (transaction.Q931State()!=TransactionEntry::MTCConfirmed) {
if (transaction.SIP().MTCSendTrying()==SIP::Fail) {
LOG(NOTICE) << "call failed on SIP side";
LCH->send(RELEASE);
// Cause 0x03 is "no route to destination"
return abortCall(transaction,LCH,L3Cause(0x03));
}
// FIXME -- What's the proper timeout here?
// It's the SIP TRYING timeout, whatever that is.
if (updateGSMSignalling(transaction,LCH,1000)) {
LOG(INFO) << "Release from GSM side";
LCH->send(RELEASE);
return;
}
// Check for SIP cancel, too.
if (transaction.SIP().MTCWaitForACK()==SIP::Fail) {
LOG(NOTICE) << "call failed on SIP side";
LCH->send(RELEASE);
// Cause 0x10 is "normal clearing"
return abortCall(transaction,LCH,L3Cause(0x10));
}
}
// The transaction is moving to the MTCController.
// Once this update happens, don't change the transaction object again in this function.
gTransactionTable.update(transaction);
LOG(DEBUG) << "transaction: " << transaction;
if (veryEarly) {
// For very early assignment, we need a mode change.
static const L3ChannelMode mode(L3ChannelMode::SpeechV1);
LCH->send(L3ChannelModeModify(LCH->channelDescription(),mode));
L3Message* msg_ack = getMessage(LCH);
const L3ChannelModeModifyAcknowledge *ack =
dynamic_cast<L3ChannelModeModifyAcknowledge*>(msg_ack);
if (!ack) {
if (msg_ack) {
LOG(WARN) << "Unexpected message " << *msg_ack;
delete msg_ack;
}
throw UnexpectedMessage(transaction.ID());
}
// Cause 0x06 is "channel unacceptable"
bool modeOK = (ack->mode()==mode);
delete msg_ack;
if (!modeOK) return abortCall(transaction,LCH,L3Cause(0x06));
MTCController(transaction,dynamic_cast<TCHFACCHLogicalChannel*>(LCH));
}
else {
// For late assignment, send the TCH assignment now.
// This dispatcher on the next channel will continue the transaction.
assignTCHF(transaction,dynamic_cast<SDCCHLogicalChannel*>(LCH),TCH);
}
}
示例2: callManagementDispatchGSM
/**
Process a message received from the phone during a call.
This function processes all deviations from the "call connected" state.
For now, we handle call clearing and politely reject everything else.
@param transaction The transaction record for this call.
@param LCH The logical channel for the transaction.
@param message A pointer to the receiver message.
@return true If the call has been cleared and the channel released.
*/
bool callManagementDispatchGSM(TransactionEntry& transaction, LogicalChannel* LCH, const L3Message *message)
{
LOG(DEBUG) << "from " << transaction.subscriber() << " message " << *message;
// FIXME -- This dispatch section should be something more efficient with PD and MTI swtiches.
// Actually check state before taking action.
//if (transaction.SIP().state()==SIP::Cleared) return true;
//if (transaction.Q931State()==TransactionEntry::NullState) return true;
// Call connection steps.
// Connect Acknowledge
if (dynamic_cast<const L3ConnectAcknowledge*>(message)) {
LOG(INFO) << "GSM Connect Acknowledge " << transaction.subscriber();
transaction.resetTimers();
transaction.Q931State(TransactionEntry::Active);
gTransactionTable.update(transaction);
return false;
}
// Connect
// GSM 04.08 5.2.2.5 and 5.2.2.6
if (dynamic_cast<const L3Connect*>(message)) {
LOG(INFO) << "GSM Connect " << transaction.subscriber();
transaction.resetTimers();
transaction.Q931State(TransactionEntry::Active);
gTransactionTable.update(transaction);
return false;
}
// Call Confirmed
// GSM 04.08 5.2.2.3.2
// "Call Confirmed" is the GSM MTC counterpart to "Call Proceeding"
if (dynamic_cast<const L3CallConfirmed*>(message)) {
LOG(INFO) << "GSM Call Confirmed " << transaction.subscriber();
transaction.T303().reset();
transaction.T310().set();
transaction.Q931State(TransactionEntry::MTCConfirmed);
gTransactionTable.update(transaction);
return false;
}
// Alerting
// GSM 04.08 5.2.2.3.2
if (dynamic_cast<const L3Alerting*>(message)) {
LOG(INFO) << "GSM Alerting " << transaction.subscriber();
transaction.T310().reset();
transaction.T301().set();
transaction.Q931State(TransactionEntry::CallReceived);
gTransactionTable.update(transaction);
return false;
}
// Call clearing steps.
// Good diagrams in GSM 04.08 7.3.4
// FIXME -- We should be checking TI values against the transaction object.
// Disconnect (1st step of MOD)
// GSM 04.08 5.4.3.2
if (dynamic_cast<const L3Disconnect*>(message)) {
LOG(INFO) << "GSM Disconnect " << transaction.subscriber();
transaction.resetTimers();
LCH->send(L3Release(1-transaction.TIFlag(),transaction.TIValue()));
transaction.T308().set();
transaction.Q931State(TransactionEntry::ReleaseRequest);
transaction.SIP().MODSendBYE();
gTransactionTable.update(transaction);
return false;
}
// Release (2nd step of MTD)
if (dynamic_cast<const L3Release*>(message)) {
LOG(INFO) << "GSM Release " << transaction.subscriber();
transaction.resetTimers();
LCH->send(L3ReleaseComplete(1-transaction.TIFlag(),transaction.TIValue()));
LCH->send(L3ChannelRelease());
transaction.Q931State(TransactionEntry::NullState);
transaction.SIP().MTDSendOK();
gTransactionTable.update(transaction);
return true;
}
// Release Complete (3nd step of MOD)
// GSM 04.08 5.4.3.4
if (dynamic_cast<const L3ReleaseComplete*>(message)) {
LOG(INFO) << "GSM Release Complete " << transaction.subscriber();
transaction.resetTimers();
LCH->send(L3ChannelRelease());
transaction.Q931State(TransactionEntry::NullState);
//.........这里部分代码省略.........