本文整理汇总了C++中TransactionEntry::T313方法的典型用法代码示例。如果您正苦于以下问题:C++ TransactionEntry::T313方法的具体用法?C++ TransactionEntry::T313怎么用?C++ TransactionEntry::T313使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TransactionEntry
的用法示例。
在下文中一共展示了TransactionEntry::T313方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MOCController
//.........这里部分代码省略.........
SIPState state = transaction.SIP().MOCWaitForOK();
LOG(DEBUG) << "MOC A: SIP state="<<state;
switch (state) {
case SIP::Busy:
LOG(INFO) << "MOC A: SIP:Busy, abort";
return abortCall(transaction,TCH,L3Cause(0x11));
case SIP::Fail:
LOG(NOTICE) << "MOC A: SIP:Fail, abort";
return abortCall(transaction,TCH,L3Cause(0x7F));
case SIP::Ringing:
LOG(INFO) << "MOC A: SIP:Ringing, send Alerting and move on";
TCH->send(L3Alerting(1,L3TI));
transaction.Q931State(TransactionEntry::CallReceived);
break;
case SIP::Active:
LOG(DEBUG) << "MOC A: SIP:Active, move on";
transaction.Q931State(TransactionEntry::CallReceived);
break;
case SIP::Proceeding:
LOG(DEBUG) << "MOC A: SIP:Proceeding, send progress";
TCH->send(L3Progress(1,L3TI));
break;
case SIP::Timeout:
LOG(NOTICE) << "MOC A: SIP:Timeout, reinvite";
state = transaction.SIP().MOCResendINVITE();
break;
default:
LOG(NOTICE) << "MOC A: SIP unexpected state " << state;
break;
}
}
gTransactionTable.update(transaction);
// There's a question here of what entity is generating the "patterns"
// (ringing, busy signal, etc.) during call set-up. For now, we're ignoring
// that question and hoping the phone will make its own ringing pattern.
// Wait for the SIP session to start.
// There's a timer on the phone that will initiate clearing if it expires.
LOG(INFO) << "wait for SIP OKAY";
SIPState state = transaction.SIP().state();
while (state!=SIP::Active) {
LOG(DEBUG) << "wait for SIP session start";
state = transaction.SIP().MOCWaitForOK();
LOG(DEBUG) << "SIP state "<< state;
// check GSM state
if (updateGSMSignalling(transaction,TCH)) return;
if (transaction.clearing()) return abortCall(transaction,TCH,L3Cause(0x7F));
// parse out SIP state
switch (state) {
case SIP::Busy:
// Should this be possible at this point?
LOG(INFO) << "MOC B: SIP:Busy, abort";
return abortCall(transaction,TCH,L3Cause(0x11));
case SIP::Fail:
LOG(INFO) << "MOC B: SIP:Fail, abort";
return abortCall(transaction,TCH,L3Cause(0x7F));
case SIP::Proceeding:
LOG(DEBUG) << "MOC B: SIP:Proceeding, NOT sending progress";
//TCH->send(L3Progress(1,L3TI));
break;
// For these cases, do nothing.
case SIP::Timeout:
// FIXME We should abort if this happens too often.
// For now, we are relying on the phone, which may have bugs of its own.
case SIP::Active:
default:
break;
}
}
gTransactionTable.update(transaction);
// Let the phone know the call is connected.
LOG(INFO) << "sending Connect to handset";
TCH->send(L3Connect(1,L3TI));
transaction.T313().set();
transaction.Q931State(TransactionEntry::ConnectIndication);
gTransactionTable.update(transaction);
// The call is open.
transaction.SIP().MOCInitRTP();
transaction.SIP().MOCSendACK();
// Get the Connect Acknowledge message.
while (transaction.Q931State()!=TransactionEntry::Active) {
LOG(DEBUG) << "MOC Q.931 state=" << transaction.Q931State();
if (updateGSMSignalling(transaction,TCH,T313ms)) return abortCall(transaction,TCH,L3Cause(0x7F));
}
// At this point, everything is ready to run the call.
gTransactionTable.update(transaction);
callManagementLoop(transaction,TCH);
// The radio link should have been cleared with the call.
// So just return.
}