本文整理汇总了C++中Trajectory::set_misc方法的典型用法代码示例。如果您正苦于以下问题:C++ Trajectory::set_misc方法的具体用法?C++ Trajectory::set_misc怎么用?C++ Trajectory::set_misc使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Trajectory
的用法示例。
在下文中一共展示了Trajectory::set_misc方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: analyticalSolution
void DmpWithGainSchedules::analyticalSolution(const Eigen::VectorXd& ts, Trajectory& trajectory) const
{
Eigen::MatrixXd xs, xds;
Dmp::analyticalSolution(ts, xs, xds);
statesAsTrajectory(ts, xs, xds, trajectory);
// add output fa_gains as misc variables
MatrixXd fa_gains;
computeFunctionApproximatorOutputExtendedDimensions(xs.PHASEM(xs.rows()), fa_gains);
trajectory.set_misc(fa_gains);
}
示例2: getDemoTrajectory
Trajectory getDemoTrajectory(const VectorXd& ts)
{
bool use_viapoint_traj= false;
Trajectory trajectory;
int n_dims=0;
if (use_viapoint_traj)
{
n_dims = 1;
VectorXd y_first = VectorXd::Zero(n_dims);
VectorXd y_last = VectorXd::Ones(n_dims);
double viapoint_time = 0.25;
double viapoint_location = 0.5;
VectorXd y_yd_ydd_viapoint = VectorXd::Zero(3*n_dims);
y_yd_ydd_viapoint.segment(0*n_dims,n_dims).fill(viapoint_location); // y
trajectory = Trajectory::generatePolynomialTrajectoryThroughViapoint(ts,y_first,y_yd_ydd_viapoint,viapoint_time,y_last);
}
else
{
n_dims = 2;
VectorXd y_first = VectorXd::LinSpaced(n_dims,0.0,0.7); // Initial state
VectorXd y_last = VectorXd::LinSpaced(n_dims,0.4,0.5); // Final state
trajectory = Trajectory::generateMinJerkTrajectory(ts, y_first, y_last);
}
// Generated trajectory, now generate extra dimensions in width
MatrixXd misc(ts.rows(),n_dims);
for (int ii=0; ii<misc.rows(); ii++)
{
misc(ii,0) = (1.0*ii)/misc.rows();
if (n_dims>1)
misc(ii,1) = sin((8.0*ii)/misc.rows());
}
trajectory.set_misc(misc);
return trajectory;
}
示例3: main
//.........这里部分代码省略.........
// Save dmp whose parameters have been perturbed, if necessary
if (!dmp_output_filename.empty())
{
cout << "C++ | Saving dmp to file '" << dmp_output_filename << "'" << endl;
std::ofstream ofs(dmp_output_filename);
boost::archive::xml_oarchive oa(ofs);
oa << boost::serialization::make_nvp("dmp",dmp);
ofs.close();
}
}
}
// Integrate DMP longer than the tau with which it was trained
double integration_time = 1.5*dmp->tau();
double frequency_Hz = 100.0;
cout << "C++ | Integrating dmp for " << integration_time << "s at " << (int)frequency_Hz << "Hz" << endl;
int n_time_steps = floor(frequency_Hz*integration_time);
VectorXd ts = VectorXd::LinSpaced(n_time_steps,0,integration_time); // Time steps
// Save trajectory
cout << "C++ | Saving trajectory to file '" << traj_filename << "'" << endl;
Trajectory trajectory;
dmp->analyticalSolution(ts,trajectory);
// Now we have the end-effector trajectory. Compute the ball trajectory.
MatrixXd y_endeff = trajectory.ys();
MatrixXd yd_endeff = trajectory.yds();
MatrixXd ydd_endeff = trajectory.ydds();
MatrixXd y_ball(n_time_steps,2);
MatrixXd yd_ball(n_time_steps,2);
MatrixXd ydd_ball(n_time_steps,2);
double dt = 1.0/frequency_Hz;
bool ball_in_hand = true;
for (int ii=0; ii<n_time_steps; ii++)
{
if (ball_in_hand)
{
// If the ball is in your hand, it moves along with your hand
y_ball.row(ii) = y_endeff.row(ii);
yd_ball.row(ii) = yd_endeff.row(ii);
ydd_ball.row(ii) = ydd_endeff.row(ii);
if (ts(ii)>0.6)
{
// Release the ball to throw it!
ball_in_hand = false;
}
}
else // ball_in_hand is false => ball is flying through the air
{
ydd_ball(ii,0) = 0.0;
ydd_ball(ii,1) = -9.81; // Gravity
// Euler integration
yd_ball.row(ii) = yd_ball.row(ii-1) + dt*ydd_ball.row(ii);
y_ball.row(ii) = y_ball.row(ii-1) + dt*yd_ball.row(ii);
if (y_ball(ii,1)<-0.3)
{
// Ball hits the floor (floor is at -0.3)
y_ball(ii,1) = -0.3;
yd_ball.row(ii) = VectorXd::Zero(2);
ydd_ball.row(ii) = VectorXd::Zero(2);
}
}
//if x(t_i-1,BALL_IN_CUP)
// % If the ball is in the cup, it does not move
// x(t_i,BALL_X:BALL_Y) = x(t_i-1,BALL_X:BALL_Y);
// x(t_i,BALL_IN_CUP) = 1; % Once in the cup, always in the cup
//
//else
//
// if x(t_i,HOLD_BALL)
// % If the ball is in your hand, it moves along with your hand
// x(t_i,BALL_X:BALL_Y) = x(t_i,REF_X:REF_Y);
// x(t_i,BALL_XD) = diff(x([t_i-1 t_i],BALL_X))/dt;
// x(t_i,BALL_YD) = diff(x([t_i-1 t_i],BALL_Y))/dt;
//
// else
// % If the ball is not in your hand, it simply falls
// x(t_i,BALL_XDD) = 0;
// x(t_i,BALL_YDD) = -g;
//
// % Euler integration
// x(t_i,BALL_XD:BALL_YD) = x(t_i-1,BALL_XD:BALL_YD) + dt*x(t_i,BALL_XDD:BALL_YDD);
// x(t_i,BALL_X:BALL_Y) = x(t_i-1,BALL_X:BALL_Y) + dt*x(t_i,BALL_XD:BALL_YD);
//
// end
}
trajectory.set_misc(y_ball);
bool overwrite = true;
trajectory.saveToFile(traj_filename, overwrite);
delete dmp;
return 0;
}